Digital Paint Discussion Board

Development => Mapping => Topic started by: Apocalypse on April 28, 2007, 06:18:25 PM

Title: Func_Train entity help!
Post by: Apocalypse on April 28, 2007, 06:18:25 PM
Is there anyway to make the func_train travel all throughout the map. How do you make it move?
Title: Re: Func_Train entity help!
Post by: Zorchenhimer on April 28, 2007, 07:41:07 PM
With path_corner (http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=entities)s. (about 1/2 down the page. Use Ctrl+F)

I'll eventually have tutorials for all of those. Much like the ones at Gamedesign.net (http://www.gamedesign.net/node/42), only based around DP.
Title: Re: Func_Train entity help!
Post by: Apocalypse on April 30, 2007, 04:33:26 PM
Hey Zorch is there anway to make it so a teleporter only warps objects.
Title: Re: Func_Train entity help!
Post by: Zorchenhimer on April 30, 2007, 04:36:35 PM
Like teleport from one path corner to the next? If that is what you mean, then yes. Just set the "TELEPORT" spawn flag on the pat_corner you want it to teleport from.
Title: Re: Func_Train entity help!
Post by: Apocalypse on April 30, 2007, 04:38:26 PM
No I meant just a teleporter for a conveyer belt.
Title: Re: Func_Train entity help!
Post by: Zorchenhimer on April 30, 2007, 04:40:56 PM
No, I don't think thats possible. But then again, I have to play around with some of the entities a bit more. Is there any way you could use a func_train?
Title: Re: Func_Train entity help!
Post by: Apocalypse on April 30, 2007, 04:42:11 PM
Well I could but can i make it go around corners? If you can I will but I'm not sure.
Title: Re: Func_Train entity help!
Post by: Zorchenhimer on April 30, 2007, 04:45:59 PM
Ok, I don't think I completely understand what your trying to do. But you can have more than two path_corners in a 'path'. It will just continue to the next path corner. So if I understand your question correctly, yes.

Could you post a screenie or a .map file so I know what you are trying to do, and could help you out more accurately?

PS. Do you have AIM,  ICQ, or GTalk?
Title: Re: Func_Train entity help!
Post by: Apocalypse on April 30, 2007, 04:51:23 PM
Alright here is the screen shots details but how do you attatch a screen shot (Im a noob) if you see the blue textures on grid that is my conveyor the square that is highlighted is the thing i want to move (I would like conveyor/ func_train longer but have not finished yet) No I do not have ICQ or any other things like that I could use Dps IRC though.
Title: Re: Func_Train entity help!
Post by: jitspoe on April 30, 2007, 06:56:43 PM
You have to click reply and then click on the advanced options.  You can't attach from the quick reply box.
Title: Re: Func_Train entity help!
Post by: Zorchenhimer on April 30, 2007, 07:04:22 PM
No I do not have ICQ or any other things like that I could use Dps IRC though.

Ok. I'm usually online, so go here (http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Zorchenhimer) and use the MeeboMe widget.
Title: Re: Func_Train entity help!
Post by: Apocalypse on May 01, 2007, 05:48:14 PM
Well ok here it is
Title: Re: Func_Train entity help!
Post by: Zorchenhimer on May 01, 2007, 06:03:39 PM
Ok, do you mean teleport back to the beginning after it finishes?
Title: Re: Func_Train entity help!
Post by: Apocalypse on May 02, 2007, 06:28:26 PM
Ya thats what I mean Zorchenheimer. That way it doesn't have to go in a circle that would be annoying.
Title: Re: Func_Train entity help!
Post by: jitspoe on May 02, 2007, 06:39:21 PM
There is a teleport flag for func_train's, but it doesn't seem to work right all the time.  I think it has some bugs.  I've just not gotten around to fixing it yet.  Another option would be to make the items go underground or somewhere outside of visible range and pop back up at the beginning.
Title: Re: Func_Train entity help!
Post by: Apocalypse on May 02, 2007, 07:15:29 PM
Ok I like the idea but then couldn't people go under in the hole???
Title: Re: Func_Train entity help!
Post by: y00tz on May 02, 2007, 07:18:19 PM
Ok I like the idea but then couldn't people go under in the hole???

I imagine you could clip it?
Title: Re: Func_Train entity help!
Post by: Apocalypse on May 02, 2007, 07:28:09 PM
Good idea y00tz or maybe I could fill it with paint (hmmmm.... that just brought up a lot of questions in my head) well thanks for the advice guys can't wait till I complete my map  ;D
Title: Re: Func_Train entity help!
Post by: jitspoe on May 02, 2007, 07:36:52 PM
You can make trains go through walls and stuff, though they can kill pinned down players.
Title: Re: Func_Train entity help!
Post by: Apocalypse on May 02, 2007, 07:40:03 PM
Yes but I was thinking of making a Minotaur texture so I can call it minotaurs labrynth or something to that effect and I don't think a minotaur can just go through walls. :) lol but I'll think about it Jits.
Title: Re: Func_Train entity help!
Post by: Zorchenhimer on May 02, 2007, 08:33:45 PM
though they can kill pinned down players.

That can get fun! :D
Title: Re: Func_Train entity help!
Post by: jitspoe on May 02, 2007, 09:59:47 PM
Well, depends on how you have them set up.  Some stop.  Some don't. :D
Title: Re: Func_Train entity help!
Post by: Apocalypse on May 03, 2007, 05:36:42 PM
though they can kill pinned down players.

That can get fun! :D
LOL agreed I love mazes I mightmake amother called Labrynth 2 the Trickster with spots where you will be walking then just fall into paint or something lol :) that would be funny you see someone minding there own buisness they walk right into a thing of paint because they think its floor rofl ;D that map will make me have a lot of fun!