Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: [cP]CRASH on November 11, 2006, 10:55:00 PM

Title: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: [cP]CRASH on November 11, 2006, 10:55:00 PM
Just started on the next propaint, going with a warsow type theme since that game rocks :P Instead of Automags and autocockers its carbines and autocockers. I might put an automag somewhere in the map not sure. Keeping the same spawn room idea except you start out with ammo/co2 already. Heres the first sneak peak!

(http://img.photobucket.com/albums/v107/mizmolt/sshot009-1.jpg)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Spook on November 11, 2006, 11:00:32 PM
so that's what that ss was in our priv lmao

keep up the good work, make this one suck less that pp2
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: coLa on November 11, 2006, 11:12:10 PM
Go Crash Hurry Up Son!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on November 11, 2006, 11:25:19 PM
For some reason I am not seeing the screenshot but I believe it is the one showing the red spawn room?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Spook on November 11, 2006, 11:39:37 PM
you would be right...
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bling on November 12, 2006, 08:46:48 AM
Lol,  I forgot to message you about my idea I had for a new propaint.
Next time I see you on IRC I'll message you and tell you about it.
The layout design I drew up on a sketch pad in about 5 minutes so it isn't that in depth but it has a solid layout.

Looks pretty cool.  Like the warsow design idea.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: QueeNiE on November 12, 2006, 11:12:41 AM
Looks good, except for the textures... I know your going for a warsow theme, but its too bland for dpball.  Add some more DP textures to it and many players who have no idea what warsow is will enjoy it also. ;)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: SkateR on November 12, 2006, 11:20:10 AM
Yeah, throw some more colored metal textures in there or something. The all metal looks horrible. But I'm guessing thast just the spawn room.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Smokey on November 12, 2006, 12:10:01 PM
Just started on the next propaint, going with a warsow type theme since that game rocks :P Instead of Automags and autocockers its carbines and autocockers. I might put an automag somewhere in the map not sure. Keeping the same spawn room idea except you start out with ammo/co2 already. Heres the first sneak peak!

(http://img.photobucket.com/albums/v107/mizmolt/sshot009-1.jpg)

GO COLTEN GO

ALSO DONT LET BLING TAINT YOUR BRILLIAN IDEAS.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: [cP]CRASH on November 12, 2006, 12:36:14 PM
I do textures/lighting/detail last. Dont worry about how the textures look :P
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: jitspoe on November 13, 2006, 01:03:33 PM
Looks interesting, but the spawn rooms were one thing I didn't really care for in propaint.  Why have a room packed with equipment when you can just spawn with it directly in the map?  It also makes it difficult to identify and kill idlers.

I'm not sure if you're using any warp surfaces in that area, but be sure to test your map with r_reflectivewater 1.  Propaint2 had some serious issues because of all the warp/water surfaces in one area.

I do textures/lighting/detail last. Dont worry about how the textures look :P
It's actually a lot easier if you texture as you go along.  It's easier to align the brushes with the textures than the other way around.  That also helps a lot if you mirror the bases.  You don't have to realign every texture for the other side.  You also probably want to make the texture theme as complete as possible and make sure everything is aligned before posting a screenshot so you can get better feedback.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: [cP]CRASH on November 16, 2006, 05:44:35 PM
The idea of the spawnroom is so that both teams get the exact same start, not to mention its cool :P The textures im using are very basic, like solid gray and solid black to go with the whole warsow theme. If anytime i need to use a 128x128 texture on a wall i adjust accordingly =]

Ill make sure to fix the water reflective stuff this time around. The screenshots i put on here are just beta, to give people a taste, not the real thing :P

And of course im gonna mirror the map =] Wouldnt be balanced otherwise. I love u.

Looks interesting, but the spawn rooms were one thing I didn't really care for in propaint.  Why have a room packed with equipment when you can just spawn with it directly in the map?  It also makes it difficult to identify and kill idlers.

I'm not sure if you're using any warp surfaces in that area, but be sure to test your map with r_reflectivewater 1.  Propaint2 had some serious issues because of all the warp/water surfaces in one area.

I do textures/lighting/detail last. Dont worry about how the textures look :P
It's actually a lot easier if you texture as you go along.  It's easier to align the brushes with the textures than the other way around.  That also helps a lot if you mirror the bases.  You don't have to realign every texture for the other side.  You also probably want to make the texture theme as complete as possible and make sure everything is aligned before posting a screenshot so you can get better feedback.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Eiii on November 16, 2006, 05:59:55 PM
The idea of the spawnroom is so that both teams get the exact same start, not to mention its cool :P The textures im using are very basic, like solid gray and solid black to go with the whole warsow theme. If anytime i need to use a 128x128 texture on a wall i adjust accordingly =]

If the map is symmetrical, and the spawnpoints are all in the same general area, then each team will have an equal start each round. I really don't like the spawn room- I prefer the traditional method. ;) It would be nice if there was a way to have a spawn point be only applicable to respawns, or just the start of the map, so that people won't appear in front of some one after waiting 60 seconds.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: jitspoe on November 17, 2006, 01:02:15 AM
Not spawning in front of somebody is one up side to spawn rooms.  You can decide when to jump into the battle.  Downside is that there are only 2 locations you can enter at (on propaint 1) and a spawn camper could just spray across both of them after somebody respawns.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: loial21 on November 17, 2006, 01:45:03 AM
Oh sure sure a pro paint but not a shaz.  each one of you suck. :)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Termin8oR on April 07, 2007, 11:38:29 AM
wow Crash, the corners on the gun case looks nice. wont that kill fps by 5-15?
the map looks great so far.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Eiii on April 07, 2007, 02:15:36 PM
...thread revival much?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: b00nlander on April 09, 2007, 07:37:06 AM
work revival much, PLEASE! :)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Clipz on January 07, 2009, 06:57:15 PM
Lately I was asked by cuso if he could finish the pp3 map crash and I have started and I rejected his proposal.

I'm tired of getting pm'd about this so i'm on here to clear it up, this whole idea was a rumor and the map is not going to be finished. I'm sorry to shatter peoples dreams of a propaint 3 being released.

- Clipz
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: coLa on January 08, 2009, 12:42:14 AM
Propaint 2 ruined in. There's nothing PP3 could have done to save it anyways.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Dirty_Taco on January 08, 2009, 11:37:28 AM
Post removed
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: fasian on January 09, 2009, 05:14:38 AM
lmfao bahahahaaha
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Termin8oR on January 09, 2009, 08:58:56 PM
Plowed.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: paintwaster on January 10, 2009, 03:20:25 PM
hahahahahahahahahaha
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: mik1 on January 11, 2009, 05:00:36 AM
lmfao bahahahaaha
hahahahahahahahahaha
i agree
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Spook on January 11, 2009, 10:35:06 AM
Seems as though losing propaint3 will not be a huge loss considering every post but CoLa's has been laughing at a picture.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: jitspoe on January 15, 2009, 06:41:04 PM
Just rename it to remenissions2 and release it. ;)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 09, 2009, 08:57:31 PM
The creation of Propaint3 - Warpaint has been a very long and fulfilling process, and I believe now is the time to share its glory with the Community.  Firstly, to the team that helped me develop this outstanding map, and also it should be noted that I received full permission from both Clipz and Crash to go ahead with this project.

Constructed by: Cusoman
Ideas by: Crash, Clipz, Bix, Olbaid, (and Myself :D)
Play testers: Bix, Olbaid, Summit, Myers, Clipz, Cusoman

This map went through 15 alpha version before the version you see pictured below.  This team and I worked hard to create this marvelous map.  This is the 3rd complete rendition of Propaint3 from scratch, and  after many months of mapping and planning, it is now my honor to present the community with not the map, but teasers :)

Teaser Fotos:

(http://i185.photobucket.com/albums/x23/cusoman/pp3_teaser1.jpg)

(http://i185.photobucket.com/albums/x23/cusoman/pp3_teaser2.jpg)

This is by far my best work of all time. Look forward to the release of Propaint 3 - Warpaint Coming Soon !!

-Cusoman

EDIT:
Beta3 (NEWEST): http://dplogin.com/forums/index.php?action=dlattach;topic=16066.0;attach=5803

Beta 1: http://dplogin.com/forums/index.php?action=dlattach;topic=16066.0;attach=5789
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 09, 2009, 09:00:58 PM
This map is quality. A huge amount of effort in design, look, and play has been put in. Oh, and the thread clipz made was meant to throw the DP community off.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: supermonkey on February 09, 2009, 09:03:33 PM
I WANT IT NOW
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: immuned on February 09, 2009, 09:04:16 PM
good job cuso. it looks really good. cant wait to play it.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: SuKO-RU on February 09, 2009, 09:05:53 PM
I just had an ocular orgasm.
Very nice, can't wait for the release.

Edit: Immuned, won't you have to wait until your ban is over with to play it?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 09, 2009, 09:06:54 PM
*Rumor* HINT HINT has it that the beta (there will only be one beta because the map has been tested greatly) will be released very soon.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: FluKe on February 09, 2009, 09:07:25 PM
<---- me i want to play please please it looks very good.  ;D
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Br55HiT on February 09, 2009, 09:08:26 PM
This = Ij's next home map???

pp1 should be Ij1 FTW!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: SuMMit! on February 09, 2009, 09:09:23 PM
This is the #1 map in dp.... :D
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Spook on February 09, 2009, 10:22:39 PM
Not a fan of the lighting change, the FIRST alpha that crash had I had the opportunity to play, and the base looked so much nicer with dark atmosphere around it. Of course, just my opinion, and it's been proven that we should not go against bix otherwise we are wrong.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: atmays on February 09, 2009, 10:35:30 PM
Screens look great, Will be fun to test it.

Makes me wanna start back mapping, and Release some of my decent maps. Put the teamwork days behind me.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Olbaid on February 09, 2009, 10:49:22 PM
Is there anyway you could also provide us with the modified version of this map?  I'm sure many other people would play this right away if they didn't have to recompile it themselves. 
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Termin8oR on February 09, 2009, 11:54:43 PM
Looks great and a looks like it shall be well over played.

.BSP anytime soon ?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Dirty_Taco on February 10, 2009, 12:09:36 AM
Post removed
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RoBbIe on February 10, 2009, 06:40:28 AM
lol im in love.. awesome work cuso. your work really inspires me to make maps =D
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: blaa on February 10, 2009, 07:11:18 AM
lol im in love.. awesome work cuso. your work really inspires me to make maps =D

geez. Cuso, maybe you could delete this map?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RoBbIe on February 10, 2009, 07:23:03 AM
haha thanks blaa for your faith in my maps. D= but why wont you just leave these forums.. do you even play this game.... maybe YOU SHOULD DELETE YOUR GAME AND MAYBE YOUR FORUMS ACCOUNT AND EVERYTHING IN THIS GAME.. your not needed here
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: magalhaes on February 10, 2009, 07:39:14 AM
haha thanks blaa for your faith in my maps. D= but why wont you just leave these forums.. do you even play this game.... maybe YOU SHOULD DELETE YOUR GAME AND MAYBE YOUR FORUMS ACCOUNT AND EVERYTHING IN THIS GAME.. your not needed here
You should have thought before posting that. blaa owns 67 of the 120 servers of this game and he usually bans people that piss him off...good luck mate.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RoBbIe on February 10, 2009, 09:44:46 AM
haha you think i care? ban for that hahaha do it i like my console better anyways. i play with my friends server. so ha ban me
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RoBbIe on February 10, 2009, 09:45:48 AM
and blaa what maps have you made that you can make fun of me for?

you've been warned about going off topic - see ya in 3.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Justinph5 on February 10, 2009, 09:54:00 AM
Can't wait. The place looks wild with paths.

And Robbie, all your recent posts in the forums have been to annoy/tempt other players. Please read what you're writing before you post, if it doesn't help a topic, don't post.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RoBbIe on February 10, 2009, 10:00:52 AM
no i said i like map and blaa comes in making fun of my mapping skills and i did not try to annoy anyone but blaa for him making fun of me so yea...
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 10, 2009, 10:26:01 AM
Great map Cuso! Turned out really good!!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: aircrew on February 10, 2009, 11:46:17 AM
I don´t wanna be rude, but everyone here is crazy of two screens which show just few brushes looking like in pp1. How you can say Great map! when you have never played it? I am really looking forward to first beta, because then maybe I will be able to say, Yea, great map. Hope that it will be funny as propaint1.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 10, 2009, 12:09:26 PM
Alot of the people posting on this thread have seen this map during it's alpha stages, and got to test it out.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 10, 2009, 03:29:54 PM
Alot of the people posting on this thread have seen this map during it's alpha stages, and got to test it out.

Myers does have a point there i've seen it and been around cuso while in the making of it...it could've been done faster, but i kept interupting cuso while he made pp3 to help me out with mapping....Thanks cuso! and i love the screenies. Very very good job
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 10, 2009, 03:55:46 PM
Well the completion of the first official beta for propaint3 draws near, i would just like to address a few things about the old pp3 that some of this community has seen.

The old pp3, currently hosted on er33ts, is what this final pp3's base was based on, but it is in no way part of the new propaint3.  About the lighting, originally when I started propaint3, I had kept the dark theme and nearly exact base layout.  After many alphas, the current version of the base as you saw in the screen shots was chosen because it has a similar layout, but is in fact much better suited for dp game play.  The new lighting was introduced because of its classic propaint origins, and so we have a new and better propaint3 base :)

If you do check out the old propaint3 base, a similar layout will be in the first official propaint3_beta map.

I CANT WAIT TO RELEASE IT :D

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 10, 2009, 05:19:47 PM
ITS HERE!!!!! I will upload some nice fotos later, but what you really want is the map! Download the attachment for propaint3_beta!!!!!

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 10, 2009, 05:29:49 PM
O my god lol that is a very good map cusoman very very good job i don't know what to say
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Rewind on February 10, 2009, 05:34:42 PM
The quad barrel grouping near blue base.
The top barrels top texture is misaligned. :D

This map is really nice. It feels a bit claustrophobic but other than that, really well done. I like the bases & low path a loooot.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: KI3S on February 10, 2009, 06:21:57 PM
Great job Cuso I can't wait :P



and

LOL

You should have thought before posting that. blaa owns 67 of the 120 servers of this game and he usually bans people that piss him off...good luck mate.

haha you think i care? ban for that hahaha do it i like my console better anyways. i play with my friends server. so ha ban me


and blaa what maps have you made that you can make fun of me for?

you've been warned about going off topic - see ya in 3.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: coLa on February 10, 2009, 06:38:05 PM
CRASH will not be pleased.......
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: FluKe on February 10, 2009, 06:40:29 PM
Y not?

Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: magalhaes on February 10, 2009, 06:40:42 PM
Looks fun!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: musickid999 on February 10, 2009, 06:52:46 PM
Uploaded onto White Flag Productions Server.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RiMiNi on February 10, 2009, 07:47:05 PM
cool.

kinda hoping pp3 wouldnt be so much like pp1, like pp2 is very different to pp1

one little nitpick that bothers me a little is the mid being more flat slopes, rather than a hump like in pp1. i mean if everything else is like pp1 why not that? the hump seems more appealing i'd say anyways

EDIT:
(http://img32.picoodle.com/img/img32/3/2/10/t_sshot098m_787bf7c.jpg) (http://www.picoodle.com/view.php?img=/3/2/10/f_sshot098m_787bf7c.jpg&srv=img32)
probably look a little cleaner if the metal texture went straight along
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Dirty_Taco on February 10, 2009, 09:04:53 PM
Post removed
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Rick on February 10, 2009, 11:19:20 PM
RiMiNi touched on what I was thinking as well.

I think that this map removes a lot of the bottlenecks currently present in pp1, which is great. That said, I feel that this map is much more a 'remake' of pp1 than it is an entirely new map which makes naming it propaint3 inappropriate. If you look at other series of maps which go through 1, 2, and 3 versions, each version is usually noticeably different, but with a similar 'theme'. Thus why pp2 was a sensible progression from pp1: similar theme but considerably different map.

After playing this map i agree. It seems like a bigger and bulkier pp1 with even easier jumps =P But that said, i still like the map.
Henrod told me to say : (This is like ub_cliff and ub_cliff2k3, just ub_cliff with added things)

One thing. The windows in high base have glass that is really thick.
Edit: Just played it with Dirtytaco. I really dislike the low, it's too darn open and if you miss the ramp jump, you can only really go back to low or the 'glass' route. Also there is alot of paths, which is really awesome but annoying at the same time.

You know me though cusoman....always criticising =P
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Dirty_Taco on February 10, 2009, 11:46:59 PM
Post removed
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Termin8oR on February 10, 2009, 11:50:24 PM
That wall that blocks low to flag 2 is pointless when so high.
It's still able to be done, but shouldn't be so high or have a way going from base high to over the wall down low to make a quick exit to low?
Helps with the flow?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Fitz on February 11, 2009, 03:11:03 AM
Overall, plays well.

In terms of some of the jumps:

-Low speed has a lot of unnecessary bashing of the head on the roof; watching somebody do it is actually entertaining as it looks like he's spazzing in midair.

-Low is also very open with a lot of land that gets fairly annoying very fast. Furthermore, the angle of the land as it goes into the ramp itself actually lines somebody up for low to highbd. Noob much?

-As previously stated, there's what... 2 ways to go low? Perhaps make it so you can grab 2 and drop low with a dj over the glass or something.

-A LOT of barrel jumps; no crates whatsoever. Disappointing, but I do suppose crates would not go with the flow.

-If somebody really wanted to, you can make a 3 man pyramid and jump into the spawn tunnel; it doesn't push you all the way down.

Other than that, pretty decent I'd say. A bigger version of pp1 with a excrement load more barrels :X
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Justinph5 on February 11, 2009, 07:52:25 AM
With all the new ways in mid, I like the low speed jump being tougher.

From 2 I think there's enough ways to go  :P
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: T3RR0R15T on February 11, 2009, 08:17:50 AM
I think its the first beta, so i renamed it to propaint3_beta1.bsp.

Online at the OTB server.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Byz on February 11, 2009, 10:05:32 AM
Just noticed that blue teams both flags gives 9 points and red teams both flags gives 7 points , So 5 for 1st flag and 4 points for 2nd flag in blue side and 2points for 2nd flag in red side.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: _burnt on February 11, 2009, 10:24:52 AM
Cool map. This is like pp1, but more bigger and nicer. Found few, dont know if mentioned before. In 1. pic barrels are misaligned (at the side) and in 2. you shoul add more barrels there, so it wouldn't be so open.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: aircrew on February 11, 2009, 11:00:53 AM
Just downloaded the map. Well, if you want confrontation with pp1, I personally like pp1 much more. I love  there jumps, love very good match potencial, love that everything has a sense. This map is prolly nicer then pp1, I like a glass-metal combination and more details here. But I miss jumps like in pp1 what I wasn´t supposed to do for first time, it took a lot of time to practise it, it was very fun to learn these jumps. I think that pp3 is somewhere lil chaotic, maybe it´s just for a first play. In low is a bit annoying that you can´t shoot from one side to second, so ppl can just sit on one side, laught at players on opossite side trying to shoot them and when opponnents go closer just fire few balls and hit a stupid ppl. So, my opinion is I don´t like it much as pp1, but if I take it like normal map inspirated by propaint serie, it´s not bad.
 6,5/10
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MosEz on February 11, 2009, 02:18:38 PM
true... jumps r missing but the design is nice
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 11, 2009, 02:33:32 PM
Well so far i have gotten a slew of mixed reviews, everything from AMAZING to HORRIBLE :) Most people have said its really good though.

I'm taking into consideration much of what people say, and have now decided to make a second beta before the final is released. Alot of the jumps in this map were toned down, and made easier, but since most of the community wants them harder, i will put them back to there original difficulty from earlier alphas :)

On the layout, it has been thoroughly tested for maximum game play prowess, and i Realize its similar to propaint1, but it has an entirely different approach if you were to ever match it.  I will however work on ways to have it appear less similar to propaint1 while keeping the game play equal or better then its current level.

In the 2nd beta there will be fixed spawns, fixed flag points, a second spawn room, texture fixes, and maybe a low revision based on other reviews.  I luv that people are giving me feedback, and I don't care how much people like or dislike the map. Be as brutal as possible, I want this to be the best :)

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 11, 2009, 03:21:25 PM
It's a great map but as people said the low is wayy to open and idk if this happened to any of yall but when i go low and do the jump right i always hit a barrel i don't know why (maybe i'm just bad at jumping or that specific jump)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RiMiNi on February 11, 2009, 03:56:55 PM
r_speeds could use some work too. Alot of people been complaining about lag.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 11, 2009, 04:24:38 PM
Thanks guys keep coming with the goods and bads :)

I might release a propaint3_beta2 tonight if i get around to it, fixing up everything said thus far :)

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RoBbIe on February 11, 2009, 04:32:06 PM
yea this map gets me 13 fps when ......i play shazam33 and other maps i get 75 fps so needs lil work
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 11, 2009, 04:55:19 PM
hmmm, i haven't noticed any lag issues on it, i get around the same fps on pp3 as i do on pp1. But thats just me. I played a 4v4 PUG on it today, and it was good besides low, other than that and the errors that have already been talked about, i like it!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: coLa on February 11, 2009, 09:13:59 PM
Too much going on in the spawn rooms. I don't like that you hit a wall(stop) when flying out. If you're going to do all that, might as well let it launch you somewhere.

Too many catwalks.

Only one path up from low is just silly. If you miss the speed jump, you're only left with one choke point, unless you go back to low. I say mix it up and maybe throw a ladder going up to gap.

Stairs in front of the base = ???. But if hit right, they work. It can go either way.

Idk. I honestly don't like it at all. But that's just me, apparently.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: jitspoe on February 11, 2009, 09:18:01 PM
Looking good.  My two major complaints are what it seems I have for every propaint map: spawn rooms and barrel alignment.  I've put the map up on the beta server and recorded a demo of suggestions.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Rick on February 11, 2009, 10:40:15 PM
Can't wait to catch this map on the otb-speed server. Line spawn ftw.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: aircrew on February 12, 2009, 03:27:15 AM

I'm taking into consideration much of what people say, and have now decided to make a second beta before the final is released. Alot of the jumps in this map were toned down, and made easier, but since most of the community wants them harder, i will put them back to there original difficulty from earlier alphas :)

I meant you can maybe add some perfectly hard jump combos, which you don´t have to use to grab a flag or move from low and if you can´t do them, it´s no problem. Like on propaint1 a huge jump from hbd to cat or something like this.
I personally think that there are too much catwalks/bridges. This is why it is lil chaotic for me.
And a small detail at the end, what about make a red/blue metal brushes at spawns smaller so people don´t block of it?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: nightryder on February 12, 2009, 09:17:41 AM
I'm taking into consideration much of what people say, and have now decided to make a second beta before the final is released. Alot of the jumps in this map were toned down, and made easier, but since most of the community wants them harder, i will put them back to there original difficulty from earlier alphas :)

it's not so much about difficulty of the jumps, but the effectiveness of them. Most of the jumps in PP1 aren't so much difficult (some harder than others), it's that they are useful. There are so many little jumps that can help you gain a better position, or get to another location. People don't so much want the jumps to be too hard (though difficulty is appreciated by better players), but they want jumps where the reward is worth spendng the time to make the jump. In other words, people don't want to just jump for the sake of jumping, they want to gain the upper hand by making the jump.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: abnormal on February 12, 2009, 09:19:14 AM
Well.. Its very nice designed. I love the glass and lighting. But jumps are too easy. I think its a good map for pubs, but not for matches.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: ic3y on February 12, 2009, 09:25:20 AM
online on arctic servers


beta/propaint3_b1
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: aircrew on February 12, 2009, 11:41:30 AM
online on arctic servers


newmap beta/propaint3_b1
Wtf? It doesn´t work. What´s login? xD
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 12, 2009, 03:21:28 PM
Can't wait to catch this map on the otb-speed server. Line spawn ftw.

Haha Rick xD 20 Second Respawns for the win!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: skitzo on February 12, 2009, 04:38:13 PM
Haha Rick xD 20 Second Respawns for the win!

5 seconds get it right newb.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 12, 2009, 05:11:36 PM
5 seconds get it right newb.

Oh my bad skitzo! I'm confused now because they have now like 5 servers with different repsawns :)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 12, 2009, 05:21:20 PM
But there's only one thats OTB-speed!! Anyways, althought beta2 wasnt released on forums yet, i've played it on servers. My only critique would be the low jump. There were more things in my opinion that could of been changed for gameplay. Now people hardly make that jump, and have to go up the stairs every time. I don't beleive a single person found that being a problem of beta1 anyways, but still.
Also, i would move the ladder seeing as its the fastest way to grab flag 2, shouldnt a trick jump be faster as a reward? just my opinion, still a good map! Can't wait for the final release!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: magalhaes on February 12, 2009, 06:11:09 PM
But there's only one thats OTB-speed!!

Sadly, there's 2.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Hyphy on February 12, 2009, 08:21:10 PM
It's a sick map, but I think low speed needs to be a bit easier.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: b00nlander on February 13, 2009, 12:42:56 AM
easier? lol, its already easier than on pp1.

I think the flag placement within the base isnt optimal.  They are so close together, and both easy to defend.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: ic3y on February 13, 2009, 02:27:27 AM
But there's only one thats OTB-speed!!

online on arctic servers


beta/propaint3_b1

Just renamed.

Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 13, 2009, 06:39:46 AM
@ b00nlander: Hyphy is talking about the beta2 that currently is on eR33t servers as beta/propaint3_beta2, i beleive its on 3iob pub aswell. They changed it and made it alot harder, the flag placement was moved, but its not the final release of beta2 so there might be more changed. He made the low alot harder. When i played beta1 in a PUG, it was all trades cause they just speeded low to cap. But the beta2 i find was abit to difficult....maybe find a midpoint between the beta1 and beta2 low speed?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: UDead on February 13, 2009, 09:39:28 AM
You should have thought before posting that. blaa owns 67 of the 120 servers of this game and he usually bans people that piss him off...good luck mate.

I haven’t been here for a while and wow it has not changed. Not to make anyone mad, but just because he owns 67 out of 120 servers does not give him full rights to just come into a thread and flame people down like that. Sorry if I made anyone mad but the truth hurts.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: KnacK on February 13, 2009, 01:11:20 PM
I haven’t been here for a while and wow it has not changed. Not to make anyone mad, but just because he owns 67 out of 120 servers does not give him full rights to just come into a thread and flame people down like that. Sorry if I made anyone mad but the truth hurts.
/me just shakes his head.

He was being facetious.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: magalhaes on February 13, 2009, 02:05:24 PM
I haven’t been here for a while and wow it has not changed. Not to make anyone mad, but just because he owns 67 out of 120 servers does not give him full rights to just come into a thread and flame people down like that. Sorry if I made anyone mad but the truth hurts.
While you were typing that he just 'bought' 13 more servers so its up to 80 of 120. And he didnt like your answer either. you can still play in some polish server I gues... =\

I'm just kidding mate! blaa doesnt own excrement, apart from a dog.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: i_am_a_pirate on February 13, 2009, 04:14:58 PM
I dont know what the technical name is for the jump, but on pp1 where you jump along the catwalk and fly across, well on the other side (in pp3) it's too easy to get there from the other side. that little place where people lined on pp1 and became annoying is too easy to get to - it used to be harder (I know you're gonna put some hardness back into jumps - but i wasnt sure about this one). the only other jump is the speed jump - i can fly over that 75% of the time easily. Otherwise, i really like it.. oh and the low is too open :D
And in my opinion, the spawn rooms are NICE - I've never felt more excited to enter the proper playing arena - and i dont mind having 1 spawn room (not sure what it does for gameplay)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Rick on February 13, 2009, 04:22:33 PM
The map looks really nice, but i hate playing on it... I'm not sure what it is, but it just makes me hate pp3.

@pirate: I think there is 2 spawn rooms now.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RoBbIe on February 13, 2009, 08:08:35 PM
is it more or does everyone thinks its weird 2 have 8 guns in a room made for 4 spawns?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Olbaid on February 13, 2009, 09:10:23 PM
is it more or does everyone thinks its weird 2 have 8 guns in a room made for 4 spawns?

Gives each person an option to which gun they want.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Dirty_Taco on February 13, 2009, 09:15:49 PM
Post removed
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: blaa on February 14, 2009, 02:37:28 AM
is it more or does everyone thinks its weird 2 have 8 guns in a room made for 4 spawns?

its just more
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: aircrew on February 14, 2009, 03:34:02 AM
Can you upload a new version? It´s bad if there is beta 2 and you didn´t put it here yet.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 14, 2009, 10:17:30 AM
Cuso hasn't been doing a very good job uploading new betas and editing them in. Although beta/propaint3_beta2 and beta/propaint3_beta2a are both on the eR33ts.  I went through the map with him last night and beta3 was being made last night. Most of the changes involve small changes that will make the game play better. Oh and for all those people mad, the ice jump over the window has been changed so it isn't hard, for the qq.

Here is beta2 (could just get an eR33t ---> 'newmap beta/propaint3_beta2'

http://www.mediafire.com/download.php?odvdgtyyqty

Finally, here are some changes to look for before release (stuff on the agenda).

-Flag one will move slightly so it is not in the open with spots to jump down all around it. Being in the open allowed for too many caps too easily. Therefore it is going to be pushed back a bit and we'll see if it makes a positive gameplay change.
-Due to flag two being moved across...that ladder and catwalk will be MOVED. A ladder cannot be the fastest way from one to two. With this change the fastest will be the triple barrel jump then the second fastest will be the double jump. Although, the ladder will still be there but the path will be the slowest and easiest from one to two.
-Ice has had a new path added so you aren't forced to go up the 'clear tunnel' if you miss the jump (sounds bad but once seen I think most people will understand).
-Going to revert back to the original pp3 by crash and try to have more of that 'techno' dark light in some places.
-New jump out on grass to get up to catwalk.

With these changes we'll hope to see better gameplay overall to suit the comments that people have made.

*Note: All changes are not final and please not treat them that way.

Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 14, 2009, 01:42:57 PM
About the beta2 and beta2a, these have some decently large differences between beta3, mostly involving r_speeds.
Beta2a is a good representation of what beta3 will be, but beta2a is a fastvisrad compile, whereas the final should not yield r_speeds above 2000.  Keep that in mind while playing :)

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: i_am_a_pirate on February 14, 2009, 03:42:31 PM
can someone upload the fie to this topic (not the mediafire)? I cant download it for some reason - have tried many times.
thanks
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Byz on February 14, 2009, 03:51:03 PM
http://www.team92.de/paintball2/pball/maps/beta/propaint3_beta2.bsp
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 14, 2009, 06:36:35 PM
Wait what's the difference in beta2....?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 14, 2009, 07:20:14 PM
BETA 3 !!!!

Beta 3 features almost everything people have asked for, and i fixed almost every thing mentioned to me except for the texture errors.  Everyone in the 3iob Pub really enjoyed this map and I hope everyone that hasn't seen it can enjoy its awesomeness.  Download Attached.

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 14, 2009, 07:23:07 PM
I've played each versions of this map, and wasn't all that amazed about the gameplay. But after playing beta3 in a pub it changed my mind on the map, it was really fun. There are still a few things i dislike, but it would just be little picky things. Overall i actually really like it and hopefully eR33t upload's it soon.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 14, 2009, 08:00:09 PM
Propaint3_beta3 is definitely a good stage in this map. Most of the changes were made to accomodate match gameplay and they did do their job. STILL NEED MY WISH CUSO.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: magalhaes on February 14, 2009, 08:49:46 PM
Make the sky a little higher please. You hit it when you do the speed jump trough the window.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 14, 2009, 10:26:13 PM
Your sentence was neither proper nor understandable. What are you pointing at?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: kazee on February 15, 2009, 01:04:09 AM
I think he's referring to making the hbd area just about every time you make speed jump.  Not quite sure though. 
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Rick on February 15, 2009, 02:06:33 AM
Make the sky a little higher please. You hit it when you do the speed jump trough the window.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MosEz on February 15, 2009, 03:56:04 AM
i still dont like the barrels in the low :( maybe u should make the outside of the base a bit longer
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Viper on February 15, 2009, 04:28:59 AM
the first flag is too easy to camp, maybe u should make a new way to the first flag

maybe sth like this :

Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: aircrew on February 15, 2009, 05:00:44 AM
I just played a map for about 30 mins and my suggestions are:
1) problem with ice- speed solved with a ladder, GJ
2)I don´t like a triple barrel jump in base to 2nd flag, it´s only about luck you have, hard to train it
3)Maybe you can add a speedjump to window from grass. I know there is a double barrel jump in mid, but it´s slow and in pp1 I like it, there are four boxes near window and you can do double jump to window or speedjump too.
4) Window is in dislocation(the window in Viper´s screen)
5) Barrels near BD are good, but you should make it jumpable from second side( main gate) too.
6)Put sky higher, it´s annoying when you block about it.
7)There are too much barrels in mid, my opinion. Some barrels are useless.

I really like how you works with map, but it needs a lot of works if you want to make it as good as pp1 is. Hope it´s not impossible.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 15, 2009, 09:26:24 AM
I'll speak on behalf of Cuso since i know nearly every issue and the solution.

Mosez, i BELIEVE the map is long as it can possibly be. The grass size was almost x3 from the alphas.

Viper, have you played the map? There if a grab nearly every round. If you camp at one it is simple to grab two. If you camp at two people can drop in and get one. There will be no further paths added.

Aircrew..lol

1. We know the problem was solved.
2. The triple barrel jump is all skill, i worked on it with cuso for about 10 mins and i got to the point where i could do it everytime. Yet cuso cannot do it. It is meant to be HARD since it is the fastest way from flag one to two. This will not be changed further.
3. You can get to the window via a speed jump from grass - you have to hit the lip correctly that is next to the barrels (ill try to get a demo later).
4. I don't even understand what you guys are talking about.
5. Those barrels were added so people could get from grass to two a bit easier. Mainly due to the movement of flag two.
6. I don't know if he can make it higher.
7. All the barrels have a USE. There are some jumps that have not thought of.

No map plays perfectly when released. It takes weeks if not months for people to figure it out and slow it down. The map is more gauged towards matches, which i am not sure everyone giving feedback as done on it.

Oh to viper - If you hold of a 1v3 with no flags one of two things happened.

1. You made some good shots
2. They had a horrible setup and came one at a time.

What I am getting at is the base isn't very campable.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: i_am_a_pirate on February 15, 2009, 11:21:14 AM
What I am getting at is the base isn't very campable.
It is - demo later
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MosEz on February 15, 2009, 11:48:31 AM
well we played it in a match

and

i dunno but do we really need 2 flags? 1st with 3 points and 2nd with 4 points?

I prefer just one with 5 points. I also prefer the picute of viper.
The good thing is it is like pp1 I mean u are also fast in the lowway as the speedjump so u can still get the flag when someone went low.

@bix its sad that its impossible to make the outside bigger cuz this is the main fact :(

well the mid is playable

all in all its matchable :P
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RiMiNi on February 15, 2009, 12:26:46 PM
take off the light value on those red and blue metal textures.. it just looks bad and there are more effective ways of lighting
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MosEz on February 15, 2009, 12:49:44 PM
at the low? i like this
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: magalhaes on February 15, 2009, 01:13:06 PM
Please fix the sky thing I pointed out :). I just keep hiting it and then I cant make it to high base so I end up in grass.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Rick on February 15, 2009, 03:22:59 PM
I matched IJ on beta2a yesterday. Low was very easy to camp and line(the low speed), High mid was hardly used because cat jump is sooooo easy, camp at 2, wait for them to grab 1 and go up ladder and pow and we won =]
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 15, 2009, 06:33:31 PM
It is - demo later

Have you matched on it? If you properly set it up it is not campable.

well we played it in a match

and

i dunno but do we really need 2 flags? 1st with 3 points and 2nd with 4 points?

I prefer just one with 5 points. I also prefer the picute of viper.
The good thing is it is like pp1 I mean u are also fast in the lowway as the speedjump so u can still get the flag when someone went low.

@bix its sad that its impossible to make the outside bigger cuz this is the main fact :(

well the mid is playable

all in all its matchable :P


I think we really do need two flags - especially with how the layout is. If we just left Flag 1, you could sit behind it and make a 'skilled setup --> grab nearly impossible'. If we only have flag two you could simply pick people off as they come to you. We are also trying to stick to the similar design that crash originally had which had two flags. One down below and one up on the top.

Yes, originally there was very little grass and that was one of the first things changed. I am about 95% sure he said the map is as long as it can be. The stage the map is at now I feel it would be nearly impossible to stretch out the grass (even if we could) due to the rest of the map.

take off the light value on those red and blue metal textures.. it just looks bad and there are more effective ways of lighting

Have you seen the original pp3? This was a throw back to the original lighting and design. There were several people that complained because they liked the lighting from crash's pp3.


The whole goal is to be matchable. If Mr. I_am_a_pirate can find a way to camp the map against a 1v3...ill be in awe.

Please fix the sky thing I pointed out :). I just keep hiting it and then I cant make it to high base so I end up in grass.

Please do not take this as being a 'detective'. I have seen you play once and you were far from having a "powerful strafe". I hit my head on the roof nearly everytime but still fly into the base at speed(to where the old f2 would be). If you look at the cat jump on pp1, you hit your head nearly everytime.

I matched IJ on beta2a yesterday. Low was very easy to camp and line(the low speed), High mid was hardly used because cat jump is sooooo easy, camp at 2, wait for them to grab 1 and go up ladder and pow and we won =]

I think we also need to realize this map is still in betas. If you compare the way people played maps when they first came out to how they are now...there is a pretty big difference.

If you choose to sit and line the low speed people need to bail off and go to hi-bd or simply from low shoot the guy that is lining it, then do the speed. I also feel that as the map gets played more people will go the 'hi-bd area' and line the cat jump much more. Atleast that is what I did against allstarz the other day and proceeded to 32-7. This causes people to go mid which by the end people were all going mid.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RiMiNi on February 15, 2009, 06:37:56 PM
Have you seen the original pp3? This was a throw back to the original lighting and design. There were several people that complained because they liked the lighting from crash's pp3.

If you are going to try and make this like the original pp3 you should be consistent throughtout the map, rather than making one area (low) have lighting like that. Because to me this has the feel of pp1 with random 'pp3' lighting low
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 15, 2009, 06:41:17 PM
If you are going to try and make this like the original pp3 you should be consistent throughtout the map, rather than making one area (low) have lighting like that. Because to me this has the feel of pp1 with random 'pp3' lighting low

Take a breather, the map is staying with the outside theme therefore we cannot light the outside like the original pp3. If you remember correctly ONLY the base had the lighting, things will change pal.  Although, lighting the low like that was just a test to see if it would fit (also it is underground). Just remember this is a beta and that things will change. HINT NUDGE HINT NUDGE MAYBE THE BASE WILL BE LIT LIKE THIS?!??
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Rewind on February 15, 2009, 07:58:42 PM
I like the lights low. I say leave it.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Cameron on February 16, 2009, 04:17:55 AM
Bix, its not exactly that hard to make the roof higher....
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: i_am_a_pirate on February 16, 2009, 05:34:06 AM
I only had the 1st beta when i was saying about camping - and it was. Now the only place I can find (due to the much better design) it sitting ontop of the glass diagonally left from the flag 1, where people go if they miss the speed jump. From there you can see both flags, but you can be dropped on from above. That was the only place I could find.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Clipz on February 16, 2009, 08:34:57 AM
Bix, its not exactly that hard to make the roof higher....

Cameron you are completely wrong if you have made all your walls the same height as the roof, it does suck to fix because you have to move every wall up. It might not be to bad in this map becasue there are only so many walls out in the open part of the map.

Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 16, 2009, 10:57:47 AM
Also if we made the roof higher it would make the jump from window to the top of hi-bd too easy. How it is now you actually have to have some speed.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: aircrew on February 16, 2009, 12:43:16 PM
Also if we made the roof higher it would make the jump from window to the top of hi-bd too easy. How it is now you actually have to have some speed.
False. If I have got speed, then I block by roof and I will not jump on the top. If I am not so fast, then I will not be blocked by roof and I get to top of HBD. And I am pretty good in jumping.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 16, 2009, 02:23:44 PM
cool
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: aircrew on February 16, 2009, 02:52:59 PM
So stop talking and let´s do something bro.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Rick on February 16, 2009, 03:25:46 PM
Isn't this map suppose to Cusoman's map...not yours bix?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Dirty_Taco on February 16, 2009, 03:49:22 PM
Post removed
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 16, 2009, 04:27:01 PM
Since cusoman = digi, and digi cant map, it is my map. MADE BY BIX
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Hyphy on February 16, 2009, 07:00:48 PM
Cusoman, I like what you've done with the first flag.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 16, 2009, 08:18:37 PM
Matched on it today, played out pretty well. Any idea when b4 will be released?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Hyphy on February 16, 2009, 08:19:51 PM
I'm just wondering when the real thing will be relesed.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 16, 2009, 08:44:33 PM
14 months.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 17, 2009, 06:04:41 PM
I WANT TO BE AUTOcocker!!!! MY DR34M!

Cuso, what flag is worth more points? wasnt really paying full attention but for some reason thought 1 was for 3 and 2 for 5 ? I might be mistaken, but if it is i think 1 should be 5 and 2 should be 3 pts. Due to the fact, that 1 is harder to cap and 2 is really easy to cap.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 17, 2009, 06:17:38 PM
To get to flag 2 is that a trick jump? because if it is then it is really ez :P
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 17, 2009, 06:22:59 PM
One is three points and two is four. But, i got to watch my posts since i am talking too much!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 17, 2009, 06:43:21 PM
Shouldn't the flag that is harder to cap [ being flag 1 ]  be 4 points? and then flag 2 be for 3 points? Seems more logical seeing as 1 is harder to cap and flag 2 is really easy to cap seeing as the flag is so high so theres only like 2 jumps before your gone.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 17, 2009, 07:41:14 PM
Shouldn't the flag that is harder to cap [ being flag 1 ]  be 4 points? and then flag 2 be for 3 points? Seems more logical seeing as 1 is harder to cap and flag 2 is really easy to cap seeing as the flag is so high so theres only like 2 jumps before your gone.

Myers the flag points are fine as they are.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 17, 2009, 07:47:59 PM
Tell me that in what? 39 days when you can play it in a match. I've matched on it and they arent. I just grab 2 and cap. Some clans can prevent it, but the against the average clan you can just grab 2 and cap on them.
kthnz
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Termin8oR on February 18, 2009, 10:37:50 PM
7 pages...

Time to lock topic?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: i_am_a_pirate on February 19, 2009, 06:12:10 AM
7 pages...

Time to lock topic?
when it's released as a final (or the next beta). If only people didnt feel that they HAVE to comment on it because it's their favourite pub map (not that it doesn't get used for matches,).
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 19, 2009, 07:51:14 AM
The only reason I have not locked it is because I do not want to miss some amazing suggestion or critique from the community.  That being said, lets try to stay on topic :)

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: i_am_a_pirate on February 19, 2009, 08:03:50 AM
The only things that i can see need improving are that the sky needs to be higher, but also, if you do make it higher, implement the same system as in reminissions with the 2nd exit:

                             really, that should be a solid, diagonal line
                                              |
   original height                        |
       |                                      v
       |                     ----------------------------------------------
       v           -----------/     
------------------/                                                                    <--------speed jump




so it kinda forces them down, but doesnt just make them whack their head on the ceiling so it feels like it's gravity forcing them down, not a brush
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Fitz on February 19, 2009, 10:02:14 AM
It's possible to get stuck in those newly added barrels by bd:

(http://i44.tinypic.com/sv2hwo.jpg)

(http://i44.tinypic.com/29dcuib.jpg)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Hyphy on February 19, 2009, 06:26:07 PM
Lol, why so long?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 19, 2009, 07:18:49 PM
Tell me that in what? 39 days when you can play it in a match. I've matched on it and they arent. I just grab 2 and cap. Some clans can prevent it, but the against the average clan you can just grab 2 and cap on them.
kthnz

Lol? MyeRs that's how many 2 flag maps are
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 19, 2009, 07:33:12 PM
Alot, but the flag thats harder to cap should be worth more. I'm just saying, when your unbanned you can match on them and maybe see what im getting at. I just think flag 1 should be worth a greater amount of points due to the fact its harder to cap.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 19, 2009, 07:42:02 PM
Alot, but the flag thats harder to cap should be worth more. I'm just saying, when your unbanned you can match on them and maybe see what im getting at. I just think flag 1 should be worth a greater amount of points due to the fact its harder to cap.

IMO Flag 2 is harder to cap...but that's my opinion
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 19, 2009, 07:44:48 PM
Flag 1- Where you come up low    -    Flag 2- Where you come in cat

If you come in cat and grab, theres only limited space a guy can shoot you from if hes on the ground, and if you rush speed theres no fast way he can catch you.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 19, 2009, 08:23:24 PM
Flag 1- Where you come up low    -    Flag 2- Where you come in cat

If you come in cat and grab, theres only limited space a guy can shoot you from if hes on the ground, and if you rush speed theres no fast way he can catch you.

Even with that i still think IMO is flag 2 lol
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: vague312 on February 19, 2009, 11:42:12 PM
lol ace is stuck

found a few errors when i went to change the map.
(http://i115.photobucket.com/albums/n304/vague312/bonebreak/sshot004-1.jpg)

Other than that doin good guys.
--- Vague
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 20, 2009, 10:48:23 AM
straight shooters dont have errors

Quit spamming the thread with useless crap.  If you aren't going to contribute anything useful, don't post.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 20, 2009, 11:05:33 AM
Its strange that those errors came up because I was sure I fixed those fields from beta2.  Thanks for posting. Will be fixed :)

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: i_am_a_pirate on February 20, 2009, 02:24:49 PM
I think that, when pubbing, lots of people will go for the lower flag, as they will just go out the spawn, and immediately go straight ahead, not even bothering with the catwalks, get stuck in a fight in the mid, and maybe get past, and go for the main flag. It is more likely that it will be capped, but not neccesarily easier. But for matching, flag 2 it wayyy easier to cap.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 20, 2009, 07:54:29 PM
and you are? Did not know you matched or pubbed. The map is meant more for matching though.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: i_am_a_pirate on February 22, 2009, 03:05:34 PM
and you are
a pirate who sticks his head in things too much

Did not know you matched or pubbed
More pubs than matches, but I do still have a pretty good idea of teamwork, recon, etc.

The map is meant more for matching though.
and so was pp1, but that's one of the most popular pubbing maps out there.

my opinion is allowed as well as other people's. I want o contribute to the development of this map as much as other people
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 23, 2009, 08:32:37 AM
Sad to see Cuso cheating. Hope this map gets finished...maybe turn it over to another for the final changes. I believe it only needs lighting changed in a few places and it is done.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: zimtstern on February 23, 2009, 08:40:32 AM
Sad to see Cuso cheating. Hope this map gets finished...maybe turn it over to another for the final changes. I believe it only needs lighting changed in a few places and it is done.

ye and more ways.
So you can`t camp...
Cmon Cuso finish it:)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MosEz on February 23, 2009, 10:11:49 AM
bd way is excrement :(
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on February 23, 2009, 02:21:28 PM
This map will not be dropped. Beta 4 should be the last beta :)  Its almost done, im mostly playing with lighting.

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: magalhaes on February 23, 2009, 02:58:33 PM
This map will not be dropped. Beta 4 should be the last beta :)  Its almost done, im mostly playing with lighting.

-Cusoman

Thank you sir!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: lilb990 on February 23, 2009, 03:58:36 PM
Cuso can you tell us what will be new in beta 4? Or will it be little detail like you mentioned lighting?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on February 23, 2009, 04:15:57 PM
Why not just wait till its released? Im sure with the new added freetime he could turn it into something special, so now would probably be a good time for only posts telling him what to improve rather then most of the posts in this thread.

First off: BD getting stuck is a must-fix, but im sure you already started with that.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: zimtstern on February 24, 2009, 03:26:26 AM
current record for darkness at pp3 16:1

Kuc won once =)

keep workin on this map cuso... atm its too campable but which map isn`t-.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on February 24, 2009, 08:36:08 AM
If a map is very campable you should just settle for a one point kill. If you take the time in a 3v1 to setup correctly it normally ends in a grab.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Termin8oR on February 24, 2009, 01:05:01 PM
Should be able to use someone camping to your advantage on getting flags.
If you don't have an skill than it's pointless!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: jitspoe on March 02, 2009, 06:18:41 PM
I like what you've done as far as making the paths accessible.  They seem a little more balanced now, as well.  The lighting looks really nice.  The sideways barrels are still misaligned (should be a trivial fix), and the barrels are all too big in general (see screenshot).
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on March 02, 2009, 06:26:02 PM
Well I might just go through and redo every barrel since I have the time, but what your saying on the sideways barrels doesn't make sense. If I cut off 1 of the "layers" then the sideways barrel would have 2 "layers" while the standing up barrels have 3.  That would make extra short sideways barrels :)

-Cusoman

Side Note: I have decided to not make this terrain flat.  I am actually exceptionally good at clipping planes, and have decided to make some more realistic terrain.  Also I think I will change the grass to sand, and do multiple other texture revisions.  I feel as though the main reason this map is too much like pp1 is because it is colored like pp1.  If I change around the textures, add in some more of the pp3 "techno lighting" and completely change the terrain, This map would no longer resemble pp1 and would be its own map.  With these changes, beta4 will take some time to complete. Thank you for the compliments and ideas guys, it has all been very helpful in deciding this final layout :)

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: blaa on March 03, 2009, 06:33:55 AM
Well I might just go through and redo every barrel since I have the time, but what your saying on the sideways barrels doesn't make sense. If I cut off 1 of the "layers" then the sideways barrel would have 2 "layers" while the standing up barrels have 3.  That would make extra short sideways barrels :)

-Cusoman

Side Note: I have decided to not make this terrain flat.  I am actually exceptionally good at clipping planes, and have decided to make some more realistic terrain.  Also I think I will change the grass to sand, and do multiple other texture revisions.  I feel as though the main reason this map is too much like pp1 is because it is colored like pp1.  If I change around the textures, add in some more of the pp3 "techno lighting" and completely change the terrain, This map would no longer resemble pp1 and would be its own map.  With these changes, beta4 will take some time to complete. Thank you for the compliments and ideas guys, it has all been very helpful in deciding this final layout :)

-Cusoman

Sir, you rock!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: jitspoe on March 03, 2009, 10:12:00 AM
The red marks indicate what should be the bottom edge of the barrels.  If you have the right high res textures, it's pretty obvious where the bottom edge is.  You can also just align the barrel on a 64 unit grid, lock the texture, and move it to where it needs to be.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on March 12, 2009, 01:08:56 PM
Well as I was tediously attempting to turn flat terrain into proper terrain, I realized that my map was not quite suited for it.  THEREFORE I am going to do almost a complete revision of ever aspect of this map.  The base will be optimized, but the layout will not change.  Basically I'm making everything not so tall, and fixing mutliple isseus such as barrel size, and gameplay quirks.  THE GAMEPLAY will not be changed, its just going to look alot better, and flow way nicer.  Anyway this will take a decent amount of time to complete. 

Just 2 points: I hate the upper and lower mids.  I like the lower mid to a certain degree, but none the less am scrapping both.  Ideas for a mid and low are welcome, but the transition into the base areas will not change.  I'm just really sick of playing an over sized pp1 mid.

Originally High mid had 2 humps surrounding a cat walk that connected the "MID HOLES"

I might also scrap the spawn rooms, and replace it with something simpler like a spawn hallway or nothing at all. 

Please post Ideas. I am going to be working on the new detailed bases, and I will post screen shots when I am done.

This is not another complete remake, just a complete overhaul graphically :)

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: i_am_a_pirate on March 15, 2009, 03:08:19 PM
The spawn room are the coolest!! keep them!

As for the mids, I agree with you, but I can't think of anything else to do with them! maybe some target_pushes to mix things up on the low... :P
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: ak-47 on March 26, 2009, 11:32:49 PM
we wuz stucks LOLZ but we finally got out

3 of us was stuck in the warp thing
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: s0ul0 on March 27, 2009, 07:06:27 AM
i think it has happened to everyone at least once (who have played it)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: magalhaes on March 27, 2009, 07:12:14 AM
yeah happens all the time
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: jitspoe on May 03, 2009, 04:25:43 AM
Not sure if this has been posted or not, but you'll probably want to fix this:

[05:22:15] Bad field -> targename == t2
[05:22:15] Bad field -> cound == .6
[05:22:15] Bad field -> targename == t2
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on May 07, 2009, 07:40:12 AM
I don't think Cuso has any desire to finish this map.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: _burnt on May 07, 2009, 07:42:52 AM
I don't think Cuso has any desire to finish this map.

Why so?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on May 07, 2009, 01:43:29 PM
Because he had strict guidelines to follow in each step of the map and afterwards got bad feedback for the most part. Alot of people blamed him for making another propaint1 or something, when he just followed exactly what he was told. But i'm sure if he did continue working on it, he would restart it because he feels he's become a better mapper then when he mapped it.

[He's told me that a few times so i assume that's the reason]
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on May 07, 2009, 02:08:16 PM
I am going to finish pp3, but I am having trouble finding the right way to go about it.

Let me explain: 

Propaint3 was created pretty much exactly based on old original pp3 layouts given to me.  The low, mid, and base were all constructed by me, but their layouts were completely devised by Crash first and foremost, Clipz with his fixes, and Bix with his other ideas.

I have been told many times that I screwed up pp3, or that it has horrible game play, nothing like pp1, too much like pp1, or a combination of them all.  I have also been told that I should have just kept the original base and lighting, and just finish that map.  Two main reasons I could not just use the old pp3 base:

1. Its base took up too much space in BSP, and for those that don't understand mapping, maps can only be so big.

2. The lighting was cool looking, but not practical for an actual dp map.  You would not have been able to see any other play in the base, meaning anyone could just hide, camp, and line both flags.

So when I first went about creating the base, I took pp1's textures and lighting, and applied it to the core pp3 base layout, and as far as I am concerned, the pp3 base is far superior to the pp1 and pp2 bases.

Now about the low creation:

The low is exactly as the original maps had it.  Giant and connecting the lows of each individual base.

High mid:

Exactly as I was told that the pp3 mid was to be created. 

Giant Catwalks:

I have been told quite a few times that my Cats are way too large, or too many in number.  The original pp3 had cats 2-3 times as large and wide, as well as more actual catwalks. (3 or 4 cant really remember)

So my dilemma:

propaint3_beta3 is almost exactly as crash envisioned it, and from all indications, much prettier :)

However, most people are not pleased with the layout, the flow, and just disappointed, from what I can tell, that it does not have the exact same jumps as pp1.

Another point: This is not my mapping style at all, but my attempt at reconstructing, in Crash's style, propaint3.  My style is far more DT-esque, and if I ever get around to finishing some of my other maps, you will see that I create terrain in such a matter. (none of these have ever been released, the only one with semi-decent terrain I ever released was Deathtrap, which is going to be its own little surprise :) )

I am attempting to figure out how to increase game flow, decrease map speed, change the low, and change hi mid, without changing the propaint3 layout.  This is, after all, truly Crash's map, and not my map.

Just so that you all know, I have created approximately 8 different beta 4 versions, and finally have a high mid I find acceptable.  On the other hand, I am at a loss for how to change low, and how to decrease the map speed.

From a completely mapping standpoint, propaint3 defeats propaint1 on all levels: team strategy, layout, mechanically solid, and actually has far more jumps. (only a few have been discovered)

This ends my propaint3 map discussion/rant.  I will post beta4 when I can fix as many issues as possible, while still retaining Crash's vision.

I would appreciate any suggestions that people have, mappers and players alike, on solving any of the pointed out problems.

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on May 07, 2009, 03:43:14 PM
People really have not given the map all it is worth...no one has really tried to match on it several times, pickup games don't count. It is not meant to be pubbed constantly, which has also given it a negative view. The map actually plays decent when matched on.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Delphi on May 07, 2009, 04:11:45 PM
People really have not given the map all it is worth...no one has really tried to match on it several times
We did and we let everybody know that the gameplay was great.
Just make a final of beta3...
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on May 07, 2009, 05:08:19 PM
There are like 1-2 changes that would make the map much better. I remember having some really good matches with darkness there.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MosEz on May 09, 2009, 09:56:17 AM
ya was a good time :)
We did and we let everybody know that the gameplay was great.
Just make a final of beta3...

yup we took it over 50 times in a match
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: MyeRs on May 15, 2009, 02:28:05 PM
He made b4, It's on supermans pub and IMO he made it worse by alot. I really dislike this map now. The haystacks added are just completely ugly. Mid speed is even easyier.

I liked b3 alot better. But goodluck in the rest of your maps Cuso, this one needs a miracle.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: cusoman on May 15, 2009, 02:29:56 PM
Well I am sorry you feel that way Myers, but It is basically what everyone wanted.  The jumps are no easier then they were, and what is wrong with being able to actually move around the mid.....  It looks nicer too.

-Cusoman
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: SuperMAn on May 15, 2009, 03:06:23 PM
I like it.  Keeps the server full, no complaints here.


GJ CUSOMAN!@!
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on May 15, 2009, 03:40:05 PM
I have an idea, take out the ice "spiral" jump and add a "ladder 2" that goes up next (not behind) to flag 1.

You also need to close the gaps above flag 1. Those gaps allow people to just do ice and drop to cap. Makes the map play fast.

Also, TRY TO MAKE THE WHOLE MAP LIT SIMILAR TO THE LOW. Would be sick.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: T3RR0R15T on May 15, 2009, 04:52:31 PM
Also uploaded to the OTB server.


I like it.  Keeps the server full, no complaints here.
Good to see it in the beta folder now :)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: eMo on May 15, 2009, 06:58:47 PM
i like it.
The mids wayyy better and the little improvements are nice.
Maybe take the hay stacks out and put a rail or something less tacky?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: idias on May 15, 2009, 07:29:17 PM
The low without the misaligned barrels is way better, but the mid is too confusing. Make the mid look like it did in beta3. Just remove those mid parts and the crates in the main cat.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: jitspoe on May 16, 2009, 03:01:56 PM
Attached another demo with revision suggestions.  One thing I forgot to mention is that the grass ramps near and in the middle are difficult to see because there's not any direct lighting, so you may consider making them a single ramp instead of staggering them.  I found myself missing the jumps at first because I was landing on the flat area between the ramps instead of hiting the ramps.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: KI3S on May 16, 2009, 03:16:53 PM
I like it alot more then the b3. The hay stacks do look a bit odd in the map. I was going to say something close to bix's post, it would be alot better for those gaps above the first flag to be closed.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Spartax on May 23, 2009, 05:03:43 AM
dude , beta4 is rly bad ... what about mid high ? ... too confuse and too easy for newbies pp1 was build on the skills . pp3_b4 no coment ..
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Sawy on May 23, 2009, 05:17:35 AM
You should back to b3 and this should become final version
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: T3RR0R15T on May 23, 2009, 05:30:54 AM
skills, lol. Beta 4 is better than beta 3 in my opinion.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Spartax on May 23, 2009, 07:05:39 AM
skills, lol. Beta 4 is better than beta 3 in my opinion.

lol? .. what about midhigh ... it looks rly ga* beta 3 is much better ... and , window in the base high is rly ugly ..
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Bix on May 23, 2009, 03:46:53 PM
I feel there will be some major changes to beta 4 that were in some past alphas/betas. Once that is done I feel there will be a final.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Homie on May 26, 2009, 11:26:46 AM
My opinion of b4:

The other things you have improved are really nice, but i don't like that thing in mid high.

I hope a final version is inc. =P
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Clipz on July 20, 2009, 10:33:15 PM
Is this going to be finished?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: jitspoe on August 08, 2009, 09:47:10 PM
More general feedback from playing: I know they're a propaint "tradition", but I really think you need to get rid of the spawn rooms.  Also, there's way too much platform/catwalk area, in my opinion.  Everything seems to be significantly spaced out.  You could probably scale down the whole middle area by 1/2 and it would play a little better - hell, maybe even the whole map.  I'd be curious to see what this would look like run through that perl script. :)
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: pheeks on August 13, 2009, 08:04:03 AM
Like jitspoe and others said, there's too much platform/catwalk area. I liked the mid-high in other betas. If I were you, with all the critiquing you are getting about the mid-high you should change it back to what it used to be and leave the rest of the map like it is.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: idias on August 13, 2009, 08:07:18 AM
Also think that you should leave the map as it is in beta4, but use the b3 mid-high.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Chef-Killer on October 08, 2012, 11:33:52 AM
Merged the 3 topics...

Btw. are you planning to finish this map?
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: Clipz on October 08, 2012, 12:11:15 PM
No this map wont be finished. Cuso and I have had talks about working on a WarPaint map and not calling it propaint3.
Title: Re: New Map: Propaint 3 - Warpaint (Beta Stage)
Post by: RoBiNandL!nk on October 08, 2012, 04:15:00 PM
This map got so over hyped... just read the whole topic...