Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Spartax on April 21, 2009, 09:05:26 AM
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Hi , i just finished my 2nd map , its 4 flag CTF mode ,there are 3 other spawns for each side .If you cap 1.flag you get 5 points and 7 points if you cap 2.flag . Here are : 3x autocockers 2x automags 4x carbines . 2x 20oz , 4x steel barrels , 2x 200hopper. ¨
Screens are without lights
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Map is cool from Screenshots.
Add the .bsp file and try to post screens with fov 90 :)
Well done Spartax.
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When releasing a new map, here are the steps you need to go through before it's finalized.
1) Build the map to completion as best you can. Align all of your textures, run a final compile to get full vis and lighting.
2) Give the map a beta extension (example: yourmap_beta1.bsp), and zip it if you're releasing any other media with the map. Be sure to include the directory structures as follows:
pball/maps/beta/yourmap_beta1.bsp
pball/textures/yourtextures/yourtexture1.jpg
pball/textures/yourtextures/yourtexture2.jpg
...
Players wanting to test the map should be able to simply extract the zip to their paintball2 directory. Beta maps should always be kept in the maps/beta directory to avoid clutter in the maps directory. Also, be sure to use all lowercase for the map file name. Some OS's are case sensitive and if you use different cases, it can cause problems.
3) Create a new post in the Mapping Forum containing the following:
- A brief description of the map (be sure to mention different game modes if there are any).
- A couple screenshots of the map using FOV 90 to give an overall idea (no need to go overboard and try to cover every square inch of the map - just enough to give an idea of what the map looks like).
- The above zip (either as an attachment or link).
4) If the map is considered complete enough for beta testing, it will be put in rotation on the beta server for play testing.
5) Listen to the feedback people provide and make changes as necessary.
6) Post a new beta of the map, increasing the beta number (yourmap_beta2.bsp, yourmap_beta3.bsp, ...).
7) Repeat steps 5 and 6 until all of the bugs, texture misalignments, gameplay problems, and other issues are worked out. The final map should just be the last beta renamed. After the map has gone through sufficient testing and no errors are found, it will be moved to the completed maps subforum.
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UUH! I helped him like hell :D. I think he's compiling it now... But i like the map very much by outfit, i don't know if flag positions are good. But we'll see
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Wow KnacK going all out against the newbie...
Just a thought, why is the lighting not in the screenshots?
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There might be a leak? Or maybe he just doesnt know how to add lighting yet , its his first map.
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He HAD a leak. I fixed it for him... He's compiling final compile now, i think.
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Or maybe he just doesnt know how to add lighting yet , its his first map.
Hi , i just finished my 2nd map
One off... :)
Yeah I was thinking maybe he hasn't finished the lighting yet. Well looking forward to the next version of the map - It looks dull atm but some good potential.
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Looks sweet from the screens.
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Ye i am tring to make a lighting and sun in map i hoep it will be as soon as possible ;)
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One off... :)
I think Byz meant that it's his first map that he made fully by himself. I made his 1st map with him. So he has done like 1½ maps :D
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I think Byz meant that it's his first map that he made fully by himself. I made his 1st map with him. So he has done like 1½ maps :D
Ok 1½ it is! :)
Just a note to better that the map - The ground, even with the obstacles and stuff, looks really bland. Maybe you could change the ground level with the help of someone?
I don't really know, but gameplay does come before looks.
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True ;) i think i learned BSP fast =P ... maybe i had a good teacher ? (jeejee) . but i am not so good like he.. i hope i will be ;)
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looks a very good map from the screenies
spartax upload it to the arctic and otb servers so we can use it during matches ty
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well , here is a beta ?
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wtf ... here isnt ... gimme moment ,
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Stop doubleposting.. try Modify/Edit
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I don't see any ice on the screens cO
must be the first non-ice map for months. well, I probably will find that once the bsp is up.
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well , here is the link for a map : http://www.sendspace.com/file/cojcso
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I'll take a look at it ;)
I don't see any ice on the screens cO
must be the first non-ice map for months. well, I probably will find that once the bsp is up.
W00t!!!! garden.bsp has no ice!! And worldfades.bsp has little bit ice, but there aren't really any jumps there!
Okay, i wandered around the map and it looked good. Did not look at misaligned brushes or like that. One thing i'm sure now: I am making something wrong at the _sun_angle thing or it doesn't work! Because the sun shines from wrong direction here (i think) and i told Spartax how to make sun. In garden i had to aim the sun with entities. So, WTF we are doing wrong??
Red teams cap point has wrong teamnumber and i think i saw misaligned barrels. Not sure though.
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It's so slow map. There's no speed way :/.
Just a question: Why turenki? It seems like some Japanese food :D.
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Woot! It doesn't need speed way. Speeds tend to ruin nice maps like this.
And i think he said that Turenki is city in Finland, but i've never heard. But like I would be good at geography...
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Woot! It doesn't need speed way. Speeds tend to ruin nice maps like this.
+ 1
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It's so slow map. There's no speed way :/.
Just a question: Why turenki? It seems like some Japanese food :D.
It`s a finish village^^
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What did i say!! But it disturbes me that idk where it is!! :/ (And i live in Finland)
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well , turenki is the city where lives a lot of fin players (rocky , byz , paradead , henkka , st , tehnoob, trapt ) and idk who .. =P
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Woot! It doesn't need speed way. Speeds tend to ruin nice maps like this.
-1 (maybe -2 when I think about it a lil more..)
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-1 (maybe -2 when I think about it a lil more..)
Same opinion. Just take a look what maps are playing on pubs.Shazam, propaint1, carpathian...Hey guy, all of these maps are speed.
Well, newbs wouldn´t like this map because it´s too chaotic for them. And more experienced players wouldn´t like it because they wanna jumps.
But in any case, map looks very, very good for the first one. Trying to forget my first map ::)
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And more experienced players wouldn´t like it because they wanna jumps.
NOOOO
Renamed to: turenki_b1.bsp
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Sorry, but you are one of last players of this kind.
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Tell me, why you always want so much jumps into maps? Are you going to tell me that a map without jumps has poor gameplay? I don't think so. Map can have good gameplay with out a speed way and speed way wont make it more fun, usually.
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And more experienced players wouldn´t like it because they wanna jumps.
DP is not a jump mod.
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Post removed
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I guess my influence has made it across the pond.
Nice for a first map.
Thank's , i made it in 2 days .... <3 =)
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Tell me, why you always want so much jumps into maps? Are you going to tell me that a map without jumps has poor gameplay? I don't think so. Map can have good gameplay with out a speed way and speed way wont make it more fun, usually.
Tell me, what maps without jumps are playing on Pubs? Really, tell me one except oddjob, ok? For me is jumping in this game about 80% of fun. So, why do you think, JeeJee that all of your maps, nice maps with good gameplay are never on pub and never on macth servers?
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Sorry for rude post, didn't really think what i were writing. Let me make my comment more clear. I didn't mean that maps couldn't have jumps, just when they have too much they have too much. If you put an overwhelming speed way to a map, it's just makes no sense to have multiple routes, because people wont use them.
So my point was that maps can have jumps, but in certain balance.
I think all the white and blue barrels are misaligned. Red ones seem to be fine.
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DP is not a jump mod.
OLD!
I know that it isn't a jump mod, but when you can do jumping why not to use it?
I think we discussed a lot on this theme yet and we will discuss it along.. it's immortal theme..
Let's discuss again about this map ;).
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I think pure and jeejee are implying to the simple fact that we DONT meddling WANT ANOTHER SPEEDJUMP AWFUL MAP LIKE TATRAS AND WHATNOT THOSE NEWMAPS ARE NOW.
k, i looked up some post i made in some other topic, which is really a bit more constructive than the sentence above...
I'd also would like to say that everything, what has been said in this thread, is true, but I do have some things what I would like to get out.
1. Jumps are good. At first sight it would appear that the mapper is creative and has put some thought into jumps and finding flow in the map. But actually, lots of the new maps released lately, have so called speed jumps. They are easy to master. If you can't do a speed/ice jump you are a failure and most likely get capped on. I remember when I made my first map, the most popular map was propaint (or was pp1 already out?). I decided to add a side path, which had ice as surface, because the low route in pp was so fun. Now look at maps by czechs. Prolandr, tatras (maybe something else). They all have ice route, which is the fastest. And in my opinion, so meddling boring. There is no flow in the map. It is hard to shoot someone, when he is travelling with 130 speed. You can't even shoot at some specific spot, because you know hes gonna use that way (spray), because he is so fast a line wouldn't hit him. For that specific reason I think that tatras will never be a popular map amongst people, who browse around their maps folder and find the map. Prolandr on the other hand has something else as well, besides those ice jumps you can do, so it is much better map, in my opinion.
The poiint is that I feel that those speed/ice jumps are well overrated by mappers.
Another example of speed jumps would be shazam series. In early shazam's you couldnt go from high to base very fast. In shazam22 you can. On shazam33 it is very simple. Lets say you are on a 3v3. You decide to take low. The opponent team rushes from high and kills your 2 teammates. You are left 1v3. The opponent team grabs and rushes to cap. You are still low, because 1 of the opponents tries to kill you, but you killed him first, but as the opponent could hide for awhile you have lost excrementload of time. Now the flagcarrier comes from your high. You shoot him but as he gets quite a good speed (like you get when u go up from base), you cant him him. You get capped. In my opinion its too much of a punishment. On early shazams this wouldnt happen. (yes, i know, shazam33 atleast isnt as campable as early shazams, but thats not what im talking about atm).
Uhh... All i'm saying that maps should have flow. Having 1 specific route that dominates the other routes is pointless. There's no flow in that.
floooooooooooooowwwwwwwwwwwwwww, like a river
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I think pure and jeejee are implying to the simple fact that we DONT meddling WANT ANOTHER SPEEDJUMP AWFUL MAP LIKE TATRAS AND WHATNOT THOSE NEWMAPS ARE NOW.
k, i looked up some post i made in some other topic, which is really a bit more constructive than the sentence above...
I'd also would like to say that everything, what has been said in this thread, is true, but I do have some things what I would like to get out.
1. Jumps are good. At first sight it would appear that the mapper is creative and has put some thought into jumps and finding flow in the map. But actually, lots of the new maps released lately, have so called speed jumps. They are easy to master. If you can't do a speed/ice jump you are a failure and most likely get capped on. I remember when I made my first map, the most popular map was propaint (or was pp1 already out?). I decided to add a side path, which had ice as surface, because the low route in pp was so fun. Now look at maps by czechs. Prolandr, tatras (maybe something else). They all have ice route, which is the fastest. And in my opinion, so meddling boring. There is no flow in the map. It is hard to shoot someone, when he is travelling with 130 speed. You can't even shoot at some specific spot, because you know hes gonna use that way (spray), because he is so fast a line wouldn't hit him. For that specific reason I think that tatras will never be a popular map amongst people, who browse around their maps folder and find the map. Prolandr on the other hand has something else as well, besides those ice jumps you can do, so it is much better map, in my opinion.
The poiint is that I feel that those speed/ice jumps are well overrated by mappers.
Another example of speed jumps would be shazam series. In early shazam's you couldnt go from high to base very fast. In shazam22 you can. On shazam33 it is very simple. Lets say you are on a 3v3. You decide to take low. The opponent team rushes from high and kills your 2 teammates. You are left 1v3. The opponent team grabs and rushes to cap. You are still low, because 1 of the opponents tries to kill you, but you killed him first, but as the opponent could hide for awhile you have lost excrementload of time. Now the flagcarrier comes from your high. You shoot him but as he gets quite a good speed (like you get when u go up from base), you cant him him. You get capped. In my opinion its too much of a punishment. On early shazams this wouldnt happen. (yes, i know, shazam33 atleast isnt as campable as early shazams, but thats not what im talking about atm).
Uhh... All i'm saying that maps should have flow. Having 1 specific route that dominates the other routes is pointless. There's no flow in that.
floooooooooooooowwwwwwwwwwwwwww, like a river
Gold message =) .
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Tell me, what maps without jumps are playing on Pubs? Really, tell me one except oddjob, ok? For me is jumping in this game about 80% of fun. So, why do you think, JeeJee that all of your maps, nice maps with good gameplay are never on pub and never on macth servers?
Maybe its why cuz every 1 newb can play on maps like prolandr or tatras .. may its much easy to play ... or not ? :)
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For me is jumping in this game about 80% of fun.
Maybe it would be better, if u play the jump mod...
Maybe its why cuz every 1 newb can play on maps like prolandr or tatras .. may its much easy to play ... or not ? :)
No, there were a lot of new players before this kind of maps exist. We have many normal (old) easy maps too.
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Maybe its why cuz every 1 newb can play on maps like prolandr or tatras .. may its much easy to play ... or not ? :)
Maps without jumps are too easy to line..
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Really, if you want to continue with this, IMO continue in other thread.
Some spawns are facing the wrong direction and definitely need some way indicators.
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Maps without jumps are too easy to line..
pp1 is jump map , and its too easy to line ;) w/e i just wanted say every1 newbie can jump on ice at maps like tatras and prolandr ...
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Maps without jumps are too easy to line..
You could also play maps which demand understanding the game, outsmarting your opponent and also teamwork. Sphouse, propaint2, castle1 etc. No speedways, not easy maps to camp..
By outsmarting your opponent I dont mean picking a map the other team has never seen before and is still in beta phase...
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By outsmarting your opponent I dont mean picking a map the other team has never seen before and is still in beta phase...
I am sorry blaa , you know what i am talking about ...
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I am sorry blaa , you know what i am talking about ...
I dont mind, has happened a few times before... :D
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Beta 2 coming tday in 18:00 EU time ..... ;)
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pp1 is jump map , and its too easy to line ;) w/e i just wanted say every1 newbie can jump on ice at maps like tatras and prolandr ...
Prolandr??? It`s all about tactic. If you think this map is for newbies try a 3on3 vs kuc. (I`ll post a ss)
Btt: I`ll send you a demo with a bug in Turenki, when im at home.
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He said every newbie can do the ice jumps on those two maps, which is true. Off course kuc's prolandr tactic is unbeatable, only fools would say otherwise. :)
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ye , said every 1 CZ kid can jump at prolandr i didnt say anything about tactic ... turenki have a bug ? I saw just a wrong gun entiti at mid bunger ... and 1 texture which isnt align ... ;) ..... i already fixed it and i am compiling beta 2
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Spartax this is a brilliant map i really like it. But is this map seriously resembling where you come from? Or where you live?
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well , i know it looks likeother maps =/ but this is fast map when you play it in 3s or 4s ... "we" like it =) ... Hmmm i am not proud of my nationality .. but oukej i am CZ =/ ...
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here is a beta 2 http://www.sendspace.com/file/c6mzn6
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When releasing beta maps, be sure to use a beta extension. Also, don't use any uppercase letters. Linux is case sensitive, so it's best to just keep everything lowercase. I've renamed the file to turenki_b2.bsp and put it up on the beta server for testing. I've also attached a demo (you'll need to have the map in pball/maps/beta/turenki_b2.bsp to watch it). Lots of barrel misalignments, and the lighting needs work. Water brushes also need to be fixed. I don't think the flag on the tree will work well for game play. It's kind of awkward to get to. I think it would be better with just 1 flag in the base, on the ground, and easily accessible.
Anyway, you should have the beta server login info. Give it some good play testing.
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Looks good.