Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Pajama-Sam on June 03, 2009, 08:17:26 PM
-
Here is my map...
Please, If your going to comment on something about the map, POST A SCREENSHOT!
-
Screenshots, please.
And link doesn't work.
-
omg
Link to local disk
GJ
-
ok i changing the link to an attachment, now it should work
-
sweet secret entrance d00d
-
sweet secret entrance d00d
thank you, finally someone post about it, lol
-
A leak?
-
A leak?
holy excrement, wtf? where? i never saw that one anywhere, niether did shin, nor maria.
-
imma post the newer one, i never found this "leak" but it might not be in this new one
-
It is under the ramp in your "secret" passage
-
Can someone please post screenshots of it? Pajama Sam it might attract more people to comment on the map.
-
2 things, i found the thing you were talking about, and i fixed it, download this beta 3 instead of the one below the 2nd one is, how did u see it? there's no way under the ramp. did u do noclip as observer?
-
So what if you can get under the ramp? It's still a leak. And this map is not for good gameplay, because:
1. It is small and box.
2. You can see straight to enemy base.
3. You have almost no cover to hide behind.
4. Mid flag doesn't help at all, you can camp and line it as much as the main flag.
5. Secondary under water route is no good, because you can easily notice if someone picks it. Then you can just snap the enemy when he comes up.
http://dplogin.com/forums/index.php?topic=15898.0 (http://dplogin.com/forums/index.php?topic=15898.0)
-
So what if you can get under the ramp? It's still a leak. And this map is not for good gameplay, because:
1. It is small and box.
2. You can see straight to enemy base.
3. You have almost no cover to hide behind.
4. Mid flag doesn't help at all, you can camp and line it as much as the main flag.
5. Secondary under water route is no good, because you can easily notice if someone picks it. Then you can just snap the enemy when he comes up.
http://dplogin.com/forums/index.php?topic=15898.0 (http://dplogin.com/forums/index.php?topic=15898.0)
yes, but, if u cap the colored flags, it only gives u 1 point
if u cap the white one, it gives u 3
so you want to get it more
-
Screenshots, please.
Here's some screenshots. I've been told my textures are messed up, so don't mind them if they are. I'm fixing them right now.
-
Pajama, when you make your map, do you think about gameplay? There's no way this map can be played, you need to make it not box-shaped, be creative and make multiple paths, and set the bases away from each other.
I'm not really a fan of mid flag maps. Also, 1 point for the colored flags is too low.
-
Also, 1 point for the colored flags is too low.
Yupaaa, and they're harder to get...
-
theres actually a map incredibly similar to this one (bvs? cant quite remember). it plays pretty well for a small group of half decent players.
you all need to stop instantly ripping down maps because of certain characteristics youve read about in some "map making manual". seeing the enemys base/spawn just means youd better get off your ass quicker. many great maps have close bases; oddjob, bombsaway, arm (obviously for dm, but it didnt have to be that way), blitz, xbmap, spawninabox, etc.
if you want good maps, youre gonna have to start promoting creativity and not ripping down a map the first time you walk through it by yourself. not every map needs to be the perfect match map.
tb2 (http://dplogin.com/forums/index.php?topic=3585.0) is an incredibly excellent map which deserves more recognition for its sheer creativity. play that and then realize where the limits of map making lie.
-
tb2 (http://dplogin.com/forums/index.php?topic=3585.0) is an incredibly excellent map which deserves more recognition for its sheer creativity. play that and then realize where the limits of map making lie.
Lol, that map :P It's quite nice map, original idea, but i only found the version where weren't any cannons and stuff:((
you all need to stop instantly ripping down maps because of certain characteristics youve read about in some "map making manual". seeing the enemys base/spawn just means youd better get off your ass quicker. many great maps have close bases; oddjob, bombsaway, arm (obviously for dm, but it didnt have to be that way), blitz, xbmap, spawninabox, etc.
I don't think it's ripping off, unless someone says "Doesn't work, forget this and start new one" I have pointed out things, that i think are wrong or bad and should be fixed. Capping here is almost impossibility when you have more than 4 people playing. Getting feedback is not a right here, people don't have to give it if they don't want to. If someone says something like "bad gameplay" etc. and also says reasons why, then it's good feedback. Then the mapper improves the map from these posts, which have constructive feedback in them. When i posted my first map here, i felt that the few first posts tried to push my map away. But really people just helped me to improve. Best way to improve is to try.
-
Lol, that map :P It's quite nice map, original idea, but i only found the version where weren't any cannons and stuff:((
i think i got my version off the otb server (ftp for direct). otherwise just use dpget, should be on there.
I don't think it's ripping off, unless someone says "Doesn't work, forget this and start new one" I have pointed out things, that i think are wrong or bad and should be fixed. Capping here is almost impossibility when you have more than 4 people playing. Getting feedback is not a right here, people don't have to give it if they don't want to. If someone says something like "bad gameplay" etc. and also says reasons why, then it's good feedback. Then the mapper improves the map from these posts, which have constructive feedback in them. When i posted my first map here, i felt that the few first posts tried to push my map away. But really people just helped me to improve. Best way to improve is to try.
you miss the point. im not trying to persuade people into making "bad" maps. its that whats good (or bad) to you is not necessarily the same for everyone else. too many maps have become repetive in structure/play etc. its time to look at some new concepts.
-
i think i got my version off the otb server (ftp for direct). otherwise just use dpget, should be on there.
I got mine too from there, but it isn't like in the picture:(
you miss the point. im not trying to persuade people into making "bad" maps. its that whats good (or bad) to you is not necessarily the same for everyone else. too many maps have become repetive in structure/play etc. its time to look at some new concepts.
I know what is an opinion :P And my opinion is that, that box maps like shock, blitz etc. aren't good nor fun. So i say my point of view how to improve the map and other people can say theirs :) I liked that map from that other new mapper with towers and excrement, but i don't know if i commented it or not :/
too many maps have become repetive in structure/play etc. its time to look at some new concepts.
I agree 100%, but when a mapper makes a map with extaordinary layout/gameplay, majority of people doesn't like it, even if the map is a good one. I tried to create some different style with Lost (didn't succed too well :P) and when people play it, most of them say, that they don't like the style/gameplay/layout.
-
I did the same thing with DodgeBrawl, by putting a spawn point on the other team's side to prevent camping. Didn't work out so well either, most people just ended up complaining about the messed up spawnpoints.
-
I did the same thing with DodgeBrawl, by putting a spawn point on the other team's side to prevent camping. Didn't work out so well either, most people just ended up complaining about the messed up spawnpoints.
I think it's nice idea, but this isn't same kind of case. You could grab, spam some kills, but capping would be impossible, or atleast really hard.
-
Well, I meant the case that some mappers try to find new ways to solve problems, but most people in the community don't seem to like it. They're too used to the same old pub maps with same old gameplay.
And to give this map some feedback, it IS possible to cap, because Putt Putt capped on a few of us while we were playing in a pub. LMAO (I almost cried) Then again, he was the only one who knew how to get the white flag.
But besides that, it's more of an elimination map.
-
Well, I meant the case that some mappers try to find new ways to solve problems, but most people in the community don't seem to like it. They're too used to the same old pub maps with same old gameplay.
And to give this map some feedback, it IS possible to cap, because Putt Putt capped on a few of us while we were playing in a pub. LMAO (I almost cried) Then again, he was the only one who knew how to get the white flag.
But besides that, it's more of an elimination map.
THANK YOU LORDY!!! SOME ONE POSTED SOMETHING POSSITIVE WITH A FEW HELPFUL HINTS INSTEAD OF CRITICIZING IT TO WHERE YOU MAKE MY MAP SOUND LIKE A PIECE OF CRAP!!!!!!!!!!!!!!