Digital Paint Discussion Board

Development => Mapping => Topic started by: y00tz on April 21, 2007, 10:16:32 PM

Title: Hall of mirrors in Siege Castle
Post by: y00tz on April 21, 2007, 10:16:32 PM
Has anyone (else) ever experienced a HOM outside of the mote in Siege Castle?

Title: Re: Hall of mirrors in Siege Castle
Post by: Zorchenhimer on April 21, 2007, 10:38:39 PM
Yup.
Title: Re: Hall of mirrors in Siege Castle
Post by: Cobo on April 21, 2007, 10:48:30 PM
I've had those too, looks like a leak in the map.
Title: Re: Hall of mirrors in Siege Castle
Post by: Spook on April 21, 2007, 10:54:52 PM
haha first i love that effect makes the pballs look cool
Title: Re: Hall of mirrors in Siege Castle
Post by: y00tz on April 21, 2007, 10:58:38 PM
Ok thanks, was about to check my SLI configuration...
Title: Re: Hall of mirrors in Siege Castle
Post by: Eiii on April 22, 2007, 12:36:27 AM
It's not a leak. It's a VIS error that comes from complex brushwork that quake2 wasn't exactly designed to handle.
Title: Re: Hall of mirrors in Siege Castle
Post by: Cobo on April 22, 2007, 12:43:41 AM
You go back to your corner!
Title: Re: Hall of mirrors in Siege Castle
Post by: nightryder on April 22, 2007, 03:20:57 AM
is yootz grass texture modified? are you allowed to do that?
Title: Re: Hall of mirrors in Siege Castle
Post by: Eiii on April 22, 2007, 03:27:03 AM
It's a high-res texture, so yes.
Title: Re: Hall of mirrors in Siege Castle
Post by: jitspoe on April 23, 2007, 09:35:41 PM
is yootz grass texture modified? are you allowed to do that?
That's one of the high-res grass textures somebody made for the high res texture packs, so it's ok.  Modifying the textures to make players easier to see, however, is not.

And siege castle has always had a vis error in that area.  One of these days I might fix that map up a bit.
Title: Re: Hall of mirrors in Siege Castle
Post by: Cobo on April 23, 2007, 09:39:35 PM
Sure, right after you finish your maps in progress :P
Title: Re: Hall of mirrors in Siege Castle
Post by: y00tz on April 23, 2007, 10:05:46 PM
is yootz grass texture modified? are you allowed to do that?
That's one of the high-res grass textures somebody made for the high res texture packs, so it's ok.  Modifying the textures to make players easier to see, however, is not.

And siege castle has always had a vis error in that area.  One of these days I might fix that map up a bit.

I made that grass a few weeks ago (it's 1024x1024) and the original version was too light and I didn't think it to be fair, so I darkened it.
Title: Re: Hall of mirrors in Siege Castle
Post by: bitmate on April 24, 2007, 04:24:14 AM
And siege castle has always had a vis error in that area.  One of these days I might fix that map up a bit.
I highly doubt that...
Title: Re: Hall of mirrors in Siege Castle
Post by: S8NSSON on April 24, 2007, 08:20:02 AM
Quote
That's one of the high-res grass textures somebody made for the high res texture packs, so it's ok.  Modifying the textures to make players easier to see, however, is not.

LMAO, I guess you really don't know how ridiculous that sounds?
So where's the board of judges that determine if the texture I made breaks the rule of making players easier to see?
That's like the mattress tag laws. The laws are there, we all know them, but if we remove our tags no one would ever know unless we did something stupid like take a picture of our mattress and released it for the world to see.

I LAUGH AT THEE
Title: Re: Hall of mirrors in Siege Castle
Post by: KnacK on April 24, 2007, 10:01:56 AM
/me makes a call to the "do not remove under penalty of law" matress tag people......