Digital Paint Discussion Board

Development => Mapping => Completed Maps => Topic started by: selda on October 09, 2010, 02:17:14 PM

Title: Newmap: Lost in the Time (FINAL)
Post by: selda on October 09, 2010, 02:17:14 PM
Lost in the Time

Info:
-2 teams(red and blue)
-1 flag per team
-cap for 5pts
Map can be good for 3s and more.

Notes:
Some textures still needs to be aligned.It will be in _b2. ;-)

Screens:
(http://img98.imageshack.us/img98/21/sshot184b.jpg)
(http://img835.imageshack.us/img835/5260/sshot185.jpg)
(http://img684.imageshack.us/img684/7238/sshot186.jpg)
(http://img412.imageshack.us/img412/7185/sshot187.jpg)
(http://img138.imageshack.us/img138/8034/sshot188.jpg)
(http://img257.imageshack.us/img257/3860/sshot189.jpg)
(http://img515.imageshack.us/img515/8551/sshot190.jpg)

Special thanks:
Testers - (die,prozajik)

Download:
http://nahraj.to/download/litt-b1-bsp (http://nahraj.to/download/litt-b1-bsp)
or
http://www.filefront.com/17372646/litt_b1.bsp (http://www.filefront.com/17372646/litt_b1.bsp)

Needed textures:
http://www.filefront.com/17372659/textures.rar (http://www.filefront.com/17372659/textures.rar)
or
http://nahraj.to/download/textures-rar-6 (http://nahraj.to/download/textures-rar-6)
or
(http://img838.imageshack.us/img838/7205/stone03b.jpg)
(to: C:\Games\Paintball2\pball\textures\selda\hr4)

Have fun. ;-)
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: SkaDooSh on October 09, 2010, 02:24:43 PM
Looks nice, I'll check it out :)
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: T3RR0R15T on October 09, 2010, 05:21:15 PM
The map looks really good for a first beta. I'll upload it to the [OTB] Beta server soon, so we can test the gameplay.


Some things:

The new texture must be in the hr4 folder (pball/textures/selda/hr4/) to have it like in the pictures. It's too big for the normal selda folder and if i place it there, i have 5 big stones for the complete bridge.
I've attached a better version of that texture (256x256 instead of 258x258). The game can work better with that size.

Should the mapname be lit_b1.bsp (short for "lost in time") or litt_b1.bsp (short for "lost in the time") or 1-lit_b1.bsp (like the nahraj.to page names it)?

sshot: You maybe should add a ladder somewhere in the near of the red marked place. The jump could be a little bit to hard for new players.
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Aveiro on October 10, 2010, 01:05:18 AM
Good job selda  ;).
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: abnormal on October 10, 2010, 03:29:52 AM
Looks nice from the screenshots. Going to check it ;)
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Chef-Killer on October 10, 2010, 06:25:39 AM
As the others said, the map looks very good. It's not your first one, you should really try to finish your maps :)

It's also nice to see that you aligned lots of stuff. I could find a few misaligned brushes, though.

All spawns for the players have "angle" "270". You need the change the angles for the red team to "angle" "90".

I would change the "_sun_angle", too. There are a little bit too much shadows in my opinion. Make the sun standing higher. Reduce the second value for this.

sshot: You maybe should add a ladder somewhere in the near of the red marked place. The jump could be a little bit to hard for new players.
+1, definitely to hard for newer players. The shortest way must be possible for all players.

I made lots of screenshots with things you need to fix or align. Too much to post all of them here. Download the file lit_b1.rar. I'm sorry for this :D But you don't need to scare about the count, most of the fixes and alignments will be done very fast ;)

Note that a few things need to be changed for both sides! I colored everything. If you have any question, post the screenshot and I will explain it a bit more detailed.

Download lit_b1.rar (screenshots) here! (ftp://otb-server.de/daniel/lit_b1.rar)

All in all I would say: If you can and will change all things the other people and I mentioned and if you will finish this map someday... :P, the game needs more maps like this.
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: selda on October 10, 2010, 10:05:21 AM
Some things:
The new texture must be in the hr4 folder (pball/textures/selda/hr4/) to have it like in the pictures. It's too big for the normal selda folder and if i place it there, i have 5 big stones for the complete bridge.
I've attached a better version of that texture (256x256 instead of 258x258). The game can work better with that size.
ok, i will reupload all files with correct size(256x256) and hr4 folder. (1.post edited)

Should the mapname be lit_b1.bsp (short for "lost in time") or litt_b1.bsp (short for "lost in the time") or 1-lit_b1.bsp (like the nahraj.to page names it)?
Renamed to litt_b1. (1.post edited)

sshot: You maybe should add a ladder somewhere in the near of the red marked place. The jump could be a little bit to hard for new players.
I will try to add ladder in beta 3, b2 will align all textures and spawn angles for red team. (gameplay tests)

I would change the "_sun_angle", too. There are a little bit too much shadows in my opinion. Make the sun standing higher. Reduce the second value for this.
Actual _sun_angle second value is -30 i reduce it to -20 for _b2. I think, it will be better. ;-)

Note that a few things need to be changed for both sides! I colored everything. If you have any question, post the screenshot and I will explain it a bit more detailed.
I know a lot of misaligned textures in map, especially in ice area.
Beta 2 will fix this things.
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: T3RR0R15T on October 10, 2010, 12:14:29 PM
It's online: [OTB] Beta - 83.169.4.183:22222
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: abnormal on October 10, 2010, 01:12:35 PM
Really nice map, and nice jumps too.
sshot: You maybe should add a ladder somewhere in the near of the red marked place. The jump could be a little bit to hard for new players.

I like it the way it is now, there are some jumps to get there, so it's harder. But if it's gonna be played on pubs, then it's a question if it's better to put a ladder there.

I've made a demo for fun of few better jumps here which are not so apparent, so you guys know from what spot is it good to start from :P.
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: planB on October 11, 2010, 06:14:33 PM
really good looking and playable map!
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Sporti on October 12, 2010, 05:47:16 AM
i love your maps :D
nice one again
pakistan was nice but thats better:D
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Chucki on October 12, 2010, 07:58:50 AM
I think so,too. And in my opinion the jumps are okay.
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Aveiro on October 12, 2010, 08:10:21 AM
pakistan was nice but thats better:D

u think "pakistan by sibi"?
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: CheMiCal on October 12, 2010, 03:23:09 PM
screw new players let them practice harder maps so that they can learn how to play better
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Chucki on October 13, 2010, 02:50:01 AM
screw new players let them practice harder maps so that they can learn how to play better

Right. And there are enough ways to the flag where you don't have to jump "hard".
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Chef-Killer on October 13, 2010, 09:51:33 AM
Two ways? But the shortest way isn't possible for newer players and that's bad in my opinion. What happens if a new player goes the way direct from base to base? Most of them do that (especially if they don't know the map). Right, he will stand under the flag and don't know how to get high there...
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Rocky on October 13, 2010, 10:14:23 AM
Stop thinking about new players. everyone will learn with time. i couldnt even get to hbd in pp1 at first so intercourse off just let it be like it is now
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: CheMiCal on October 13, 2010, 10:37:43 AM
chef killer i don't know why you care so much for new players... we all had to learn how to jump and learn maps so they have to to. making harder jumps and maps will help them learn by watching us. then they will hopfully become active in the matching/clan scene. who is chucki? lmfao its easy to get to flag...... run around nub.

and the map is awsome some cool jumps. don't do anything to it its good enough. i hope it makes its way on to x/CC servers, would be a fun map to play.
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Chef-Killer on October 13, 2010, 10:39:58 AM
I believe you don't understand the point I was thinking and writing about. PP1 is something different and you can't compare the routes. hbd in pp1 isn't the direct way to the flag and hbd isn't really necessary to get the flag. In this map it is the direct way and the jump is necessary to get the flag over this direct way.

Btw. to stop thinking about new players is one of the worst things we can do. If you think this way, you should really asked yourself if you want to have a future for this game or if you just want to be an egoist. I guess you were a new player too, sometime :-\

EDIT: I'm not against harder jumps where the newer players can learn from the older ones. But as I said a few times now, the most obvious and direct way to the flag should be possible for all players. Other much longer and slower ways aren't very important for this atm, of course they can have harder jumps.
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: CheMiCal on October 13, 2010, 10:44:42 AM
well really i don't see a future for this game... unless they keep doing these dp league things alot more, i belive its going to die.
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Chef-Killer on October 13, 2010, 10:47:41 AM
People believe this years before :P
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: CheMiCal on October 13, 2010, 10:48:40 AM
yeah and its happening....soon dp is going to have its own 2012.
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: joonas on October 13, 2010, 01:08:30 PM
"Stop thinking about new players"
"chef killer i don't know why you care so much for new players"

Where is the harm? How is this attitude towards mapmaking better than Chef-Killers?

"well really i don't see a future for this game"
To my understanding there's like a hundred new accounts being made every day.

Hmm, can anyone actually get up to the flag by using the ramp? I can't do it.   I was wrong
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: selda on October 13, 2010, 01:50:56 PM
I can make 2 versions of this map, first (litt1) for new players (speed and pub servers) - there will be ladder from base to flag (as terrorist said), in mid area i can add bridge from sideway to the opponent gate area.

(http://img225.imageshack.us/img225/1360/sshot192.jpg)

and one ladder from bunker to sniper

(http://img143.imageshack.us/img143/7453/sshot193.jpg)

and second version (litt) will stay in the same form with harder jumps (for matches etc. )
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: CheMiCal on October 13, 2010, 08:04:18 PM
jonnas yes people make account but they dont play they play once a month maybe not even they stop playing becuase the max players on this game on a good day is maybe 30-40 other games its like 400,000 so what would you choose?
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: RoBiNandL!nk on October 13, 2010, 08:36:52 PM
How about you discuss this outside of the mapping forum?

On second note, map looks good... all depends on gameplay though...
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Chucki on October 14, 2010, 04:59:42 AM
@ selda: It would be a very good option, if you make two versions of this map. It also would make the map more popular, I think. ;)
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: CR1M3T1M3 on October 14, 2010, 06:27:40 AM
I like the Map!
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: T3RR0R15T on October 14, 2010, 08:55:37 AM
@ selda: It would be a very good option, if you make two versions of this map. It also would make the map more popular, I think. ;)

Could be ok. But don't write easy in the name. It makes, that nobody want play this map. You could make it like propaint (litt and litt1).
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: Chucki on October 14, 2010, 09:01:44 AM
Could be ok. But don't write easy in the name. It makes, that nobody want play this map. You could make it like propaint (litt and litt1).

That's right, but I only meant the idea. About the names later, you can discuss. ;)
Title: Re: Newmap: Lost in the Time (beta 1)
Post by: selda on October 22, 2010, 05:09:02 PM
Lost in the Time - Beta 2
Download:
http://nahraj.to/download/litt-b2-bsp (http://nahraj.to/download/litt-b2-bsp)
http://www.filefront.com/17421679/litt_b2.bsp (http://www.filefront.com/17421679/litt_b2.bsp)
Title: Re: Newmap: Lost in the Time (beta 2)
Post by: Chef-Killer on October 23, 2010, 07:08:16 AM
Great job. Lots of misaligned brushes are fixed now ;)

Here are the screenshots you forgot and a few more with things I could find now. Let me know if you need help with a screenshot.

(http://www.otb-server.de/wbblite/attachments/680.jpg) (http://www.otb-server.de/wbblite/attachments/680.jpg)

(http://www.otb-server.de/wbblite/attachments/681.jpg) (http://www.otb-server.de/wbblite/attachments/681.jpg)

(http://www.otb-server.de/wbblite/attachments/682.jpg) (http://www.otb-server.de/wbblite/attachments/682.jpg)

(http://www.otb-server.de/wbblite/attachments/683.jpg) (http://www.otb-server.de/wbblite/attachments/683.jpg)

(http://www.otb-server.de/wbblite/attachments/684.jpg) (http://www.otb-server.de/wbblite/attachments/684.jpg)

(http://www.otb-server.de/wbblite/attachments/685.jpg) (http://www.otb-server.de/wbblite/attachments/685.jpg)

(http://www.otb-server.de/wbblite/attachments/686.jpg) (http://www.otb-server.de/wbblite/attachments/686.jpg)

(http://www.otb-server.de/wbblite/attachments/687.jpg) (http://www.otb-server.de/wbblite/attachments/687.jpg)

(http://www.otb-server.de/wbblite/attachments/688.jpg) (http://www.otb-server.de/wbblite/attachments/688.jpg)

(http://www.otb-server.de/wbblite/attachments/689.jpg) (http://www.otb-server.de/wbblite/attachments/689.jpg)

(http://www.otb-server.de/wbblite/attachments/690.jpg) (http://www.otb-server.de/wbblite/attachments/690.jpg)

(http://www.otb-server.de/wbblite/attachments/691.jpg) (http://www.otb-server.de/wbblite/attachments/691.jpg)

(http://www.otb-server.de/wbblite/attachments/692.jpg) (http://www.otb-server.de/wbblite/attachments/692.jpg)

(http://www.otb-server.de/wbblite/attachments/693.jpg) (http://www.otb-server.de/wbblite/attachments/693.jpg)

(http://www.otb-server.de/wbblite/attachments/694.jpg) (http://www.otb-server.de/wbblite/attachments/694.jpg)
Title: Re: Newmap: Lost in the Time (beta 2)
Post by: ic3y on October 23, 2010, 10:35:01 AM
Could be ok. But don't write easy in the name. It makes, that nobody want play this map. You could make it like propaint (litt and litt1).

Isnt it possible like pp1 (white flag = brush on ice, ctf not) ?
Title: Re: Newmap: Lost in the Time (beta 2)
Post by: Chef-Killer on October 23, 2010, 10:44:27 AM
The pp1 ice brush is gamemode based. It's only possible because singleflag and ctf are different gamemodes.

But it should be possible with func_walls (ladder, bridge, etc.) and an .ent-file. Func_walls are not the perfect solution, but serveradmins could use the .ent-file for their matchserver then. For all other server (public, beta, speed, etc.) there will be the newbiefriendly version of the map.
Title: Re: Newmap: Lost in the Time (beta 2)
Post by: Dirty_Taco on October 24, 2010, 01:14:13 PM
Lots of paths around the flag which is nice, but too many big open areas where firefights are going to occur. The middle will be like a pp1 grass yawnfest. You need more vis-block-like clutter on the bridge, in the low middle, and in that area in front of the flag.

Also, a lot of the little trick jump high routes are cool, but totally unnecessary. With that ice in the low middle, I doubt anyone will ever use these. You need to think about the routes you're encouraging.

Right now the primary routes will be low ice-to that crate ramp jump-to high and high-to low ice-to flag.

This means a lot of people will camp right around the ice opening (which there is currently no easy way to jump over/get around streams) and also the high route opening (which suffers from the same problem as shazam22.bsp). Maybe your little in-wall side route will mitigate this, but it's hard to tell.

I would clutter up the middle, the base grass area and create little jumps to get over streams around the high/low middle openings. Also, I would try and give people a reason to not use the low ice to get to the flag (i.e. the other routes are just as fast/easy or there is something that stops your ice jump flying).
Title: Re: Newmap: Lost in the Time (beta 2)
Post by: selda on February 11, 2011, 06:31:41 PM
Lost in the Time - Beta 3
Download:
http://filelayer.com/1j5
http://selda.g6.cz/soubory/mapy/litt_b3.bsp
and attach.

Notes:
(http://img6.imageshack.us/img6/6081/sshot0008.jpg)
-improve this place to next beta
Title: Re: Newmap: Lost in the Time (beta 3)
Post by: Chef-Killer on February 12, 2011, 06:10:13 AM
Good work, map is online @ [OTB] Beta!

Here're a some old and some new screenshots:

(http://www.otb-server.de/wbblite/attachments/1527.jpg) (http://www.otb-server.de/wbblite/attachments/1526.jpg)

(http://www.otb-server.de/wbblite/attachments/1529.jpg) (http://www.otb-server.de/wbblite/attachments/1528.jpg)

(http://www.otb-server.de/wbblite/attachments/1531.jpg) (http://www.otb-server.de/wbblite/attachments/1530.jpg)

(http://www.otb-server.de/wbblite/attachments/1533.jpg) (http://www.otb-server.de/wbblite/attachments/1532.jpg)

(http://www.otb-server.de/wbblite/attachments/1535.jpg) (http://www.otb-server.de/wbblite/attachments/1534.jpg)
Blue: Move this face a little bit more like you did on the other side.
Red: These textures doesn't fit correct.
Without color: I just see it. Would be cool if you would rotate the face of the stacked sand stones on the left side by 90 degrees. That would avoid half stones. I hope you can understand what I mean.

(http://www.otb-server.de/wbblite/attachments/1537.jpg) (http://www.otb-server.de/wbblite/attachments/1536.jpg)
Red: Yeah! This area is very good now. Just add a clip brush below this brush and it's perfect in my opinion :D

(http://www.otb-server.de/wbblite/attachments/1539.jpg) (http://www.otb-server.de/wbblite/attachments/1538.jpg)
Red: A small issue still left here. I'm not sure if this is an overlapping brush or an VIS error. If second, I can try to help you here.

(http://www.otb-server.de/wbblite/attachments/1541.jpg) (http://www.otb-server.de/wbblite/attachments/1540.jpg)
Red: Split this texture, that you can see two stacked stones if you look in front of it. Maybe it's enough to halve the size of the texture.
Title: Re: Newmap: Lost in the Time (beta 3)
Post by: selda on February 12, 2011, 02:09:15 PM
Lost in the Time - Beta 4
Download:
http://filelayer.com/1jQ
http://selda.g6.cz/soubory/mapy/litt_b4.bsp
and attach.

Notes:
http://www.otb-server.de/wbblite/attachments/1539.jpg
This isn´t a critical bug. (i think it´s vis error)
http://www.otb-server.de/wbblite/attachments/1535.jpg
Blue - Fixed.
Red and without color, when i fix one side, the second side will be wrong. :(
Title: Re: Newmap: Lost in the Time (beta 3)
Post by: RoBiNandL!nk on February 12, 2011, 02:39:55 PM
You dont get lost in the time in most cases, its just Lost in time
Title: Re: Newmap: Lost in the Time (beta 3)
Post by: Chef-Killer on February 13, 2011, 05:30:13 AM
(http://www.otb-server.de/wbblite/attachments/1531.jpg) (http://www.otb-server.de/wbblite/attachments/1530.jpg)
Move this two faces a few units.

http://www.otb-server.de/wbblite/attachments/1539.jpg
This isn´t a critical bug. (i think it´s vis error)
Ok, a VIS error. But it's not that we should ignore VIS error, just because it's right in bsp. Try moving the brush(es) one or a few units. Most of the time this helps to avoid the VIS error.

(http://www.otb-server.de/wbblite/attachments/1543.jpg) (http://www.otb-server.de/wbblite/attachments/1542.jpg)
Here're two different heights.

Online @ [OTB] Beta!

All in all I guess that the map is almost ready for final release now. I'll try to find a little bit time to do some gameplay tests the next time. I'm still not sure if the ramp in front of the flag is too hard for newer players. There're other jumps in the mid they don't really need, but I guess it's not funny for them if they don't know the map much, stand under the flag and don't know how to get high there.
Title: Re: Newmap: Lost in the Time (beta 4)
Post by: selda on March 05, 2011, 09:30:42 AM
Final Release
Download:
http://filelayer.com/1PW
http://selda.g6.cz/soubory/mapy/litt.bsp

I'm working on second version of this map, it will be more newbie friendly than this one.  ;)
Title: Re: Newmap: Lost in the Time (FINAL)
Post by: Aveiro on March 05, 2011, 09:41:35 AM
good job
Title: Re: Newmap: Lost in the Time (FINAL)
Post by: Chef-Killer on March 06, 2011, 06:26:38 AM
A few small misalignments and one player spawn with a suboptimal angle value left.

But all in all it's a really nice map, great job :)

Map is online @ all [OTB] server!
Title: Re: Newmap: Lost in the Time (FINAL)
Post by: jitspoe on March 26, 2011, 11:14:00 PM
Uploaded to ev1.  You should edit your first post and put the final map download in it.
Title: Re: Newmap: Lost in the Time (FINAL)
Post by: Bundy on April 09, 2011, 04:33:43 AM
Nice Map!