Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: JOE on April 22, 2007, 11:34:42 PM
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I was just reading the topic in some other sections of the forums about clan DeW or something like that ( http://dplogin.com/forums/index.php?topic=5935.0 ) ....after visiting their link and taking a look at their poll it came to my attention that a lot of newer players dont like the default 60second respawn. So i was just curious as to what the views of the whole community are about respawn times.
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60 seconds FTW, noobs need to get used to it for the real clan scene
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199 seconds
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The most fair system (also closest to real PB) is no respawn, like castle siege. On the other hand that´s why this is a game where one does not have to obey the real life rules. So I´d go with 60 sec respawn.
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Don't try and use what real paintball does and is to say how this game should be first of all! This isn't a sim.
Personally 60 seconds for match play, but i like the 45 seconds respawn on my server, I think for pubs 60 is only slighty too long.
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Don't try and use what real paintball does and is to say how this game should be first of all! This isn't a sim.
Personally 60 seconds for match play, but i like the 45 seconds respawn on my server, I think for pubs 60 is only slighty too long.
Lekky, please don´t get so excited. As I said, this is a game where we don´t have to follow real life rules. I just said that I think that no respawn is a real life situation, and in a game I vote for 60 sec. ;)
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:P
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:P
LOL
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I think it's pretty funny for those runningshort respawn times on maps where you don't spawn with guns. Then when you respawn faster than the guns do and you don't have l337 pgp sk1llz you are hosed.
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45
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60
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60 for pub, none for matches (assuming none means no respawns).
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none for matches (assuming none means no respawns).
Only if you implemented some sort of round timer like in siege, but then you have to deal with stalemate rounds where it ends on time. This is done easily with awarding extra points to the defending team in siege, but in CTF it's not really the same.
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yeah, if you could limit a round to, for example, 3 minutes (like in Counter Strike) or less, that would be a viable solution for no respawning in matches. Awarding points should of course be done for flag carriers there as well, which would finally make use of the new flagsettings (flagmusbeatbase & flagcapendsround). Well, 90 seconds might fit better in this fast-paced game, or else a lot of people would be bored ;)
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Isn't the whole waiting for and taking advanatge of respawns a big part of match tactics though?
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60
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im fine with 60 as the overall default, lekky is right by assuming respawn times play a large role in matches and stuff. the only reason the thread was made is because theres a bunch of pubs out there with different respawn times which is cool to know that there are admins out there who know how to mess with their server configs, but its just lame to not be 60 for lack of a better reason
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Post removed
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Isn't the whole waiting for and taking advanatge of respawns a big part of match tactics though?
In all honesty, it just seems like a cheap tactic to me. Though a good feature for counter tactics would be an optional respawn -- in short, make it so players can select if/when they want to respawn once the elim time is up.
Round time limits might be a good thing to have in general. Sometimes you'll just get those rounds that go on forever. It would probably need to be at least 2 minutes to give sufficient time for flag captures on large maps like Brainstorm. As for dealing with stalemates, it would just be a round draw and no team would get points (or each flag carrier would get 2 points per flag).
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Round time limits might be a good thing to have in general. Sometimes you'll just get those rounds that go on forever. It would probably need to be at least 2 minutes to give sufficient time for flag captures on large maps like Brainstorm. As for dealing with stalemates, it would just be a round draw and no team would get points (or each flag carrier would get 2 points per flag).
stalemates can be avoided by using respawns. Round limits in a fast game like this would be pretty dumb considering some popular maps (pbcup_renior / castle1) are known for 1 round maps where teams use respawns to their advantage.
If theres one thing we've learned in the past it's that manipulating the gameplay of matches makes people very unhappy.
i second that. When the Alpha came out and there was guntemp and stuff and just the new graphics and what not it made a lot of people VERY unhappy
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I still think the elim time should be set by the level designer, maybe like have a public_spawntime & match_spawntime in the worldspawn, but some people are scared that this will be abused even though most of the people that would try to abuse this wouldnt even be able to make a 1 path map ;)
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default standards are the best...this respawn time has worked forever, why are people questioning it now? I think the moral of the story is "newbies dont like to wait 60 seconds to respawn because they all die within 5 seconds of the rounds start" so they set a low respawn time to give the illusion that they're actually good players. DONT DIE
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TBH if ur lookin for some quick fun, then 30seconds is better and more intense. Who knows maybe it will atract new gamers?
But Most if not all of OTB servers have 30 second spawn so i dont think we need another server like that...60 will do.
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What is the respawn time for items set to?
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TBH if ur lookin for some quick fun, then 30seconds is better and more intense. Who knows maybe it will atract new gamers?
But Most if not all of OTB servers have 30 second spawn so i dont think we need another server like that...60 will do.
this is like exactly a point i wanted to make, new european gamers play on the OTB servers mostly and get used to the 30second respawn, then when they match its default 60 seconds and people get upset/confused i just think changing respawn is a bad idea in general
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i'm telling you, 45 is the way to go.
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What is the respawn time for items set to?
items respawn a few seconds after they are used up (bullets) or dropped and not picked back up (e.g. after a player died). I don't know the delay, but can't be more than 3-5 seconds.
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items respawn a few seconds after they are used up (bullets) or dropped and not picked back up (e.g. after a player died). I don't know the delay, but can't be more than 3-5 seconds.
i think it is a bit more
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Tek pp1 for example. If you respawn in less than 60 seconds, you just stand around with your manhood in your hand waiting for a gun.
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Tek pp1 for example. If you respawn in less than 60 seconds, you just stand around with your manhood in your hand waiting for a gun.
with 45 that almost never happens
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well that is bullexcrement. with 45 seconds you would end up waiting a lot more often, but as those short spawntimes are where the newbies play, they die more often, letting items respawn more often as well^^
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I personally do not prefer long elim times excepting scenario maps, or just when there's a ton of people playing. I'm used to 2v2, 3v3, and occasionally 4v4 games in a window of playing opportunity that only lasts an hour or so. I would much rather spend the whole time playing then watching.
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I often wonder how counter-strike became so popular when it had no respawns at all, while some people here struggle waiting a whole minute.
KnacK: I think items are set to respawn relative to the elim setting (with a minimum of 5-10 seconds and a max of 60-70). It's been years since I've looked at that code, though, so I don't remember for certain.
On a map like propaint with the spawn rooms, you might be spawning in a different room than your equipment did, so you're stuck waiting for somebody else's to spawn.
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in MY opinion, 60 seconds is too long, if ure playing againsta good players and get killed in for example: 25seconds u would be spending 60 seconds waiting and only 25 playing
booooooooooooooring
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in MY opinion, 60 seconds is too long, if ure playing againsta good players and get killed in for example: 25seconds u would be spending 60 seconds waiting and only 25 playing
booooooooooooooring
So is respawning after 5 seconds.
With low respawns you dont care too much about getting killed and might jsut rush and spray every round.
With high respawns you might have even to THINK while your playing to not get killed quickly.
That might just work for real matches for now, but I'm pretty sure it's just a matter of time when match respawns are also lowered to shorter times.
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in MY opinion, 60 seconds is too long, if ure playing againsta good players and get killed in for example: 25seconds u would be spending 60 seconds waiting and only 25 playing
booooooooooooooring
So is respawning after 5 seconds.
With low respawns you dont care too much about getting killed and might jsut rush and spray every round.
With high respawns you might have even to THINK while your playing to not get killed quickly.
Good reasoning there Matze
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I often wonder how counter-strike became so popular when it had no respawns at all, while some people here struggle waiting a whole minute.
I wouldn't say I wonder as much as I analyze, but when we started playing CS... first-person shooters weren't big online, and it was basically a free game for what everyone already owned (HL)... I'd imagine that if CS weren't released before, and CS:Source was released today, things might be different. Everyone played CS, it's all some know, why stop?
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Paintball2 was a free game for everybody owning Quake2 as well, and came out before counter-strike.
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I often wonder how counter-strike became so popular when it had no respawns at all, while some people here struggle waiting a whole minute.
I wouldn't say I wonder as much as I analyze, but when we started playing CS... first-person shooters weren't big online, and it was basically a free game for what everyone already owned (HL)... I'd imagine that if CS weren't released before, and CS:Source was released today, things might be different. Everyone played CS, it's all some know, why stop?
People like CS because it was the first REALISTIC FPS game out there, and it was free.
So is respawning after 5 seconds.
With low respawns you dont care too much about getting killed and might jsut rush and spray every round.
With high respawns you might have even to THINK while your playing to not get killed quickly.
That might just work for real matches for now, but I'm pretty sure it's just a matter of time when match respawns are also lowered to shorter times.
great point matze, i knew we kept you around for a reason. Its plain and simple people, if you dont like the 60sec respawn its because you arent good enough to stay alive. Getting eliminated is like punishment or jail if you will, but you get to go back and play after the time is up. Abstract: Get good and quit complaining about dying after you get 10ft out of your base
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matze, i knew we kept you around for a reason. Its plain and simple people, if you dont like the 60sec respawn its because you arent good enough to stay alive. Getting eliminated is like punishment or jail if you will, but you get to go back and play after the time is up. Abstract: Get good and quit complaining about dying after you get 10ft out of your base
Thats not gonna exactly help in inviting new gamers, inevitable they will die quickly...But we have enough OTB servers to cater for their needs =]
Also the poll isnt very fair since its the more established players who are registered to the forums, so they will most likely vote for 60 seconds. But if the newbies knew of the DP Forums 30 seconds would win by a landslide victory.
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i mean....take all the players who voted 60sec. vs all the players who voted anything else in a match like 1 huge custom map spawning with a full loadout and who would win? hahahha
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60...cause there are more of them.
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Also the poll isnt very fair since its the more established players who are registered to the forums, so they will most likely vote for 60 seconds. But if the newbies knew of the DP Forums 30 seconds would win by a landslide victory.
i was referring to that post....take all the newbies who arent on the forums vs just the people who voted 60 here
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hmm i actually think that all the new players against all the "more established" the newbies would won.even in carpathian or nhb :D
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60 seconds.
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What is wrong with you people who voted for 60 seconds !!! That is so boring, even with a jail, and it makes getting spawn camped a million times worse !!! I voted 10 because it is closest to my perfered elim time, 15-20 (mabeyyyyy 25) seconds, because 5, and everything close to it, has been WAY over used by [OTB]Speed server, and other copies of the server.
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What is wrong with you people who voted for 60 seconds !!!
We can stay alive so we don't care, also it keeps the people who suck out of the game for a bit.
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Are you implying that I suck spook???
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possibly ;P in all reality that's why you hate the high respawn though
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No it's not it's becasue everyone dies sometimes, and when you do it takes forever
I do not suck though some maps, yes, at almost all jumps, yes, sometimes I get a bad streak, but in general no
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i mean....take all the players who voted 60sec. vs all the players who voted anything else in a match like 1 huge custom map spawning with a full loadout and who would win? hahahha
rofl hehehehehehe
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Lol, but 60 is still a little borring, no matter how good you are
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Lol, but 60 is still a little borring, no matter how good you are
You ever try to eat ice cream on a low elim server? ain't gonna happen. Ice cream dripping all OVER your keyboard trying to move your player.
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LOL, ya that would suck, but I don't base my decision on fictional predicaments like that KnacK, lol
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Fictional??
You havent seen my keyboard.....
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I've seen it (not really) but i don't think that's ice cream stuck between those keys
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0_0
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Fictional??
You havent seen my keyboard.....
I have. That's not ice cream...
Back on topic, I think what a lot of people are neglecting to realize is that this game is designed to be round based. How do you win a round? By eliminating the opposing team's players. That doesn't work very well if people are respawning every 15 seconds or less. In retrospect, I think the way siege mode and counter-strike work with a round timer and no respawns seems to be a bit better.
Sure, everybody gets eliminated -- some more than others -- but if you're getting killed a lot, take advantage of the situation and chasecam some of the more skilled players or practice maneuvering the map. Practice is important, but so is understanding how to play. Watching more skilled players for a minute or two can often improve your playing style more than constant game play for hours on end.
Edit: Spook beat me.
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especially if that constant game is spawning, lining, getting lined, and so on.. which it typically is in speed servers.
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The only thing is that Counter Strike, and seige respawns seem to drag on for a long time. Also, who would set the round limit time on a bigger map to a smaller one?
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OK, first off, you guys are RRRREEEAAAALLLLLLLLLLYYYYY scaring me with this thing about KnacK's keyboard :o
Second I never thought of it that way, thank you jitspoe, about the chasecam thing.
Finaly, lekky, though I do agree with you, I think there are many other advantages to low elim time server, such as not having to sit and do nothing for very long.
P.S. : I am really hopping not to see any :o s after saying thiis (by the way, that is not an invitation to do just that) but counter strike is a type of game mode right? If so, how does it work ?
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Counter-strike is a half-life mod, or was. Valve is milking it for all it's worth now and you actually have to pay for it.
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Don't know what half life means, sorry, but paying for it dosn't sound cool. Thanks jitspoe.
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OK, first off, you guys are RRRREEEAAAALLLLLLLLLLYYYYY scaring me with this thing about Spook's keyboard :o
KnacK's keyboard
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Lol.... heh... heh.........heh..... sorry....
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half-life is a game, one of the most popular games ever...Counter-Strike is a mod for Half-life. the way Counter-Strike works is there are 2 teams, 1 team with an objective and the other team to protect the objective. When you die you're out for that round, the rounds are timed usually at like 2 - 2.5 minutes, so if you die early you have to wait until either the objective is completed/defended or until one whole team dies.
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30-45 seconds sounds good to me in pub games. As for clans war, 60 seconds is a good respawn time.
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Yes, there I agree, clan wars should be 50 at the min, but pub games at 30-45..... i think like 20-25 is better
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Why are you even arguing, respawn times should be constant, so when you go to match there is no complaining. Either that or have no respawns at all.
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Why are you even arguing, respawn times should be constant, so when you go to match there is no complaining. Either that or have no respawns at all.
Since Spook posted this comment it made me think and now my opinion is the same that Spook has. All respawn times should be consistent.
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I just thought it was obvious, we already have a problem with people complaining about high respawns in pubs, why make it worse by having them get used to a low time in pubs and a 60 second one in match servers?
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Ya, I geuss you have a point spook, but I still thnk they would get kind of used to it if there was only a difference like... mabey 25-40 tops in other servers. Also, if they aren't used to it and don't like it, they just shouldn't paly those servers with 60 second respawn time.
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Soldier the problem with your logic is that the 60 second respawn servers have the best map rotations.
*KiLo connects to Graffitti and EV1 Servers now.
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Lol, yes they usualy do, but still, there are a few maps with medium respawn (my opinion of medium being 15 [minimum] to 25 [maximum], and mabeeeyyyyyy 30, but those ones usualy are just boring, I don't know what it is) that will have a good map rotation.
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Greetings. Just started playing the other day cause Enemy Territory is drying up and we're looking for a new game to play.
Anyhow... I think 60 seconds is fine. Like jitspoe said, it's round based. There's no way to eliminate the other team if you respawn quickly. I look at it as a bonus whenever I get to respawn at all. Means it's a good round, or at least now a total raping.
Plus it gives me a chance to look around and learn the maps, which is REALLY cool that you have normal physics in limbo. Practice jumps and routes etc.
my 2¢
Good game. See you around.
pb
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I prefer no respawns in all reality. You die your out for the round end of story, try again next time. If you must have respawns, I think the minimum respawn time should be 60 seconds match or pub. I like playing on syncmasters though because I get a decent ping there. Though with 20 min maps ending with a score of 4-3 and some guy with 90-110 kills, Im not crazy about it at the same time. No respawns eliminate spawn campers totally. If you dont respawn, you cant be spawned camped. The rounds without respawns dont last too long either. If you hate waiting to revive or preferably the round end before you get to play again, its simple dont die. With short respawn times it eliminates the need to get better at all.
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respawn is nice when there's just some clueless newb left on your team hiding in a corner against another clueless newb who somehow survived hiding in some other corner waiting. I prefer the longer one though. I like the GT and EV servers.
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Wow, are you guys all from this "enemy territory" thing? Judging from the fact that you all have next to no karma (besides my 3 generous + s, lol)
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10 sec
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EWW that should be another 10 negatives
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How about we keep it 60 like it has been the last 10 years.
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I second that even though i've only played a year and half
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60's good.
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How about we keep it 60 like it has been the last 10 years.
Yeah lol that would be awesome but there are pubs with 30 secs...so i'm saying that those pubs should change to 45 :)
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60