Digital Paint Discussion Board

Development => Mapping => Completed Maps => Topic started by: Rassy on March 07, 2011, 01:36:40 PM

Title: Planet_Final
Post by: Rassy on March 07, 2011, 01:36:40 PM
Plantet_Final
http://nahraj.to/38b

Thx chef

2-Teams
1-Flag for team
Map for ...Max 3s
Title: Re: Planet (Beta_1)
Post by: T3RR0R15T on March 08, 2011, 07:12:30 PM
Online @ [OTB] Beta (83.169.4.183:22222).
Title: Re: Planet (Beta_1)
Post by: Rassy on March 12, 2011, 05:24:55 AM
thx
Title: Re: Planet (Beta_1)
Post by: Chef-Killer on March 12, 2011, 05:59:15 AM
In the first moment I thought the first screenshot is from island :P

The map looks good and I like to see that you used clip brushes in some parts. Very nice.

I don't like the mid area, though. The mid area is THE area in this map where people see each other the first time and what all players need to use. So where's the point for using so much ice there? That they just say "hallo" and "bye" while sliding over the ice? I would like to see that aiming is more necessary in this area. Don't destroy your maps with useless ice parts ;)

Please add "angle" "#" to all player spawns, that people don't look in front of a wall after spawning. Use this key always for player spawns.

Never use water at different levels!

Most of the alignments are well done. Nice work :)

Last a few screenshots with stuff you need to work on for the second beta. You need to fix/align most of the stuff for both bases...

(http://www.otb-server.de/wbblite/attachments/1666.jpg) (http://www.otb-server.de/wbblite/attachments/1665.jpg)
Use blue lamps intead of red lamps for the blue base.

(http://www.otb-server.de/wbblite/attachments/1668.jpg) (http://www.otb-server.de/wbblite/attachments/1667.jpg)
It's way to dark in this area.

(http://www.otb-server.de/wbblite/attachments/1670.jpg) (http://www.otb-server.de/wbblite/attachments/1669.jpg)
Rotate this face.

(http://www.otb-server.de/wbblite/attachments/1672.jpg) (http://www.otb-server.de/wbblite/attachments/1671.jpg)
Red: The wood at two lamps is misaligned a little bit.
Blue: Don't rotate the lamps here.
(http://www.otb-server.de/wbblite/attachments/1675.jpg)

(http://www.otb-server.de/wbblite/attachments/1674.jpg) (http://www.otb-server.de/wbblite/attachments/1673.jpg)
Misaligned wall texture. Looks like you rotated this texture, too. Rotate it back and it should be aligned well :)
Title: Re: Planet (Beta_1)
Post by: Aveiro on March 12, 2011, 01:11:15 PM
Nice map :) Good job Rassy!
Title: Re: Planet (Beta_1)
Post by: Rassy on March 12, 2011, 03:59:26 PM
thank you :)
Title: Re: Planet (Beta_1)
Post by: Rassy on March 12, 2011, 04:03:53 PM
S.O.S
I can add a double jump ?
(http://obrazok.cz/dt-1212999640277.png) (http://obrazok.cz/pt-1212999640277.html)

Title: Re: Planet (Beta_1)
Post by: idias on March 12, 2011, 04:21:04 PM
Put a ladder up there and make them DJ into a ladder. Or you could just put up a ladder jump in there.
Title: Re: Planet (Beta_1)
Post by: pvtjimmy on March 12, 2011, 04:22:23 PM
making it a normal ladder will make it way more newbie-friendly.
Title: Re: Planet (Beta_1)
Post by: idias on March 12, 2011, 04:32:28 PM
There's already a hallway and another path right next to it, make that one a bit harder. Also is it possible to speed from mid ice, hit the side layed barrel and go through that window?

EDIT: Nevermind I made the jump...
Title: Re: Planet (Beta_1)
Post by: Rassy on March 13, 2011, 12:14:00 PM
think of something
Title: Re: Planet (Beta_1)
Post by: flamer on March 13, 2011, 11:52:23 PM
Well... I wouldn't put a ladder. Maybe make ur Hay stack a bit bigger so u can just double jump them. Otherwise, a good way to get up there would be to Ice speed it. Which is easy
Title: Re: Planet (Beta_1)
Post by: Rassy on March 14, 2011, 12:23:33 PM
The ice can get there..
Title: Re: Planet (Beta_1)
Post by: Rassy on March 16, 2011, 11:09:04 AM
Beta_2
Title: Re: Planet (Beta_2)
Post by: Chef-Killer on March 17, 2011, 01:54:14 PM
I like the new side way.

Please add "angle" "#" to all player spawns, that people don't look in front of a wall after spawning. Use this key always for player spawns.

A few more stuff.

(http://www.otb-server.de/wbblite/attachments/1679.jpg) (http://www.otb-server.de/wbblite/attachments/1678.jpg)
You forgot a few clip brushes here ;)

(http://www.otb-server.de/wbblite/attachments/1681.jpg) (http://www.otb-server.de/wbblite/attachments/1680.jpg)
The mid faces are different aligned, the left and right faces need to be rotated 90°. It's the same with the faces on top. I believe it was on the othe side, too.

(http://www.otb-server.de/wbblite/attachments/1683.jpg) (http://www.otb-server.de/wbblite/attachments/1682.jpg)
I'd raise up this brush the last unit, because it would look a lot cleaner.

(http://www.otb-server.de/wbblite/attachments/1685.jpg) (http://www.otb-server.de/wbblite/attachments/1684.jpg)
Two things.
1. You can jump under the ladder. A clip brush below it would solve this problem.
2. For what reason did you do a half ladder here, I guess it shouldn't be a jump map. A normal ladder would make it much more newbiefriendly. The jumpers could nevertheless jump up there without any problems.
Title: Re: Planet (Beta_2)
Post by: Rassy on March 17, 2011, 05:18:39 PM
The ladder can jump a double jump..
Some players are unable jump up ..Therefore, only jumps on the ladder
I deliberately wanted to jump was difficult...
Title: Re: Planet (Beta_2)
Post by: Chef-Killer on March 18, 2011, 09:17:14 AM
I know that this is a double jump and I know that almost all active players of this forum are bored about this discussion because they can do it...

But you need to replace some players with new players to make it correct. Lot's of new players can't do it, most of the other players can do it with or without the dj script. Should this animate new players to use this - imo stupid - dj script? For me it's almost like doping. Where's the advantage, when everyone dopes? You won't find it, so everyone could stop with it and it would result in the same, just fair.

I just hate those parts of maps, not especially this map. Mappers should try to make those parts more newbiefriendly, because new players are the future of this game. Maybe thinking about the first time or the first map you ever played will help you to feel like a new player while mapping.
Title: Re: Planet (Beta_2)
Post by: Aveiro on March 18, 2011, 09:57:30 AM
Some players are unable doskočit up ..Therefore, only jumps on the ladder

LOL :D Google Translator? :) doskočit
Title: Re: Planet (Beta_2)
Post by: Rassy on March 18, 2011, 10:07:31 AM
It is about
This map is not on speed server But the match server
This is why it is so hard to get up
Either player can or can not jump there
It is my opinion
Title: Re: Planet (Beta_2)
Post by: Rassy on March 18, 2011, 10:08:39 AM
fixed
Title: Re: Planet (Beta_2)
Post by: Chef-Killer on March 18, 2011, 10:15:41 AM
Don't forget the public server, where lots of new player are :P
Title: Re: Planet (Beta_2)
Post by: Rassy on March 18, 2011, 10:42:22 AM
yes but this map is not designed for public....rather Match
Title: Re: Planet (Beta_2)
Post by: jitspoe on March 26, 2011, 01:35:42 AM
Nice, clean map.  I don't see why it couldn't be a pub map.

My feedback:
- Barrels are too wide (should have a 48 unit diameter, not 64).  Sideways barrels are very slightly off in alignment (I'd just make 48 unit barrels aligned on the grid from scratch and replace them).
- Ladder double jump seems pointless and annoying.
- Area behind ladder needs clip brushes.

I've put the map in rotation on the beta server.  PM me if you need the login.
Title: Re: Planet (Beta_2)
Post by: Chef-Killer on March 26, 2011, 08:19:57 AM
I just meant that the ladder double jump is nothing for the public server and for new player, not that this map couldn't be a pub map.
Title: Re: Planet (Beta_2)
Post by: Rassy on March 28, 2011, 03:59:25 PM
Thanks to try to eliminate all errors
Title: Re: Planet_Final
Post by: Rassy on May 28, 2011, 11:37:34 AM
FINAL
Title: Re: Planet_Final
Post by: Chucki on May 28, 2011, 11:51:44 AM
Nice map Rassy. :)
Title: Re: Planet_Final
Post by: Burnhouse on May 28, 2011, 12:35:27 PM
Nice map
Nice Gameplay

All in all, nice work!
Title: Re: Planet_Final
Post by: Rassy on May 28, 2011, 01:37:18 PM
Oh thx :)
Title: Re: Planet_Final
Post by: Chef-Killer on May 28, 2011, 04:29:35 PM
Nice to see that you're interested in finishing this map, but I wish, you would have done a third beta first. There left a few stuff (especially for a better gameplay) you still didn't work at :'(

Please add "angle" "#" to all player spawns, that people don't look in front of a wall after spawning. Use this key always for player spawns.

(http://www.otb-server.de/wbblite/attachments/1679.jpg) (http://www.otb-server.de/wbblite/attachments/1678.jpg)
You forgot a few clip brushes here ;)
Looks like you added clip brushes here, but some of them doesn't work well atm.

(http://www.otb-server.de/wbblite/attachments/1683.jpg) (http://www.otb-server.de/wbblite/attachments/1682.jpg)
I'd raise up this brush the last unit, because it would look a lot cleaner.

(http://www.otb-server.de/wbblite/attachments/1685.jpg) (http://www.otb-server.de/wbblite/attachments/1684.jpg)
1. You can jump under the ladder. A clip brush below it would solve this problem.

Oh, and what's with the name? Shouldn't it be planet.bsp instead of planet_final.bsp. However, I hope you'll fix the mentioned stuff yet.
Title: Re: Planet_Final
Post by: Rassy on May 28, 2011, 04:39:34 PM
image number 1- fixed
image number 2- has no influence on the game...
image number 3 -no reason .. double jump is easy..newbie can go a different route

Why the name change?...I do not know :D
Title: Re: Planet_Final
Post by: Chef-Killer on May 28, 2011, 05:11:22 PM
Hm...I don't mean the jump itself, more the missing clip brushes around the ladder...and don't forget to add "angle" "#" to the player spawns.
Title: Re: Planet_Final
Post by: HaRmonY on May 29, 2011, 06:42:01 AM
Added to Rotaion at Multi-Cups.de Public ;)
Title: Re: Planet_Final
Post by: jitspoe on June 05, 2011, 11:59:56 PM
Put it up on ev1 as planet.bsp: http://dplogin.com/files/maps/planet.bsp
Title: Re: Planet_Final
Post by: webhead on June 06, 2011, 12:09:19 AM
then i guess i will follow suit with that naming/location.

Online @ X servers; name is "planet".
Title: Re: Planet_Final
Post by: Chef-Killer on June 06, 2011, 12:42:36 PM
Not really happy about the missing improvements :-\

However, uploaded to [OTB] severs as planet.bsp, too.
Title: Re: Planet_Final
Post by: webhead on June 06, 2011, 11:40:10 PM
Not really happy about the missing improvements :-\
agreed. Rassy, please fix the things that have been mentioned, and I'll upload any further revisions to my servers.
Title: Re: Planet_Final
Post by: HaRmonY on June 07, 2011, 01:29:41 AM
make 2 Versions of this Map:
-> newbiefriendly (planet.bsp)
-> for matching (planet_match.bsp)