Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: TRION on May 13, 2013, 03:32:51 AM
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JMR had made a map which he never released because it had many glitches like high r_speeds(about ppoly 5600) & misalignments
It was made when he was leading TJT clan.
Now as he is in sPec I thought of rebuilding the map using lesser polygons and adding sPec instead of TJT.
I made it look less empty by adding jumps and more obstacles where ever possible. Also the older map had useless things which I didn't put in mine like the poison ray which had too many r_speeds attached.
Also it looks better in the night sky. I lowered some jumps and removed the sky which disallowed some jumps. Hope JMR like it :D . please give your feedback
(attaching a demo would be better :) )
We Are sPecial! We Are ONE!!
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More like a small funmap
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well I made it to practice every type of possible jump in dp2 but keeping polygons less. So I made it small but it can fulfill the training
for sT members :D some of them need to practice more on basics which this map provides :)
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cool map, you should make a ctf version.
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How can it support ctf ?? As it is just for sT mems so they can train in single player mode and I didn't put the tutorial for many gamemodes as it is already present in the tutorial1.bsp.
Well if could make a nav file I could have put bots which show how to do each jump. it would be cool :D
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really nice trion! good work :D
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Message removed.
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How can it support ctf ?? As it is just for sT mems so they can train in single player mode and I didn't put the tutorial for many gamemodes as it is already present in the tutorial1.bsp.
Well if could make a nav file I could have put bots which show how to do each jump. it would be cool :D
What I meant is keep the overall theme and geometry similar but make a map meant for CTF. That'll also keep JMR happy, hopefully?
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ok working on it as I would keep the factory in my ctf map
working on it ty for the idea :)
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ok working on it as I would keep the factory in my ctf map
working on it ty for the idea :)
yep
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It's cool to have a little map to train your clan on and such, but I don't know that you really want to release it publicly.
Since you've posted it, though, I'll give some feedback:
- Linux is case sensitive, so you should keep your filename lowercase.
- Making text out of brushes usually looks bad. If you really feel the need to do it, spend some time and make the letters properly proportioned and whatnot.
- Wood grain should almost always be aligned along the length of boards.
- The lighting indoors is super bright and completely washed out. Try using multiple, well-placed, darker lights instead. The lighting in general needs a lot of work. Lighting can really make or break a map's visuals.
- The transparent yellow boxes don't work very well to jump on - they're visually difficult to determine when to jump in your peripheral vision.
- Needs better texture selection rather than solid/riveted metal everywhere.