Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on January 04, 2010, 07:42:58 PM

Title: What's most important? (v2)
Post by: jitspoe on January 04, 2010, 07:42:58 PM
New year, new poll.  I'm curious if opinions have changed much.  (Old poll is here (http://dplogin.com/forums/index.php?topic=18088.0), for those who care).
Title: Re: What's most important? (v2)
Post by: Justinph5 on January 04, 2010, 08:13:47 PM
Banning and User-friendliness. 2 things that would help new players out. The most important is to retain new players and merge them into the clan scene.
Title: Re: What's most important? (v2)
Post by: skitzo on January 04, 2010, 09:10:30 PM
I put new features for the purpose of implementing demo smoothing, demo playback controls, and server side demos (which could also help catch cheaters).
Title: Re: What's most important? (v2)
Post by: Rick on January 04, 2010, 09:42:33 PM
I'd say improved media. We need something to actually draw the players to this game and I think Improved media would do that.
Title: Re: What's most important? (v2)
Post by: _burnt on January 05, 2010, 05:16:45 AM
Gotta agree with Rick, how you gonna keep the new players playing if they think that the game looks like crap?
Title: Re: What's most important? (v2)
Post by: zimtstern on January 05, 2010, 05:32:03 AM
Voted for improved media, User-friendliness and Banning are also important.
Title: Re: What's most important? (v2)
Post by: magalhaes on January 05, 2010, 06:51:53 AM
This is the game with less cheaters I have ever seen so voting for banning all cheaters as a priority....no.

It's also so meddling easy to make an account and to learn the game that only retards need even more user-friendliness. And I don't want more retards.

I get 1000 FPS so i don't really care about a better framerate.

So yeah, I vote for Improved media (what this game really lacks) altough I would also like to vote on New features and Bug fixes.
Title: Re: What's most important? (v2)
Post by: abnormal on January 05, 2010, 10:27:27 AM
I vote for improving media, but I'd also like to see my fps higher (get a new computer?!?).

But I think that improving media would require more people in the development team.
Title: Re: What's most important? (v2)
Post by: T3RR0R15T on January 05, 2010, 11:44:03 AM
But I think that improving media would require more people in the development team.

We have a development team ???
We could need it, but we don't have it at the moment. There is too much closed source.



I have to decide between better performance (especially server side cpu useage) and bug fixes. Hard, but i'll vote for the same like in the last year. Bug fixes.
Title: Re: What's most important? (v2)
Post by: ViciouZ on January 05, 2010, 11:51:29 AM
Bug fixes, then performance - nothing else is going to keep you playing this game if it crashes every five seconds or lags like hell on nice-looking maps/media.
Title: Re: What's most important? (v2)
Post by: Justinph5 on January 05, 2010, 12:07:43 PM
Improved media depends quite a lot not on Jitspoe's development, but others. (models, textures, maps, etc.)

Maps- well, yeah, its up to the map makers to make nicer looking and nicer playing maps. A bunch of interesting maps have come out recently, yet we've never seen/played them. OTB is the only one that uploads them, the American side barely see's the new maps. And in matches, most clans choose the stupid basic Airtime1 or something else that looks stupid and basic. Maps are the map-makers and clans problems, not Jitspoe to make.

Textures- Textures can be worked on by community, also. The used to be a large topic making a community texture project by Yootz (19 pages of textures). It depended on other people making nice textures that we would then be able to use in maps. I currently use quite a bit of the hr4 textures from that thread, as most textures were made by people really wanting to make the game look interesting.

Models- Things that can be worked on by community too. Although this would be harder, and Jitspoe could work on and update the models that are checked for hacking. But community is able to create models, and submit them to Jitspoe who could tweak them and implement them in the game.

But maybe a design team / media sub-forum. I'd be willing to make textures and edit them, I've just only worked on tweaking some slightly as of yet to keep them in check. I don't want people to cry foul if I started changing textures, and they see something different than the norm. That's the problem with these things.
Title: Re: What's most important? (v2)
Post by: Henkka on January 05, 2010, 12:59:50 PM
Improved media depends quite a lot not on Jitspoe's development, but others. (models, textures, maps, etc.)
And in matches, most clans choose the stupid basic Airtime1 or something else that looks stupid and basic.

Simplicity over everything.

I also want to say that 99% of the new maps are unimaginative mazes full of rubbish or very pitiful tries of remaking some classic matchmap with the most ugliest and worst outcome ever seen. Put more effort and take more time to make the maps.
Title: Re: What's most important? (v2)
Post by: KnacK on January 05, 2010, 03:30:55 PM
Ban players and have ZERO tollerance policy.
Title: Re: What's most important? (v2)
Post by: magalhaes on January 05, 2010, 05:16:35 PM
I would rather ban ice from maps before i ban cheaters tbh.
Title: Re: What's most important? (v2)
Post by: rafalluz on January 05, 2010, 05:40:39 PM
Quote
It's also so meddling easy to make an account and to learn the game that only retards need even more user-friendliness. And I don't want more retards.

ORLY? How about a convenience? For instance server browser not only scares away noobs, it also makes finding specific server longer than necessary.

I voted for user friendliness, but I really mean to say something different: this game needs POLISH. it's not purely about visuals matching Crysis/Stalker, etc. It's to give an impression  you have a complete and thought-out product. This is pretty much the reasoning behind all features I've proposed (escaping CO2, reasons for kicks/bans, autoupdates)
Title: Re: What's most important? (v2)
Post by: magalhaes on January 05, 2010, 06:14:34 PM
I've been playing this game for 3 years and I never had a single problem finding a server. Am I a brilliant guy? no. This game has like 20 servers, it's ridiculous to even think about making that part of the game better before other much more important things. Waste of time.
Title: Re: What's most important? (v2)
Post by: Rick on January 05, 2010, 06:18:59 PM
Maps- well, yeah, its up to the map makers to make nicer looking and nicer playing maps. A bunch of interesting maps have come out recently, yet we've never seen/played them. OTB is the only one that uploads them, the American side barely see's the new maps. And in matches, most clans choose the stupid basic Airtime1 or something else that looks stupid and basic. Maps are the map-makers and clans problems, not Jitspoe to make.
they see something different than the norm. That's the problem with these things.

Well, it would help if we could make more complex maps without huge r_speeds and a huge export time.
Title: Re: What's most important? (v2)
Post by: b00nlander on January 05, 2010, 07:09:24 PM
I've been playing this game for 3 years and I never had a single problem finding a server. Am I a brilliant guy? no. This game has like 20 servers, it's ridiculous to even think about making that part of the game better before other much more important things. Waste of time.

Way too many servers.  It was far easier to pick the right server when we only had 5 of them! :) 


I voted for user friendliness, but I really mean to say something different: this game needs POLISH.

enough polish people crowding the servers already.   j/k.


Now for real:
- MEDIA !! This game needs better textures etc.  However, I did not vote for this, because, in my opinion, this is nothing jitspoe should waste his little time on.  The last builds were mostly about better sounds etc, which could have been recorded by other users, and jitspoe could have focused on other stuff
- Bug fixes:  constantly...

I picked new features, because I'm still waiting for that simple improvement of the STDlog :)  Cmon, add the GLS ID of players that are logged in to each line!!!! :)
Title: Re: What's most important? (v2)
Post by: Justinph5 on January 05, 2010, 09:43:52 PM
Well, it would help if we could make more complex maps without huge r_speeds and a huge export time.
That would be considered new features / performance, right? Either way its true that its needed for better graphics. I guess we could count it as improved media as the part Jitspoe would have to work on.
Title: Re: What's most important? (v2)
Post by: jitspoe on January 06, 2010, 06:06:07 PM
Looks like improved media is the biggie here.  I'm tossing around some ideas for a new map format in my head, which would help a lot, but would take a while to implement.  It would probably require new tools to build maps as well.

I really need to wrap up another build and get the uninstall survey functional.  Getting feedback from people who uninstall is probably the most valuable for figuring out why people don't play.
Title: Re: What's most important? (v2)
Post by: Justinph5 on January 06, 2010, 10:30:17 PM
Will there be a "skip" button. I'm sure many people uninstall to reinstall as their first troubleshoot. Might be annoying to them.
Title: Re: What's most important? (v2)
Post by: jitspoe on January 07, 2010, 12:13:11 AM
It's just a web form that loads up after you run the uninstaller -- optional as to whether or not you fill it out.  If people uninstall the game to troubleshoot and take the time to indicate that's why they uninstalled it, that's good feedback.  It means there are issues that need to be fixed (or better documentation on how to update drivers or fix whatever is causing the issue).  Uninstalling isn't necessary for that, though.  If your files get screwed up, you can just run the installer again.
Title: Re: What's most important? (v2)
Post by: blaa on January 07, 2010, 05:43:54 AM
 New map format = no. Like somebody said earlier, maps/textures/models are something what the community can contribute. Why lose all the hundreds (if thousands) of maps the community is provided?

When I voted for improved media I actually voted for official HR4 texture pack, perhaps redo some of the models (ammobox could be cooler), make the current oldmodels compatible with vwep (improve the model overral - animations and such), and possibly add third model (the kid who is on the background on this forum), maybe even a female model.

Bugfixes are important, sure, but some of the bugs are not stopped to play everyday because of that. Hell, most of the bugs you don't even notice, normally.

Banning cheaters is a priority? Sure, its fun to play in a clean environment, but as much as I understand the banning system works quite well, and if something new comes up, it will be taken care of as we go (for example, im pretty sure GBL wasnt built to ban those who use clear walls, but as the problem arose, it was taken care of).

Performance, well, I remember viciouz saying somewhere, that the q2 code in general needs to be cleaned up, so wouldnt that make the performance even on bad computers worse? Anyway, this is 21st century, computers are getting better and better, and I believe this games problem is not the fact that it takes up too much resources..
Title: Re: What's most important? (v2)
Post by: Rick on January 07, 2010, 06:43:20 AM
New map format = no. Like somebody said earlier, maps/textures/models are something what the community can contribute. Why lose all the hundreds (if thousands) of maps the community is provided?
Pretty much, only Jitspoe would be able to make a new map format, so the community can't really contribute to it. Also, a new map format isn't about textures or models, it's about being able to do things that we can't already do(Higher detail, reduce rspeeds, faster export time etc.). With that, better looking maps.

I think I read in the "New map format" thread that we could keep both old and new map formats OR convert map files over to the new format.(I'd be willing to help with this)

make the current oldmodels compatible with vwep (improve the model overral - animations and such)

So, improve the look of the model, the animation of the model and make them compatible with vwep's? Isn't that just the new models?
Title: Re: What's most important? (v2)
Post by: Gamabunta on January 08, 2010, 03:03:11 PM
Honestly, does any of you like newbies? I hate them. They don't know HOW to play this game and WHAT the goal is. If you want new players, take time to SHOW them how to play - be it a guide or tutorial, any way that would make them understand that going to cave on shazam22 and staying there for 5 minutes every round is NOT good for newbie's teammates. (You may say - it's pub, why you care, everyone can play pub etc. - is it a point here? Ofc if I wanted to play match I wouldn't play against newbies, cause they have no idea how to use console anyway!). Menus in several languages can also help, there are many players not capable of understanding even simply English words, such as Polish, Czech or Brazilian people.
What I most wish for is interpolated hit boxes and bug fixes/improved media (we have good mappers, but BSP is to be blamed for not-so-detailed maps).
Title: Re: What's most important? (v2)
Post by: Spartax on January 09, 2010, 05:51:22 AM
voted for media cause the models seems old and the game stagnant other games
Title: Re: What's most important? (v2)
Post by: ic3y on January 10, 2010, 11:29:23 AM
Server Build b28
Title: Re: What's most important? (v2)
Post by: Coltter on January 10, 2010, 03:46:07 PM
Bug fixes
Title: Re: What's most important? (v2)
Post by: Scars on January 11, 2010, 06:50:01 AM
More user-friendlyness.
Title: Re: What's most important? (v2)
Post by: Wyze on June 04, 2010, 08:27:58 PM
Not sure if this is a bad thing, but I think we should either restart a thread like this or bring this one back. This is probably one of the more useful threads in the forum. This helps build the game by us, the people who play it's votes.

wyZe
Improved Media!
Title: Re: What's most important? (v2)
Post by: loial21 on July 03, 2010, 05:09:52 PM
Dear Nathan my sweet handsome and rather large shoe sized friend. I dont know if you remember me. But I once played this game for a little bit, even made some comments about what direction you should go. I downloaded the game and again and almost vomited.

"Getting feedback from people who uninstall is probably the most valuable for figuring out why people don't play." - Excellent idea. Implement something that can allow that to happen during install or uninstall make it mandatory, rather than ask a forum full of coders what they would like to see.

"Gotta agree with Rick, how you gonna keep the new players playing if they think that the game looks like crap?" What players think paintball should play like and meeting this expectation should be your main focus. Not what something looks like.

Title: Re: What's most important? (v2)
Post by: Legendz on January 05, 2011, 09:14:31 PM
improved media
Title: Re: What's most important? (v2)
Post by: Exxtasy on January 13, 2011, 10:26:45 AM
Improved Media.
But i'm not talking about making an official Texture Pack (changing textures helps to personalize this game), it's necessary to make this game look better by changing the models and improbing bsp.
Anyone playing Quake Live? U can have like 30 models there and it's Quake (3 not 2, but in my opinion there are not so many differences). Only one example...