Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Lucky7 on March 28, 2011, 02:45:11 PM

Title: New map: Aztec
Post by: Lucky7 on March 28, 2011, 02:45:11 PM
This map is taken from Counter Strike
Game mode: CTF
Teams: 2 (red, blue)
Flags: 1 per team

Enjoy and reply

(http://img141.imageshack.us/img141/8281/sshot0000.jpg)

(http://img855.imageshack.us/img855/2420/sshot0001.jpg)

(http://img689.imageshack.us/img689/6741/sshot0002.jpg)

(http://img851.imageshack.us/img851/5716/sshot0003.jpg)

(http://img607.imageshack.us/img607/7882/sshot0004t.jpg)
Title: Re: New map: Aztec
Post by: Kyuuchi on March 28, 2011, 02:47:42 PM
Can we have some screenshots please?
And secondly, how does one subscribe to you? :D
Title: Re: New map: Aztec
Post by: Lucky7 on March 28, 2011, 02:50:57 PM
@ kyuuchi Sorry i ment REPLY i alvays mix those 2 words ;)
R screenshots realy necessary?
Title: Re: New map: Aztec
Post by: Kyuuchi on March 28, 2011, 02:53:51 PM
:P No problem.

And well, I want to know what to expect from this map before downloading. If you look at all the other new-map threads, they have screenshots in them :) It will give us a preview of what to expect, and basically know what the potential of the map is.
I could download the map now, and think wow! this is an amazing map! But I could also download it, and think darn.. this is rubbish. So give us screenies and then we can make a quick assumption before actually downloading :D
Title: Re: New map: Aztec
Post by: Lucky7 on March 28, 2011, 03:09:58 PM
@ Kyuuchi
Here are the screenshots. not quite the best quality, but it does the thing ;)
Title: Re: New map: Aztec
Post by: Zorchenhimer on March 28, 2011, 04:30:34 PM
This map looks pretty good.  One thing I did notice was the tops of the barrels.

(http://pics.zorchenhimer.com/dp/aztec_b1-001.jpg)

You need to scale the texture up a bit.  That rim is supposed to be at the edge of the brush, like this:

(http://pics.zorchenhimer.com/dp/barrel-top.jpg)

It's a different barrel texture, but it's the same idea.
Title: Re: New map: Aztec
Post by: jitspoe on March 28, 2011, 11:00:17 PM
Attached a demo with some feedback.  Uploading to the beta server.  PM me if you need the login password.

Edit: Oh, and remember to always use all lower case in the map file names.  Linux is case sensitive.

Edit2: I think there were some errors in your spawners.  Check the console when you load the map.
Title: Re: New map: Aztec
Post by: Lucky7 on March 29, 2011, 07:00:07 AM
@ Jitspoe
Sorry, i forgot to lowercase it, it was a reflex. Now that u say it i saw the errors 2 ill fix it as fast i can ;)
Title: Re: New map: Aztec
Post by: Lucky7 on March 29, 2011, 09:31:53 AM
I eddited the barrels and fixed the spawn errors. Lower cased the name :P
Oh, and Jitspoe, the demo isn't working. I can't run it.
Title: Re: New map: Aztec
Post by: MrPeach on March 29, 2011, 10:01:20 AM
oh taken from cs :)
From screens this map looks nice.
Title: Re: New map: Aztec
Post by: Aveiro on March 29, 2011, 03:12:37 PM
horrible screenshot quality :D
Title: Re: New map: Aztec
Post by: T3RR0R15T on March 29, 2011, 03:44:40 PM
Oh, and Jitspoe, the demo isn't working. I can't run it.

Works for me. It would help, if you post the error message.
Title: Re: New map: Aztec
Post by: Lucky7 on March 29, 2011, 03:57:19 PM
I fixed the problem with the DEMO. Reinstaled DP :D
Title: Re: New map: Aztec
Post by: Chef-Killer on April 02, 2011, 05:14:16 AM
Looking good. A few more things...

There's already a map with the name aztec.

(http://www.otb-server.de/wbblite/attachments/1696.jpg) (http://www.otb-server.de/wbblite/attachments/1695.jpg)
Red: Here's a small edge.
Green: Rotate the texture on top of the doors.
 
(http://www.otb-server.de/wbblite/attachments/1698.jpg) (http://www.otb-server.de/wbblite/attachments/1697.jpg)
Is this correct? Looks for me like you still need to align it.

(http://www.otb-server.de/wbblite/attachments/1700.jpg) (http://www.otb-server.de/wbblite/attachments/1699.jpg)
I'd add clip brushes here.

(http://www.otb-server.de/wbblite/attachments/1702.jpg) (http://www.otb-server.de/wbblite/attachments/1701.jpg)
Here's a problem with the water. There's a hole between the water brushes...
I would also use an other texture for the ground. Gras doesn't grow in the water.

(http://www.otb-server.de/wbblite/attachments/1704.jpg) (http://www.otb-server.de/wbblite/attachments/1703.jpg)
These planks doesn't fit very well. The right one is almost flying.

(http://www.otb-server.de/wbblite/attachments/1706.jpg) (http://www.otb-server.de/wbblite/attachments/1705.jpg)
Small black triangles you need to fix.

(http://www.otb-server.de/wbblite/attachments/1708.jpg) (http://www.otb-server.de/wbblite/attachments/1707.jpg)
I'd like to see clip brushes here, too.

(http://www.otb-server.de/wbblite/attachments/1710.jpg) (http://www.otb-server.de/wbblite/attachments/1709.jpg)
I'd like to see clip brushes here, too.

(http://www.otb-server.de/wbblite/attachments/1712.jpg) (http://www.otb-server.de/wbblite/attachments/1711.jpg)
Here's also a hole between the water brushes.
Title: Re: New map: Aztec
Post by: Lucky7 on April 02, 2011, 11:09:56 AM
@ Cheff-Killer
I eddited everything you said, and renamed the map to cs_aztec :)
Title: Re: New map: Aztec
Post by: Chef-Killer on April 03, 2011, 06:55:44 AM
Nice :)

More screenshots for the next beta. I'd also like to see the clip brushes then ;) There're some more places I didn't post screenshots from where they could improve the gameplay.

(http://www.otb-server.de/wbblite/attachments/1714.jpg) (http://www.otb-server.de/wbblite/attachments/1713.jpg)
This edge is very hard to see. Have a look ingame, it's way more obvious there.

(http://www.otb-server.de/wbblite/attachments/1716.jpg) (http://www.otb-server.de/wbblite/attachments/1715.jpg)
I'd change the ground texture here, too.

(http://www.otb-server.de/wbblite/attachments/1718.jpg) (http://www.otb-server.de/wbblite/attachments/1717.jpg)
I'd change the ground texture here, too.

(http://www.otb-server.de/wbblite/attachments/1720.jpg) (http://www.otb-server.de/wbblite/attachments/1719.jpg)
One more hole between water brushes. Btw. I noticed that the r_speeds are better after you fixed the other holes :D

I renamed the mapfiles to cs_aztec_b1, cs_aztec_b2 and cs_aztec_b3. Online @ [OTB] Beta!
Title: Re: New map: Aztec
Post by: Lucky7 on April 03, 2011, 01:05:24 PM
done ;)
and you'r right the r_speeds are lower now
Title: Re: New map: Aztec
Post by: Malware on April 04, 2011, 01:13:47 AM
Nice map Lucky :D
Title: Re: New map: Aztec
Post by: payl on April 04, 2011, 09:27:40 AM
Good map, even if i don't like maps where teams have other bases.

I think, that you should add more jump, for example with that wooden bridge: There is a box near to it, and you are able to jump on it from water,  but you aren't able to jump on bridge.

And also make that map hard to spawn-killing, these spawn rooms are easy to toss/line...
Title: Re: New map: Aztec
Post by: Dirty_Taco on April 04, 2011, 04:47:51 PM
Just so you know, there is already an aztec.bsp made by the infamous WvSoulja (no one in this thread besides jitspoe will remember that name).

As such, you need to name your map cs_aztec or something like that.

Title: Re: New map: Aztec
Post by: Lucky7 on April 04, 2011, 04:52:26 PM
@Dirty_Taco
I already know that, Cheff told me that. Btw if you look at the download links, you'll see that it is renamed to cs_aztec :)
Title: Re: New map: Aztec
Post by: webhead on April 04, 2011, 11:39:38 PM
There's already a map with the name aztec.
@ Cheff-Killer
I eddited everything you said, and renamed the map to cs_aztec :)

good eye, dt.
Also, Lucky7, a chef is a professional cook. I have no idea what a "cheff" is.
Title: Re: New map: Aztec
Post by: Lucky7 on April 05, 2011, 12:09:47 AM
@ webhead
my "F" is complaining it writes sometimes 2,3,4 ffs. im just bored to always delete them :)
Title: Re: New map: Aztec
Post by: webhead on April 05, 2011, 12:14:58 AM
that's funny, my keyboard sometimes does that with the "W" key. i have an acer laptop -- what do you have?
(lol, it just typed "wwhat" but i corrected it)
Title: Re: New map: Aztec
Post by: Lucky7 on April 05, 2011, 07:10:28 AM
@ webhead
i realy don't remember all components, bcz i was randomly buying parts and made one solid pc. Btw i changed my keyboard today :D
Title: Re: New map: Aztec
Post by: jitspoe on April 08, 2011, 04:56:37 PM
Looking good. A few more things...

There's already a map with the name aztec.

(http://www.otb-server.de/wbblite/attachments/1696.jpg) (http://www.otb-server.de/wbblite/attachments/1695.jpg)
Red: Here's a small edge.
Green: Rotate the texture on top of the doors.
Actually, I think it's better with the texture the way it is now.  The gap between the boards lines up.
Title: Re: New map: Aztec
Post by: Chef-Killer on April 16, 2011, 06:56:23 AM
Nice improvements :)
You should really add the clip brushes for the next beta.
Title: Re: New map: Aztec
Post by: MOFO on April 16, 2011, 10:41:54 PM
LOL i swear that looks like the aztec from counter strike ROFLMFAO
Title: Re: New map: Aztec
Post by: MyeRs on April 16, 2011, 11:25:09 PM
LOL i swear that looks like the aztec from counter strike ROFLMFAO

So, you went through the first post to see the pictures... but missed the first line? re-read and come back.
Title: Re: New map: Aztec
Post by: MOFO on April 17, 2011, 01:56:25 AM
So, you went through the first post to see the pictures... but missed the first line? re-read and come back.

well. i feel like a moron
Title: Re: New map: Aztec
Post by: Lucky7 on April 18, 2011, 09:22:17 AM
I added Clip brushes and uploaded the 5th beta :) And i realy hope that it's the last beta :/
Title: Re: New map: Aztec
Post by: Chef-Killer on April 22, 2011, 07:16:31 AM
Now with the clip brushes, I like the map even more. Great job :D

Two more places where clip brushes could improve the gameplay...
(http://www.otb-server.de/wbblite/attachments/1796.jpg) (http://www.otb-server.de/wbblite/attachments/1795.jpg)
I don't know if you ever used the clipping planes. They might help you here that players can't stand on the clip brush.

(http://www.otb-server.de/wbblite/attachments/1798.jpg) (http://www.otb-server.de/wbblite/attachments/1797.jpg)
Not that important, but also not that hard to add ;)

Online @ [OTB] Beta!
Title: Re: New map: Aztec
Post by: Burnhouse on April 22, 2011, 01:29:41 PM
I like this map its a nice remake of the real cs-map :) Nice work you go better :)
Title: Re: New map: Aztec
Post by: Lucky7 on April 26, 2011, 09:17:13 AM
Here is the 6th beta. :)
Title: Re: New map: Aztec
Post by: Chef-Killer on April 26, 2011, 11:18:27 AM
Online @ [OTB] Beta!
Title: Re: New map: Aztec
Post by: jitspoe on April 26, 2011, 10:50:51 PM
I haven't play tested it, so all I can really do is nitpick textures and such.  I've uploaded another demo with suggestions and put the map in rotation on the EV1 beta server.

About all I pointed out was the sun lighting angle and the barrel texture alignment and barrel width.
Title: Re: New map: Aztec
Post by: Lucky7 on April 27, 2011, 05:47:12 PM
@Jitspoe
Realy?! I mean, REALY?! the sun light isn't ok? Dude... the map is fully lighted, and everything is perfectly visible, so i wont change the sun angle...
About the barrels. I wont waste my time aligning them again, just bcz you said it so... Btw, take a look at ,almost all, of the maps that are on the open public servers, You will see that there are many misalignments in barrels, walls etc. I aligned enough on this map. And what's with the cement floor in the red base?! What's wrong with it? I can't find anything wrong about that.
P.S. Fat barrels?! Wtf?! It doesn't seem to afect the gameplay, so i wont change them too.
Title: Re: New map: Aztec
Post by: Spook on April 27, 2011, 06:54:52 PM
Unwillingness to change makes you a bad mapper.
Title: Re: New map: Aztec
Post by: jitspoe on April 27, 2011, 08:10:38 PM
Lucky7: Given the sun angle, most of the map is in shadow, so the lighting looks bland, and it doesn't line up with the sun in the sky.

You're right - lots of maps have misaligned textures and brushes.  Do you want your map to be among the hundreds of maps that make people say, "This game looks like crap." and uninstall it, or do you want it to be one of the few awesome ones that does everything right?

On the cement floor, I can't tell what you're going for.  It looks like it's supposed to be rubble or something with grass growing in the middle, but the shapes are too clean and nearly symmetrical.  What are you trying to achieve here?

Fat barrels simply don't look right.  Like I said, all I could do on your map was nitpick since I haven't play tested it to find game play issues.  I just pointed out some simple things to tweak.  It doesn't take long to delete the old barrels (you can select all brushes with a certain texture) make 1 correct barrel, lock the texture (alt-L), then clone it (space) and move it to the appropriate locations.
Title: Re: New map: Aztec
Post by: Lucky7 on April 28, 2011, 06:14:30 AM
@ Spook - So what_! I am a new mapper and i didn't say that i am a good mapper...
@ Jitspoe - The players don't want a perfect looking map (btw, it should look good), they stop playing this game bcz  of the profesional players who go on the noob servers and pwn them all. That's why they stop playing this game. And you could change the game a little bit, for an example:
-Like in the forum, make ranks for players
-Make servers where people can play only as noob's and only as pro's
That would atract more players and they won't get bored of always loosing... (my opinion)
Title: Re: New map: Aztec
Post by: pvtjimmy on April 28, 2011, 06:31:11 AM
-Like in the forum, make ranks for players

I don't see how this would improve the game in any way. It's just a copy of other new, popular, but mainly expensive games (my opinion, just before anyone rages).

We are all striving to improve this game in ways we think it should. However, your reaction above shows a lack of responsibility and just points it back at other people. It's way too easy to blame others for things you don't like about this game. If we would all have this attitude, this game would either never change, or no longer be available for free as Jitspoe would need to hire a complete staff of people to fulfill all wishes (I'm pretty sure not many people would still play this game if they had to pay for it).

Try to contribute something positive yourself as well (you've made a good start by showing interest in making new maps). I think you should reconsider working on the feedback from the community.
Title: Re: New map: Aztec
Post by: Lucky7 on April 28, 2011, 06:37:00 AM
@pvtjimmy - I don't blame any1, i just say the facts! If you don't like it, don't. Btw, i am not that bad in this game, i just stoped playing it. It's not interesting for me anymore to play it, and i think i am going to stop making maps too...
Title: Re: New map: Aztec
Post by: Spook on April 28, 2011, 07:05:23 AM
Win... Win?
Title: Re: New map: Aztec
Post by: Lucky7 on April 28, 2011, 07:18:27 AM
OK guys -.- you won... here is the ".map" file and edit it by yourself... I'm out...
Title: Re: New map: Aztec
Post by: Chef-Killer on April 28, 2011, 12:02:33 PM
Too bad there are barely a few difficulties or a little more effort, lots of mappers stop working on their projects. The map is on the right track, but still not ready for final release. If you publish the map, you must eventually also assume that you will get positive and negative feedback. This is necessary to improve maps as best as possible and that they don't end like lots of other bad maps with misalignments, etc. as you said yourself.

About the barrels. I wont waste my time aligning them again, just bcz you said it so...
However, make one correct aligned barrel/box/whatever at the beginning, lock the textures and copy it, so you won't need to put much effort in the map later. It's very easy, but I always have the feeling that almost nobody knows this helpful step.