Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: SmackWaters on May 28, 2007, 09:31:45 PM
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Ok, since swamptime finished first in the poll, (closely followed by 8ight), it's my next project. So i decided it needs an official thread where i post screenshots, details, etc. Also, I need ideas for this map, and maybe if someone could help me get some models, this could actually start looking like a dense swamp. I will post some shots of what i have right now. Also, I'll put a bsp file so you can preview this map. Please post any ideas/if you can help me with models/whatever. Remember this map is still in progress so don't be surprised if it's rather small or is impossible to play in ctf/elim modes (Only one base is done).
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Lotsa plants. Scaled up, scaled, down, everything.
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In the first screenshot the fog looks a little too dense to me. Maybe make it more like a mist or something.
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In the first screenshot the fog looks a little too dense to me. Maybe make it more like a mist or something.
I don't think so. The thick fog will make gameplay very interesting.
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In the first screenshot the fog looks a little too dense to me. Maybe make it more like a mist or something.
I don't think so. The thick fog will make gameplay very interesting.
Yeah but I would just like to see a little farther. Wait that is the point of the fog to make people not see.
*KiLo bangs his head on his desk now.
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Heh, I could do a fogless, "nice day" version
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Just forget I even mentioned anything.
*KiLo gets ready to say goodbye to 2 posts.
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So then you like the fog, and admit it would make an interesting, new type of gameplay? :)
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The wood texture looks bad, there is no detail in the walls or ground.
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Smack, do you have a hi-res texture package, or the HR4 Textures from this site?
They'll look a lot better in screenshots.
It doesn't look like you have it, or maybe you just scaled lots of textures.
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Haven't updated this in awhile... Anyways, I added a new area, the underground cavern. And yes i know, the texture for the lights in shot 3, along with most of the other textures, look bad, I will fix them later. This is just the idea. Also, I will fix the walls and ceiling to look less flat. Anyways...
Shot1 = entrance to underground cavern
Shot2= Hallway
Shot3= the cavern
Shot4= one of the lighted crystals
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You need to work on making it look less boxy. Clipping planes are your friend.
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I'm currently remaking the entire underground cavern. I didn't like how it looked in the first place. :P
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I'm currently remaking the entire underground cavern. I didn't like how it looked in the first place. :P
K, post a screenie when you're done. Also, what texture is that at the entrance to the underground cavern?
Cheers,
y00tz
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Sorry, :P i haven't been in the mood for mapping in a while, plus i've been gone for almost 2 weeks, but here are some screenshots. I haven't remade it yet, but I've changed the textures and it looks a lot better.
#1 Texture i used in entrance
#2 New hallway textures
#3 The streaming light and how to make it in your maps
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Update:
I scrapped the underground cavern, I wasn't liking it. Instead, I made a giant waterfall at the end of the stream, plus a bridge system to get down and up. If you want to try the map now, I'll include another preview, along with some screenshots.
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Put detail in the walls/ground.
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what are those zigzaggy things on the wall in ss 2?
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the lighting kind of messed it up, but they're vines.
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in ss2 the vines look to thick, maybe thinner and a brighter green color?
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I'll probably do that and change the lighting so they aren't all dark.
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Okay sounds good.