Digital Paint Discussion Board

Development => Mapping => Topic started by: twilightsparkl on May 21, 2013, 12:30:29 PM

Title: How to make a rotating func_train
Post by: twilightsparkl on May 21, 2013, 12:30:29 PM
I did some searching and I couldn't find any tuts for how to make a func_train other than an elevator with buttons.

Basically I just want a boat the goes in a circular path continously and doesnt stop at the end, and rotates when turning.
Title: Re: How to make a rotating func_train
Post by: Rockyar_96 on May 21, 2013, 12:37:46 PM
not possible.
Title: Re: How to make a rotating func_train
Post by: RoBiNandL!nk on May 21, 2013, 12:45:40 PM
Improbable, But Not Impossible...

Love that episode of south park.. Im pretty sure you can make a ferris wheel. so wouldn't it be the same concept but laying down?
Title: Re: How to make a rotating func_train
Post by: Rick on May 21, 2013, 12:48:27 PM
I did some searching and I couldn't find any tuts for how to make a func_train other than an elevator with buttons.

Basically I just want a boat the goes in a circular path continously and doesnt stop at the end, and rotates when turning.

Kind of like the boat in freedom.bsp? But more complicated.
Title: Re: How to make a rotating func_train
Post by: Rockyar_96 on May 21, 2013, 02:28:00 PM
a func_train can*t rotate the rest is possible. There is a feature vote out there that would make it possible.
Title: Re: How to make a rotating func_train
Post by: twilightsparkl on May 21, 2013, 02:30:01 PM
a func_train can*t rotate the rest is possible. There is a feature vote out there that would make it possible.
I thought the boat in freedom rotated...anyone have a copy of the map file?
Title: Re: How to make a rotating func_train
Post by: rockitude on May 21, 2013, 02:35:10 PM
The boat is just a 16x16 brush and doesn't rotate.
Title: Re: How to make a rotating func_train
Post by: twilightsparkl on May 21, 2013, 02:54:47 PM
The boat is just a 16x16 brush and doesn't rotate.
So changing the angle of a path_corner wouldnt do it? How does it even follow a path anyway? When I set its target to a path corner it just teleports there and doesnt move.
Title: Re: How to make a rotating func_train
Post by: jitspoe on May 21, 2013, 05:07:04 PM
It probably would not be too difficult to add something like this... one of a million more little things to work on.
Title: Re: How to make a rotating func_train
Post by: rockitude on May 21, 2013, 05:19:22 PM
So changing the angle of a path_corner wouldnt do it? How does it even follow a path anyway? When I set its target to a path corner it just teleports there and doesnt move.

Click on the "?" in the entity interface, there should be a command like "speed" for a func_train. Maybe your speed or the standard speed is rly fast and it looks like a teleport. Try to lower it.
Title: Re: How to make a rotating func_train
Post by: ViciouZ on May 21, 2013, 05:31:58 PM
It probably would not be too difficult to add something like this... one of a million more little things to work on.

Lazarus has this in their gamex86, might be a simple port.
Title: Re: How to make a rotating func_train
Post by: twilightsparkl on May 21, 2013, 06:30:54 PM
Click on the "?" in the entity interface, there should be a command like "speed" for a func_train. Maybe your speed or the standard speed is rly fast and it looks like a teleport. Try to lower it.
Its a little more complicated than that, I'll post this incase anyone else needs to know how to make a func_train: http://panjoo.tastyspleen.net/rust/tutorials/func_train/func_train.html
Title: Re: How to make a rotating func_train
Post by: jitspoe on May 21, 2013, 07:58:08 PM
Lazarus has this in their gamex86, might be a simple port.
I thought I had a feature vote for that, but this was the closest I could find: http://dplogin.com/dplogin/featurevote/feature.php?id=10168
Title: Re: How to make a rotating func_train
Post by: Rockyar_96 on May 22, 2013, 09:00:37 AM
@ that*s what i was talking about :)