Digital Paint Discussion Board

Development => Mapping => Topic started by: Fullmetal_Steeb on August 18, 2007, 02:40:55 PM

Title: Cars (for cover)
Post by: Fullmetal_Steeb on August 18, 2007, 02:40:55 PM
Would someone be able to make a car model for a map, not so it moves, but just so someone could take cover behind it. I'm working on a map that I wanted to put parked cars in scattered around. Also, how would I go about putting them into a map thats already maybe 1/2 done?

-Steeb
Title: Re: Cars (for cover)
Post by: ViciouZ on August 18, 2007, 04:50:07 PM
It would be insanely difficult to get a car model to cover behind, because models don't clip.
Title: Re: Cars (for cover)
Post by: cusoman on August 18, 2007, 05:28:38 PM
Quote
It would be insanely difficult to get a car model to cover behind, because models don't clip.
u could put strategically placed clip brushes to accomplish that. also couldnt u just make a car in BSP then save it as car.map to make ur own prefab.
Title: Re: Cars (for cover)
Post by: ViciouZ on August 18, 2007, 05:33:28 PM
Well cusoman, paintballs go straight through clip brushes.
Title: Re: Cars (for cover)
Post by: cusoman on August 18, 2007, 05:48:26 PM
doh, sry. I R STUPID! :o but u could still make it in BSP. ;)
Title: Re: Cars (for cover)
Post by: ViciouZ on August 18, 2007, 05:50:25 PM
Yeah, it's been done before, but generally the cars look crap. And if they didn't, then they increased wpoly a lot.
Title: Re: Cars (for cover)
Post by: cusoman on August 18, 2007, 05:53:36 PM
very true about wpoly, but i think it could be done. i have seen maps released with wpoly above 4000 and the map still does well from a playing stand point.
Title: Re: Cars (for cover)
Post by: ViciouZ on August 18, 2007, 05:57:00 PM
Not for people on old PCs  :P
Title: Re: Cars (for cover)
Post by: Fullmetal_Steeb on August 19, 2007, 09:25:54 PM
lol Yeah, It would suck for me trying to get people to play my maps, being a new mapper, if I get a reputation for insane poly counts. The map was supposed to be a siege map in the form of a tunnel that terrorists took some hostages in. Meh, I can still do it without the cars i suppose.
Title: Re: Cars (for cover)
Post by: y00tz on August 19, 2007, 09:40:05 PM
S8NSSON made a car...
Title: Re: Cars (for cover)
Post by: Fullmetal_Steeb on August 19, 2007, 10:11:58 PM
Well I don't think S8NSSON would help me.
Title: _
Post by: P!nk on August 19, 2007, 10:22:26 PM
Post removed
Title: Re: Cars (for cover)
Post by: y00tz on August 19, 2007, 11:39:22 PM
Well I don't think S8NSSON would help me.

He made the car, released the source for free and public use... just got to "Submit Game Model Ideas" download it, convert to SKM or MD2 and wahlah.
Title: Re: Cars (for cover)
Post by: Fullmetal_Steeb on August 20, 2007, 12:25:56 AM
ah. thanks y00tz. XD now if i had some idea of where that was...
Title: Re: Cars (for cover)
Post by: cusoman on August 20, 2007, 08:28:57 AM
http://dplogin.com/forums/index.php?topic=7687.20
thats the page in the SUBMIT GAME MODEL IDEAS topic with S8N's car. It has a link to download too. ;)
Title: Re: Cars (for cover)
Post by: ViciouZ on August 20, 2007, 11:31:22 AM
But that was the problem at the beginning of the thread, we determined models were unusable!
Title: Re: Cars (for cover)
Post by: cusoman on August 20, 2007, 12:17:49 PM
he could put them in an unreachable area for show. and make it look cool. in the q3 engine there are bullet clip brushes, do those exist in the q2/pball engine? if so, then problem solved.
Title: Re: Cars (for cover)
Post by: Fullmetal_Steeb on August 20, 2007, 02:01:45 PM
http://dplogin.com/forums/index.php?topic=7687.20
thats the page in the SUBMIT GAME MODEL IDEAS topic with S8N's car. It has a link to download too. ;)
i did that. the link doesnt work. i checked that thread and i found it, but the picture didnt show up, and when i tried to go to logictechnologies.com/keith/whatever it was... it took me to an "error- not found" page. so... yeah.

also, cusoman, did you not read ANYthing? the topic is called cars (for cover) also, i said i wanted them in a tunnel. i never said anything about a car dealership or whatever you guys are talking about... lol :)
Title: Re: Cars (for cover)
Post by: cusoman on August 20, 2007, 02:13:40 PM
well alright. i guess i shouldnt change the idea on you. :P but i am truly stumped now, i say just make boxy looking cars in bsp. in fast play people wont care how bad the car looks cuz theyre hiding behind it. did u see the trees people have gotten away with.(shazam22,speedfacter/nightfactor,armagedeon) ;D
Title: Re: Cars (for cover)
Post by: Fullmetal_Steeb on August 20, 2007, 04:02:15 PM
lol yeah ive made a couple different types of cars just in bsp by now for the map, and i guess your right, it doesnt really matter how they look if you're trying not to die. you're not going to be like "zomg! these cars suck!"
Title: Re: Cars (for cover)
Post by: DrRickDaglessMD on August 20, 2007, 10:20:44 PM
Im not sure whether you'd be able to use loads of cars without pushing the polys up way too far, but it'd be interesting to see what you come up with.

I think the map Tha Brotherhood Cosmic Club by SinisterMinister (cosmic3.bsp) has a selection of vehicles on: an SUV, a sports car and an articulated trailer and cab.

I don't know where we are in the discussion about whether it's good practice to decompile other peoples maps and take out things like that, so I think you should at least look at it to get some pointers.

- Dag
Title: Re: Cars (for cover)
Post by: y00tz on August 21, 2007, 01:13:17 AM
When did we determine "models were unusable"?  simply add the car model AND clip around it, you have a CAR and COVER, both of you which you were looking for.

-y00tz
Title: Re: Cars (for cover)
Post by: ViciouZ on August 21, 2007, 07:43:11 AM
As we have mentioned earlier...

1. Paint goes through clip brushes, so you'd have to use a nodraw brush
2. You'd need to alight it very well or the paint would either go through the outside surface of the car or splat a couple of centimetres away from it
3. That would be very hard to do considering you'd have to estimate, because BSP won't render the model for you to workaround.
Title: Re: Cars (for cover)
Post by: jitspoe on August 23, 2007, 09:44:09 PM
If you check the following flags, you should be set:
nodraw
translucent
detail

Also make sure the model does not reside INSIDE of a brush, or it might do funky things.  Make a hole in the middle of the brushes if you have to.  Try to keep the brushes from touching anything as well, so they won't split the map (as much).