Digital Paint Discussion Board

Development => Mapping => Topic started by: Excalibur on March 28, 2004, 10:19:24 PM

Title: mapping
Post by: Excalibur on March 28, 2004, 10:19:24 PM
hey were can i get a good mapping program to map for pb. im a newb mapper so it needs to be easy to learn the program. ok i got quark and i just need some help can anyone recomend a good tutriol?
Title: Re: mapping
Post by: jitspoe on March 29, 2004, 03:46:30 AM
You can grab BSP off the files page, but unfortunately the original site is gone, so no more tutorials. :(

I plan on writing some at some point.
Title: Re: mapping
Post by: Darkphyre on March 29, 2004, 03:51:30 AM
It looks like sad has the tutorials on his site... access forbidden though  :(


I'd reccomend getting a copy of worldcraft1.6 and using that instead, it has a cleaner interface and it's still downloadable.. if you can find the site :)
Title: Re: mapping
Post by: Belmont on March 29, 2004, 07:16:05 AM
http://asp.planetquake.com/dl/dl.asp?worldcraft/wc16shar.exe

Thats the link to download worldcraft 1.6a.

If you need any tools, just let me know.. or join us at #DPMA
Title: Re: mapping
Post by: jitspoe on March 29, 2004, 09:02:47 AM
Gah, no, the coordinates get all fubared with that editor.
Title: Re: mapping
Post by: Excalibur on March 29, 2004, 09:42:14 PM
ok i got a room done but i cant find out how to look at it when i play quake2 it says cant find file testmap.bsp  help?  maybe a irc #?
also when i go to bsp the map it says "QuArK could not execute this or these programs. you must be shure they are installed on your system and then enter the path to them in the configuration dialog box. Do you want to enter the path now ?" when i click yes i brings up this box and i have no clue what to do to enter the path and stuff.  it happends on all the bsp things so i dont think its that.
Title: Re: mapping
Post by: Eiii on March 30, 2004, 06:27:41 AM
for the first one...try putting the map in your maps folder...

"bsp the map"?? what??
Title: Re: mapping
Post by: jitspoe on March 30, 2004, 08:23:44 AM
Compile.

It all has to do with whatever settings you're using -- not sure how to set it up with quark.  If you grab the BSP files there's a text file that tells you where to put everything.
Title: Re: mapping
Post by: FourthX on March 30, 2004, 08:45:58 AM
You need to download the q2 build tools from the quark home page and put them somewhere, then enter that path in the quark setup.
Title: Re: mapping
Post by: Excalibur on March 30, 2004, 04:02:42 PM
nm im not gonna use quark any more i got raident working for q2 and i know that editor. ok i got a friend that dont like raident (or it wont work for him) and he wants to use quark but he is getting the same error thing i was getting and i dont know how to fix it can you help me so i can help him?
"QuArK could not execute this or these programs. you must be shure they are installed on your system and then enter the path to them in the configuration dialog box. Do you want to enter the path now ?"  i got the build tools and extracted them but when i put the path into the quark it says the same thing.

im trying to get him to use qeradient but its not working on his computer if he can only get that it would all fall into place and work fine.   about time i got him to use radient i had to email it to him but it works fine now.
Title: Re: mapping
Post by: Excalibur on March 31, 2004, 12:13:18 AM
all i need to know now is if the pb entities come with tex if not were can i get tex that are used for pb if there are any.
Title: Re: mapping
Post by: jitspoe on March 31, 2004, 03:33:52 AM
Etrees?  You mean entities?  If you download the bsp pack, it has all the necessary .wal files and a .ent file (You might need to rename it to .c for other editors to pick it up).
Title: Re: mapping
Post by: Excalibur on March 31, 2004, 09:12:47 PM
ok i got the bsp thing but its gonna take some time to learn it there is no manual for it?  nm i dont think i will need one i was just messing around with it and its really easy once you get started. just one thing i could not find csg subtract or somthing like that help?
Title: Re: mapping
Post by: jitspoe on April 01, 2004, 08:07:16 AM
There is one -- it's one of the buttons along the top -- but CSG subtraction is a bad mapping practice.  The tool you really need to learn is the clipping tool.  Select a brush, then shift+right click.  You can define up to 3 points, which makes a plane.  There are two buttons that look like a blue box with a red \ through them.  One cuts off everything to one side of the plane completely, the other just splits it.  There's one more button to the left of it that looks sort of like <-[|]-> That one switches which side you chop off.  It's kind of like working with a block of cheese and using a knife to slice off chunks.  Once you get the hang of it, it's about the only tool you need.
Title: Re: mapping
Post by: Excalibur on April 01, 2004, 06:25:54 PM
how can i tilt my view? so i can look up at the roof and down on the floor?
Title: Re: mapping
Post by: jitspoe on April 01, 2004, 10:07:32 PM
pgup and pgdown, I think.  It's something in that group of keys.
Title: Re: mapping
Post by: Excalibur on April 01, 2004, 10:46:19 PM
ok its home and end thnx
ok i looked for this to how can i make it so every time bsp starts it loads my last project?
and also i go to make a flag and i choose the color but then when i test it i cant see the flag
also if im making a tex that needs to look the right way like a flag tex how can i lock it so it dont move when the brush moves? i tried lock tex.
Title: Re: mapping
Post by: Excalibur on April 03, 2004, 02:49:52 AM
ahhh please say someone can help i was trying to get a flag from copying the flag they had in the sample map and then my whole map was gone. i managed to get it back but the sky wont show up when i compile the map i get a error     "***** ERROR ****** LoadPortals: could't read c:\bsp\quake2\pball\mapfiles\test.prt"
and its only my sky that i cant see i have tried dif skies same thing please say someone can help me i would hate to have to scrap this map and start fresh
Title: Re: mapping
Post by: jitspoe on April 03, 2004, 07:27:43 AM
Does it do this when you just do a plain old "qbsp?"
Title: Re: mapping
Post by: Excalibur on April 03, 2004, 11:51:05 AM
i think its plain old bsp i dl the bsp from the site.http://www.planetquake.com/digitalpaint/files.html
i can still load the map up but it wont show a sky its just like typing sky poo in the console when your playing on a server. also when the map is launching i get a bunch of stuff that says that couldn't load "such and such server does not have this file" cant read it fast enough. and when i fire my gun it freezes paintball. its not a pb prob cause i can play paintball2 online np i can see the sky game wont freeze when i fire i just dont get it. a friend of mine has a early ver of my map so i might have him send me the older ver so i dont lose all the map and see if that works, but i would still like to fix this.
Title: Re: mapping
Post by: jitspoe on April 03, 2004, 03:33:01 PM
Um... not really sure what you're discribing there...

Are you just doing export | qbsp?  Do you have all the directories set up properly like is instructed with the txt file?
Title: Re: mapping
Post by: Excalibur on April 03, 2004, 07:15:29 PM
i have tried all the dif bsps final compile.bat and all the others same thing im pretty shure i have the directories set up properly, i have tried compiling the sample map they give you and that works ist just my map i was working on.
Title: Re: mapping
Post by: jitspoe on April 03, 2004, 09:20:01 PM
Hm, well it might be caused by a leak.  If you have a "hole" in your map, or an entity on the outside, it'll mess things up.
Title: Re: mapping
Post by: Excalibur on April 03, 2004, 09:50:59 PM
hmmm ok i will look for a leak does the leak check thing work?
**EDIT** i just looked for a leak no leaks. do you think it might have somthing to do with the world spawn? you know what i can see all my other tex find im gonna try to see if i can set a reg tex (non sky) and see if it works
when i load the map it says cant load file such and such (somthing about env) then it loads maybe it has somthing to do with a environment tex?
**EDIT** hey i made another room with a sky tex just to see if it had somthing to do with my map or the tex and it worked find no error at all. maybe when i was working on my flag i messed up the world spawn is that possible? could the world spawn mess with env tex? if its set wronge? if it is could you tell me what i world spawn should say? mine says "spawnflags" - "256" looking at that i think thats what it is.
**EDIT** ok i fixed my world spawn I CAN SEE MY SKY TEX AGAIN ME SO HAPPY :D but im still getting that error when i try to bsp it but it does not seem to cause any probs
**FINAL EDIT** its gone i fixed the world spawn and i was not getting the error when the map was loading cant find such and such so i put the sky back in to see if it worked and i could see the sky again i think i had a leak but when i put the sky brush back in i fixed the leak at the same time :D thnx for all the help jit i owe you sooooo much.
ok after looking into the prob it was a leak i feal so stupid i got 10 min of sleep last night cause i was trying to fix it and it ended up being a leak.
Title: _
Post by: IronFist on April 04, 2004, 04:53:23 PM
Post removed
Title: Re: mapping
Post by: jitspoe on April 05, 2004, 03:48:56 AM
#pbmappers, #DPmappers, #DPMA, #level_design... can't we just have 1 mapping channel? :(
Title: Re: mapping
Post by: FourthX on April 05, 2004, 09:28:23 AM
For sure, sketch your map out, even if you draw like poop, it doesn't matter. Draw it out, plan it out. Make notes. Hopefully we will eventually stem the tide of 2 hour POS 2 room maps.
Title: Re: mapping
Post by: Leg1t on November 27, 2010, 08:36:08 PM
nm im not gonna use quark any more i got raident working for q2 and i know that editor. ok i got a friend that dont like raident (or it wont work for him) and he wants to use quark but he is getting the same error thing i was getting and i dont know how to fix it can you help me so i can help him?
"QuArK could not execute this or these programs. you must be shure they are installed on your system and then enter the path to them in the configuration dialog box. Do you want to enter the path now ?"  i got the build tools and extracted them but when i put the path into the quark it says the same thing.

im trying to get him to use qeradient but its not working on his computer if he can only get that it would all fall into place and work fine.   about time i got him to use radient i had to email it to him but it works fine now.

Can u givce me a config box cus i donwloaded the bsp with paintball2 support from here and i wen i finished everything the entitties and all it said and it cant find maps/inprogress/mymap.bsp but wen i open my recent map files it only lets me open .map files and i cant campile anything or exprt anything and i cant find the onfig box for the path please help me..!!!! do u think maybe i could somehow send u the map file and u can post it but ill give u my accnt for the MOMENT so i get cred for my map please and ty:)
Title: Re: mapping
Post by: Leg1t on November 27, 2010, 08:36:51 PM
Um... not really sure what you're discribing there...

Are you just doing export | qbsp?  Do you have all the directories set up properly like is instructed with the txt file?
[/quote]Can u givce me a config box cus i donwloaded the bsp with paintball2 support from here and i wen i finished everything the entitties and all it said and it cant find maps/inprogress/mymap.bsp but wen i open my recent map files it only lets me open .map files and i cant campile anything or exprt anything and i cant find the onfig box for the path please help me..!!!! do u think maybe i could somehow send u the map file and u can post it but ill give u my accnt for the MOMENT so i get cred for my map please and ty:)
Title: Re: mapping
Post by: T3RR0R15T on November 27, 2010, 08:55:38 PM
You don't wrote a doublepost in a topic from 2004, right (http://www.otb-server.de/wbblite/images/orange_mix/smilies/ywbb_mauer.gif)
Title: Re: mapping
Post by: Leg1t on November 27, 2010, 09:14:31 PM
Well now i do so could u help me? This is my map i knw there alot of problems its my first map and i am so excited to even play with all the bugs andf excrement so pleasssssssseeeeeeee
Title: Re: mapping
Post by: Leg1t on November 27, 2010, 09:20:45 PM
Well now i do so could u help me? This is my map i knw there alot of problems its my first map and i am so excited to even play with all the bugs andf excrement so pleasssssssseeeeeeee
Donwload the .zip file i think cus i put this in both its original state wen it was map and i also have it in bsp form which i just put .bsp on the end and it chnaged it to bsp
Title: Re: mapping
Post by: Chef-Killer on November 28, 2010, 08:24:35 AM
Sry, I don't understand your problem ???

But you should have a look at the sticky topics here to make playable maps (the first 12 topics):
http://dplogin.com/forums/index.php?board=5.0

Maybe this tutorial files could help you, too.
Tutorial .map file (ftp://otb-server.de/pub/Maps/map/otbsp_b1.map)
Tutorial .bsp file (ftp://otb-server.de/pub/Maps/beta/otbsp_b1.bsp)
Title: Re: mapping
Post by: Makowiec on November 29, 2010, 11:01:11 AM
Well now i do so could u help me? This is my map i knw there alot of problems its my first map and i am so excited to even play with all the bugs andf excrement so pleasssssssseeeeeeee