Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: RoBbIe on July 05, 2009, 07:41:17 PM
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A new map
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Here are the ss's
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you say this is the best map you ever made .. yet its empty
there is nothing in like any of the screens .. just the odd barrel in places
add some jumps or something, very plain map from screens
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you say this is the best map you ever made .. yet its empty
there is nothing in like any of the screens .. just the odd barrel in places
add some jumps or something, very plain map from screens
Just play it, then you will see why, the screen shots dont do justice..
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Good try.
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Finish your other map..
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That's what I said to him. But he's using me as an excuse.
Mu51k: "Have you done anything to your map lately?"
Robbie: "But I'm waiting for you! I can't map without you! You're my infinite source of energy!"
Those weren't those exact words, but it shows you the idea.
As for this map, I thought it was decent. Playable, had some jumps, but the main texture you used for the cliff walls looked really ugly IMO.
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That's what I said to him. But he's using me as an excuse.
Mu51k: "Have you done anything to your map lately?"
Robbie: "But I'm waiting for you! I can't map without you! You're my infinite source of energy!"you!"
Those weren't those exact words, but it shows you the idea.
As for this map, I thought it was decent. Playable, had some jumps, but the main texture you used for the cliff walls looked really ugly IMO.
no it was more like this
musik: "Wanna see zenith, i worked on it a lil,
Me" IDC"
musik:" have you worked on galactica"
me "nah i been waiting on you, i thought we were releasing together"
now about the some jumps, THERE is many jumps, you just only found 5-6 of them, cause u jumped around for about 5 min,
I might change cliff texture if i find better ones, for now i like them
GET ON TOPIC WHO CARES ANYWAY, get on topic, what about my map, download it and tell me what you think, give me tips, say GJ, nice map, one of your best, And that will be fine,
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Some info? How many flags? What kind of weapons, co2 etc? Some basic info would be neat...
Edit: Why the intercourse al thel spawns are in the mid? Makes no sense. Light is bland, where's the shadows? SShots from 1 to 8 are misaligned brushes/cracks. Spent more time on little deals like these. Eventually you really don't have these at all, even if you spam the map quickly.
I don't really like when you go from metal to wood. I'd prefer metal, it looks much nicer here. Best design is in the 1st flag area(last sshot). Keep the same design for whole map and it looks much better.
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one of your best:)
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Good job robbie High five!
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Oh, just to help Robbie answer, the spawns in the mid are temporary. He's still trying to find a good spot for them. He was just too excited about the map and wanted to reveal it to the community.
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Placing spawns all over the base area could be good idea. Also low end guns, because the map is pretty small.
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I thought it would be a better idea to just make a small area for spawns. The map is small enough already, the spawns would be a few jumps away.
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You might want to try setting a sun angle if you haven't already, or adding some more interesting lights, until I saw those small projection lights the outside of the map looked unlit :/
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I thought it would be a better idea to just make a small area for spawns. The map is small enough already, the spawns would be a few jumps away.
Then you'll have a lot of spawn camping. It's good to spread the såawns all over the base area imo
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Renamed to sandsickness_b1.
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Then you'll have a lot of spawn camping. It's good to spread the såawns all over the base area imo
Some info? How many flags? What kind of weapons, co2 etc? Some basic info would be neat...
Well i think i will put the spawns on both flags, There is 2 Flags, musik was right the spawn are temporary, co2 20oz, Gun i think maybe spyder or a carbine,
You might want to try setting a sun angle if you haven't already, or adding some more interesting lights, until I saw those small projection lights the outside of the map looked unlit :/
I will do that, Is there any good angles, like that you know of that really looks good, Im not sure what angles people use
Good job robbie High five!
Thanks
one of your best:)
Thanks i really like it to. :)
Beta 2 will be game play ready, the spawns will be fixed, so will the guns and info, sunlight and anything else if someone posts it.
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Well i think i will put the spawns on both flags, There is 2 Flags, musik was right the spawn are temporary, co2 20oz, Gun i think maybe spyder or a carbine,
Use for guns spyders and vm's, or if you want to more annoying, stings and trracers. Then place few high end guns stragetically and like that.
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..or if you wanna be non-annoying use carbines and autocockers =)
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Im actually wanting to use carbine
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I say to make a spawn area, and have the players have low end weapons. What you can do is have just one spawn outside of the area.
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Looking good, just put a little more time into and see what you can do.
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make sure that you cant spawn camp
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Have a longer spawn area with multiple exits. Also seperate the spawns a litte more. That would pretty much prevent spawn camping.
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..or if you wanna be non-annoying use carbines and autocockers =)
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I have to agree with JeeJee. Start the spawns with low end guns, maybe make a carbine somewhere in each base.
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I have to agree with JeeJee. Start the spawns with low end guns, maybe make a carbine somewhere in each base.
yes, and cocker for mid. Also spawn with brass/chrome barrel and place steel somewhere near mid. This way people will take new routes when hunting better equipment.
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BETA 2 IS OUT!!!!!!!!!!!
Fixed some texture problems
Added some new ladders, and ways to paths
Fixed Lighting problems
Added some new lights in the shaft/cave
Fixed Spawns (now teams on sides)
Fixed Spawn with items
The spawns are really spread out, 2 at flag 1, 1 at 2nd flag, 1 in bunker by 2, 2 at cave/shaft entrance
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For the angles: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Angles
I also noticed something with some barrels near the base.
The map sort of reminds me of a more claustrophobic version of disaster.bsp
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Robbie, use cylinder command for barrels. They're not even near to symmetrical and they look god darn ugly.
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Robbie, use cylinder command for barrels. They're not even near to symmetrical and they look god darn ugly.
I think he did, then accidentally dragged a vertex before trying to move one, then copied that disturbed barrel.
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For me they look like clipped. Half of the sides are shorter than the other half
Edit: Imo you shouldn't be using carbines. Map is small and tight, so it's easy to camp and line when everyone has good gun. You ave lots of lips and cracks, size of 1 unit. Intentional or not, they're really annoying and should be fixed. Wooden bunkers look still bad, use metal.
Btw, do you use clipping planes?
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yes i use clipping planes. Also yea i gotta fix that barrel, idk how that happened
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Attached a demo and uploaded the map to the beta server. You have a LOT of misaligned brushes. Need to work on improving your brushwork and grid usage.
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Good but looks rushed and sloppy.
Spend more time on fixing all the problems and allowing the game play to flow through easier.
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robbie, you should trash this map, its a good idea but trust me start over...lol see i can do that to you too robbie.
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Good but looks rushed and sloppy.
Robbie, I'd start this map over but try to keep the original layout, it seems liek it might have good gameplay and I agree with Termi.