Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: lukip on May 17, 2014, 01:52:14 PM

Title: advanced scoreboard
Post by: lukip on May 17, 2014, 01:52:14 PM
hello

some of you will know this chart..
http://www.globalgamers.net/league/index.php?l=1&s=1&mod=stats&view=players

what do you think about including points/map and skill in our DP scoreboard? and is this even possible?


Title: Re: advanced scoreboard
Post by: MyeRs on May 17, 2014, 09:27:07 PM
I already have a massive ego as I'm superior to everyone else who has every played Digital Paint: Paintball 2.0 , I don't need stats to boost my ego even more.
Title: Re: advanced scoreboard
Post by: Clipz on May 17, 2014, 10:01:15 PM
I already have a massive ego as I'm superior to everyone else who has every played Digital Paint: Paintball 2.0 , I don't need stats to boost my ego even more.

Bigger than Alyssa DePalma's rack?
Title: Re: advanced scoreboard
Post by: luckmore on May 18, 2014, 02:29:10 AM
I already have a massive ego as I'm superior to everyone else who has every played Digital Paint: Paintball 2.0 , I don't need stats to boost my ego even more.

u sure?

#whereis#hashtag#ilikebirds#hishk
Title: Re: advanced scoreboard
Post by: jitspoe on May 18, 2014, 11:03:27 PM
I'm not sure what you mean by "points/map", as the scoreboard is going to be fresh each map, it would just be "points/1", or "points", right?  I assume you're requesting some kind of point value for each player that takes into account grabs, caps, kills and/or deaths, so players can be sorted more accurately by their contribution to the team.

If you're requesting a full-on ranking system, there's a feature vote for it here: http://dplogin.com/dplogin/featurevote/feature.php?id=10078
Title: Re: advanced scoreboard
Post by: lukip on May 19, 2014, 03:39:33 AM
I'm not sure what you mean by "points/map", as the scoreboard is going to be fresh each map, it would just be "points/1", or "points", right? 

yes, points/1.

I assume you're requesting some kind of point value for each player that takes into account grabs, caps, kills and/or deaths, so players can be sorted more accurately by their contribution to the team.

exactly, and i think autobalance script would work better too with an optimized scoreboard.

edited..
Title: Re: advanced scoreboard
Post by: jitspoe on May 19, 2014, 03:52:01 PM
Autobalance actually takes a lot of this stuff into account already, though it weighs more heavily on time in the match now than score.  Fact is, people don't like being switched to the losing team, even if they're the best possible fit for it.
Title: Re: advanced scoreboard
Post by: lukip on May 19, 2014, 04:54:31 PM
Autobalance actually takes a lot of this stuff into account already, though it weighs more heavily on time in the match now than score.  Fact is, people don't like being switched to the losing team, even if they're the best possible fit for it.

oh didnt know that, i know that feeling to get switched into the other team [dont laugh at me community, thanks]

anyone else interested in such a scoreboard?

Title: Re: advanced scoreboard
Post by: BASEBALLDUDE on May 19, 2014, 08:05:11 PM
What would be really cool is if you (jits) can implement the following feature: when you view the scoreboard with the tab button, you can click a player's name and it will give a drop-down thingy showing more advanced statistics, such as caps per game, kills per minute, etc.

Also, in build 41, you should change the default order of players on the scoreboard for public servers so that the player with the most caps is at the top of the scoreboard for his/her team. I think I already said this before, but certain players will spawnkill only because it is an effective means of getting to the top of the scoreboard. I don't believe that this is an issue for matches, so what I'm thinking is that it could be a setting/c_var to control how the scoreboard is organized.
Title: Re: advanced scoreboard
Post by: promarijan on May 25, 2014, 02:54:27 AM
Right at the moment it would be possible to do with "allow spec".

You could also do there some administration. (kick,ban,switch to team xy, etc.)

That would be the start of a drop-down menu for a scoreboard.

The placement of the drop-down menu is more difficult than the functions itself. Idk, i have to test that.
Title: Re: advanced scoreboard
Post by: Clipz on May 25, 2014, 02:01:27 PM
What would be really cool is if you (jits) can implement the following feature: when you view the scoreboard with the tab button, you can click a player's name and it will give a drop-down thingy showing more advanced statistics, such as caps per game, kills per minute, etc.

Also, in build 41, you should change the default order of players on the scoreboard for public servers so that the player with the most caps is at the top of the scoreboard for his/her team. I think I already said this before, but certain players will spawnkill only because it is an effective means of getting to the top of the scoreboard. I don't believe that this is an issue for matches, so what I'm thinking is that it could be a setting/c_var to control how the scoreboard is organized.
I like your first idea a lot.
Title: Re: advanced scoreboard
Post by: jitspoe on May 28, 2014, 12:45:59 PM
What would be really cool is if you (jits) can implement the following feature: when you view the scoreboard with the tab button, you can click a player's name and it will give a drop-down thingy showing more advanced statistics, such as caps per game, kills per minute, etc.
That would require some kind of global stats system to be in place first, if we want info outside of the existing match.  I do want to have some kind of menu where you can do things like mute/ignore/kick/spec/etc. from the scoreboard.  Related feature vote:
http://dplogin.com/dplogin/featurevote/feature.php?id=10309

Quote
Also, in build 41, you should change the default order of players on the scoreboard for public servers so that the player with the most caps is at the top of the scoreboard for his/her team. I think I already said this before, but certain players will spawnkill only because it is an effective means of getting to the top of the scoreboard. I don't believe that this is an issue for matches, so what I'm thinking is that it could be a setting/c_var to control how the scoreboard is organized.
It should be easy to change the sorting.  I don't think there needs to be a cvar for it.  Perhaps sort by caps, then grabs, then kills?
Title: Re: advanced scoreboard
Post by: Chalk on May 28, 2014, 04:20:03 PM
That would require some kind of global stats system to be in place first

so..is that ever gonna happen?
Title: Re: advanced scoreboard
Post by: BASEBALLDUDE on May 29, 2014, 08:49:22 AM
It should be easy to change the sorting.  I don't think there needs to be a cvar for it.  Perhaps sort by caps, then grabs, then kills?
What I'm thinking is that it's sorted in that order based on on which server you're playing. It should be the default setting on public servers to sort based on caps, which can be changed by the admin entering a cvar or a setting in the server config. If the matching community does not support this change, then the default match server setting could be the traditional sorting method.
Title: Re: advanced scoreboard
Post by: Clipz on May 29, 2014, 09:10:57 AM
I dont agree with the whole caps thing. Its been kills for 15+ years why would we change it? What other games have "caps" dictate scoreboard rank? Its always about K/D for every game, keep it that way. There are about 100000000 things Jitspoe could be working on besides this to improve the game, this is a complete waste.
Title: Re: advanced scoreboard
Post by: LaZeRs on May 29, 2014, 09:43:38 AM
I think caps sorted first would make the game go alot faster. Everyone would be rushing to get the flag and sit and wait until the person with the flags captures it to get their turn. I guess it would discourage camping by a small portion, but spawnkilling would be another problem. I like the current system because you can either be MVP by getting the most kills (you will be at the top of the list) or the most caps (you will have the most points scored for your team - most of the time).
Title: Re: advanced scoreboard
Post by: BASEBALLDUDE on May 29, 2014, 12:27:37 PM
Its been kills for 15+ years why would we change it?
We'd only change it if it were the better option.
What other games have "caps" dictate scoreboard rank? Its always about K/D for every game, keep it that way.
"With its high-value team objectives... Paintball2 offers a very unique experience." ~from Jitspoe's quick summary of the game on the home page
Paintball2 is not like other games. That is why we all play Paintball2 rather than other games. There are many instances on the forums when change is being debated where a person will use "other games have this" as an argument to validate his/her point. I don't like it when that happens.
There are about 100000000 things Jitspoe could be working on besides this to improve the game, this is a complete waste.
"It should be easy to change the sorting." ~jitspoe

I think caps sorted first would make the game go alot faster.
Not if a server admin decides to increase the game-winning caps to above 50.
Everyone would be rushing to get the flag and sit and wait until the person with the flags captures it to get their turn.
There is an option for "flag cap ends round."
If both of the things you mentioned above come true if this is ever implemented and become a problem, we could use my two "quick" solutions above, or if it was better
before, just revert back in the next build.
I like the current system because you can either be MVP by getting the most kills (you will be at the top of the list) or the most caps (you will have the most points scored for your team - most of the time).
That's actually a valid argument. Obviously there are pros and cons with either decision.

[edited to remove the unpopular grammar nazi trollish content]
Title: Re: advanced scoreboard
Post by: Clipz on May 29, 2014, 12:41:14 PM
Let me introduce u to a good friend named the delete button he will help you with all your maps.

Don't try to flame me and give me English lessons. I don't give a excrement.

I expressed an opinion just like you and have been quite nice to some of your moronic posts as of late do you want me to excrement on your every post again?

PS where is payl when I need him.
Title: Re: advanced scoreboard
Post by: MyeRs on May 29, 2014, 01:02:02 PM
LOL @ BASEBALLDUDE GIVING meddling ENGLISH LESSONS. God darn. I should go back and mock all his posts. Do not pretend you're good at English when there are many mistakes in ever post you have made. It's a intercoursein video game forum and you've got high school level English. Please kid, go back to smashing water balloons and acting like it's the coolest thing in the world because you have the mind of a preschooler.

Now to the post: (Pretty much all to baseballstupid donkey)

- Anyone who has matched before should realize "caps" are a terrible way of having the scoreboard sorted. It should carry some weight - but keyword is some. Kills/Death and Win/Loss are far more important factors.

- In "Matches" between clans (not poor pub teams, but real teams who give a intercourse about winning and aren't garbage. You know, the people who will be on the top of scoreboards) - there are not many caps. Caps are typically a cause of revives or trades. It is rare for a "good" player to be capped in a match. This is because capping isn't that important, nobody just goes around capping people. Teamwork causes caps more than skill does, when its 2 good teams. (Obviously if youre matching vs like baseballdude then you can cap all day since he can't strafe)

- Just because the gameplay is different than other games, doesn't mean the game itself is different. Don't mock peoples English if you have no common sense to reason through an argument. If DP2 wants to compete with other games, it has to see what other games has and be compared to it. This doesn't change that DP is unique, it just makes room for improvement. You not liking those arguments is because you're not a very smart person.

- Increasing game winning caps to above 50 is stupid. Games first to 50 and that's it.

- Baseballdude strafes sideways, I vote all his posts about game development/gamplay be instantly removed. It's clear he does not have the knowledge to understand, yet feels the need to post as if he knows anything. Which is laughable. Trying to mock peoples english when his posts show he lacks intelligence. Laughable. Just like his lisp.
Title: Re: advanced scoreboard
Post by: Chalk on May 29, 2014, 02:23:07 PM
Dear Clipz,
Let me introduce u to a good friend named the delete button he will help you with all your maps.
Sincerely,
Everyone


Title: Re: advanced scoreboard
Post by: BASEBALLDUDE on May 29, 2014, 03:58:14 PM
Dear Clipz,Sincerely,
Everyone
Clipz maps are good imo

Don't try to flame me
Sorry if I came across as rude; I was simply debating what you said and expressing my point of view.





...there are many mistakes in ever post you have made.





- Anyone who has matched before should realize "caps" are a terrible way of having the scoreboard sorted. It should carry some weight - but keyword is some. Kills/Death and Win/Loss are far more important factors.

- In "Matches" between clans (not poor pub teams, but real teams who give a intercourse about winning and aren't garbage. You know, the people who will be on the top of scoreboards) - there are not many caps. Caps are typically a cause of revives or trades. It is rare for a "good" player to be capped in a match. This is because capping isn't that important, nobody just goes around capping people. Teamwork causes caps more than skill does, when its 2 good teams.
You should change the default order of players on the scoreboard for public servers so that the player with the most caps is at the top of the scoreboard for his/her team. I don't believe that this is an issue for matches, so what I'm thinking is that it could be a setting/c_var to control how the scoreboard is organized.
Title: Re: advanced scoreboard
Post by: Clipz on May 29, 2014, 04:23:21 PM
It is true though in competitive play caps don't happen. They will happen from time to time but mainly because of revives.
Title: Re: advanced scoreboard
Post by: MyeRs on May 29, 2014, 04:26:14 PM
who cares about scoreboards for pub servers. Half of them are braindead people who downloaded the game for a day. It doesn't need a ranking system passed K/D for that excrement. Just have it so it can sort - but default is sorted by KD, and have all the stats out there. Doesn't need anything important for public servers.
Title: Re: advanced scoreboard
Post by: jitspoe on May 29, 2014, 06:32:07 PM
How about sorting by something like: caps * 8 + grabs * 4 + kills * 2 - deaths
Title: Re: advanced scoreboard
Post by: LaZeRs on May 29, 2014, 06:38:06 PM
How about making it so when you put your cursor/click the player's name, it shows their localstats? Then you can see stuff like in the Global Gamers chart like efficiency (K/D & G/C ratios). That way, you see a more detailed description of them.
Title: Re: advanced scoreboard
Post by: Clipz on May 29, 2014, 08:58:06 PM
How about making it so when you put your cursor/click the player's name, it shows their localstats? Then you can see stuff like in the Global Gamers chart like efficiency (K/D & G/C ratios). That way, you see a more detailed description of them.

The only problem with that is local stats can be easily edited and will not be correct. It would only work if we had a stats system based off the global login system.
Title: Re: advanced scoreboard
Post by: Ace on May 29, 2014, 09:00:55 PM
How about sorting by something like: caps * 8 + grabs * 4 + kills * 2 - deaths

I like it all except for grabs. Seems high to be worth half a cap.
Title: Re: advanced scoreboard
Post by: Mission on May 30, 2014, 09:44:52 AM
I think a ranking system based on
caps * 8 + grabs * 4 + kills * 2 - deaths
would be good as in my opinion a rank system needs to be implemented most importantly. Even if it is just on the scoreboard I guess it is some progress of a points system that could be used to rank people, but maybe after that link it with the GBL to make a "public leaderboard" which would entise people to make a GBL. This leadboard would be the basis for a ranking system and then a clan ranking system with the official map list. I'm desperate for some progress to be made with this more than any other thing like bots or whatever...

Edit: I also think it would be better to keep the scores to a multiple of 10... for exampls, ((caps * 0.8) + (grabs * 0.4) + (kills * 0.2) - (deaths * 0.1)) * 100

If you got 5 caps, 13 grabs, 17 kills and 23 deaths your score would be 1030
Say you got high scores: 10 caps, 23 grabs, 120 kills and 6 deaths your score would be 4060. This keeps the score lower than 5 digits.
No decimal places and it is very hard to get a minus score so your points rating in a league would hardly go down unless you had many many deaths.
Title: Re: advanced scoreboard
Post by: Rick on May 30, 2014, 12:01:47 PM
@mission, I like the use of decimals, though I don't understand the benefits of having all players' scores end in a 0? I think it'd look nasty.

Is the ranking system going to be for the match scene or both match scene and pub scene? I seem to have forgotten :/

Anyway, my input is:

I feel as though players should not be given too many extra points when grabbing the flag compared to eliminating an opposing player. Also, maybe consider increasing the values a little bit. I'm not sure if everyone else feels the same way as I do, but when I get 100 points in BF4 for getting a kill then switch to a game like Minecraft and receive only 1 point for getting a kill, I get a bit frustrated. Even though I know I'm achieving the same thing, receiving the higher score makes you feel like you've accomplished more. eh, it's 2am.

An example of possible values, amount is the amount of each action.
Code: [Select]
||Possible values 1 - Rick's 2AM values||
amount = 5
CAPS: (amount) * (30) = 150
GRABS: (amount) * (10) = 50
KILLS: (amount) * (7) = 35
DEATHS: (amount) * (-5) = -25
TOTAL: 235 - 25 = 215pts.

amount = 1
CAPS: (amount) * (30) = 30
GRABS: (amount) * (10) = 10
KILLS: (amount) * (7) = 7
DEATHS: (amount) * (-5) = -5
TOTAL: 47 - 5 = 42pts.

||Possible values 2 - Jitters Values||
amount = 5
CAPS: (amount) * (8) = 40
GRABS: (amount) * (4) = 20
KILLS: (amount) * (2) = 10
DEATHS: (amount) * (-1) = -5
TOTAL: 70 - 5 = 65pts.

amount = 1
CAPS: (amount) * (8) = 8
GRABS: (amount) * (4) = 4
KILLS: (amount) * (2) = 2
DEATHS: (amount) * (-1) = -1
TOTAL: 14 - 1 = 13pts

||Possible values 3 - Loosely based off my localstats||
amount = 5
CAPS: (amount) * (12) = 60
GRABS: (amount) * (4) = 20
KILLS: (amount) * (3) = 15
DEATHS: (amount) * (-2) = -10
TOTAL: 95 - 10 = 85pts.

amount = 1
CAPS: (amount) * (12) = 12
GRABS: (amount) * (4) = 4
KILLS: (amount) * (3) = 3
DEATHS: (amount) * (-2) = -2
TOTAL: 19 - 2 = 17pts