Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: RoBbIe on July 05, 2009, 07:41:17 PM

Title: Newmap - Sand Sickness
Post by: RoBbIe on July 05, 2009, 07:41:17 PM
A new map




Title: Re: Newmap - Sand Sickness
Post by: RoBbIe on July 05, 2009, 07:44:16 PM
Here are the ss's
Title: Re: Newmap - Sand Sickness
Post by: Kyuuchi on July 05, 2009, 08:03:38 PM
you say this is the best map you ever made .. yet its empty
there is nothing in like any of the screens .. just the odd barrel in places
add some jumps or something, very plain map from screens
Title: Re: Newmap - Sand Sickness
Post by: RoBbIe on July 05, 2009, 08:10:52 PM
you say this is the best map you ever made .. yet its empty
there is nothing in like any of the screens .. just the odd barrel in places
add some jumps or something, very plain map from screens

Just play it, then you will see why, the screen shots dont do justice..
Title: Re: Newmap - Sand Sickness
Post by: Rick on July 05, 2009, 08:26:32 PM
Good try.
Title: Re: Newmap - Sand Sickness
Post by: KI3S on July 05, 2009, 11:22:28 PM
Finish your other map..
Title: Re: Newmap - Sand Sickness
Post by: musickid999 on July 05, 2009, 11:40:54 PM
That's what I said to him. But he's using me as an excuse.

Mu51k: "Have you done anything to your map lately?"
Robbie: "But I'm waiting for you! I can't map without you! You're my infinite source of energy!"

Those weren't those exact words, but it shows you the idea.

As for this map, I thought it was decent. Playable, had some jumps, but the main texture you used for the cliff walls looked really ugly IMO.
Title: Re: Newmap - Sand Sickness
Post by: RoBbIe on July 06, 2009, 12:05:28 AM
That's what I said to him. But he's using me as an excuse.

Mu51k: "Have you done anything to your map lately?"
Robbie: "But I'm waiting for you! I can't map without you! You're my infinite source of energy!"you!"

Those weren't those exact words, but it shows you the idea.

As for this map, I thought it was decent. Playable, had some jumps, but the main texture you used for the cliff walls looked really ugly IMO.

no it was more like this

musik: "Wanna see zenith, i worked on it a lil,
Me" IDC"
musik:" have you worked on galactica"
me "nah i been waiting on you, i thought we were releasing together"


now about the some jumps, THERE is many jumps, you just only found 5-6 of them, cause u jumped around for about 5 min,

I might change cliff texture if i find better ones, for now i like them

GET ON TOPIC WHO CARES ANYWAY, get on topic, what about my map, download it and tell me what you think, give me tips, say GJ, nice map, one of your best, And that will be fine,
Title: Re: Newmap - Sand Sickness
Post by: _burnt on July 06, 2009, 03:41:21 AM
Some info? How many flags? What kind of weapons, co2 etc? Some basic info would be neat...

Edit: Why the intercourse al thel spawns are in the mid? Makes no sense. Light is bland, where's the shadows? SShots from 1 to 8 are misaligned brushes/cracks. Spent more time on little deals like these. Eventually you really don't have these at all, even if you spam the map quickly.
I don't really like when you go from metal to wood. I'd prefer metal, it looks much nicer here. Best design is in the 1st flag area(last sshot). Keep the same design for whole map and it looks much better.
Title: Re: Newmap - Sand Sickness
Post by: zimtstern on July 06, 2009, 04:40:48 AM
one of your best:)
Title: Re: Newmap - Sand Sickness
Post by: wafflez205 on July 06, 2009, 05:09:24 AM
Good job robbie High five!
Title: Re: Newmap - Sand Sickness
Post by: musickid999 on July 06, 2009, 05:12:07 AM
Oh, just to help Robbie answer, the spawns in the mid are temporary. He's still trying to find a good spot for them. He was just too excited about the map and wanted to reveal it to the community.
Title: Re: Newmap - Sand Sickness
Post by: _burnt on July 06, 2009, 05:13:40 AM
Placing spawns all over the base area could be good idea. Also low end guns, because the map is pretty small.
Title: Re: Newmap - Sand Sickness
Post by: musickid999 on July 06, 2009, 05:24:56 AM
I thought it would be a better idea to just make a small area for spawns. The map is small enough already, the spawns would be a few jumps away.
Title: Re: Newmap - Sand Sickness
Post by: ViciouZ on July 06, 2009, 05:59:17 AM
You might want to try setting a sun angle if you haven't already, or adding some more interesting lights, until I saw those small projection lights the outside of the map looked unlit :/
Title: Re: Newmap - Sand Sickness
Post by: _burnt on July 06, 2009, 06:34:14 AM
I thought it would be a better idea to just make a small area for spawns. The map is small enough already, the spawns would be a few jumps away.

Then you'll have a lot of spawn camping. It's good to spread the såawns all over the base area imo
Title: Re: Newmap - Sand Sickness
Post by: T3RR0R15T on July 06, 2009, 12:35:07 PM
Renamed to sandsickness_b1.
Title: Re: Newmap - Sand Sickness
Post by: RoBbIe on July 06, 2009, 01:45:26 PM
Then you'll have a lot of spawn camping. It's good to spread the såawns all over the base area imo

Some info? How many flags? What kind of weapons, co2 etc? Some basic info would be neat...

Well i think i will put the spawns on both flags, There is 2 Flags, musik was right the spawn are temporary, co2 20oz, Gun i think maybe  spyder or a carbine,

You might want to try setting a sun angle if you haven't already, or adding some more interesting lights, until I saw those small projection lights the outside of the map looked unlit :/
I will do that, Is there any good angles, like that you know of that really looks good, Im not sure what angles people use

Good job robbie High five!
Thanks

one of your best:)
Thanks i really like it to. :)




Beta 2 will be game play ready, the spawns will be fixed, so will the guns and info,  sunlight and anything else if someone posts it.
Title: Re: Newmap - Sand Sickness
Post by: _burnt on July 06, 2009, 01:57:20 PM
Well i think i will put the spawns on both flags, There is 2 Flags, musik was right the spawn are temporary, co2 20oz, Gun i think maybe  spyder or a carbine,

Use for guns spyders and vm's, or if you want to more annoying, stings and trracers. Then place few high end guns stragetically and like that.
Title: Re: Newmap - Sand Sickness
Post by: Kyuuchi on July 06, 2009, 05:04:48 PM
..or if you wanna be non-annoying use carbines and autocockers =)
Title: Re: Newmap - Sand Sickness
Post by: RoBbIe on July 06, 2009, 05:06:21 PM
Im actually wanting to use carbine
Title: Re: Newmap - Sand Sickness
Post by: musickid999 on July 06, 2009, 09:23:20 PM
I say to make a spawn area, and have the players have low end weapons. What you can do is have just one spawn outside of the area.
Title: Re: Newmap - Sand Sickness
Post by: Termin8oR on July 07, 2009, 02:35:14 AM
Looking good, just put a little more time into and see what you can do.
Title: Re: Newmap - Sand Sickness
Post by: wafflez205 on July 07, 2009, 02:46:45 AM
make sure that you cant spawn camp
Title: Re: Newmap - Sand Sickness
Post by: musickid999 on July 07, 2009, 04:06:28 AM
Have a longer spawn area with multiple exits. Also seperate the spawns a litte more. That would pretty much prevent spawn camping.
Title: Re: Newmap - Sand Sickness
Post by: KI3S on July 07, 2009, 07:48:03 AM
..or if you wanna be non-annoying use carbines and autocockers =)


.....

I have to agree with JeeJee. Start the spawns with low end guns, maybe make a carbine somewhere in each base.
Title: Re: Newmap - Sand Sickness
Post by: _burnt on July 07, 2009, 08:07:32 AM
I have to agree with JeeJee. Start the spawns with low end guns, maybe make a carbine somewhere in each base.

yes, and cocker for mid. Also spawn with brass/chrome barrel and place steel somewhere near mid. This way people will take new routes when hunting better equipment.
Title: Re: Newmap - Sand Sickness
Post by: RoBbIe on July 07, 2009, 04:15:29 PM
BETA 2 IS OUT!!!!!!!!!!!

Fixed some texture problems
Added some new ladders, and ways to paths
Fixed Lighting problems
Added some new lights in the shaft/cave
Fixed Spawns (now teams on sides)
Fixed Spawn with items
The spawns are really spread out, 2 at flag 1, 1 at 2nd flag, 1 in bunker by 2, 2 at cave/shaft entrance
Title: Re: Newmap - Sand Sickness
Post by: ViciouZ on July 07, 2009, 05:06:18 PM
For the angles: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Angles

I also noticed something with some barrels near the base.

The map sort of reminds me of a more claustrophobic version of disaster.bsp
Title: Re: Newmap - Sand Sickness
Post by: _burnt on July 08, 2009, 04:51:36 AM
Robbie, use cylinder command for barrels. They're not even near to symmetrical and they look god darn ugly.
Title: Re: Newmap - Sand Sickness
Post by: ViciouZ on July 08, 2009, 09:12:44 AM
Robbie, use cylinder command for barrels. They're not even near to symmetrical and they look god darn ugly.

I think he did, then accidentally dragged a vertex before trying to move one, then copied that disturbed barrel.
Title: Re: Newmap - Sand Sickness
Post by: _burnt on July 08, 2009, 09:21:09 AM
For me they look like clipped. Half of the sides are shorter than the other half

Edit: Imo you shouldn't be using carbines. Map is small and tight, so it's easy to camp and line when everyone has good gun. You ave lots of lips and cracks, size of 1 unit. Intentional or not, they're really annoying and should be fixed. Wooden bunkers look still bad, use metal.

Btw, do you use clipping planes?
Title: Re: Newmap - Sand Sickness
Post by: RoBbIe on July 08, 2009, 12:00:44 PM
yes i use clipping planes. Also yea i gotta fix that barrel, idk how that happened
Title: Re: Newmap - Sand Sickness
Post by: jitspoe on August 07, 2009, 12:33:13 AM
Attached a demo and uploaded the map to the beta server.  You have a LOT of misaligned brushes.  Need to work on improving your brushwork and grid usage.
Title: Re: Newmap - Sand Sickness
Post by: Termin8oR on August 07, 2009, 08:49:13 PM
Good but looks rushed and sloppy.
Spend more time on fixing all the problems and allowing the game play to flow through easier.
Title: Re: Newmap - Sand Sickness
Post by: UDead on August 10, 2009, 01:26:59 PM
robbie, you should trash this map, its a good idea but trust me start over...lol see i can do that to you too robbie.
Title: Re: Newmap - Sand Sickness
Post by: Rick on August 11, 2009, 05:57:31 AM
Good but looks rushed and sloppy.

Robbie, I'd start this map over but try to keep the original layout, it seems liek it might have good gameplay and I agree with Termi.