Digital Paint Discussion Board

Paintball 2: The Game => Help and Support => Resolved Help & Support => Topic started by: brucem on June 27, 2014, 11:38:30 AM

Title: Crash early in tutorial on build 38 and 40...
Post by: brucem on June 27, 2014, 11:38:30 AM
Hi there - I downloaded build 40 onto my 64-bit Ubuntu 13.10 machine, made sure the 32 bit libraries were installed (each time I tried to run and it reported a missing library, I went and found it and installed)

Once it started up fine, it got about 20 seconds into the tutorial, and then I got kicked, with error: "Corrupt/missing files or severe packet loss.  You may need to reinstall if this happens again."

And it refuses to let me back into the game - strange to be kicked when I'm a single player not conected to any other servers?

I also installed build 38 and got same result. The crash happens whether I move around the tutorial arena, or just stay still, after about 20-30 seconds....
Title: Re: Crash early in tutorial on build 38 and 40...
Post by: mRokita on June 27, 2014, 05:49:31 PM
Try to open the console(press ~) and enter connect htmldp.com:22222. You should connect to my speed server, maybe you will be able to play.
It may be a problem with running a local server I think but I'm not sure.
Title: Re: Crash early in tutorial on build 38 and 40...
Post by: brucem on June 29, 2014, 02:16:51 AM
Nope - connected to your server, it downloaded the arena and placed me in it, 10 seconds in, it gave the same error as above - I notice it also says (in both cases, local and remote server) - "noname2028 failed build check" - any other ideas??

My guess would be that some library call meant for a 32bit lib is calling a 64bit lib, but I would have no idea to track down how - the game isn't segfaulting or crasing, it's simply kicking me out the arena within the game...
Title: Re: Crash early in tutorial on build 38 and 40...
Post by: mRokita on June 29, 2014, 04:25:51 AM
Do you have the latest version (38 or 40)?
This message means that you dont have the minimum build required to connect to a server.
Title: Re: Crash early in tutorial on build 38 and 40...
Post by: brucem on June 29, 2014, 05:54:28 AM
Happens on 38 and 40 - strange! Any way I can produce more debug info? Or any way I can override the build check? I only want to play on a local machine
Title: Re: Crash early in tutorial on build 38 and 40...
Post by: ic3y on June 29, 2014, 07:09:18 AM
This message means that you dont have the minimum build required to connect to a server.
Nope. There is another message for it.
I think just jitspoe knows, what "build check" mean.
Title: Re: Crash early in tutorial on build 38 and 40...
Post by: brucem on June 29, 2014, 07:18:00 AM
Cool how do I get hold of him?
Title: Re: Crash early in tutorial on build 38 and 40...
Post by: Toxiic on June 29, 2014, 08:44:44 PM
Cool how do I get hold of him?
you don't get a hold of him; he gets a hold of you. He is the Jesus in reality and in game. (Hence jitspoe)

jk. PM him here: http://dplogin.com/forums/index.php?action=pm;sa=send;u=3

Or "Contact" him here: http://digitalpaint.org/contact.html
Title: Re: Crash early in tutorial on build 38 and 40...
Post by: jitspoe on June 30, 2014, 10:51:45 AM
You will need 32bit versions of the following libraries to run this game: libgcrypt, libgpg-error, libjpeg, libpng12, libstdc++, libpthread, libgcc_s, libXxf86vm, libXau, libXdmcp, libXext, libXdamage, libXfixes, libdrm, libX11, libGL, libxcb, libz, libdl, librt, libm, libc.

Do you have all those?  (Linux support is such a pain...)

You might actually have better luck running the Win32 version with Wine.
Title: Re: Crash early in tutorial on build 38 and 40...
Post by: brucem on July 02, 2014, 10:50:10 AM
Installing wine solved the problem, but not as you might think. While wine was installing, I noticed heaps of 32 bit libs installing. Tried running Linux version after wine installed, works perfectly now