sshot: You maybe should add a ladder somewhere in the near of the red marked place. The jump could be a little bit to hard for new players.+1, definitely to hard for newer players. The shortest way must be possible for all players.
Some things:ok, i will reupload all files with correct size(256x256) and hr4 folder. (1.post edited)
The new texture must be in the hr4 folder (pball/textures/selda/hr4/) to have it like in the pictures. It's too big for the normal selda folder and if i place it there, i have 5 big stones for the complete bridge.
I've attached a better version of that texture (256x256 instead of 258x258). The game can work better with that size.
Should the mapname be lit_b1.bsp (short for "lost in time") or litt_b1.bsp (short for "lost in the time") or 1-lit_b1.bsp (like the nahraj.to page names it)?Renamed to litt_b1. (1.post edited)
sshot: You maybe should add a ladder somewhere in the near of the red marked place. The jump could be a little bit to hard for new players.I will try to add ladder in beta 3, b2 will align all textures and spawn angles for red team. (gameplay tests)
I would change the "_sun_angle", too. There are a little bit too much shadows in my opinion. Make the sun standing higher. Reduce the second value for this.Actual _sun_angle second value is -30 i reduce it to -20 for _b2. I think, it will be better. ;-)
Note that a few things need to be changed for both sides! I colored everything. If you have any question, post the screenshot and I will explain it a bit more detailed.I know a lot of misaligned textures in map, especially in ice area.
sshot: You maybe should add a ladder somewhere in the near of the red marked place. The jump could be a little bit to hard for new players.
pakistan was nice but thats better:D
screw new players let them practice harder maps so that they can learn how to play better
@ selda: It would be a very good option, if you make two versions of this map. It also would make the map more popular, I think. ;)
Could be ok. But don't write easy in the name. It makes, that nobody want play this map. You could make it like propaint (litt and litt1).
Could be ok. But don't write easy in the name. It makes, that nobody want play this map. You could make it like propaint (litt and litt1).
(http://www.otb-server.de/wbblite/attachments/1531.jpg) (http://www.otb-server.de/wbblite/attachments/1530.jpg)Move this two faces a few units.
http://www.otb-server.de/wbblite/attachments/1539.jpgOk, a VIS error. But it's not that we should ignore VIS error, just because it's right in bsp. Try moving the brush(es) one or a few units. Most of the time this helps to avoid the VIS error.
This isn´t a critical bug. (i think it´s vis error)