Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Magical-Tree on July 16, 2007, 11:06:25 AM
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Been working on this on and off for a while now. I've gone through it and fixed the problems i can find.
This is the first beta, will realease the final version after its gone through some public testing. It only suports the 1 flag mode.
Tell me what you think people.
(http://i203.photobucket.com/albums/aa205/magicmaps/sshot001.jpg)
(http://i203.photobucket.com/albums/aa205/magicmaps/sshot002.jpg)
(http://i203.photobucket.com/albums/aa205/magicmaps/sshot003.jpg)
(http://i203.photobucket.com/albums/aa205/magicmaps/sshot004.jpg)
(http://i203.photobucket.com/albums/aa205/magicmaps/sshot005.jpg)
~MT
PS- This map is designed to be played as a 2 on 2 map, will work better was a 1 on 1 though.
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Looks really good :)
I still think it needs another path tho :-\
Or entrance on the bases.
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And you forgot to put the map
No i didn't, i attached it at the bottom of the post. :)
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I edited my post lol, it didnt appear when I posted.
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yea this look pretty good. i agree with Cobo tho
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Why do you give everyone carabines and then hide some automags across the map?
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Wow, I like. Very good job MT.
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Looks great, will be a small/tight 2v2 map.
another path to the base would be better and a little more difficult.
But looks good.
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One thing I forgot to mention - Please make the name all lowercase, so that our Linux friends can enjoy it too.
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Looks like i'll be adding in another path before the final realease. The final version will all be in lowercase, don't worry my linux friends.
~MT
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You should name the file something different because there already is a caves.bsp map from way back in the beginning of dp.
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Include/use ctp1 textures and it'll solve that problem :D :D
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Lol y00tz.
Nice map Magic but oddjob is right I remember that map it was played alot before I took my 1.5 year break.
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You should name the file something different because there already is a caves.bsp map from way back in the beginning of dp.
Sounds like he plans to call it mt_caves.bsp. I'm not a huge fan of prefixes, so perhaps it could just be called "Magic Caves", magiccaves.bsp? Also, I put betas up on a linux server, so I'd appreciate it if you kept names all lowercase, even for the beta releases.
I've attached my usual demo review, as an added bonus, some people connected while I was walking through it so you could get some gameplay footage. I was at work, though, so I couldn't play. See PM for details on loading your map. It certainly needs some more paths. and a base that's easier to navigate quickly.