Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: blaa on July 26, 2007, 08:24:06 AM
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A screenshot of bsp to start things off:
http://www.zone.ee/scythe/dp/map/bsp%20map.jpg?2
CTF - red and blue team. 2 flags for each team, 1 flag 5 points. 1 color does not have advantage over the other color. Total Brushes 891. 8 spawns spots for both teams including 2 rush spawns - loaded co2, barrel, gun, some ammo. Other 6 spawns can find some equipment near the flag(s) or go out from base to search better equipment. All players spawn with co2 though.
http://www.zone.ee/scythe/dp/map/sshot082.jpg?2 - You can see the 1st flag there. You can also see the low entrance (very right on the sshot) and high entrance (thats opposite of you in the sshot). And theres also 1 entrance (just on top of the flag).
http://www.zone.ee/scythe/dp/map/sshot083.jpg?2 - mid high. You can see 3 entrances there. Left tunnel goes to either 1st flag or you can take a right turn after you have entered the tunnel and go to 2nd flag. The right "cave" there is the high entrance to the 1st flag. The small little tunnel goes to 2nd flag.
http://www.zone.ee/scythe/dp/map/sshot084.jpg?2 - This is the tunnel to 2nd flag (Look the sshot 083 - its the tunnel what u can enter from high [the most left one on sshot 083])
http://www.zone.ee/scythe/dp/map/sshot085.jpg?2 - This is the 2nd flag room.* On right you can see the fastest way to go from 1st flag to 2nd. The far left tunnel comes from mid (the very small tunnel i was talking about in sshot 083). The far tunnel on the right side is the "take a right turn to go to 2nd flag"
http://www.zone.ee/scythe/dp/map/sshot086.jpg?2 - This is the low route, on the left is the base and on the right is low mid.
http://www.zone.ee/scythe/dp/map/sshot087.jpg?2 - Mid low**
http://www.zone.ee/scythe/dp/map/sshot089.jpg?2 - Blue side of the map.
http://www.zone.ee/scythe/dp/map/sshot090.jpg?2 - The overall picture taken from blue side and looking at the red side.
Remarks:
* Will turn the lighting in that room lower
** The white thing in the middle is supposed to be water, why its not water and why its swiss texture look below
Questions:
1. On sshot 087 you can see white texture in the middle, it is supposed to be water there. But if it is water then if I am at base (the most far position from that area) and I look to mid (where that water should be) then r_speeds raised up to 8600. I tested that with qbsp, would final compile fix it a bit? Or how else I can have just a little bit of water. Err, just did r_speeds 1 with final compile and the highest r_sppeds i got without water was 850 or something, so I guess that qbsp 8600 will go down to about 3000, so that would be ok?
2. ah intercourse I had more questions but I forgot them :/
Im not posting .bsp yet
Things to do (will edit):
-equipment
-mid low "river"
-finally check out ctp textures and see what i can use
-name the map :o
BETA 1
http://scythe.planet.ee/blaamap_ctp_b1.bsp
Known bugs: some equipment entities missing(fixed in beta2). Light is flying in the route from flag1 to flag 2. Barrel tops are misaligned on some places. Um, some more, im sure.
FINAL VERSION
http://scythe.planet.ee/dp/myland/myland_ctp.zip
extract the .zip file to your Paintball2 folder. Then you get the .loc file and all the files go to pball/maps and pball/textures folder and so on.
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Wow, that looks nice. About time we had another huge map. ;)
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It does look very nice, but you should use some of the CTP grass textures, I think they'd look pretty well there.
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Things to do (will edit):
-finally check out ctp textures and see what i can use
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Things to do (will edit):
-finally check out ctp textures and see what i can use
but you should use some of the CTP grass textures, I think they'd look pretty well there.
I know KiLo, I read :D I'm saying he SHOULD check them out, specifically for the grass, but thanks for having my back! :D
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http://www.zone.ee/scythe/dp/map/sshot085.jpg?2
Fix the textures around the lights so the light only comes out of the intended fixture
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http://www.zone.ee/scythe/dp/map/sshot085.jpg?2 - you need to fix the sides of your light textures.
Doh, spook beat me too it.
http://www.zone.ee/scythe/dp/map/sshot089.jpg?2 - small crate texture (lower left) needs to be aligned.
http://www.zone.ee/scythe/dp/map/sshot087.jpg?2 - sides of those lights might need to be fixed as well.
http://www.zone.ee/scythe/dp/map/sshot083.jpg?2 - Those are some REALLY HIGH stone walls. Perhaps consider a different texture -- maybe stick with the canyon rock.
http://www.zone.ee/scythe/dp/map/sshot084.jpg?2 - I'd use a different texture here - make the arch thing look like wood boards rather than planks. Also, the wood grain should go along the length of the brush.
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I made another beta: http://scythe.planet.ee/blaamap_ctp_b2.bsp
whats different from b1?
Added a way to get from mid high to the cliffs in high flag area. Added a speedjump from mid low to high flag room.
Known bugs: Some crates are misaligned, barrel tops look funny (radius 24, sides 8, guess thats why), sky is wierd on some areas (my bad).
To do:
mid low to mid high (?)
mid low speedjump easier (?) - so u can get to flag1 without having to stop thanks to the "hole" being so high.
mid low to low flag (?)
relook the jump from midhigh to cliffs base
I used few ctp textures, wont .zip them all atm. Later ;).
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Looks pretty good so far. Is this what you were talking about with the sky? (first shot). The lighting down in this area needs to be brighter as well. It's almost pitch black in the middle. There is a small vis error causing the "hall of mirrors effect" (2nd shot - to the right of the flag - I lowered the FOV to make it easier to see). Sometimes you can fix these with the use of hint brushes. Another minor sky issue can be seen in the 3rd shot -- you need to do something to make the end of that wall look a little more solid. Also, the horizontal boards need their textures rotated. Wood grain should always go along the length of the board. I didn't take a screenshot, but the lights around the lower blue flag seem to be slightly misaligned -- all off by 1 or 2 units. Could just be the texture.
I thought I had the CTP installed on this computer, but I guess not. I might take a more thorough look at it later, but for now I'm uploading it to the beta server for testing.
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Also, the barrel tops are missing on the red side of the map.
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About beta 3:
Beta3 is stuck in my computer, im currently using my sisters computer. My comp just randomly turns off. It started weeks ago when i started some game and played it for awhile then the computer collapsed. Now i cant do anything on the comp.
I was told its either motherboard, RAM, or overheating. Well i checked mboard and the "little batteries" were ok (werent expanded or burnt or something. Cant really understand how to check ram. The problem mayy be ovberheating.
anyways i try to upload beta3 with ftp so i can compile it with this compuyter,.
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I was told its either motherboard, RAM, or overheating. Well i checked mboard and the "little batteries" were ok (werent expanded or burnt or something. Cant really understand how to check ram. The problem mayy be ovberheating.
Does it switch off, freeze or reboot?
If it switches off, it's probably a power supply issue. When my computer overheats it freezes or the motherboard will force the system to reboot, due to it passing the temperature threshold.
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it switches off.
Power supply issue sounds expensive
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It's cheaper than a mobo, ram or CPU. More expensive than a better CPU fan.
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K, after replaceing RAMs (I had 3 places to put them, but 2 of them) the comp starts for 1 sec and then shuts off. So i must have done something wrong. If i get that fixed (maybe i turned rams around :/ or somethin) ill go to some it shop or something.
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Most computers have failsafes in them so they will turn off when the CPU overheats instead of frying your components. Make sure your heatsink has a good, solid contact against the CPU and that all the fans are working. To test the memory, something like the ultimate boot CD works well. Just burn a copy on a working computer, then boot it and select one of the memory testing applications, such as memtest86.
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Does it beep at all when you switch it on?
Reset your CMOS (Take the watch style battery out and leave it out overnight, then replace in the morning)
Take out everything! Then put things in one by one testing if it turns on and stays on -.-
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Does it beep at all when you switch it on?
Reset your CMOS (Take the watch style battery out and leave it out overnight, then replace in the morning)
Take out everything! Then put things in one by one testing if it turns on and stays on -.-
haha, it beeped when i placed rams back, but they were loose :D.
Im gonna google this cmos now :D
Not so sure about taking everything off ;D
EDIT:
I found a place for that 1 unplugged wire
RAMs are placed correctly im sure 100%
All the fans are working (3 of them)
mboard has no bruises, burn marks etc
so the problem must be power supply.
Good news is: Im on with my comp atm and uploaded .map file ;).
EDIT2:
http://www.affordablesurplus.com/bestec-atx-300-12e-power-supply.asp
atx-300 was written on my power supply so seeing that it costs like 40$ its less than i expected.
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Maybe 300W is too low power to handle your computer, I would suggest more, so that you can be almost sure it won't happen again. Btw. where you connected that wire?
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My pc wouldnt turn on because one of my RAM placeholders died, so try just using one if you have multi-RAM sticks. Can't see it being the PSU because you managed to start it up. 300W should be fine Gama. I could run my dual core Atholon with a 256MB gfx card on 230W! (I didn't try to run any games on it O_o)
blaa, try your power supply on your sisters pc and see if it works, or even better take your sisters power supply and try it instead of yours. I bet you get the same problems :P
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ftp://otb-server.de/pub/Maps/beta/myland_ctp_b3.bsp
here is beta3, thanks to chef killer
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This looks superb senor. I just have one thing that I noticed. In the mid on the left side coming from either direction you can see this. It looks misaligned to me but maybe you did this on purpose.
(http://i201.photobucket.com/albums/aa85/mjet214/misalignment.jpg)
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Two small alignment problems I noticed
Not sure if the second one is supposed to be like that or not.
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Thanks for that KiLo, last time I worked with this map was a month ago or so. I think that misalignment came when I tried to connect low with high but in the end I decided not to connect the routes. Haha, I just saw how your walls look (look far corner on that sshot. They look like they are half size :-s. Grass looks pretty wierd aswell. Others have same probs? I sure didnt mean it to be that way :s.
Thanks for those too apoc. First one is a misalignment yes, but 2nd ss was meant to be that way. Maybe I will even make the "misalignment" bigger so it would be obviously not misalignment :D.
On the darker note:
***STOP: 0x0000007B (0x81E9A950, 0xC0000032, 0x00000000, 0x00000000) INACCESSIBLE_BOOT_DEVICE
Check for viruses on your computer. Remove any newly installed hard drives on hard drive controllers. Check your hard drive to make sure it is properly configured and terminated. Run CHKDSK /F to check for hard drive corruption, and then restart your computer.
The comp worked fine before this error. I only couldnt compile maps, play games, listen to music, watch films. But I could surf in the internet, chat in msn/irc. Before this error I did not do anything with the box. I checked after this error if all the wires were connected, they seemed to be :-s.
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That sucks and blaa I have the same size walls but the grass is different looks alot more natural in mine for some reason the walls and the grass I mean.
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Yep Blaa, your grass looks like on english football stadiums.
Btw, your map provides so much fun. Me liky :)
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Demo of things you might want to revise attached. I've also uploaded the map to the beta server. Have I PM'd you the details for that? I like the dirt + canyon wall look. The grey stone and grass is too much of a contrast, though. Looks like two completely different maps put together.
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I had close to the same problem, i came home turn my monitor on, and within 30 minutes it just shuts down. when i goto hit the power button it beeps but the leds dont come on or nothing. I dont see how i could fry the psu. 420 w should be enough for mine.
AMD 3000 2.2 ghz
1.5gb of ram
256 geforcefx 5500
DVD ROM
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Watched the demo jits.
- I believe message is one of the last things to do :p
- Omg, I dont know why all the barrels have gone crazy. I used 1 barrel at start. Probably when I mirrored barrels then the red ones went crazy :(. Same with crates, messed up in mirroring. But I hadnt seen those errors in game. But I will fix those IF I get bored enough.
- Thanks for the bricks rotation tip
- The wooden thingie in the base is now changed.
- I dont know why the torches are so, I copy pasted them from flame_test.map or something. Probably something to do with mirroring again :(. Also, the wood thing under the torch was meant to be temporary, but I guess i forgot to change it. Dont know to what Ill change it yet.
- Those autococker crates which were higher than 64 before are now 64.
- You are right, lit water looks cool and it will remain cool :).
- I added some lights to low. Actually there were 2 lights that wasnt lightning before :D, so I just went from value 6500 to 13500.
- Mmm, what else.. Oh, I changed the cliff texture in high.
- Mm, You didnt even go to high cliffs in higher flag room :D.
And KiLo, I dont know whats wrong with your textures, seemed right to me in my machine.
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man.. nice map
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Good Job.
Looks like another faster playing map. Well done.
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Ok, beta 4 is compiled. But as I suspected - I was not bored enough to fix all the little things what needed some fixing - a few crates on red side and a barrel too. Even some mis alignments in mid high. Besides those I have some ammo entities to move so they would be more strategical and not so random. Maybe play with some spawns aswell to add more guns to the map - therefore more movement in hopes of getting a better gun.
Map looks pretty much the same comparing with b3, so guess you really dont have to download it, because Ill make sure Ill stop being lazy and fix those little things. New map file is 1,96mb.
http://scythe.planet.ee/dp/myland/myland_ctp_b4.bsp
Also, some questions:
http://scythe.planet.ee/dp/sshot016.jpg thats the wall what you can see through. Dont really know how to fix it . If I were to change from sky texture to cliff texture then I would have to do it in all the tunnel, because you should see it from the end of the tunnel too.
http://scythe.planet.ee/dp/myland/sshot017.jpg
Also, those barrel tops at the end of the shot are not visible at the first shot. But when I take 1 small step I can see them. I guess thats not caused by lighting?
http://scythe.planet.ee/dp/myland/sshot018.jpg
http://scythe.planet.ee/dp/myland/sshot019.jpg
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Ok I have finished the map. I could not fix that lame wall I pointed out in my last post, also could not understand why those barrels act the way they are acting.
Few screenshots:
http://scythe.planet.ee/dp/myland/sshot102.jpg - Picture of the base. On the right corner you can see a platform(with a plant) you can go and camp there, have fun!!!!!!! On the base you see a "fence" it is there to replace the brick wall, oh and for a jump.
http://scythe.planet.ee/dp/myland/sshot103.jpg - This is how the low looks now. You can also see a crack on the ceiling, you can fall down from high to low from there!!!!!! Merry falling!!!!!!
I will edit this and the first post when the map compile is ready and when I have learned how to make .loc files and made a mapinfo and made .zip file.
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http://scythe.planet.ee/dp/myland/myland_ctp.zip
Extract the file to your Painball2 folder. You will get a .loc file, map, ctp textures and the flame script and 2 .txt files.
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freaking nice map blaa :D i like it
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None of your image links work....
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I added a screenshot to the entry you submitted to DPR's map DB.
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Ok, thanks for that knack. Decided to create some order at my webspace.
Thanks sk89q.
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A few things -- sorry I'm so behind.
- The CTP1 directory should be lowercase, as some annoying operating systems have case-sensitive file systems.
- You don't really need to include the flame textures as they're part of the standard install now. If the textures get updated, you may end up overwriting newer ones.
- Several of the flame textures are still misaligned, and the woodgrain needs to be rotated on the torch bases.
- Several box textures are misaligned (red lines indicate where the edge of the box should be).
- You can still see through one side of the wall from the tunnel.
- Woodgrain needs to be rotated on the horizontal part of the fences as well as the boards going across the middle of the map (as indicated by the red lines).
- To be honest, I don't really care for the _ctp extension. It's easier to remember and type things like "newmap myland".
Other than that, it looks pretty good.
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I am sorry about woodgrain issues. Those crates are so female dog to fix and I didnt notice they were wrong until you showed me, so I dont think its a big problem. I was unable to find a easy fix for the visible wall. Didnt care much about flames aswell, I am sorry.
The _ctp is there because y00tz told the mappers to use sufix/prefix to promote ctp. But guess you are right, myland doesnt bring too much promotion to ctp i think :D.
I wasnt sure about the flame script, so decided to add it.
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To fix the see-through sky wall, you'd have to leave an opening above the roof of the cave rather than bringing the sky all the way down to touch it. Then the other side of the cave wall would be visible.
Currently you have is something like:
wall
v
| | |
| | sky |
| | |
| ceiling
What you'd need is:
| sky
| |
| | <- wall
| |
| ceiling