Digital Paint Discussion Board
Development => Mapping => Topic started by: twilightsparkl on May 21, 2013, 12:30:29 PM
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I did some searching and I couldn't find any tuts for how to make a func_train other than an elevator with buttons.
Basically I just want a boat the goes in a circular path continously and doesnt stop at the end, and rotates when turning.
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not possible.
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Improbable, But Not Impossible...
Love that episode of south park.. Im pretty sure you can make a ferris wheel. so wouldn't it be the same concept but laying down?
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I did some searching and I couldn't find any tuts for how to make a func_train other than an elevator with buttons.
Basically I just want a boat the goes in a circular path continously and doesnt stop at the end, and rotates when turning.
Kind of like the boat in freedom.bsp? But more complicated.
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a func_train can*t rotate the rest is possible. There is a feature vote out there that would make it possible.
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a func_train can*t rotate the rest is possible. There is a feature vote out there that would make it possible.
I thought the boat in freedom rotated...anyone have a copy of the map file?
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The boat is just a 16x16 brush and doesn't rotate.
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The boat is just a 16x16 brush and doesn't rotate.
So changing the angle of a path_corner wouldnt do it? How does it even follow a path anyway? When I set its target to a path corner it just teleports there and doesnt move.
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It probably would not be too difficult to add something like this... one of a million more little things to work on.
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So changing the angle of a path_corner wouldnt do it? How does it even follow a path anyway? When I set its target to a path corner it just teleports there and doesnt move.
Click on the "?" in the entity interface, there should be a command like "speed" for a func_train. Maybe your speed or the standard speed is rly fast and it looks like a teleport. Try to lower it.
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It probably would not be too difficult to add something like this... one of a million more little things to work on.
Lazarus has this in their gamex86, might be a simple port.
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Click on the "?" in the entity interface, there should be a command like "speed" for a func_train. Maybe your speed or the standard speed is rly fast and it looks like a teleport. Try to lower it.
Its a little more complicated than that, I'll post this incase anyone else needs to know how to make a func_train: http://panjoo.tastyspleen.net/rust/tutorials/func_train/func_train.html
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Lazarus has this in their gamex86, might be a simple port.
I thought I had a feature vote for that, but this was the closest I could find: http://dplogin.com/dplogin/featurevote/feature.php?id=10168
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@ that*s what i was talking about :)