Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: SmackWaters on May 28, 2007, 09:31:45 PM

Title: "Official" Swamptime Thread
Post by: SmackWaters on May 28, 2007, 09:31:45 PM
Ok, since swamptime finished first in the poll, (closely followed by 8ight), it's my next project. So i decided it needs an official thread where i post screenshots, details, etc. Also, I need ideas for this map, and maybe if someone could help me get some models, this could actually start looking like a dense swamp. I will post some shots of what i have right now. Also, I'll put a bsp file so you can preview this map. Please post any ideas/if you can help me with models/whatever. Remember this map is still in progress so don't be surprised if it's rather small or is impossible to play in ctf/elim modes (Only one base is done).
Title: Re: "Official" Swamptime Thread
Post by: Eiii on May 28, 2007, 09:53:12 PM
Lotsa plants. Scaled up, scaled, down, everything.
Title: Re: "Official" Swamptime Thread
Post by: KiLo on May 28, 2007, 10:08:51 PM
In the first screenshot the fog looks a little too dense to me. Maybe make it more like a mist or something.
Title: Re: "Official" Swamptime Thread
Post by: Zorchenhimer on May 28, 2007, 10:16:14 PM
In the first screenshot the fog looks a little too dense to me. Maybe make it more like a mist or something.

I don't think so. The thick fog will make gameplay very interesting.
Title: Re: "Official" Swamptime Thread
Post by: KiLo on May 28, 2007, 10:19:51 PM
In the first screenshot the fog looks a little too dense to me. Maybe make it more like a mist or something.

I don't think so. The thick fog will make gameplay very interesting.

Yeah but I would just like to see a little farther. Wait that is the point of the fog to make people not see.

*KiLo bangs his head on his desk now.
Title: Re: "Official" Swamptime Thread
Post by: SmackWaters on May 28, 2007, 10:23:06 PM
Heh, I could do a fogless, "nice day" version
Title: Re: "Official" Swamptime Thread
Post by: KiLo on May 28, 2007, 10:23:46 PM
Just forget I even mentioned anything.

*KiLo gets ready to say goodbye to 2 posts.
Title: Re: "Official" Swamptime Thread
Post by: SmackWaters on May 28, 2007, 10:35:22 PM
So then you like the fog, and admit it would make an interesting, new type of gameplay?  :)
Title: Re: "Official" Swamptime Thread
Post by: SkateR on May 29, 2007, 02:30:25 AM
The wood texture looks bad, there is no detail in the walls or ground.
Title: Re: "Official" Swamptime Thread
Post by: y00tz on May 29, 2007, 10:27:22 AM
Smack, do you have a hi-res texture package, or the HR4 Textures from this site?
They'll look a lot better in screenshots.
It doesn't look like you have it, or maybe you just scaled lots of textures.
Title: Re: "Official" Swamptime Thread
Post by: SmackWaters on June 18, 2007, 02:21:36 PM
Haven't updated this in awhile... Anyways, I added a new area, the underground cavern. And yes i know, the texture for the lights in shot 3, along with most of the other textures, look bad, I will fix them later. This is just the idea. Also, I will fix the walls and ceiling to look less flat.  Anyways...

Shot1 = entrance to underground cavern
Shot2= Hallway
Shot3= the cavern
Shot4= one of the lighted crystals
Title: Re: "Official" Swamptime Thread
Post by: jitspoe on June 19, 2007, 12:48:20 AM
You need to work on making it look less boxy.  Clipping planes are your friend.
Title: Re: "Official" Swamptime Thread
Post by: SmackWaters on June 21, 2007, 02:41:18 PM
I'm currently remaking the entire underground cavern. I didn't like how it looked in the first place.  :P
Title: Re: "Official" Swamptime Thread
Post by: y00tz on June 23, 2007, 07:39:49 PM
I'm currently remaking the entire underground cavern. I didn't like how it looked in the first place.  :P

K, post a screenie when you're done.  Also, what texture is that at the entrance to the underground cavern?

Cheers,
y00tz

Title: Re: "Official" Swamptime Thread
Post by: SmackWaters on July 04, 2007, 03:22:18 AM
Sorry,  :P i haven't been in the mood for mapping in a while, plus i've been gone for almost 2 weeks, but here are some screenshots. I haven't remade it yet, but I've changed the textures and it looks a lot better.

#1 Texture i used in entrance
#2 New hallway textures
#3 The streaming light and how to make it in your maps
Title: Re: "Official" Swamptime Thread
Post by: SmackWaters on July 12, 2007, 08:15:38 PM
Update:

I scrapped the underground cavern, I wasn't liking it. Instead, I made a giant waterfall at the end of the stream, plus a bridge system to get down and up. If you want to try the map now, I'll include another preview, along with some screenshots.
Title: Re: "Official" Swamptime Thread
Post by: SkateR on July 12, 2007, 11:35:59 PM
Put detail in the walls/ground.
Title: Re: "Official" Swamptime Thread
Post by: nightryder on July 13, 2007, 12:01:28 AM
what are those zigzaggy things on the wall in ss 2?
Title: Re: "Official" Swamptime Thread
Post by: SmackWaters on July 13, 2007, 12:11:27 AM
the lighting kind of messed it up, but they're vines.
Title: Re: "Official" Swamptime Thread
Post by: Termin8oR on July 17, 2007, 01:41:35 AM
in ss2 the vines look to thick, maybe thinner and a brighter green color?
Title: Re: "Official" Swamptime Thread
Post by: SmackWaters on July 17, 2007, 01:49:02 AM
I'll probably do that and change the lighting so they aren't all dark.
Title: Re: "Official" Swamptime Thread
Post by: Termin8oR on July 17, 2007, 01:29:50 PM
Okay sounds good.