Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Makowiec on October 31, 2010, 05:28:10 AM

Title: New map: pcdp_trw_b1
Post by: Makowiec on October 31, 2010, 05:28:10 AM
Finally. I'm new mapper so I can't make perfect map. Just don't scare xD.
I worked really hard and I made map "The Real World". Nothing special. Just map for speeds maybe 2s matches. Sure you'll find there a lot of mistakes but I hope they won't be important. I would to thanks Bono because he had a lot of ideas for this map and he exported this map. My notebook is too slow ;).
Screenshots:
(http://img59.imageshack.us/img59/1285/sshot168.th.jpg) (http://img59.imageshack.us/i/sshot168.jpg/)
(http://img530.imageshack.us/img530/6429/sshot169.th.jpg) (http://img530.imageshack.us/i/sshot169.jpg/)
(http://img138.imageshack.us/img138/6884/sshot170.th.jpg) (http://img138.imageshack.us/i/sshot170.jpg/)
(http://img263.imageshack.us/img263/4750/sshot171.th.jpg) (http://img263.imageshack.us/i/sshot171.jpg/)
(http://img813.imageshack.us/img813/3510/sshot172.th.jpg) (http://img813.imageshack.us/i/sshot172.jpg/)
Short video:
http://www.youtube.com/watch?v=KZaxBBVWqQs (http://www.youtube.com/watch?v=KZaxBBVWqQs)
DOWNLOAD:
Mirror 1 (http://www.makowiec.yoyo.pl/files/maps/pcdp_trw_b1.bsp), Mirror 2 (http://hotfile.com/dl/79498812/1608ca2/pcdp_trw_b1.bsp.html)

SORRY FOR BAD ENGLISH!
Ah! I forgot! Polish Center Of Digital Paintball (http://www.pcdp.bee.pl) exists for 1 year! 31.10.09 - 31.10.10 :D
Title: Re: New map: pcdp_trw_b1
Post by: Chucki on October 31, 2010, 05:59:33 AM
Is it your first map you got to a beta 1? If yes, really good job. I like the ice jumps. :D Sometimes they are a bit difficult, but I think that's because of my not so good jump skills. :P

You could add some lower jumps, too. I would only use the high ice jumps in a match, because they are the fastest way. In the middle there is only a white flag, but for me that's no reason to go low. You know what I mean? :D
Maybe a ice jump on low where you can come to high. Perhabs it would be of use in a match, to catch the rival or something like that. :D

And I like the textures, for me very good chosen.

Chucki
Title: Re: New map: pcdp_trw_b1
Post by: abnormal on October 31, 2010, 06:50:22 AM
Just map for speeds maybe 2s matches.
:D

From the video it looks more like some jump map :P.

Title: Re: New map: pcdp_trw_b1
Post by: Chucki on October 31, 2010, 07:04:00 AM
From the video it looks more like some jump map :P.

He only showed the speed way of his map, not the other things. :D
Title: Re: New map: pcdp_trw_b1
Post by: pvtjimmy on October 31, 2010, 07:09:00 AM
Is it your first map you got to a beta 1? If yes, really good job. I like the ice jumps.

not even going to download it anymore.
Title: Re: New map: pcdp_trw_b1
Post by: Chef-Killer on October 31, 2010, 08:46:11 AM
The map looks good. It's also very nice to see, that the barrels and lots of other stuff is aligned.

I bet that newer players can't grab the second flag. You should think about a more newbiefriendly way to get high there.

Also, 5 flags with 15 points (!) are definitely too much. Take 2 flags for each team (without a mid flag) or 1 flag for each team and the mid flag. Maybe use flags with less than 5 points, too.

All in all I don't like this map. It's mapped well, but the ice parts destroy the complete map. As others said, it's looks more like a jumpmap.

Add keys like "speed" "#", "accel" "#", "decel" "#", etc. to the func_plat to make it look much more realistic.

Now a few screenshots. Note that some pics need to be fixed for both bases.

(http://www.otb-server.de/wbblite/attachments/700.jpg) (http://www.otb-server.de/wbblite/attachments/699.jpg)
You should avoid those overlapping brushes. Make the lights a little bit smaller.

(http://www.otb-server.de/wbblite/attachments/702.jpg) (http://www.otb-server.de/wbblite/attachments/701.jpg)
In the red areas are clipbrushes necessary.

(http://www.otb-server.de/wbblite/attachments/704.jpg) (http://www.otb-server.de/wbblite/attachments/703.jpg)
Move the textures a little bit.

(http://www.otb-server.de/wbblite/attachments/706.jpg) (http://www.otb-server.de/wbblite/attachments/705.jpg)
Why? Just why? ::) I though it should be a matchmap and not a jumpmap!?

(http://www.otb-server.de/wbblite/attachments/708.jpg) (http://www.otb-server.de/wbblite/attachments/707.jpg)
The red brush is a little bit too small.
You need to rotate the blue brushes (90°). All ladders are misaligned this way, so you need to fix it a few times.

(http://www.otb-server.de/wbblite/attachments/710.jpg) (http://www.otb-server.de/wbblite/attachments/709.jpg)
A few of this ramps are aligned, other ones are not aligned. Just move the texture a little bit.

(http://www.otb-server.de/wbblite/attachments/712.jpg) (http://www.otb-server.de/wbblite/attachments/711.jpg)
Hehe, you can see the plant through the wood. Move or rotate ("angle" "#") the func_models a little bit.
Green: Here should be a clipbrush, too.


(http://www.otb-server.de/wbblite/attachments/714.jpg) (http://www.otb-server.de/wbblite/attachments/713.jpg)
Red: This texture doesn't fit, but it's hard to align in this place. I would really choose an other texture for the hill.
Green: Does the water area is necessary for the gameplay? I can't see the transparent brushes above the water, but I guess no, because you can't get in. If no is correct, I would delete the water for lower r_speeds.


(http://www.otb-server.de/wbblite/attachments/716.jpg) (http://www.otb-server.de/wbblite/attachments/715.jpg)
Move the texture just a little bit higher.

(http://www.otb-server.de/wbblite/attachments/718.jpg) (http://www.otb-server.de/wbblite/attachments/717.jpg)
Move this ramp, too. There are a few misaligned ramps, I didn't make a screenshot for each.

(http://www.otb-server.de/wbblite/attachments/720.jpg) (http://www.otb-server.de/wbblite/attachments/719.jpg)
Brushtext looks ugly. Replace this horrible brushes with a nice own texture. Shouldn't be this one yellow, though?

(http://www.otb-server.de/wbblite/attachments/722.jpg) (http://www.otb-server.de/wbblite/attachments/721.jpg)
Red: Wrong texture ;)
Blue: Move this a little bit.

(http://www.otb-server.de/wbblite/attachments/724.jpg) (http://www.otb-server.de/wbblite/attachments/723.jpg)
These wood things are misaligned and looking weird. I would really try to find a better texture for it.

(http://www.otb-server.de/wbblite/attachments/726.jpg) (http://www.otb-server.de/wbblite/attachments/725.jpg)
Blue: Move this a little bit, too. I believe it's only in the yellow base.
Red: Rotate this texture (90°?). I guess you must also move the texture after the rotation.

(http://www.otb-server.de/wbblite/attachments/728.jpg) (http://www.otb-server.de/wbblite/attachments/727.jpg)
Some faces have parts of the light, but they shouldn't.
Title: Re: New map: pcdp_trw_b1
Post by: Makowiec on October 31, 2010, 11:48:29 AM
Thank you ;). I'm fixing all this now.

Quote
All in all I don't like this map.

Your choice ;)
Title: Re: New map: pcdp_trw_b1
Post by: Bono on November 03, 2010, 05:16:22 PM
When you make beta2 for compile? :P
Kiedy zrobisz betę 2 do kompilacji? Racja, rezygnuj z ciężkich rzeczy, zrób dużo ułatwień dla "newbiegamerów". Wyższe propozycje bardzo trafne. Pomyśl dalej co zrobić z tą dziwną pustką na mapie?
Title: Re: New map: pcdp_trw_b1
Post by: Makowiec on November 11, 2010, 12:29:15 PM
Wait, wait, wait. I need time xD. I have a lot of things to do. Ta pustka to i tak dzięki Tobie wypełniona ;). Kombinuje cały czas. Przy okazji: mam ochote kiedyś napisać im coś śmiesznego po polsku żeby nie rozumieli xD

Polish language ROCK :D:D:D
Title: Re: New map: pcdp_trw_b1
Post by: Makowiec on November 13, 2010, 08:22:52 AM
Should I delete ice parts? ;)
Title: Re: New map: pcdp_trw_b1
Post by: Chef-Killer on November 13, 2010, 08:46:51 AM
What a question :D

I would do if you don't want to ruin and destroy your whole map with it.
Title: Re: New map: pcdp_trw_b1
Post by: MyeRs on November 13, 2010, 10:44:49 AM
Chef-Killer, almost every map matched on today has ice, or 2 flags, the ones with single flags that are stilled played have multiple paths to the flag making it hard to camp. These maps get played because it's what the current community plays, so it doesn't ruin any maps, please stop saying that to most maps just because you personally or your team dislikes it. Thanks!
Title: Re: New map: pcdp_trw_b1
Post by: Chef-Killer on November 13, 2010, 11:13:08 AM
What's that for an argument? It don't must be good just because lots of matchmaps has it and lots of players play it! Lots of matchmaps today have also leaks or other fundamental bugs. It doesn't make them better when they get played very often. Maybe they're popular, but this doesn't make those maps better!

I can only tell what I think. I can't tell what others think. I think iceparts where you can fly through the whole map ruins the gameplay. It's MY opinion and I can tell it when I want to. Couldn't find something that doesn't allow. This is a forum with discussions, maybe you want to discuss with me? All other player can also post THEIR opinion here. That would be nice. We would get much more useful feedback then. But they doesn't. Why? I don't know, but it's not my fault ::)
Title: Re: New map: pcdp_trw_b1
Post by: Sklenda on November 13, 2010, 11:22:02 PM
All other player can also post THEIR opinion here. That would be nice. We would get much more useful feedback then. But they doesn't.

Agree. More feedback,more chance to upgrade/update map to perfection.
Title: Re: New map: pcdp_trw_b1
Post by: Makowiec on November 21, 2010, 10:04:22 AM
Well, I finished beta 2 but now I'm waiting for Bono, because he is exporting my map ;)
Title: Re: New map: pcdp_trw_b1
Post by: Makowiec on November 22, 2010, 03:26:47 PM
Hmm. Bono and me are getting stupid error while compiling the map (final compile, qbsp vis, etc):

Quote
Vismap expansion overflow

what a ****?!  >:(
Title: Re: New map: pcdp_trw_b1
Post by: Chef-Killer on November 23, 2010, 12:32:53 PM
Hm...I only know this error at complex maps. But atm I can't see, where this map could be very complex.

What did you change after releasing the first beta? Did you detail stuff like boxes, barrels, etc.?

If you send me the .map file (pm), I'll have a look at it.
Title: Re: New map: pcdp_trw_b1
Post by: Makowiec on November 25, 2010, 04:05:44 PM
Right. I decided to relase b2 ;). But I haven't got much time so you have one mirror and no screenshots. Special thanks for Bono and for Chef-Killer ;).

Download (http://makowiec.yoyo.pl/files/maps/pcdp_trw_b2.bsp)

Changes:
-Removed ice
-Added small barrels
-Added some plants
-Added clipbrushes
-Removed lifts
-Removed white flag
-Rotated textures on ladders
-Rotated textures on flowerpots
-Aligned and rotated other textures
-Modified bases
-Modified middle
-Added more wood

I hope it's better now :P
Title: Re: New map: pcdp_trw_b1
Post by: bjorn on November 25, 2010, 05:20:57 PM
For me it's just worse than previous.
It's simple map where nobody will grab a flags but only linning and linning.. and camping.
High ways are definitely too high and u should make more ways (maybe some good jumps) to get to high from low.
Make some new ways from mid (but not only ice) than it would be more playable.
And way to the 2nd flag from low is just... boring -.-
Title: Re: New map: pcdp_trw_b1
Post by: Bono on November 25, 2010, 05:55:14 PM
But remember - at this moment this is only your opinion. And map is still in beta stage - some ways can be changed in next beta versoin ;)

In my opinion when makowiec change some things, this map will be very good to public servers ;)
Title: Re: New map: pcdp_trw_b1
Post by: bjorn on November 26, 2010, 09:02:01 AM
Prob it'll be good for pub server but think about match scene too.
Title: Re: New map: pcdp_trw_b1
Post by: pvtjimmy on November 26, 2010, 09:06:41 AM
Prob it'll be good for pub server but think about match scene too.

YOU are the match scene.
Title: Re: New map: pcdp_trw_b1
Post by: bjorn on November 26, 2010, 11:39:01 AM
aha
Title: Re: New map: pcdp_trw_b1
Post by: Makowiec on November 27, 2010, 03:45:17 AM
Any feedback? pvtjimmy, I want your opinion about this map :D
Title: Re: New map: pcdp_trw_b1
Post by: Chef-Killer on November 27, 2010, 09:45:52 AM
Not so fast :D Great job all in all.

I like this second beta more than the first one. It's more playing and not just flying imo. Maybe a new way to the first or to the second flag would be interesting, but not more.

Are you sure, that there should be only 1 point flags? I would set the "count" "#" key for each flag and not for the bases. Maybe the main flag with 5 points and the flag high with 3 points. The other entities are ok now.

There're a few things I'd change (both bases). The barrels, ladders, ramps, etc. often need to be aligned more than two times.

(http://www.otb-server.de/wbblite/attachments/917.jpg) (http://www.otb-server.de/wbblite/attachments/916.jpg)
Red: Add clip brushes here.
Blue: Rotate this faces (I guess 45° and 90°)
Green: Here're lots of overlapped brushes. Try to avoid this by making the horizontal brushes a little bit smaller. It looks bad and isn't good for the map, too.

(http://www.otb-server.de/wbblite/attachments/919.jpg) (http://www.otb-server.de/wbblite/attachments/918.jpg)
Red: Move up this texture a little bit. I believe the yellow barrels are ok here.
Green: Use a lower texture size for small barrels. Lower the SY value for this surfaces and align it again. The dark ring should be lowest one.

(http://www.otb-server.de/wbblite/attachments/921.jpg) (http://www.otb-server.de/wbblite/attachments/920.jpg)
Move this textures a little bit, that the endings won't be smaller than the rest of the texture.

(http://www.otb-server.de/wbblite/attachments/923.jpg) (http://www.otb-server.de/wbblite/attachments/922.jpg)
Red: Add clip brushes here.
Blue: Rotate this faces (90°)
Green: You can get stucked here, if you run directly in front of the oblique. I would add one more clip brush in this place.
Yellow: Maybe it would be cool, if you could crouch through those windows.

(http://www.otb-server.de/wbblite/attachments/925.jpg) (http://www.otb-server.de/wbblite/attachments/924.jpg)
Red: Move this faces a little bit, that the dark lines fit each other.

(http://www.otb-server.de/wbblite/attachments/927.jpg) (http://www.otb-server.de/wbblite/attachments/926.jpg)
I said this before. In my opinion an own texture would look way better than this ugly brush text.

(http://www.otb-server.de/wbblite/attachments/929.jpg) (http://www.otb-server.de/wbblite/attachments/928.jpg)
Red: Add clip brushes here.

(http://www.otb-server.de/wbblite/attachments/931.jpg) (http://www.otb-server.de/wbblite/attachments/930.jpg)
Red: Move this texture a little bit, that the dark part of the texture is below the other dark part. I believe the yellow side is ok.
Green: Shouldn't be an other texture here?

(http://www.otb-server.de/wbblite/attachments/933.jpg) (http://www.otb-server.de/wbblite/attachments/932.jpg)
Red: This barrel has another barrel texture. Ok ok, I could only find this misalignment because I could have a look in the .map file, hehe :D

Online @ [OTB] Beta. I'd like to test the gameplay now :)
Title: Re: New map: pcdp_trw_b1
Post by: jitspoe on April 09, 2011, 02:11:41 AM
Attached a demo with some suggestions and uploaded the map to the beta server.  PM me if you need the login to change maps so you can play test it.

Chef-Killer: With the font style he used, I don't think the brush text looks that bad.  A texture would look pretty much the same, but blurrier (unless it's super high res).
Title: Re: New map: pcdp_trw_b1
Post by: Chef-Killer on April 09, 2011, 06:12:07 AM
I just don't like it, but it's ok for me if there're other opinions :)
Title: Re: New map: pcdp_trw_b1
Post by: webhead on April 09, 2011, 06:52:24 PM
Chef-Killer: With the font style he used, I don't think the brush text looks that bad.  A texture would look pretty much the same, but blurrier (unless it's super high res).
I agree, it's not bad the way it is. I might improve it by using a solid color for the blue area.