Digital Paint Discussion Board
Development => Mapping => Topic started by: EllsinoreOutlaw on April 16, 2007, 08:17:41 PM
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What is the best way to make those colors lights? I have seen some RED, but I forgot what map it was.
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place light on your map give light vulue and think you hit key k for color command maybe another key in bpseditor
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Make a box.
Hit "e" to bring up the entity window.
Find "light" on the drop-down list and select it.
Hit "make entity"
Click on the little "+" button.
In the first box type "light" and in the second type in 3 sets of numbers ("1 0 0" would be 100% red)
Hit "ok"
Hope that helped.
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Make a box.
Hit "e" to bring up the entity window.
Find "light" on the drop-down list and select it.
Hit "make entity"
Click on the little "+" button.
In the first box type "light" and in the second type in 3 sets of numbers ("1 0 0" would be 100% red)
Hit "ok"
Hope that helped.
I done what you said, but its still white not red. :(
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check you messages
key _color
value 1.000000 0.000000 0.000000
=100% red
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check you messages
key _color
value 1.000000 0.000000 0.000000
=100% red
SWEET!, that works! Thanks bro. ;)
How you figure those numbers are RED? I like to try diffrent colors. :)
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_color
1.000000 1.000000 0.000000 [yellow]
0.000000 0.000000 1.000000
0.501961 0.000000 1.000000 [purple]
1.000000 0.500000 0.500000 [brown]
0.000000 1.000000 0.000000 [lightgreen]
1.000000 0.000000 1.000000 [pink]
have list some were lol
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brown light? what would that be used for lol
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one lift blank is blue lol changes the forum txt on my post to blue strange lol
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brown light? what would that be used for lol
if place light next to ground you get some nice effects with that mud texture
valuelight= 70 maybe 80 nice brownish color
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key _color
Oops. Sorry. Thats what I meant.
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Be careful not to abuse colored lighting, though. It can look really bad (especially with some of those saturated values).
For more clarification, each number tells how much red, green, and blue to have the light emit. Numbers range from 0.0 (none at all) to 1.0 (full color). Something like:
0.5 0.5 1.0 would have red and green at 50% and blue at 100%.
A better way to add more natural colored lighting is to use some of the colored light emitting textures as light sources.
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How you figure those numbers are RED? I like to try diffrent colors. :)
If this helps... this is an OpenGL color list... the values should be the same (minus the f at the end for floats) but I would think this would be the same color theory if you need it to figure out colors.
http://www-cryst.bioc.cam.ac.uk/~marko/xray/o_colors.html
Cheers,
y00tz
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How you figure those numbers are RED? I like to try diffrent colors. :)
If this helps... this is an OpenGL color list... the values should be the same (minus the f at the end for floats) but I would think this would be the same color theory if you need it to figure out colors.
http://www-cryst.bioc.cam.ac.uk/~marko/xray/o_colors.html
Cheers,
y00tz
Cool thanks, this is very help. :)