Digital Paint Discussion Board

Development => Mapping => Beta / In-Progress Maps => Topic started by: promarijan on January 01, 2014, 03:38:07 PM

Title: Frozen Crystals by Open_War (Beta 4)
Post by: promarijan on January 01, 2014, 03:38:07 PM
I just want to share with you my self created map that should be great for matching and fun play!
This map contains crystals and snow combined with futuristic hallways and objects such as platforms.

I wanted to have a few things on a map like speed,low,BD,antispeed and a one-way ramp...

There is nothing more to say about it, so feel free to give me feedback!

Download: https://drive.google.com/file/d/0B1L0mFInil5-MUc5VmRjekFjVmc/edit?usp=sharing (https://drive.google.com/file/d/0B1L0mFInil5-MUc5VmRjekFjVmc/edit?usp=sharing)
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: Clipz on January 01, 2014, 03:42:51 PM
There is no download link on here... just for jpg's
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: promarijan on January 01, 2014, 03:44:01 PM
I cant upload the .bsp ile because this forum system sucks for german... Ping or whatelse is too bad...
Cant get it uploaded Ill do first via Drive... Lame :/
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: Clipz on January 01, 2014, 03:44:42 PM
Upload it to an upload website...

http://www.2shared.com/
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: promarijan on January 01, 2014, 03:46:39 PM
...No...

I already uploaded it official... I know how to get my things to the world but thanks anyway... And i think that i couldnt use this too what you sent me...


Anyways just now have fun with my Map!


EDIT: Now the map is also in a .zip file included...
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: stomper on January 01, 2014, 04:45:47 PM
i like this one tho it's a really tiny ^.^
texture combination is cool too.

only things that were annyoing to me were:
1) the dirt ramp from low-ice to high bd (or what u whant to call it) is buggy imo.
2) add some clip-brushes to the crystals otherwise u can get stuck easily

hope that helps :)
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: promarijan on January 01, 2014, 04:47:41 PM
@Stomper

2.The Crystals had been fixed in beta 3 so there had been no place for stuck at any time...
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: BASEBALLDUDE on January 01, 2014, 05:34:31 PM
The paths are unbalanced. The indoor path with lots of metal takes a lot longer than the others. My suggestion: shorten that path significantly or remove the blockade with the jump of the other side so there's a way to get over/across it. You should make the map larger as it's too small right now. Otherwise, great work!
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: promarijan on January 01, 2014, 05:40:36 PM
BD is especially longer than the other ones... It shouldnt be the same as speed or whatever...
BD is just the "last chance" to get to the base.

The main ways are balanced (low-main,speed,antispeed if you get it)


I try to push the bases into the wall but i dont know if i really want this...
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: Clipz on January 01, 2014, 05:42:56 PM
The map size is fine imo, it would be a good pub map. Yeah you should fix up the paths to make them more balanced but they are not that bad.

The speed ramps should have a dj on the other side so you can go over that section as well.
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: Aveiro on January 01, 2014, 06:17:46 PM
My suggestion: shorten that path significantly or remove the blockade with the jump of the other side so there's a way to get over/across it.

U can do dj from mid over this blockade.
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: BASEBALLDUDE on January 01, 2014, 08:33:26 PM
The ginger creator of neon talks about unbalanced paths L0LLLLLLLLLLLLLL
Neon final does a better job of balancing the paths than some of the earlier betas

Back door path will be seldom used just because it takes so much longer than the other paths. IMO, back doors should only take slightly longer than normal paths at most. Yours takes WAY longer.
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: promarijan on January 02, 2014, 03:19:21 AM
One important thing is!

Ive not done some work to items such as ammo or other things...
Ill do this in beta 4 with some other small things!


Actually i use the DJ from mid over the blockade very often and i like it but you need the djscript to get it work everytime! Maybe i will try a little box there (32³Units).

Other thing about the size of the map.
I really like the size atm and i dont think that it would be good to make it longer! The r_speeds are high enough though and i dont want to get higher!


Tip: If you like to play this map with high fps, disable reflective water temporary! With Open//Menu you can do this via the statusbar quick!
Title: Re: Frozen Crystals by Open_War (Beta 3)
Post by: promarijan on January 03, 2014, 03:25:34 AM
Now i released Beta 4!

Ive redone the Base which looks now lot better and you cant grab from Ice directly if you are very fast!
AND i moved the BD into the wall so its now kind of shorter... Tried to get it more balanced!

A little blocker is on main for those who jump to fast from the other ice.

On high i added an antenna as decoration.

In general i aligned some wooden textures!
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: MaTzeMR on January 03, 2014, 08:03:18 AM
Looks really nice, but here are some things I'd like to see changed/added.
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: promarijan on January 03, 2014, 08:59:33 AM
@Matze

Pic1=is ok that will come in beta 5!

Pic2=you cant stuck in there anymore in beta 4... You can now run towards the staircase and you will be pushed out to get on the stairs! So thats ok how it is now!

Pic3=I disagree... Because it would be in the air when you look at the back! I will do a little platform with wood or something to get it on a flat thing...



And i try to get items in beta 5... I forgot it in beta 4, what a shame :/
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: MaTzeMR on January 03, 2014, 09:17:19 AM
Oh, my bad, I didnt notice that you cant get stcuk in b4! Sorry!
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: Clipz on January 05, 2014, 11:01:23 PM
Open war, you really should put more effort into maps. You said you made this in 2.5 days. No offense if you were trying to brag by saying that it's pathetic. Because I could make this in 2.5 hours and it would look better. Add more detail to your maps. Have less empty space! Just like every other mapper you add ice for no darn reason. The low in the Lego map, no need for ice, same with the ice on here. All of you newer mappers do the same dumb excrement now. Get creative, your Lego map was a cool idea but your concept of game play is horrid.
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: promarijan on January 06, 2014, 03:22:04 AM
OK... On the Legomap the low is kind of awful but this low is nice with ice...

Have you ever played with 4 people? I think no... But i did very often! The ice is very important on this map though and has to be there to be a complete map...

I did in "idk" days just the main terrain...
Everything other, design and objects i did later and then it took about a week or more.
And maybe we just ignore something that has been deleted in the mainpost!


Why do you think now that this map sucks? You never played it! I got excellent feedback on my private server from a lot players and not only my friends. So i dont think that the map is bad at all!
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: Clipz on January 06, 2014, 05:13:33 PM
You got feed back from FRIENDS. Enough said there, this is not a matching map. It takes no skills and I can cap on newbies all day on it. The ice is dumb. Why would you even go low? It's useless. Your bd path is terrible, and completely useless. The ballance of the paths are not good. That's why I said a decent pub map. It won't ever make it in the match scene. Take your time with future maps, have god players beta test them and not friends. Friends won't tell you what's wrong and will only say good job. No offense your friends probably don't understand game play or what a nice map actually is.

I'm not the best mapper my terrain sucks but my maps were and still are played everyday. Just don't rush a map for the sake of finishing it. Draw it if you need to. Make ballenced paths. BD doesn't need to be a mile long. Idk why baseball dude says it should be longer. It's an alternative path to counter camping. If you make it longer guess what you can still camp easy.

Not to be a complete detective but that's why this map and baseballdudes won't ever get played. Yes it looks alright and yes your mapping is getting better but your in game knowledge of game play and where to put what paths are horrible. You both can't ballence anything in your maps at all.

I have no motivation to map but seeing the stuff you guys release now makes me want to put time into terrain and make a map again. I could make a map in a few hours and it would get played before neon, New York, Legos or this.
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: BASEBALLDUDE on January 06, 2014, 06:30:21 PM
You got feed back from FRIENDS. Enough said there, this is not a matching map. It takes no skills and I can cap on newbies all day on it. The ice is dumb. Why would you even go low? It's useless. Your bd path is terrible, and completely useless. The ballance of the paths are not good. That's why I said a decent pub map. It won't ever make it in the match scene. Take your time with future maps, have god players beta test them and not friends. Friends won't tell you what's wrong and will only say good job. No offense your friends probably don't understand game play or what a nice map actually is.

I'm not the best mapper my terrain sucks but my maps were and still are played everyday. Just don't rush a map for the sake of finishing it. Draw it if you need to. Make ballenced paths. BD doesn't need to be a mile long. Idk why baseball dude says it should be longer. It's an alternative path to counter camping. If you make it longer guess what you can still camp easy.

Not to be a complete detective but that's why this map and baseballdudes won't ever get played. Yes it looks alright and yes your mapping is getting better but your in game knowledge of game play and where to put what paths are horrible. You both can't ballence anything in your maps at all.

I have no motivation to map but seeing the stuff you guys release now makes me want to put time into terrain and make a map again. I could make a map in a few hours and it would get played before neon, New York, Legos or this.
I never said anything about BD needing to be longer. I said it should be slightly longer THAN THE OTHER PATHS. Then I criticized it because it was WAY longer than the other paths. Stop putting words into my mouth.

I never designed my first two real maps (neon and new york) to get into the matching scene. They're pub maps.

If you feel like mapping again, go for it! You're a gameplay genius, all you need is for JMR or DT to teach you some terraining skills.
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: LaZeRs on January 06, 2014, 08:46:47 PM
Quit getting off-topic about BASEBALLDUDE's maps and try to add helping suggestions to Open_War's.
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: Clipz on January 06, 2014, 09:01:36 PM
Lazers this has nothing to do with you. Telling me about posting useless excrement when you have almost as many posts as I do in one year vs 10 plus. I've always been nice to you and had your back. For once shut up I have posted criticism for this map and backed up my facts and what other people say and why I don't think it makes sense.

You tell people nice work when the maps look like garbage. Clearly you have little knowledge in the mapping area. I'm done sticking up for you all the time when people excrement on you. Also count your 210 servers as done for. You should speak when spoken to or have actual input not to just raise your post count as be annoying as intercourse.

 But honestly I've seen alot of progress in baseball dudes maps. Open war doesn't like suggestions seeing he has said he won't change things. Baseball you just need to start smaller, then go bigger.  I'd like to work with you at somepoint.

Also jmr over does his terrain IMO so it can look even more unnatural then some flat surfaces. He has come a long way too.

I would give more suggestions to open war but he's very stubborn. Just like myself! If he's going to be stubborn ill continue to rip apart the useless excrement he does, and continue to explain why ice is dumb and ruins almost every map.
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: LaZeRs on January 06, 2014, 09:59:44 PM
Lazers this has nothing to do with you. Telling me about posting useless excrement when you have almost as many posts as I do in one year vs 10 plus. I've always been nice to you and had your back. For once shut up I have posted criticism for this map and backed up my facts and what other people say and why I don't think it makes sense.
I love the fact that you're giving out feedback! I wish I could do the same. Sadly, I am not good with mapping. (As you can see)

EDIT: I guess I was being the stupid one here; thought you were talking about neon, not this map. Sorry for accusing you - I shouldn't even post here. I should leave this game for a while so I don't spam the forums anymore.

I know you've stuck up to me, thanks! It was very helpful. I was tired today and really just wanted to come on here to see what's up. My exhausted self resulted in me misreading this whole conversation. I'm usually better than this in real life. I guess I should go real life paintballing more often (Now that I got a paintball gun) instead of playing here and rotting my brain out for hours on a screen. Go ahead and take away what you've given me, including your servers. I won't bother you - or anyone - in this community anymore. I guess all this time I thought I was helping for once, but no, whatever. Originally I thought I'd never speak to anyone of such a high ranking in this game, I would just play and be a newbie getting the most kills on the server! But here I am, speaking and upsetting an experienced mapper and committee member of this very game. Wait a minute... Why I am even writing this?

Oh right, to apologize.



Anyway, about the map, I don't like maps with so much white. It reminds me of ice, which reminds me of going really fast. I don't want to go too fast in this map, and I suggest you listen to other people's opinions. (especially those with greater knowledge about the subject) I mean, ice maps are run to just mess around with, but do you really think a map like this will be played often? The only one I know is tatras, but that's only a matching map. And in this game, there are far less matchers than pubbers in the DP scene. That's only my, a person who "clearly has little knowledge in the mapping area", opinion, however. It's fine if you don't listen to me. But listen to people like Clipz, please! At least he knows what he's talking about!
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: Clipz on January 06, 2014, 10:14:12 PM
Didn't mean to make u want to leave, just got ticked off for a second there. No need to apologize. I'm just drunk and being a detective :p I won't take the servers down don't worry. Didn't mean to be a complete douche. If anyone should apologize it should be me, not you.
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: BASEBALLDUDE on January 06, 2014, 10:45:30 PM
There is nothing wrong with the color white. White is not actually a color at all, but the combination of all colors on the spectrum. Therefore white is the ultimate color and should be used in abundance. This map is fine aesthetically; I can easily tell difference between snow and ice; you should focus on gameplay for now.

On a side note, would you mind posting those crystals as brushes on Rick's thread in the mapping forum? I am inspired by this map and would like to create something using brushes shaped like those, but I'm feeling too lazy to construct those brushes myself.
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: promarijan on January 07, 2014, 02:24:43 PM
Here you go Baseballdude!

I made those crystals behind the map in my mind to have it easy to copy!
Just start mapping with this .map file and then use the crystals how you want them ;D


And whats up to you Clipz you should really shut the intercourse up! Stop spamming your poor face into this post and stop flaming! You suck!

Thread is closed i will continue on OTBforums!
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: jitspoe on January 12, 2014, 09:57:29 PM
It sounds like hopefully you and Clipz have come to an understanding on the OTB forums.  I know it was wrong for him to rage at you, but he and others have made valid points, and I think it's good for you to to get as much feedback from people as possible so you can make some really awesome maps, so I'm unlocking this thread.  If you really don't want to hear any other feedback on this map, you can lock it again.

Here are some things I've noticed from playing the map:

- Having the path blocked off on the other side of the ramp is really annoying.  If you miss that jump and want to run back to the base, you have to take the slow, side path.  By then, the enemy has already run off with your flag and there's nothing you can do about it.
- Jump mentioned above is fairly easy to miss.  I kept hitting the metal platform and coming to a complete stop.
- r_speeds from the right side of the base are really high.  Some hint brushes to block off the reflective water would probably help a lot.  You might have to change the layout slightly to improve vis blocking.
- Walls on the side of the map are really low.  When you're on the high path, it looks like you should just be able to easily jump onto them, even without trick jumps.  Perhaps you could alter them to make it look more like a barrier that you can't get onto.
- Paths almost never cross.  If you take the ice from base or high right path (fastest 2 paths), and the enemy does the same, you're constantly going in circles.  Perhaps it's different with more people, but 1v1/2v2, it's difficult for this not to just be a quick capfest without much engagement.

I can make a demo detailing some of the issues later, if you'd like.  I'm trying to catch up on beta maps right now, though, so I'm not being super thorough.
Title: Re: Frozen Crystals by Open_War (Beta 4)
Post by: promarijan on January 26, 2014, 02:16:23 PM
@Clipz nothing against you but maybe you spend your time on better posts... Just my opinion

OK! I thought about it and i really dont know how to expand this map realistic and good... On this map its way more difficult to expand than in another map such as LBricks3...

Oh and wait now i remember... I have a beta5 on my PC that isnt done yet... In beta 5 you can get from low to "anti-speed" because i made the ramp higher...
This would kind of make lowspeed and highspeed crossing in one direction...


I fixed a few weird looking things too! Some things that the guys told me on the OTBforums.

I have to look forward what to do next! Maybe i first do Lost Bricks 3 and then return to this map here!