Digital Paint Discussion Board

Development => Mapping => Topic started by: ViciouZ on January 21, 2012, 04:53:19 PM

Title: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: ViciouZ on January 21, 2012, 04:53:19 PM
ATTENTION, MAPPERS OF DIGITAL PAINTBALL!

Deadline: 28th January, 6PM GMT

Theme: Small deathmatch maps for a max of 8 players.

Rules:


Prizes:
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: omni on January 21, 2012, 04:58:35 PM
What an excellent idea I think it's great way to get people mapping and there haven't been any DM servers for a while
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: ViciouZ on January 21, 2012, 05:31:14 PM
That's the idea.

Looking for anyone else who wants to judge, so that I can do a collab map with somebody, please PM me.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: pvtjimmy on January 21, 2012, 06:34:55 PM
Looking for anyone else who wants to judge, so that I can do a collab map with somebody, please PM me.

I hope someone (or possibly more) of the mapping committee can help you with the judgement.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: cusoman on January 22, 2012, 12:40:48 PM
Great idea! I will be submitting two maps (or more if I have time) :D

@ Viciouz:
- May I submit a polished beta version of the maps?
- Do I create a new topic for each map I submit?

LETS DO THISSSSSSS

- Cusoman
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: ViciouZ on January 22, 2012, 12:58:00 PM
- May I submit a polished beta version of the maps?
Yeah, that's fine. Go through the usual map release procedure, whatever the latest beta is when we hit the deadline will be counted as your submission.

- Do I create a new topic for each map I submit?
Yes, like usual :)
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: bLiNdThInG on January 22, 2012, 02:33:07 PM
Really nice idea, but unfortunately if it's only a week I doubt I will be able to find enough time but i'm definitely going to try to get a map in! 
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: jitspoe on January 22, 2012, 08:39:20 PM
Really nice idea, but unfortunately if it's only a week I doubt I will be able to find enough time but i'm definitely going to try to get a map in! 
I agree.  I think 1 week isn't going to be enough time to get really high quality maps.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Chef-Killer on January 27, 2012, 08:29:06 AM
I make this topic sticky for a few days.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: pvtjimmy on January 28, 2012, 04:11:58 AM
Viciouz, can you or some admin add the participating maps in this topic? I'm willing to give my feedback on them, but I'm not sure which maps I should look at.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: ViciouZ on January 28, 2012, 01:28:03 PM
Right, deadline just gone. Maps that got in are:

Applejuice Land by MyeRs (http://dplogin.com/forums/index.php?topic=24375.0) b1
Area52 by bLiNdThInG (http://dplogin.com/forums/index.php?topic=24378.0) b1
Notus by Cusoman (http://dplogin.com/forums/index.php?topic=24380.0) b1
Minority Report by aircrew (http://dplogin.com/forums/index.php?topic=24377.0) b2
Bouncing Arena by aircrew (http://dplogin.com/forums/index.php?topic=24379.0) b1
Center Parcs DM by omni (http://dplogin.com/forums/index.php?topic=24385.0) b5
UnRaTeD's Disappointingly Small Island by Rick (http://dplogin.com/forums/index.php?topic=24387.0) b1

If I missed any, please post. I think Rick was meant to be entering but nobody has posted his map for him, so I guess he's missed out.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: UnRateD on January 28, 2012, 01:55:44 PM
Right, deadline just gone. Maps that got in are:

Applejuice Land by MyeRs (http://dplogin.com/forums/index.php?topic=24375.0) b1
Area52 by bLiNdThInG (http://dplogin.com/forums/index.php?topic=24378.0) b1
Notus by Cusoman (http://dplogin.com/forums/index.php?topic=24380.0) b1
Minority Report by aircrew (http://dplogin.com/forums/index.php?topic=24377.0) b2
Bouncing Arena by aircrew (http://dplogin.com/forums/index.php?topic=24379.0) b1
Center Parcs DM by omni (http://dplogin.com/forums/index.php?topic=24385.0) b5

If I missed any, please post. I think Rick was meant to be entering but nobody has posted his map for him, so I guess he's missed out.


ah ill upload it for him in an hour or so if thats ok? hes got a forum ban, and he said cuso would submit it, but i have it somewhere.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: cusoman on January 28, 2012, 01:59:38 PM
He never sent it to me, but if I receive it from him I'll upload it lol

- Cusoman
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Rick on January 28, 2012, 03:42:55 PM
Hey, if it's okay I will uploading it in about 30 mins... It FINALLY just finished compiling after 2 and a half days.... FML. Is that okay? If the mappers care that I entered a couple of hours later because my comp is excrement, I don't mind if it's not judged. But if not, I hope it can still be entered. Thanks :)
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: ViciouZ on January 28, 2012, 04:10:45 PM
Hey, if it's okay I will uploading it in about 30 mins... It FINALLY just finished compiling after 2 and a half days.... FML. Is that okay? If the mappers care that I entered a couple of hours later because my comp is excrement, I don't mind if it's not judged. But if not, I hope it can still be entered. Thanks :)
Sounds alright to me, I know you've been having trouble overheating while compiling. Unless anybody has any objections, as long as you upload in the next couple of hours it will be considered.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Cameron on January 29, 2012, 05:13:08 AM
Hey, if it's okay I will uploading it in about 30 mins... It FINALLY just finished compiling after 2 and a half days.... FML. Is that okay? If the mappers care that I entered a couple of hours later because my comp is excrement, I don't mind if it's not judged. But if not, I hope it can still be entered. Thanks :)
trolololololololol i thought you're computer was a beast in its day?  and that wasn't that long ago :P
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Rick on January 29, 2012, 06:22:21 AM
trolololololololol i thought you're computer was a beast in its day?  and that wasn't that long ago :P
Haha, wasn't treated right Cam ;) Overheats all the time now.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: omni on January 29, 2012, 06:27:05 AM
Will there still be a DM server to include all these maps.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: ViciouZ on January 29, 2012, 11:43:46 AM
Will there still be a DM server to include all these maps.
Yes, in a week or two. Right now waiting for marks from the judges.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: aircrew on January 29, 2012, 11:55:13 AM
Who are the judges? :)
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: ViciouZ on January 29, 2012, 12:25:40 PM
DT/Jitspoe/Chef-Killer :)
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Rick on January 29, 2012, 06:13:13 PM
Theme: Small deathmatch maps for a max of 8 players.

Haha, fml. I read it as though you got to choose what the max was, but it couldn't be higher then 8 :( Dang it.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: jitspoe on January 29, 2012, 11:09:31 PM
My judging, sorted by score:

Notus

Technical: 9, Pretty good, some misaligned textures, lighting doesn't look accurate for night time.
Aesthetics: 8, not bad, but it could be pushed a lot further with some additional details and lighting.  Also not a fan of the ground texture used for large areas.
Gameplay: 8, Good flow overall.  One path has a bad deadend, though, and it's right next to a somewhat difficult jump.  Also, no item pickups, just spawn and spray.  I like most of the layout, though.  The barred window usually has some interesting encounters.
Innovation: 2, Nothing really new here.
Total: 27


Minority Report

Technical: 9, no major issues, a couple small texture alignment issues.
Aesthetics: 8, Pretty good overall, but I dislike a couple of the texture choices.
Gameplay: 6, Jump pads are awkward, flow could be improved, a lot of the areas of the map go unused, could use some more item pickups to encourage people to go to other areas of the map.
Innovation: 3, Kind of unique.
Total: 26


Center Parcs

Technical: 7, some misaligned textures.  Not very good use of visibility tool.
Aesthetics: 5, overall theme is good, but everything is very blocky and does not look like a convincing environment.
Gameplay:  8, Not sure if it's because there were fewer people, but I think I liked the gameplay most on this map.  There was plenty of cover, and you actually had to think about your shots since the equipment was pretty low-end.  You didn't just spawn and spray like most of the other maps.  Could stand to have a few paths opened up, though.  The autococker is a bit overpowered, too, but I like the fight for equipment - maybe drop it to a spyder or carbine.
Innovation: 2, Nothing really new here.
Total: 22


Unrated's Big Island

Technical: 5, high r_speeds, visibility issues, sand should be phong shaded (maybe it wouldn't compile?)
Aesthetics: 6, Average-ish
Gameplay: 6, fun to battle over the 1 weapon on the map only to run out of co2 when you get it then have to run around like an idiot avoiding getting shot while you reload.  Spawns in the water facing away are bad, though, and the island should slope all the way into the water, no t have cliffs where you can't easily get up.
Innovation: 3, Kind of different.
Total: 20


Applejuice Land

Technical: 6, large number of misaligned textures, some misaligned brushes, lack of clip brushes.
Aesthetics: 6, Average-ish.
Gameplay: 5, No incentive to move.  No item pickups (you spawn with everything) aside from 1 autococker.  As soon as you move, you get shot in the back by somebody spawning behind you.  Not really any good flow between the low and high parts of the map (ladders and complicated jumping get you killed instantly).  Nothing really isolates the battles.  It's just a big cluster.  I pretty much never got killed by the person I was fighting with - almost always by somebody spawning behind or beside me.  Maybe 8 players is too much for this map.
Innovation: 2, Nothing really new here.
Total: 19


Bouncing Arena

Technical: 8, Not much to it, but the lighting doesn't really match the sky and needs to be a bit brighter to fix the splotchyness (and players are difficult to see, especially blue).
Aesthetics: 5, Kind of bland.
Gameplay: 2, Didn't like this one at all.  No strategy, no control, and it's almost impossible to lead people because you don't know which way they're going to bounce (or which way you're going to bounce).
Innovation: 3, It's unique at least.
Total: 18


Area52

Technical: 5, High r_speeds, doesn't look like the grid was used (lots of things slightly misaligned).
Aesthetics: 7, Kind of cool looking, but nothing spectacular.
Gameplay: 2, Doesn't support DM mode, spawns facing the wall, water is annoying, not much cover, not much in the way of item pickups.
Innovation: 3, somewhat interesting style and custom skybox.
Total: 17
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: aircrew on February 02, 2012, 01:09:41 PM
So, what are final results?
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: ViciouZ on February 02, 2012, 01:48:10 PM
DT's Judging:

Myers -- applejuice


technical (r_speeds) 7/10 for misaligned textures
aesthetics 8/10 pretty good
gameplay 7/10
innovation 3/5


Appears to be a decent DM map-- shows some skill with brush manipulation to try and make more realistic terrain etc. Hard to judge exactly how it would play... reminded me a bit of conquest.bsp. I really would have liked to see guns/stuff laid out randomly instead of spawning with them. I think a lot of the trends we see in new maps these days pop up in this map which is why I gave it the lower innovation mark.


Area52 - blindthing


technical - 5/10 r_speeds are rough, weird texture issues
aesthetics - 4/10 nothing really impressive follows pp1 theme
gameplay - 5/10 hard to judge
innovation - 0/5 nothing spectacular and isnt even a dm map?


Where to start... r_speeds are really bad, has a basic pp1-like theme; no interesting brush manipulation or anything... the ‘wood’ blocks are just massive. Way, way too much glass. The water brush is the same height as the grass brush in areas which is very unrealistic. Also the .rar didn’t extract easily; bad form.


Notus - cuso


technical - 10/10 didn’t see any problems (granted I didn’t go over it chef-killer style)
aesthetics - 10/10 like the castle + cave + moonlight feel
gameplay - 6/10 Gonna ding you hear for a lack of clutter (just wide open spaces), how dark it was and spawning with weapons.
innovation - 4/5


Shows solid mapping talent; only issues I saw were the wide open spaces (just people lining at each other across spaces, pp1 style) and that I’d have to turn my monitor brightness up to PlAy It SeRIouSly. Liked how it was a castle1-ish feel. Would have liked to see random gun arrangments.


Minority report - aircrew


technical - 9/10 not bad, at least one misaligned texture
aesthetics - 8/10 unique theme, but the floating platforms were a little meh
gameplay - 7/10 dinged for spawning with weapons, a few wide open spaces.
innovation - 5/5 pretty unique


Appreciated some new things I haven’t seen in a lot of maps. Felt like this would play fairly well but I wish it had random weapons.




Bouncing Arena - aircrew


technical - 9/10 would be hard to mess this up on a map so simple
aesthetics - 4/10 don’t think anything needs to be said
gameplay - 4/10 I theorize it would get boring quickly
innovation - 2/5


Not much to say about this one; I get that its supposed to be an innovative idea but I think I’d want to kill myself after awhile.


Center Parcs DM - omni


technical - 7/10 what was up with the epoly?
aesthetics - 6/10 could have made the huts/fences look more realistic
gameplay - 6/10 I appreciated the random gun spawns but there wasn’t enough stuff
innovation - 3/5 cool idea but reminiscent of that village map


Not a bad submission just nothing that knocked my socks off. Only map with random guns and I appreciated that.




unrated’s big island - rick


technical - 2/10 haven’t had a dp map drop my fps that badly in years
aesthetics - 6/10 for the banana tree model mostly
gameplay - 3/10 snoozefest
innovation - 3/5 I’d love to see the beach theme turned into a legit map even though there’s little visblock


Really Rick, really?
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: omni on February 02, 2012, 02:12:00 PM
Just Chef killer to go and I tallied up the total

DO NOT READ IF YOU DONT WANT TO KNOW THE SCORE

1st :notus : 57
2nd :Minority Report : 55
=3rd :Center Parcs : 44
=3rd :AppleJuice land :44
5th :Bouncing arena :42
6th :Unrateds Big Island :34
Area52 :31
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Rick on February 02, 2012, 03:02:20 PM
Haha DT, the map was basically to have fun making terrain. It's actually pretty fun to play :)
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Foxhound on February 02, 2012, 09:07:22 PM
Bouncing arena should def be in top 3
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: UnRateD on February 02, 2012, 09:09:23 PM
Unrateds big island is the best map hands down. I demand a change in judges.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: aircrew on February 04, 2012, 10:32:35 AM
Come on, finish it :)
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Rick on February 04, 2012, 04:23:01 PM
Cusoman will win, he is the best mapper in DP at the moment ;)
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: omni on February 04, 2012, 04:25:05 PM
he is the best mapper in DP at the moment ;)

Agreed
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Chef-Killer on February 05, 2012, 11:21:11 AM
Sorry for the late results, but I don't have much time at the moment. I think I can have a detailed look at the last maps today and maybe judge all of them tomorrow :)
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Chef-Killer on February 06, 2012, 10:53:46 AM
Detailed feedback is done now for all maps. I won't list all the possible improvements again here, because I think it's kind of useless. The mappers can work on it now step by step. I think it's the easiest way to improve maps. If there're problems or troubles, just post. I think it wouldn't need that much time than posting all the feedback needed. All maps can be improved and I hope all mappers will do it, but there're already some very nice beta maps. I'd like to thank all mappers for their input to the mapping competition. It's great, that there're now 7 (8 with arcticcircledm_b1) new dm beta maps *thumbs up*



Minority Report by aircrew b2

Technical: 8/10
Aesthetics: 9/10
Gameplay: 8/10
Innovation: 3/5
Total: 28/35

I really like this map. It's not always the same. Wish we could get more good maps that look different in the future. I hope you will improve this map.



Notus by Cusoman b1

Technical: 9/10
Aesthetics: 9/10
Gameplay: 8/10
Innovation: 2/5
Total: 28/35

Nothing special or new one, but looks and plays well. Very nice mapping skills.



Applejuice Land by MyeRs b1

Technical: 7/10
Aesthetics: 7/10
Gameplay: 8/10
Innovation: 2/5
Total: 24/35

Glad to see that the competition motivates people like you to work on maps again. I think it's the first map you released on this board (for a long time)? Nice job. The map looks like lots of other maps look, but that's not always bad. Plays well.



Center Parcs DM by omni b5

Technical: 8/10
Aesthetics: 7/10
Gameplay: 7/10
Innovation: 2/5
Total: 24/35

All in all a good map. I like that it isn't that big. Mapping skills are pretty good for the time you map/post maps on this board. You might want to improve the game flow a little bit for this map. Sometimes there's only one way you can leave a part of the map.



Bouncing Arena by aircrew b1

Technical: 8/10
Aesthetics: 6/10
Gameplay: 4/10
Innovation: 3/5
Total: 21/35

Cool idea of a funny dm map. In my opinion the bouncing effect is a little bit to extreme, though. You can't really influence the movement, so it's more luck than tactic or aiming.



Area52 by bLiNdThInG b1

Technical: 6/10
Aesthetics: 6/10
Gameplay: 6/10
Innovation: 2/5
Total: 20/35

Looks interesting. But doesn't support dm and doesn't look like a dm map. It's more a ctf map without flags in my opinion. I'm pretty sure you can create cool maps when you use the 32 unit grid and try to avoid high walls in the future. Maybe start with a small project to get used to it.



UnRaTeD's Disappointingly Small Island by Rick b1

Technical: 6/10
Aesthetics: 6/10
Gameplay: 4/10
Innovation: 3/5
Total: 19/35

Great idea, but almost impossible to do with the current map format. I hope you can fix all the stuff, the vis issues and the splitting/r_speeds. A playable map like this would be really unique. Remembers me a little bit of the start of my map island, that doesn't end as an island with water around it. Pretty difficult project this map.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: aircrew on February 06, 2012, 02:31:05 PM
Congratulation to the winner :) This competition was a great idea, hopefully new one will take part in the future.
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: MyeRs on February 06, 2012, 04:42:53 PM
3rd place is a tie........ do we both get 5$?!!!!!!!!!!!!
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: ViciouZ on February 06, 2012, 05:31:50 PM
Can't be bothered to do a detailed table with averages/etc right now, so...

1st: Notus: 85 - wins $20 for cusoman
2nd: Minority Report: 83 - wins $10 for aircrew
3rd: Center Parcs: 68 - wins $5 for omni
3rd: AppleJuice land: 68 - wins $5 for MyeRs
4th: Bouncing arena: 63
5th: Unrated's Big Island: 54
6th: Area52: 50

People who've won stuff, please PM me the paypal account email you want me to send your prizes to :)

Hopefully I will be able to run another contest like this sometime :)
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Ace on February 06, 2012, 06:51:30 PM
A KOTH tourny would be interesting
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Rick on February 06, 2012, 07:07:02 PM
LOL I didn't come last!!!!
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: UnRateD on February 06, 2012, 08:33:29 PM
LOL I didn't come last!!!!

We* didnt come last :P
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: omni on February 07, 2012, 10:37:06 AM
Wow $5 generous I would have give mine up very nice competition glad to come third and congratulations to cusoman
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: Chef-Killer on April 21, 2012, 06:41:23 AM
Can we can claim back the prices? :P

No map is improved or final released yet. This a little bit sad, because it makes the contest and the work of all involved useless :'(
Title: Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
Post by: cusoman on April 24, 2012, 10:38:09 PM
I released a _b2 shortly after the contest finished.  Aside from the textures I didn't get around to, I wasn't really sure what was left game-play wise.  If you wanna take a look at it, I'll release a final.  It is possible the only changes are the small texture problems, but I'm not sure _b2 got the game-play test that _b1 had, and I want to make sure the final release isn't worse then beta 1 lol :D

http://dplogin.com/forums/index.php?topic=24380.0

- Cusoman