Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on July 20, 2009, 12:19:17 AM
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I'm just curious what people feel is most (or least) important on a high level.
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We need more players right now badly. Then the catching and banning cheaters should follow right after that.
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We need faster ball speed :)
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Bring Q2 back
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More people in the clanscene/on mIRC. Followed by catching and banning cheaters.
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more people, there used to be tons of newbies in the pubs, but they've dwindled down. I think its because there is no retaining factor other than clans.
punkbuster. or some auto-ban for the cheat detection.
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Post removed
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If I had to put those in order:
1. Improved media (better textures, sounds, models, etc.)
2. New features.
3. Bug fixes.
4. Performance (higher FPS).
5. Catching and banning cheaters.
6. Drawing and retaining more new players (improved accessibility, etc).
7. Other.
My reasoning is as follows...
Make the game better...THEN...draw more/new players.
If you create a massive draw campaign right now you will be drawing new players into an old media, old features, buggy, low fps system. The sustainability will be lower than if you did those things to improve the game FIRST...THEN enacted a campaign to draw in new players.
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I agree with S8N and voted for performance, as the engine really needs some restructuring before it is stable enough for more players and new features.
edit: I just sort of supposed that optimisation and removal of redundant stuff went into 'performance'
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Improved media + New Features = new ppls ^^
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BANNING cheaters. we are catching them, but they dont get banned :p
improved media
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If I had to put those in order:
1. Bug fixes.
2. Improved media (better textures, sounds, models, etc.)
3. Catching and banning cheaters.
4. New features.
5. Performance (higher FPS).
6. Drawing and retaining more new players (improved accessibility, etc).
7. Other.
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Post removed
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Who cares how many players are here? We have a solid pub and matching community. I want to see all the cheaters GONE, and I would love to see them go with improved detections for modified maps and speed cheats.
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I'm stuck between banning players and getting new players. Banning players would stop pissing this whole community off, as you see sometimes when someone does newbies get quite frustrated and leave, but then on the other hand when I tried to make a profile for myself I was pretty much clueless after the website as it has (had?) no direct instructions on what to do. When you get players on IRC they tend to have created an account, but don't know what to do ingame when they open it.
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Who cares how many players are here? We have a solid pub and matching community. I want to see all the cheaters GONE, and I would love to see them go with improved detections for modified maps and speed cheats.
I agree. The players we do have are basically long term players. As far as accessibility goes it is kind of a pain in the ass, but honestly most people interested in playing a q2 standalone mod are going to be savvy enough to figure it out. I rank catching and banning cheaters number one. In my opinion that would be the best way to improve the game.
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and toss backward compatability out the window
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This order might have been said before:
1. Catching and banning cheaters.
2. Improved media (better textures, sounds, models, etc.)
3. Drawing and retaining more new players (improved accessibility, etc).
4. Performance (higher FPS).
5. New features.
6. Bug fixes.
7. Other.
Ban the cheaters, work on improving the game before attracting more players.
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and toss backward compatability out the window
Hasn't that been done yet? wow...
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1. Improved media (better textures, sounds, models, etc.)
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1. Improved media (better textures, sounds, models, etc.)
2. Drawing and retaining more new players (improved accessibility, etc).
3. Catching and banning cheaters.
4. Performance (higher FPS).
5. New features.
6. Bug fixes.
7. Other.
These 3 above are imho the most important. 1. and 2. to make DP look better and get more players and the 3rd one is for players who are matching and playing longer - to be the match regular.
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Migrate the game to a new platform/engine
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more people, there used to be tons of newbies in the pubs, but they've dwindled down. I think its because there is no retaining factor other than clans.
punkbuster. or some auto-ban for the cheat detection.
(http://img132.imageshack.us/img132/9931/sshot006.jpg)
I should mention that bejk-cz and lucik joined after all the newbies, so at one point it was 3 newbies vs me and 1 newbie observing.
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Most important : Fixing the Linux client so it doesn't crash at random any more
Its been the same since 0.26 : http://dplogin.com/forums/index.php?topic=16798.msg164247#msg164247
If it is ogg related cant you at least temporary remove that for the linux client ? 0.23 worked fine but I can no longer go on servers on that version.
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IMO Features. Current in-game server browser may well scare plenty of newcomers with its lack of functionality.
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why is everyone so eager to catch/ban cheaters? let the cheaters cheat, they'll do that no matter how much effort you put into that topic. Instead of spending your valuable time on that topic, there are so many things you need to intend to improve the game... 5 years ago, nobody cared much about cheaters and everybody had more fun (or at least the community was more fun back then).
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Have to agree with b00nlander, this forum is crap largely due to the hackusations and cheater reports that have taken over. GBL provides a false sense of security, since some exploits went public and have yet to be completely detected. Speedcheat detection kicks too many false-positives to be enabled and those are the guys causing the only grief in the pubs. The GBL for the size of this community is too much for one admin to handle on a part-time basis, plus now we've got an extra layer of bureaucracy which slows down the process even more. Keep giving out 32 day bans to the kids who download penix or zgh from google, permban the guys who are going out of their way to aimbot and run modded maps. Give them 5 days to get flamed on the forums and then permban them from here too, no one really cares about the multi accounts they're going spend night and day finding while they're banned.
The media has been improving greatly, keep it up. People will get used to the new sounds with time.. it's just hard adjusting your reactions to different sound cues when you've been used to the same crappy bad quality .wav for years. This game would really benefit from a couple semi-dedicated 2D and 3D artists. Maybe the toolset for these could be made more accessible and documented? Once you have a couple guys doing the gfx and modeling work the mappers will be able to kick the quality of their maps up a notch.
Would love to see lots of bugs fixed, but I can understand that those are annoying to do if you have to track them down... most people here won't notice, or they'll complain that you broke it or something else.
Performance is good in most cases, but I would like to see a faster low quality reflective water setting. Some of the variable LOD ideas with models would be welcomed too.
New features, specifically those for server administration and competitive play would be greatly appreciated by many clans, not just the annoying ones. We should be integrating the DPLogin into the game even further. Let admins ban and auto-op players by their dplogin id. The framework is in place and seems pretty solid, it's just a few smaller features that would give it so much added value. Stats are another big feature that would add a lot of depth to the game and community.
Don't worry about attracting new players so much, it obviously gets the new players in somehow since you still pull 10k+ dl/month and have 100k registrations. How you do so is beyond me, since your pagerank doesn't even look that good for popular paintball keywords. There's lots to be done on the accessibility side, mainly starting with a revamped in game server browser. Another idea might be to put a couple extra screens in the installer to let the players pick some default video settings. Some demo tutorials (with possible voice-over) would be great to let the first time players learn how to move around, shoot, pickup and drop gear, and show the rules for different gametypes.
I'm torn between voting bug fixes or new features, but I don't really like the state of the feature votes so it doesn't really matter.
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Speedcheat detection kicks too many false-positives to be enabled and those are the guys causing the only grief in the pubs.
It is enabled on all of our server (except otb soccer) since one or two years and we have no problems.
The media has been improving greatly, keep it up. People will get used to the new sounds with time.. it's just hard adjusting your reactions to different sound cues when you've been used to the same crappy bad quality .wav for years. This game would really benefit from a couple semi-dedicated 2D and 3D artists. Maybe the toolset for these could be made more accessible and documented? Once you have a couple guys doing the gfx and modeling work the mappers will be able to kick the quality of their maps up a notch.
Would love to see lots of bugs fixed, but I can understand that those are annoying to do if you have to track them down... most people here won't notice, or they'll complain that you broke it or something else.
Performance is good in most cases, but I would like to see a faster low quality reflective water setting. Some of the variable LOD ideas with models would be welcomed too.
New features, specifically those for server administration and competitive play would be greatly appreciated by many clans, not just the annoying ones. We should be integrating the DPLogin into the game even further. Let admins ban and auto-op players by their dplogin id. The framework is in place and seems pretty solid, it's just a few smaller features that would give it so much added value. Stats are another big feature that would add a lot of depth to the game and community.
Don't worry about attracting new players so much, it obviously gets the new players in somehow since you still pull 10k+ dl/month and have 100k registrations. How you do so is beyond me, since your pagerank doesn't even look that good for popular paintball keywords. There's lots to be done on the accessibility side, mainly starting with a revamped in game server browser. Another idea might be to put a couple extra screens in the installer to let the players pick some default video settings. Some demo tutorials (with possible voice-over) would be great to let the first time players learn how to move around, shoot, pickup and drop gear, and show the rules for different gametypes.
+1
I'm torn between voting bug fixes or new features, but I don't really like the state of the feature votes so it doesn't really matter.
Bug fixing ;)
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Speedcheat detection kicks too many false-positives to be enabled and those are the guys causing the only grief in the pubs.
It is enabled on all of our server (except otb soccer) since one or two years and we have no problems.
Good to hear, last time I had it enabled I was watching the logs and it was getting a few legit players kicked every day. That may have been on a crappy network though. I'll give it a go when I setup the pubs.
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We set it to 240.
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thx for the extensive post, xbain, I was too lazy to write as much :)
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What do you think jitspoe...?
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Hello,
If we (you,team who's working on this game)
make a better textures(realistic) = with more details.
(for example check paintball vs. Unreal Tournament 3)
(http://img193.imageshack.us/img193/8334/sshot090.jpg) vs. (http://sharpfish.realityfakers.com/wp-content/uploads/2007/10/unrealtournament3_1.jpg)
and make more realistic animations when player die like this( For Example in DP2 : I mean if hes on map "shock=worst map ever" and hes up and he die,so after when he die he fall in - down to grass (u understand? :))
(If someone played CS:Source he know what I mean) :
(http://i41.tinypic.com/14y24cy.jpg[height=240])
or when player run (with gun) it must be more real than DP2 player who's sliding on map when you dont use spacebar :P :
(i had here one good animation,but that gif was deleted somehow,so i found some youtube wid , check it from 1:04 how run that 2nd guy who's following 1st ,it's that what i mean) anyway http://www.youtube.com/watch?v=zF9aoxIUIY0 (http://www.youtube.com/watch?v=zF9aoxIUIY0)
.. ehm
And after this you can call some new players to the game or do some advertisement (promotion)
But I know,If you (Jit's team) try this changes,players with weaker pc's will cry (lags)
so lol :
1. Improved media (better textures, sounds, models, etc.).
2. New Features.
3. Bug Fixes.
4. Performance (higher FPS).
5. Drawing and retaining more new players (improved accessibility, etc.).
6-7. Other. & Catching and banning cheaters.
:P (btw for better textures & shadows etc. we must make new great maps together with more details ..if someone didn't understand it's his Problem)
-Bye Gonzales
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U can't use shock vs ut3. Choose a much better map with more details (coi, zen, kungfu for example) vs ut3.
and make more realistic animations when player die
This is a paintball game. Players can not die, they can only be marked.
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If I had to put those in order:
1. Drawing and retaining more new players (improved accessibility, etc).
2. Catching and banning cheaters.
3. Improved media (better textures, sounds, models, etc.)
4. Performance (higher FPS).
5. New features.
6. Bug fixes.
7. Other.
I basically totally agree with P!NK because i remeber when i first started playing and the pub servers where full most of the time and i often had to wait to get in but that rarely happens now. there are definetly a lot less players and ... -
-- without the players there is no game --
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1. Prevent people from hacking (prolly not possible but O WELL)
2.Get new player
I think that a reason for a lot of the really new players not getting more into the game is because they don't really get into the match scene. like if you don't meet somebody or know somebody that already plays the game then you definitly aren't going to go out and download mirc and find the channels and junk like that. if there was some way to get more people on mirc and ventrilo and into the match scene i guarantee this game would explode. it is seriously one of the most addicting games i have ever played. =]
O i almost forgot. I think dplogin kinda ruined this game for me. I loved before dplogin when you could just use what ever name that you wanted and you could have your clan tag anyway. the freedom was really cool. dplogin is just really annoying. I know it really helps you keep track of things but it kinda ruined this game for me and probably a few other older players.
<33 build 16 4 life!!!
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We should disable fast downloads when a client is first installed, then create a download screen with an IRC chatbox auto-connected to #paintball :P
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When I come to think about it, this game could also use some more diversity in gameplay mechanics. Specifically the weapons on higher end are quite different from each other (cocker vs Mag obviously comes to mind), but how about Stingray, VM-68 or Trracer? They're all pretty mediocre with no discerning feats and therefore, in vast majority of games/maps I've played over 3 years, omitted. Compare this to other fast paced games - in most of them all weapons are rather well rounded - some have higher rof, some more damage per bullet, some hitscan, some splash dmg. I know it's paintball ffs, so no rocket launcher or laser gun, but some tweaks to make others more distinguishable would be welcome. How about making Trracer have significantly more fps than others (so more range and less compensating for target's movement) but slow rof? Or actual semi aut? Or maybe even shotgun with low fps and rof but shooting 3 or 5 balls at once? Some weapons as of now bring absolutely nothing to the table (faster than previous one, with same range, but maybe with weird firing pattern = when you find Carbine, obviously you ditch it). IMO every weapon should be done so that it could be someone's favourite. Now it's not really the case.
Also as you get basic functionalities like integrated server browser (PW required, GLS required, sorting, filtering, searching and all that basic stuff) and maybe some tutorials, why not think about little polishes in the game? I do not ask for extra high polygons/extra high detailed textures, more like small touches that make overall experience funner. Like CO2 escaping barrels with every shot. That kind of stuff. As I see you already are heading in the right direction, as surface specific sounds, and different splats on barrels are this kind of things I was talking about.
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( = when you find Carbine, obviously you ditch it).
I don't. Carbine is the 2nd best gun.
Jitspoe made the guns to resemble IRL, the cheaper guns are worse all around...
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Carbine is my fav !!!! :(
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Meant the weapon you were carrying before though, I didn't made myself clear enough.
Honestly that's just my point. If other weapons are inherently worse and overlooked in vast majority of maps/matches, it makes you think why are they even there? More viable guns = more diversity. In most other fast paced shooters for the most part you cannot tell that one gun is superior overall over another. And as for making guns more IRL, making semi auto marker actually semi instead of some weird in-between rof, is about as real life as it gets.
Oh, and to attract new players server side functions protecting them before they get good enough should be in place. We get optional autobalance in b28 as I see (at least sort of). That's great. We all know how many speed games look like. Some guys get to the spawn and pretty much game over. And game turns to 15vs5 because of that. Imagine some newcomer joining on wishing to relax playing some game. He joins speed server as there are many people - and not on other servers. And right after first respawn he sees 'X Eliminated you'. OK, maybe next time. But next time the same. Some guy just shoots him over and over before he can even turn his mouse. So he says 'Screw this' and quits, never to play again. Any succesful online fps has some kind of spawn protection (Quake - more health initially, CS, CoD - variety of scripts). Now at least there will be 10vs10 instead. And notorious spawnkillers can still be (temp) banned as it's the way my clan handles it as of now.
As I said: big basic stuff first, then polishes and small touches are the way I see it. Don't worry about cheaters too much, the way it's handled now seems to do its job.
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If I had to put those in order:
1. Improved media (better textures, sounds, models, etc.)
2. New features.
3. Bug fixes.
4. Performance (higher FPS).
5. Catching and banning cheaters.
6. Drawing and retaining more new players (improved accessibility, etc).
7. Other.
My reasoning is as follows...
Make the game better...THEN...draw more/new players.
If you create a massive draw campaign right now you will be drawing new players into an old media, old features, buggy, low fps system. The sustainability will be lower than if you did those things to improve the game FIRST...THEN enacted a campaign to draw in new players.
Good point, bringing it back up for those who fail to read the entire thread.
I think that being able to make models solid could really advance our maps as well. I don't like to use complex models because its hard to get the no-draw brushes to fit it correctly so it doesn't shoot through or splats inside or just before the surface of the model.