Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: idontwanttoregister on June 12, 2006, 07:23:59 AM

Title: VERY old quake2 exploit in your code?
Post by: idontwanttoregister on June 12, 2006, 07:23:59 AM
Please PM exploits to jitspoe
Title: Re: VERY old quake2 exploit in your code?
Post by: GreenAffairz on June 12, 2006, 02:44:07 PM
lol, is this true? if so, then HAX ON YOU!
Title: Re: VERY old quake2 exploit in your code?
Post by: Smokey on June 12, 2006, 03:07:27 PM
idiot, with all the immature kids here they will all try it. gj
Title: Re: VERY old quake2 exploit in your code?
Post by: bug on June 12, 2006, 03:25:15 PM
This would've served much better in a PM to Jitspoe instead of as a public note to every stupid person who wants to try it out. Remove this topic?
Title: Re: VERY old quake2 exploit in your code?
Post by: jitspoe on June 12, 2006, 03:34:12 PM
Thanks for reporting this, but in the future, if anybody has some kind of exploit to report -- especially if it can be used as a cheat or to crash servers -- report it to me directly either through a PM or email.

I actually caught one of the EV1 servers crashing because of this and worked on a fix this weekend.  I was unsure how to reproduce the crash, though, so this should help.
Title: Re: VERY old quake2 exploit in your code?
Post by: idontwanttoregister on June 12, 2006, 05:20:11 PM
come on this has been around for like 6 years and it has probably been me who crashed the server (as said tried it on 2-3 servers)

that has been fixed in R1Q2 (or how the secure quake2 client is called) and in quake2ace and all the others :-)

im sorry that i did not PM but i dont know who is responsible and i just wanted to report it without registering 50 times and reading 5000 forum entries (im not a forum guy)

sorry for any troubles caused
Title: Re: VERY old quake2 exploit in your code?
Post by: Smokey on June 12, 2006, 06:22:39 PM
ya, did you happen to try it on d-servers pub 1?
Title: Re: VERY old quake2 exploit in your code?
Post by: loial21 on June 12, 2006, 10:36:28 PM
I am just suprised you posted it, are you trying to ruin a perfect game ? Well ...a very well built game. You could have started with the 'Contact' option that appears on most web sites. Oh well, water under a bridge and all that. Unlike the others, I thank you!

What Jitspoe failed to mention is that you can pay me to be your forum liason. Doing ZOD's work. Peace out.
Title: Re: VERY old quake2 exploit in your code?
Post by: Eiii on June 13, 2006, 03:51:42 AM
are you trying to ruin a perfect game ?

*restrained laughter*
Title: _
Post by: Dirty_Taco on June 13, 2006, 05:17:51 AM
Post removed
Title: Re: VERY old quake2 exploit in your code?
Post by: Qoo on June 13, 2006, 11:52:41 AM
You know this would have been more efficient if you had bound them both to the delete key so you could just hold it down.


/shuts up
Title: Re: VERY old quake2 exploit in your code?
Post by: GreenAffairz on June 13, 2006, 02:42:17 PM
lol, FUnnY!
Title: Re: VERY old quake2 exploit in your code?
Post by: loial21 on June 13, 2006, 08:56:48 PM
Dont restrain it was a pun and a set up for a taughtology. Jesus dont they teach you any english humor in college?

*Whipes hair from face.
Title: Re: VERY old quake2 exploit in your code?
Post by: toM|vendettA on July 04, 2006, 07:58:55 AM
Is the bug fixed? If so can you post what it was?
Title: Re: VERY old quake2 exploit in your code?
Post by: Playah on July 04, 2006, 08:38:05 AM
i guess it is fixed for the new build only ?!
Title: Re: VERY old quake2 exploit in your code?
Post by: jitspoe on July 04, 2006, 05:01:45 PM
It's been fixed, but the new version has not been released yet.