Digital Paint Discussion Board
Development => Mapping => Topic started by: wentam on August 28, 2006, 02:10:38 PM
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is there a pack u can download for worldcraft texture packs or somthing?i'm looking for the pball2 textures.if there is a place to get the default pball 2 textures in a pack tell me were.or if it is possible to take all the textures in different files and put them in one .wad/.pak.in bsp and gtkraidiant they had textures. i only used gtkraidiant for wolfenstein enemy territory though.by now i'm probably getting annoying i just can't find out how.
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is there a pack u can download for worldcraft texture packs or somthing?i'm looking for the pball2 textures.if there is a place to get the default pball 2 textures in a pack tell me were.or if it is possible to take all the textures in different files and put them in one .wad/.pak.in bsp and gtkraidiant they had textures. i only used gtkraidiant for wolfenstein enemy territory though.by now i'm probably getting annoying i just can't find out how.
Sorry to say, but i hope you never get a mapping program to work.
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is there a file that is on my machine that i don't know were that might not even be on my c drive?and i used to map on gtkraident i figured out bsp but i found that i liked worldcraft better.
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how can i get ppl to reply
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Be patient. You waited 15 minutes between those two post.
Also, please DO NOT DOUBLE POST. If you want to add something on to your last post, use the modify button.
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Earlier i tried runing the .map file with pball2 wich was before i posted this topic now i can't use the converter with my map because i can't get the run with file thing to come up. any suggestions?
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.map files are the "source" file to the map, dpball2 can't run that file. You need to open the .map file using the BSP map editor, and then compile the map into a playable .bsp map. To run the map you put it in you /pball/maps/ folder, and can then run it from console (~) using "map <mapname>".
Since the map will be a beta, name it something like <mapname>_bv1.bsp, as in "beta version 1", just add something like that to the end so that you don't have a bunch of versions of the map laying around with the same name in different folders.
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the part i can't figure out is the turning into the bsp i knew the rest.i have a converter but, run with? not quit sure how.how do u convert to bsp?bsp only exports it to .bat.
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You use the BSP map editor (name of the editor). http://dpball.com/files/mapmaking/bsp_pb2_build015b.zip
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i have the editor.it only works for .bat. HOW DO U use bsp to export to bsp.
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The .bat file is a script that will export/compile the .map to a .bsp.
Read this: http://dpball.com/forums/index.php?topic=714.0
Watch this: http://www.dp.arena-zone.com/tutorials/worldcraftt_tutorial_01.htm
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when i try to compile the dos promt displays a directery and under it, it says invaled directery and it DOESN'T work.it can't creat a directery either.
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make sure you extracted the bsp zip file and then renamed it to be "bsp" and put it in C:\, so that it will be: C:\bsp\
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Did you read the installation file and get all the directories set? It sounds like you didn't.
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tin man: i already figured that out. eii:this is bsp only world craft needs to set directeries . or do u? if yes tell me how.i wouldn't know i'm only ten.i used gtkraidiant but i rather world craft and bsp.oops i just changed the directery of were it exports now i can't even try to export.what to do now?how do u get the compiler to work?what to do, what to do?when i try to compile the dos promt says:(with sample.map)
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gamedir set to c:\bsp\quake2\pballl\
entering c:\bsp\quake2\pball\mapfiles\sample.map
0...2...5...7... (0)
0...2...5...7... (0)
writing c:\bsp\quake2\pball\mapfiles\sample.prt
writing c:\bsp\quake2\pball\mapfiles\sample.bsp
0 seconds eclapsed
C:\bsp\quake\pball\mapfiles>call ..\compilers\runmap sample
unable to create directery
c:\bsp\quake2\pball\mapfiles>copy sample.bsp c:\paintball2\pball\maps\inprogress
path not found - c:\paintball2\pball\maps\inprogress
0 file(s) copied
c:|bsp\quake2\pball\mapfiles>c:
c:\bsp\quake2\pball\mapfiles>cd \paintball2
invalid directory
c:\bsp\quake2\pball\mapfiles>pause
press any key to continue . . .
c:\bsp\quake\pball\mapfiles>paintball2 +map inprogress/sample
bad command file or name
c:\bsp\quake2\pball\mapfiles>pause
press any key to contiue . . .
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i press a key, it doesn't do anything.what am i sopposed to do?the dos promt won't let u copy/paste, my fingers hurt.
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You haven't seem to have read the installation file that comes with the pball mapmaking pack. It tells you how to set up the directories so the compiler and such knows where everything is.
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were to get it?the map making pack?does it come with pball2?if so were?is it the text file called "game"?
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Download the latest version of BSP, then download the pball map pack (http://www.fileplanet.com/dl.aspx?/planetquake/digitalpaint/bsp_pb2_build015b.zip), put all the files in that in BSP. Then read the installation file, follow it's instructions, and map.
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i have bsp. and thanks alot! i'll try it as soon as the download finishes.i'v been trying for 2 days!do u replace all of the compile files?ummm u gave me bsp not pball map pack.
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You just copy the BSP folder in the pball pack over the actualy BSP folder.
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u gave me bsp i have bsp the pball map pack please.oops i posted twice.lol the file "installation (read this)"?so what your saying is download bsp then download bsp. 2 times?your link lead to downloading bsp not the pack!what do u exacly want me to do with 2 bsp files?my whole problem is not being able to compile in bsp.CAN ANYONE HELP ME SET THE DIRECTERIES FOR BSP?all the installatoin text says is:
This is a quick and simple BSP installation. Unzip the files to c:\BSP.
If you do not have paintball2 installed to c:\paintball2, you must edit c:\bsp\quake2\pball\compilers\runmap.bat.
If you wish to install somewhere besides c:\bsp, you will need to edit the following files:
bsp\pball2\game.ini
bsp\quake2\pball\compilers\rad.bat
NEW: Arghrad 3.00 is out, but it's a test version and cannot be redistributed. Download it from http://forums.gamedesign.net/viewtopic.php?t=49129 and place arghrad.exe in c:\bsp\quake2\util,
then delete all the echos from c:\bsp\quake2\pball\compilers\rad.bat.
http://www.planetquake.com/digitalpaint/ for more information and updates.
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the closesed thing i could find to directeries is:
[BSPGame]
map_directory=c:\bsp\quake2\pball\mapfiles\
texture_path=c:\bsp\quake2\pball\textures\
bat_directory=c:\bsp\pball2\bats\
pos_directory=c:\bsp\Settings\
entity_qc_directory=c:\bsp\pball2\entity\
bspbuild_directory=c:\bsp\pball2\compilers\
q2_pak_file=c:\bsp\pball2\whatever.pak
default_wad=nothing.wad
wad_directory=wad
entities=pb2ents_b15.c
sort_entities=1
newmap=default.map
forcequakepal=1
palette_file=pb2d.pal
no_models=1
model_file=models.ini
gamma=0.50
colormap_file=colormap.pcx
game=2
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but bsp doesn't have quit that many directeries.can anyone help.i'v been trying all day to get the directeries set for bsp.
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If you do not have paintball2 installed to c:\paintball2, you must edit c:\bsp\quake2\pball\compilers\runmap.bat.
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oh thanks.it worked finnally!!!!!!!!!!!!!!!!!eii was wrong!i thought i needed to set directeries!thanks thanks thanks thanks!!!!!all day and all i needed to do was move folders!
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Eiii gave you the solution for if you wanted to keep BSP where it was, which is what I too was led to believe you wanted to do.
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how do u make flags and how do u make a spawn point for a certain coler?
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I'd suggest you look at the sample map, or look for tutorials on basic quake mapping.
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how do u use sample .map to figure it out? all i could find is were the enity was placed.every time i place a flag it shows nothing.is the flag placed invisable but u have to put somthing there to mark it? u have to enter a value and key in that one box?or give me a link to a tutorial THAT WILL SHOW ME HOW to get flags and only one coler team spawn points.besides u could tell me how!(i'm using bsp)wow since 4:00(when i posted) no replys.i'm bored of...never a reply.
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Look at the entity properties for the sample map. It should show how to make spawns for a certain team.
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i have the spawn points, now how to make a flag?so u can take the enemy flag and bring it to yours to get points.
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in the worldspawn entity (when nothing is selected) you should check what you have team1 and team2 set to. most commonly, it would be
"team1" "blue"
"team2" "red"
to set a flag up, if you wanted the flag to be blue, you would set the keypair in the flag's entity properties to
"teamnumber" "1"
and for a red flag
"teamnumber" "2"
if you want, you can download my map, construction, open it up in bsp, it shows how to use flags and such. place it in your c:\bsp\quake2\pball\mapfiles folder
and to bring up "that one box" (i'm assuming you are talking about entity properties) press 'e'
also: are you using bsp now? or worldcraft?
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I still don't get exacly how to get info_player_deathmatch to spawn for a certen coler.red and blue only took "foo" "colername"!what should i do?i'm trying to put a third team on.i tried the same as the flag but that didn't work.which was with team3.
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to set the color for a spawn point use "teamnumber" "#"
for instance, if on the worldspawn entity you had set:
"team1" "purple"
"team2" "yellow"
for a yellow spawn, you would set "teamnumber" "2" and vise vesa.
To make a map have 3 teams (this is not common the only map i know of with 3 teams is stack) set "maxteams" in the worldspawn entity to "3" then have
"team1" "blue"
"team2" "red"
"team3" "purple" or whatever colors you want.
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how do u make a ladder?and how do u make a link to your map on this site or on pimps maprating.i only can get it to work on the bottom.
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to make a ladder, make the brush(es) that will make up the ladder. a simple rectangle is good enough, but people will generally prefer more detailed ladders. next, select all the brushes you want to make up the ladder, and press 's' this will bring up a box with surface properties in it, you can set a brush to be water, puddle of paint, a ladder, etc. check the 'Ladder' box, and the brushes you selected will be a ladder.
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did u try my map?if u did how did u like it it is my first map.and thz for the ladder tip when i press s it does nothing.
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ya i tried the map, LOTS and LOTS of misaligned brushes, you should be able to fix them, overall the main thing you need to work on is brush alignment. ok for a first, but definitely fix brush alignment. Did i mention the brush alignment? ;)
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i know on the walls with the holes in them that u shoot through for defence are really hard to alline i'll be able to eventully.i'm working on it.i have so many i can't get it all right now i'll work on that nextmap.it's hard!it has nice gamplay though.besides the alinment how do u like it for a first map by a 11 year old.(i'm 11) ;)
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besides the alinment how do u like it for a first map by a 11 year old.(i'm 11) ;)
I'm 13. :D
but yes it is a good first map, probably better than mine, which was just a deathmatch box :)
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that is probably what most first maps are like,deathmatch boxes.is there a way to make more ppl join your online servers i'v tried days to get somone to join.i think my older brother has the firewall set high or somthing.and the death match box is why u didn't have many unallined textures,lol.
i can't get .wad pack to load.i set the directeries to the .wad file then tried to load it but it says it can't find the .wad.how can u fix that????
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im actually getting my bsp somewhere but when im loading it up it askes me where my *.qc file is and i cant find it anywhere any help on that?
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if u know were it is just go to the top menu in file/prefrences/dereteries.
when i try to make a ladder i have to press "s" is that correct? the surface property window does'nt have anything related to a ladder.i don't understand exacly how to make a ladder.how?
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yes that is correct, look
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as long as your on the surface prop window, how exactly do you make team colored flags. in easy noob mapper terms for me =]
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uh thats not the surface property window thats the entity properties window. press 'e' and set the keypair to "teamnumber" "1" for a flag that will be the same color as "team1" in the worldspawn entity
for instance if in worldspawn
"team1" "purple"
then
"teamnumber" "1"
will make a purple flag
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bsp was acting up because i don't have much ram and i was missing files for it so i started using getic 3d, but i don't know how to get the guns, paintballs and so on, to be used in the editor, is anyone firmilliar with getic 3d and could help me? ;)
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bsp was acting up because i don't have much ram and i was missing files for it so i started using getic 3d, but i don't know how to get the guns, paintballs and so on, to be used in the editor, is anyone firmilliar with getic 3d and could help me? ;)
If you don't have enough ram to run BSP, I think you have bigger issues to worry about than making maps...
Also, I've never heard of getic 3D.
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i have 320 mb of ram, and look up getic it's a very nice editor.320 mb can make a large map with bsp but doesn't have enough ram to compile it.but it is just fine with getic. if Paintball 2 runs perfectly i think 320 is enough.weird as it is, i have to start and minimize paintball 2 to use an editor.
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Also, I've never heard of getic 3D.
It looks like it could cause some issues (doesn't snap to grid) but I didn't get to mess around with it much yet.
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i know there is a snap to grid butten but i don't know where it is, so i waste time getting things lined up.but other than that it a good editor,well another thing is making pipes to walk through,making diagnal brushes is hard to do. so when i'm making rooves i use the stairs option, at least it works. oh i just found the snap to grid butten lol.still can i get an answer to my question?