Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: Xena on August 02, 2007, 10:50:09 PM
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just wanted to throw this suggestion out there. i remember playing one q2 mod that had this feature (may have been a CTF mod) but the game had this timer for camper that when it detects the player staying in a spot for too long, it sends a message and i believe killed them.
is it possible to add a similar feature in the future? implement a timer for a player is camping and even put a radius on the player where if he is within x distance it's still considered camping. it was effective on that mod, got people moving rather just camp.
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Why do that? Camping is part of the game without camping the game it would not be as much fun. Campers really are what add to the intensity to the game at least for me.
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I think RtCW has something like this too. Either way, head over to the Feature Vote Thread (http://dplogin.com/forums/index.php?topic=5060.0) and vote for it.
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There's a server-side SoF2 option for that, but why make this game like other FPSs? I think it's fine the way it is.
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Camping is part of the game it's a type of skill. Your acting like you are looking into a paradoxical if they can be seen then it's your fault for not noticing them.
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it's a type of skill.
I wouldn't go as far as saying that... but, even in actual paintball, you'll catch yourself 'camping' in the same spot for a bit, even if it's because you're pinned down.
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I have never understand why so many people frown upon a thing like camping :-\
Why do people think that if someone doesnt play like everyone else, he's a noob and sucks.
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I think camping is more of an issue with the map design than the game. If there's only one entrance to the base, people are going to guard it. It's the most effective way to prevent enemies from grabbing the flag. With a well laid out map containing multiple attack paths, sitting in one spot suddenly becomes very ineffective.
Although, in a way, there is something that keeps people from sitting still for a really long time: the idle timer. Sit still over a minute and you get booted to observer.
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the camping that bugs me are those that just sit in the same spot that have NO defensive purpose. i have NO problem with people camping at THEIR base, cause that's called defence. but it's those that sits at enemy base and shoot down people who just respawned from 60sec that i have a problem with.
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I think that would be a good idea for clan matches...because it would be annoying if its 3 on 3 and one team kills 2 on the opposite team then the last player camps or hides until either their teammate revives or somebody grabs the flag.
and Kore thats called spawn killing and they do it only when they know teammates are coming so that they can get the flag and cap.
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I think that would be a good idea for clan matches...because it would be annoying if its 3 on 3 and one team kills 2 on the opposite team then the last player camps or hides until either their teammate revives or somebody grabs the flag.
???
Obviously when i'm 1v3 i'm not going to rush them...
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I think that would be a good idea for clan matches...because it would be annoying if its 3 on 3 and one team kills 2 on the opposite team then the last player camps or hides until either their teammate revives or somebody grabs the flag.
???
you still don't camp...you move out slowly.
Obviously when i'm 1v3 i'm not going to rush them...
you still don't camp...you move out slowly...and watch where you walk,run,or jump.
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I think that would be a good idea for clan matches...because it would be annoying if its 3 on 3 and one team kills 2 on the opposite team then the last player camps or hides until either their teammate revives or somebody grabs the flag.
???
you still don't camp...you move out slowly.
Obviously when i'm 1v3 i'm not going to rush them...
you still don't camp...you move out slowly...and watch where you walk,run,or jump.
Wrong I am going with Mag on this one.
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I think that would be a good idea for clan matches...because it would be annoying if its 3 on 3 and one team kills 2 on the opposite team then the last player camps or hides until either their teammate revives or somebody grabs the flag.
???
you still don't camp...you move out slowly.
Obviously when i'm 1v3 i'm not going to rush them...
you still don't camp...you move out slowly...and watch where you walk,run,or jump.
Wrong I am going with Mag on this one.
its wrong to you...its not wrong to other people...just because you say its wrong doesn't mean it is.
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Yeah, there's nothing wrong with camping. Running out is more likely to get you killed than get you any kills when you can only cover 1/3 of the area the other team can.
I'd love to see you in clan matches, though.
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Yeah, there's nothing wrong with camping. Running out is more likely to get you killed than get you any kills when you can only cover 1/3 of the area the other team can.
I'd love to see you in clan matches, though.
FM has matched DeW and SIN....both servers lagged for us...but none of us camp...we don't let campers in FM..we hate them...yeah I might camp in pub servers..but not in clan matches...which is what I'm talking about so nobody try and twist my words around.
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you camp in pubs to try to get a positive k/d ratio, and you rush (probably not very well) and ruin it for your team in matches. you seem too smart for the rest of us
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you camp in pubs to try to get a positive k/d ratio, and you rush (probably not very well) and ruin it for your team in matches. you seem too smart for the rest of us
yeah...I'll just say want somebody else did....nobody really tries in pub servers...and I don't try.
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and Kore thats called spawn killing and they do it only when they know teammates are coming so that they can get the flag and cap.
No, most of the spawn killing i've seen are when the flags have been taken and returning to base (with flagcapendsround off). waiting for flag to cap so they can grab the flag after.
but i also realized it's quite useless when it's siege map... you HAVE to camp... lol
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I think camping is ok.
You should be able to do whatever you want as long as it helps you win. (except hacks)
But this may be a good feature that you can optionally turn on and off as an admin.
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and Kore thats called spawn killing and they do it only when they know teammates are coming so that they can get the flag and cap.
No, most of the spawn killing i've seen are when the flags have been taken and returning to base (with flagcapendsround off). waiting for flag to cap so they can grab the flag after.
but i also realized it's quite useless when it's siege map... you HAVE to camp... lol
well thats what I was talking about...they spawn kill when somebody has the flag so if that person caps they can then get the flag and return it.
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I agree with Smack on this one.
Off Topic: This reminds me of one time at Zsiege......
It's a 1v1 with an idle I get one flag drop it then go keep capping the other flag and round doesn't end then when flag goes back I just put it back. Then everyones just like what the hell how you keep capping and no new round!!!!!! lol
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well thats what I was talking about...they spawn kill when somebody has the flag so if that person caps they can then get the flag and return it.
oh... ok... i guess idle timer doesn't help much for defensive purpose... i know camping has its purpose but some people just over do it to a point where it's annoying. i've played a few times where i just find their camping spot and get rid of them. lol VERY satisfying... that'll teach you to camp at the same spot. but they just go back to that spot after...
I guess the 3 sec invulernability is a better option eh? I just hate waiting for 60sec to play and then i respawn and boom... the darn flag camper just kills me and i'm out for another 60sec... that's not fun.
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well thats what I was talking about...they spawn kill when somebody has the flag so if that person caps they can then get the flag and return it.
oh... ok... i guess idle timer doesn't help much for defensive purpose... i know camping has its purpose but some people just over do it to a point where it's annoying. i've played a few times where i just find their camping spot and get rid of them. lol VERY satisfying... that'll teach you to camp at the same spot. but they just go back to that spot after...
I guess the 3 sec invulernability is a better option eh? I just hate waiting for 60sec to play and then i respawn and boom... the darn flag camper just kills me and i'm out for another 60sec... that's not fun.
I really hate campers in ub_cliffs...cuz most people make it 60 sec respawn and you know the campers are in the hut thing but you don't know where inside of it they are.
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Maybe don't get in their line of sight then? Because if they can see you, they can shoot you. And if they shoot you, you die.
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eiii, kinda hard to be not in their line of sight when you are respawning ;) unless you can control where you spawn...
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Oh, camping there. If they're able to hold position there, you kind of deserve to die. Keeping your enemies from spawning is a pretty good way to win a round, if it gets that far.
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kore is talking about pub, we are talking about match play. Camping in match play is often a required component of an overall match strategy.
That annoying thing kore seems to be talking about is not considered camping by me, just backhanded tactics.
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sorry, yea, i'm talking about pub games.
in matches you'll wanna do whatever you want to win - i got no problems there.
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I'll admit spawn kills are annoying, but I agree with Eiii (wow). Unless you're spawning with pgp's and no loaded c02, you should be able to get them out of there quickly.
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Red Blood if you know there in there but you can't tell where nade them.
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(http://i8.photobucket.com/albums/a33/kirby007dave/yhst-91338428283717_1960_3132260.jpg)
I hate it when it gets out of hand, like spawn camping. I hate spawn camping.
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haha, i like that image!
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Is there any type of coding in the game to make people spawn at the farthest spawn from the enemy? Like on maps like jump, if an enemy is camping the wet side it will have the player spawn on the dry side.
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That sounds like a good idea Dark although it would only help in some maps.
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Spawn farthest code is already implemented.
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Spawn farthest code is already implemented.
Well then implement the spawn even farther code. ;D
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lol, kilo... how far?? enemy base?? lol
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It is never knew that Jits I always thought that was weird how I never spawn on the same side as the person is coming from in jump.
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I haven't really done much testing with it, but quake2 had it built in. It's possible there were other players closer to the spawns on the other side. I don't think it spawns you exactly in the furthest location (otherwise you'd spawn in the same spot over and over), but it randomly selects from a few points that aren't too close to other players.
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Shouldnt happen in a well-designed map?
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Right you are senor lekky!
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id have to disagree with a camp timer, ive played with it in another game and any time i tried to snipe itd go off on me at the worst times, how bout a camp timer that only goes off when the enemys camping in your spawn point?(anubis has plenty of this -.-') or at the least, the option for the server owner to specify stuff about it (on/off, spawn camping, the time for it to go off etc)
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i gave this camp timer a bit of a thought... camp timer would work great in a DM game but it wont work very well in ctf maps however I think a 3 sec invulnerability would work better.
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Except in small maps where the round only lasts 3 seconds...
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ah... true... but isn't that the fun? the chaos of a small map! :D
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Well, I'm saying if you had 5 seconds of spawn protection, people would be in each other's bases looking at each other waiting for the protection to wear off.
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Well, I'm saying if you had 5 seconds of spawn protection, people would be in each other's bases looking at each other waiting for the protection to wear off.
Or they could just cap :P
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but within that 5 sec protection, you will be able to go and grab a weapon and be ready to defend yourself.
it doesn't have to be 5 sec... it could be the 60 sec wait... i know at several time after the 60 sec spawn, i was trying to figure out where i am and... i'm dead again.
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I think that would be a good idea for clan matches...because it would be annoying if its 3 on 3 and one team kills 2 on the opposite team then the last player camps or hides until either their teammate revives or somebody grabs the flag.
and Kore thats called spawn killing and they do it only when they know teammates are coming so that they can get the flag and cap.
jarred, you, as the camper of the clan, know better than anyone else that spawning is just done for fun and pissing the other team off. its like those kids who like to vandalise stuff because it makes the adults mad.
as for regular camping, lots of people seem to think it's dishonorable... why do you think people frown on scams? its a dirty way of making money. camping is an unfair way of getting kills, and if you sit there and kill everyone who goes past you, soon you seem like the hero of the team because your kills can get high. it doesnt neccessarily mean you're any good, just that you know how to aim and click. for gods sake, you dont even have to deal with moving while you aim. thats why I find myself yelling at people on my own team who make their teammates who actually go out and do the work (attacking, flag grabbing) look like we've done nothing compared to them.
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Camping is a tactic, almost everyone used this tactic at least once playing any FPS.
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Not I.
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camping is bad guys, DONT DO IT!
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camping is bad guys, DONT DO IT!
Haha ok foxhound (sat on icerock all of carpathian) (sat on 2 flag on wobluda)
not like a care, but people who do it make the game boring. Unless its a bad map (Kalbeach) where you have to line speed in order to not get raped.
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It's called controlling the map
You speed over mid ill kill you simple as that.
And as for wobluda, i had to carry and when it was 1 v 3 yes, ill be on 2 every time, or lining from hump every round, or making sure you don't get into our sewers.
And you can expect if we are winning i will more than likely sit back and line more. We pick maps like Mystique so you little contradictions can't camp and we win. Try not playing wobluda/airtime every match. Pick Pforest or something where the map is split in two so you can't cover the whole map. We would still win, but yeah you couldn't cry about camping. Sept when we would probably stack on top of each other on the high spot in base just to troll.
Deal with it. Sorry you can't get by me.
This was meant as a troll for instabad but apparently he's not the only one butthurt.
P.S. Dystro will always be camp king.
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There is nothing wrong with camping. A good player/team will take advantage of a camper any day.