Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: MsH on June 09, 2007, 08:21:27 AM
-
Here is pictures of my new map
-
i think you can easily be lined trough that thing (pic 3)
-
while you have 3 paths to cross the map, you only have 1 entrance into the base. that will cause a very defensive play (camping).
to make the map more interesting, you should make the base bigger/wider and add one or two more entrances to it
-
Download please MsH.
-
Instead of one entrance to the base, try something like this.
-
ok
-
Still waiting for the download MsH good idea Zorch.
-
You should put some some levels into the map. As of now, it's a flat indoor way conecting two rocky rooms.
One possibility is, you could make the middle way going high and the two side ways oing low, for instance (like in shazam22).
Also keep in mind that going through the middle way will take LESS time than going through the two side ways, so you might add a few obstacles so that the mid won't be the only way used in your map.
-
Yeah looks good.
-
lol Termi=Automager :D
-
here it is! beta1
-
here is sreenshots of b2
-
Why did you release b1 then post screens of b2 10 minutes afterwards? Aren't we allowed to play the current version?
-
Haha. MsH, could you upload b2 for us? Please?
-
Nick and Steve, would you guys like to play beta 1 or 2 on my server before Steve goes for the night?
-
well here is beta 2 then.
-
Nick and Steve, would you guys like to play beta 1 or 2 on my server before Steve goes for the night?
Sure.
-
your map names needs to be lowercase for Linux.
-y00tz
-
I played this map a little with y00ts, and we noticed a few short comings:
- There are no bases to bring the flag to.
- I hate jump maps.
- Those monstrous red and yellow blocks look weird.
Also, most of the DP servers run on Linux, so you'll want to change the case of the name.
-
Also, we had to turn gravity down or we couldn't even jump through the middle path.
Just a few thoughts.
:D
-y00tz
-
Ya no offense MsH its looking good but I think you took the idea of obstacles to much to heart.
-
I'll be honest: that's the most annoying to navigate map I've ever tried. I imagine probably 90% of players wouldn't even be able to make it to the other base and back. I like tight hallways, but even to me the map seems claustrophobic, especially with those colored blocks in the middle of the side paths.
I suggest keeping the side paths simple, since they're longer -- something the average player can just walk through, and elevate the center path a little to balance it out, but don't make it so difficult that players can't navigate it. Just require basic jumps (no trick jumps).
I've put it up on the beta server for testing (I also renamed the file to be all lowercase). I'll send you a PM with the details.
-
Mmm, it seems to me like this is a jump map, that could really create some frustration. If your trying to get through those big obstacles, and you cant figure it out... your going to get shot. I think you should kill the giant blocks and create some sort of original idea.
Your map, do what you want but take some of these ideas into consideration
-
I think the idea is good but you are just going way overboard with the idea of obstacles as I said earlier.
-
Here is b3. it's just like b2 but bases work.
-
I would rotate some of this textures. Hope you can see where it is :)
(http://img402.imageshack.us/img402/1759/sshot097ta9.jpg)
-
The bases are different?
-
i like b1 more than b2 :D
-
I know but really are the bases different?
-
I finally downloaded it to take a look and here's what i came up with.
If it's a pub map, it will suck because none of the noobs will know how to jump the walls.
If it's a match map, it will suck because it will be too slow paced and easily reconned.
If it's a jump map, it will suck because all of the jumps are mediocre at best.
-
check this out! i competed both side and middle way
-
Isn't it MsH's map? Oh never mind thought you meant you changed it.
-
The jumps are easy, it's nothing to be proud of really.
-
The jumps are easy, it's nothing to be proud of really.
You make me feel sad since I can't do all of them :'( lol :P
-
The maps jumps are very difficult. Someone changed the map on the Beta server five minutes into the match. No one was able to make the jumps and people just started to leave.
-
Like everyone has said the idea of the obstacles has been taken a little overboard and most of the jumps are a nuisance.
On either side i encountered a giant odd looking block maze which cut down play speed a good bit. And maybe it was my side but the yellow texture was really bright.
I like the idea but it just seems like everything is squeezed into the narrow hallways. If you could clean up the clutter/jumps and fix a few textures it would be a decently fast pub map.
edit: the whole bottom sides are to bright actually.