Author Topic: Color Lights  (Read 3409 times)

EllsinoreOutlaw

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Color Lights
« on: April 16, 2007, 06:17:41 PM »
What is the best way to make those colors lights? I have seen some RED, but I forgot what map it was.

stigma

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Re: Color Lights
« Reply #1 on: April 16, 2007, 07:50:27 PM »
place light on your map give light vulue and think you hit key k for color command maybe another key in bpseditor

Zorchenhimer

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Re: Color Lights
« Reply #2 on: April 16, 2007, 08:07:41 PM »
Make a box.
Hit "e" to bring up the entity window.
Find "light" on the drop-down list and select it.
Hit "make entity"
Click on the little "+" button.
In the first box type "light" and in the second type in 3 sets of numbers ("1 0 0" would be 100% red)
Hit "ok"

Hope that helped.

EllsinoreOutlaw

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Re: Color Lights
« Reply #3 on: April 16, 2007, 08:27:31 PM »
Make a box.
Hit "e" to bring up the entity window.
Find "light" on the drop-down list and select it.
Hit "make entity"
Click on the little "+" button.
In the first box type "light" and in the second type in 3 sets of numbers ("1 0 0" would be 100% red)
Hit "ok"

Hope that helped.


I done what you said, but its still white not red. :(

stigma

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Re: Color Lights
« Reply #4 on: April 16, 2007, 08:44:14 PM »
check you messages

key   _color 
value   1.000000 0.000000 0.000000

 =100% red

EllsinoreOutlaw

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Re: Color Lights
« Reply #5 on: April 16, 2007, 09:12:59 PM »
check you messages

key   _color 
value   1.000000 0.000000 0.000000

 =100% red



SWEET!, that works! Thanks bro. ;)


How you figure those numbers are RED? I like to try diffrent colors. :)

stigma

  • Stingray
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Re: Color Lights
« Reply #6 on: April 16, 2007, 10:24:08 PM »
_color 


1.000000 1.000000 0.000000    [yellow]
0.000000 0.000000 1.000000   
0.501961 0.000000 1.000000    [purple]
1.000000 0.500000 0.500000    [brown]
0.000000 1.000000 0.000000    [lightgreen]
1.000000 0.000000 1.000000    [pink]

have list some were lol

nightryder

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Re: Color Lights
« Reply #7 on: April 16, 2007, 10:28:25 PM »
brown light? what would that be used for lol

stigma

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Re: Color Lights
« Reply #8 on: April 16, 2007, 10:29:11 PM »
one lift blank is blue lol changes the forum txt on my post  to blue strange lol

stigma

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Re: Color Lights
« Reply #9 on: April 16, 2007, 10:42:16 PM »
brown light? what would that be used for lol

if place light next to ground you get some nice effects with that mud texture
valuelight= 70   maybe 80 nice brownish color

Zorchenhimer

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Re: Color Lights
« Reply #10 on: April 17, 2007, 11:13:39 AM »
key   _color

Oops. Sorry. Thats what I meant.

jitspoe

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Re: Color Lights
« Reply #11 on: April 17, 2007, 02:10:39 PM »
Be careful not to abuse colored lighting, though.  It can look really bad (especially with some of those saturated values).

For more clarification, each number tells how much red, green, and blue to have the light emit.  Numbers range from 0.0 (none at all) to 1.0 (full color).  Something like:

0.5 0.5 1.0 would have red and green at 50% and blue at 100%.

A better way to add more natural colored lighting is to use some of the colored light emitting textures as light sources.

y00tz

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Re: Color Lights
« Reply #12 on: April 17, 2007, 04:20:20 PM »
How you figure those numbers are RED? I like to try diffrent colors. :)

If this helps... this is an OpenGL color list... the values should be the same (minus the f at the end for floats) but I would think this would be the same color theory if you need it to figure out colors.

http://www-cryst.bioc.cam.ac.uk/~marko/xray/o_colors.html


Cheers,
y00tz

EllsinoreOutlaw

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Re: Color Lights
« Reply #13 on: April 18, 2007, 08:43:12 PM »
How you figure those numbers are RED? I like to try diffrent colors. :)

If this helps... this is an OpenGL color list... the values should be the same (minus the f at the end for floats) but I would think this would be the same color theory if you need it to figure out colors.

http://www-cryst.bioc.cam.ac.uk/~marko/xray/o_colors.html


Cheers,
y00tz


Cool thanks, this is very help. :)