Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: selda on May 25, 2011, 04:19:16 PM
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Duck_fix
Again fixed leaks,bugs and textures.
Screens:
Before/After
(http://img20.imageshack.us/img20/2572/duck1c.jpg)
(http://img26.imageshack.us/img26/5786/duck2q.jpg)
(http://img840.imageshack.us/img840/1993/duck3.jpg)
(http://img651.imageshack.us/img651/6917/duck4.jpg)
Download:
Beta 1
http://filelayer.com/35R
Beta 2
http://filelayer.com/37A
Beta 3
http://filelayer.com/37B
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Very nice for fixing leaks and bugs and lighting on the inside screenshots, but for the outside ones, the original lighting seems better to me :/
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On the last screenshot, is the 2nd one fixed version? The support thing seems to have been pushed all the way down but you added no step. Might be just from the screenshot.
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Very nice for fixing leaks and bugs and lighting on the inside screenshots, but for the outside ones, the original lighting seems better to me :/
me too :)
On the last screenshot, is the 2nd one fixed version? The support thing seems to have been pushed all the way down but you added no step. Might be just from the screenshot.
hmm, i'll add lower step in next update tommorow
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The red barrels have a misaligned texture on the top and this box has a bad dp logo (red base only one side):
Edit: Here is the box texture, if you need it: http://dplogin.com/files/textures/pball/hr4/box_1_dp.jpg
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sweet :) This map looks better now imo with the lighting, the textures look nice, and more fps as well. I think this map might get played more too. So good job once again ^^
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Nice :) Maybe it would be better if you could use version numbers (almost like b1, b2, etc.) for your fixed maps as well, that there don't be different versions of the maps mapname_fix.
A few more things you should do:
- adding "maxteams" "2" to the worldspawn
- adding "gamemode" "4" to the worldspawn
- replacing light entities with better looking texture lighting
- fixing the sun angle, use something like "_sun_angle" "150 -34"
- adding "angle" "#" to all player spawns
- moving the info_player_start entity and adding "angle" "#" to it
- making the barrels 8-sided
- aligning the top of the barrels
- fixing the backwards logos of the DP boxes, maybe make the top of the boxes without the logo
- adding a step to the ladder low mid
- rebuilding the secret way mid high on the right side, maybe do it with a clip brush
- joining the mapping committee and releasing completely fixed maps then instead of releasing half fixed maps like you do atm ;) It's a little bit confusing.
- and the 4 following screenshots
(http://www.otb-server.de/wbblite/attachments/1896.jpg) (http://www.otb-server.de/wbblite/attachments/1895.jpg)
Here's a small edge.
(http://www.otb-server.de/wbblite/attachments/1898.jpg) (http://www.otb-server.de/wbblite/attachments/1897.jpg)
I'd like to see a triangle ladder clip brush here.
(http://www.otb-server.de/wbblite/attachments/1900.jpg) (http://www.otb-server.de/wbblite/attachments/1899.jpg)
Create uniform gras edges here.
(http://www.otb-server.de/wbblite/attachments/1902.jpg) (http://www.otb-server.de/wbblite/attachments/1901.jpg)
Move the leaf a little bit or use "angle" "#" to rotate it out of the tree.
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nice dude
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Uploaded as duck_fix.
Renaming to duck if obi allows
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Hey selda, thank you so much for this and the fix of wobluda. I think everyone appreciates it! I really hope you keep up the great work!
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thank you for this fixed map (: fix
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Beta fix 2
Download:
http://filelayer.com/37A
- rebuilding the secret way mid high on the right side, maybe do it with a clip brush
Which secret way did you mean?
(http://www.otb-server.de/wbblite/attachments/1900.jpg) (http://www.otb-server.de/wbblite/attachments/1899.jpg)
Create uniform gras edges here.
I use this edge for jump :)
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At first, great job selda. ;) It's much better now to play the map.
I watched Beta 2 some minutes ago and saw some red barrels misaligned like Beta 1 as well.
Also the leaf at Main is still in the tree, what Chef-Killer said. ;)
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Argh, it looks so different with the new hr4 textures I am using for a few days. Good work, forget the secret way, I've noticed that it works well without it, too :D
A few more things you should do:
- replacing light entities with better looking texture lighting
- making the barrels 8-sided
(http://www.otb-server.de/wbblite/attachments/1902.jpg) (http://www.otb-server.de/wbblite/attachments/1901.jpg)
Move the leaf a little bit or use "angle" "#" to rotate it out of the tree.
(http://www.otb-server.de/wbblite/attachments/1900.jpg) (http://www.otb-server.de/wbblite/attachments/1899.jpg)
Create uniform gras edges here.
Yes, it's useful because of jumping. I didn't meant you should delete it. Just create an uniform width. Make it 1 unit around the whole plateau e.g.
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Beta fix 3
Download:
http://filelayer.com/37B
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thanks for fixing all the maps selda but on this map i like the lighting of obi a bit more.
keep working
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Special thanks from me selda, now we can match this maps (wobluda, duck) without hard laggs or high r_speeds and leaks (:
- Burnie
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- replacing light entities with better looking texture lighting
Because lighting without light sources is looking weird.
One more thing: The 3 barrels in front of the flag are overlapping each other and don't have the same placement for both teams.
I've notice that lots of people like the original sun lighting more than this new one. Maybe you can try to use the original settings:
"_sun_light" "350"
"_sun_diffuse" "90"
"_sun_ambient" "30 30 30"
("_sun_color" "110 110 110")
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Beta fix 4
Download
http://filelayer.com/3db
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online @ X servers.
renamed old version to duck_old.
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Great job, thanks selda.
Two light entities left, but they doesn't really effect the lighting.
And the 3 barrels still doesn't have the exact same placement in both bases.
I like the way with renaming the old version to mapname_old.bsp. It's not that confusing for player who doesn't know about different map versions.
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Here is another bad texture in the purple base (red base is good):
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Interesting - not sure how I've never seen this map - I guess it didn't go through the proper beta stages, obviously.
And it has my arch nemesis, lollipop trees. At least put some bark textures on those...
Put it up on the beta server, though I'm guessing it's had plenty of play testing and this is just compiling and visual fixes...
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Beta fix 5
Download
http://filelayer.com/3l1
http://ultrashare.net/hosting/fl/9cdfc21c65/duck_fix_b5
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Kind of trivial, but:
- In the area with the wood plank floors, the planks don't end cleanly with some of the edges (looks weird having half a plank up against grass)
- In the middle high area with the fence thing, the top edge of the texture is a red wood, but you have a green wood along the top.
I don't know how much you're willing to change the map, but it would be nice if the walls and ground outside were made to look a little more natural. I'm also not a fan of the same wood texture being used almost everywhere in the base.
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Beta fix 6
Download
http://filelayer.com/3EC
http://ultrashare.net/hosting/fl/3867fc7c8f/duck_fix_b6
I think it should be final fix.
I don't know how much you're willing to change the map, but it would be nice if the walls and ground outside were made to look a little more natural. I'm also not a fan of the same wood texture being used almost everywhere in the base.
I want to leave it at this level design.
When you see anything more to fix, tell me. ;-)
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I'd like to see a uniform message for all fixed maps. Maybe we could find a good solution for this and for the replacement on all servers on the mapping committee board. Can you start a topic there, too?