Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: abnormal on August 17, 2009, 05:34:56 AM

Title: Feature Request: Display Gun on HUD
Post by: abnormal on August 17, 2009, 05:34:56 AM
Hi,
would it be possible to have the gun type still written in the left bottom??
I have the gun in the middle so I can't see the type of gun, and it's important to me.
Title: Re: Gun type
Post by: Rocky on August 17, 2009, 06:05:50 AM
umm just shoot once and u know what gun u have..
Title: Re: Gun type
Post by: abnormal on August 17, 2009, 07:44:07 AM
umm just shoot once and u know what gun u have..
yea, but the gun sounds are still changing..
Title: Re: Gun type
Post by: paintwaster on August 17, 2009, 08:34:05 AM
i dont really think the guns matter all that much as long as you can shoot other players  with it  its ok with me
Title: Re: Gun type
Post by: idias on August 17, 2009, 09:09:23 AM
I either do like Rocky said and shoot and see what gun I have, and since I'm not really used to the b27 sounds in the beginning of the round I change hands and then go back to the center hand.
It's easy since I have change hands on my mouse.

i dont really think the guns matter all that much as long as you can shoot other players  with it  its ok with me
If you got to long shot someone a automag doesn't help  :P
Title: Re: Gun type
Post by: Fuzz Ball on August 17, 2009, 09:17:42 AM
You could just quickly swap hand position to left or right to find out what gun you have.

the beginning of the round I change hands and then go back to the center hand.
It's easy since I have change hands on my mouse.

Exactly.
Title: Re: Gun type
Post by: joonas on August 17, 2009, 11:04:53 AM
Two reasons why I am posting.
1. I find the idea to be a good one. Nothing negative about it.
2. I am disgusted by the replies. <-- not gonna tell why

Why do you guys LIKE swapping hands or wasting bullets just to know your own weapon? I've always hated that process in the game (I have my gun centered too).
And sometimes I forget to check my weapon.. which is really risky. This usually happens in pp1, where you'd think you picked up a weapon but really didn't.

cl_drawwepname

0. Disabled.
1. When centered.
2. Always.

If someone has a better idea, then go ahead.
Title: Re: Gun type
Post by: Kyuuchi on August 17, 2009, 11:42:46 AM
+1 for this. its really simple and yet very effective.
Title: Re: Gun type
Post by: RiMiNi on August 17, 2009, 05:09:15 PM
I also use center hand. But I just shoot or cycle my hand, it's really not that difficult of a thing to figure out.
Title: Re: Gun type
Post by: joonas on August 17, 2009, 06:07:23 PM
it's important to me.


Why can't people understand this?
Title: Re: Gun type
Post by: Rick on August 17, 2009, 06:15:15 PM
If it's important to one person in the community, it does not necessarily mean that it's important to others.
Title: Re: Gun type
Post by: joonas on August 17, 2009, 07:11:33 PM
Trust me, that was not what I was talking about.

Edit: Let's not go off topic anymore.
I would like to see this implemented because it would help me focus on the more important things. Like, where are the rest of my team going and who got the grenades etc.
There are lots of things to take note off, I'd rather not give even a moment of thought to what gun it is that I'm carrying.
Title: Re: Gun type
Post by: Br55HiT on August 17, 2009, 08:15:08 PM
What about the people that turn their gun off and never see it??
Title: Re: Gun type
Post by: RiMiNi on August 17, 2009, 08:52:24 PM
Shoot.
Title: Re: Gun type
Post by: abnormal on August 18, 2009, 02:53:41 AM
Shoot.
the gun sounds are still changing..

I was asking if there's some command which I could write in console to see which gun I'm carrying and then make a bind of it, or just rewrite something somewhere..
If not, I'd add it into "features". As you can see now it's in "help and support" it means: I'm not asking about your opinions but about help.
Title: Re: Gun type
Post by: lekky on August 18, 2009, 06:36:11 AM
+1 for me, good idea
Title: Re: Gun type
Post by: fasian on August 18, 2009, 06:55:29 AM
Simple. Drop the gun and pick it up again. :D
Title: Re: Gun type
Post by: jitspoe on August 19, 2009, 06:54:18 PM
Moving this to feature votes.

http://dplogin.com/dplogin/featurevote/feature.php?id=10214
Title: Re: Feature Request: Display Gun on HUD
Post by: i_am_a_pirate on September 02, 2009, 08:33:52 PM
Just an aside... The MS script is very useful and I usually use MS2 or MS2X because you can pretty much always tell what you've got, and it helps your aiming :)
Title: Re: Feature Request: Display Gun on HUD
Post by: abnormal on September 05, 2009, 01:19:34 PM
Just an aside... The MS script is very useful and I usually use MS2 or MS2X because you can pretty much always tell what you've got, and it helps your aiming :)

Do you think the hand switcher? If I used it, I would also use cl_gun 0, so it makes no difference..
And I don't think it helps aiming. I had it for 5 minutes and I had to switch it off.. It helps your lining when you're behind a wall and shooting over a corner.
Title: Re: Feature Request: Display Gun on HUD
Post by: i_am_a_pirate on September 07, 2009, 10:02:17 AM
It can help with aiming if you're in a firefight (1v1) with someone and strafing, then MS2X helps a lot. Also, you can shoot 'around' walls with it easier.

Anyway, back on topic, I think that it would be a great, really simple idea to implement - wouldn't take long at all.
Title: Re: Feature Request: Display Gun on HUD
Post by: jacobbrenner2000 on September 06, 2010, 03:29:38 PM
has anyone ever wanted to have weapon scope zoom in? (i do) :)