Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: ic3y on March 17, 2015, 11:44:30 AM

Title: [Feature] ent folder in jump dir
Post by: ic3y on March 17, 2015, 11:44:30 AM
.ent files dont work in jump/ent yet.
Title: Re: [Feature] ent folder in jump dir
Post by: Ace on March 17, 2015, 02:30:12 PM
They go in a folder called mapsent instead of just ent. It's how to do it for german at least.
Title: Re: [Feature] ent folder in jump dir
Post by: ic3y on March 17, 2015, 02:52:46 PM
They go in a folder called mapsent instead of just ent. It's how do it for german at least.
For q2 yeah, but I mean paintball here
Title: Re: [Feature] ent folder in jump dir
Post by: Ace on March 17, 2015, 05:22:11 PM
Well part of the problem might be that jump uses ent for something else. When you add a jumpbox, railgun etc with the in game cmds, it goes into ent/mapname.add. When you change an mset, it goes into ent/mapname.cfg. Maybe suggestion is to maybe rename your ent overrides to mapname.add and place it into the ent folder. They have the same structure.
Title: Re: [Feature] ent folder in jump dir
Post by: ic3y on March 17, 2015, 05:36:26 PM
Well part of the problem might be that jump uses ent for something else. When you add a jumpbox, railgun etc with the in game cmds, it goes into ent/mapname.add. When you change an mset, it goes into ent/mapname.cfg. Maybe suggestion is to maybe rename your ent overrides to mapname.add and place it into the ent folder. They have the same structure.
And again, paintball2, not q2.
Title: Re: [Feature] ent folder in jump dir
Post by: Ace on March 17, 2015, 08:29:40 PM
I know, note how I told you to switch the files around, and add it to the folder where paintball would pick them up. But whatever, don't try it.
Title: Re: [Feature] ent folder in jump dir
Post by: ic3y on March 18, 2015, 12:16:49 PM
I know, note how I told you to switch the files around, and add it to the folder where paintball would pick them up. But whatever, don't try it.
Dont be mad. But why should I modify the ent files when they work in jump/, but not in jump/ent/. You have the same structure in maps/ with maps/ent/.
Thats all what I requested here.

I dont asked for a workaround. And mapsent instead of ent didnt work.
Title: Re: [Feature] ent folder in jump dir
Post by: jitspoe on March 18, 2015, 10:44:51 PM
It reads the ent files out of "maps/ent/<mapname>.ent".  The map name includes the subfolder, so you'd have to go with "maps/ent/jump/whatever.ent"  Alternatively, you could just use "maps/jump/whatever.ent".  I suppose that's a bit awkward... you could always symlink maps/jump/ent to maps/ent/jump if you really wanted that directory structure.
Title: Re: [Feature] ent folder in jump dir
Post by: ic3y on March 19, 2015, 05:45:01 AM
It reads the ent files out of "maps/ent/<mapname>.ent".  The map name includes the subfolder, so you'd have to go with "maps/ent/jump/whatever.ent"  Alternatively, you could just use "maps/jump/whatever.ent".  I suppose that's a bit awkward... you could always symlink maps/jump/ent to maps/ent/jump if you really wanted that directory structure.
Ah okay. Seems fine. Thank You