Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: cusoman on August 19, 2007, 06:08:39 PM

Title: NEW MAP: Mad Dash ~BETA 3 Now Released
Post by: cusoman on August 19, 2007, 06:08:39 PM
Beta 3 now released!!!

This map has been upgraded a fair amount between betas 2 and 3.  It now features torches for lighting, improved texture choices, underground path, and path to move from outer balconies to inner balconies.

Goals for beta 4:
-Wider entrance to underground
-More Entrances to undergound
-More objects in undergound
-More realistic looking walls and ceiling for underground
-Boxes in mid for double jumping to barrels
-Improved underground lighting
-Suggestions made by community

Some screenshots:
(http://i185.photobucket.com/albums/x23/cusoman/mdashb3_yellowside.jpg)
(http://i185.photobucket.com/albums/x23/cusoman/mdashb3_underground.jpg)
(http://i185.photobucket.com/albums/x23/cusoman/mdashb3_blumid.jpg)
(http://i185.photobucket.com/albums/x23/cusoman/mdashb3_topview.jpg)

Please leave some constructive criticism and enjoy my map! ;D

We are in beta 3! ;D
Download from my beta 3 from the attachment:
This map uses CTP1 textures.
Title: Re: NEW MAP: Mad Dash
Post by: Krewzer on August 19, 2007, 09:47:17 PM
looking pretty good.
I'd suggest fixing the alignment problems on the side path small hills where the're up against the wall there's a gap.  And on the left side of each base it's a step up to the side paths.  Doesn't effect play, just should be aligned, imo.
Think about extending your high balconies down the sides also.
Might want to add to the height of the stuff in the middle so people can't spray from one base to the other, or not. :)
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on August 19, 2007, 10:41:47 PM
thanx for the  feedback krewzer. i have been trying to get that edge that sticks up going into the side paths, but i just let it be for b1. b2 will hopefully have that fixed. I did not notice the minihill had a gap on the sides so now i shall be fixing that. i couldnt decide whether or not to extend the balconies around the whole thing,or just the center path, but for b2 it will have the balconies extending down the paths. the final release may or may not have the balconies in the side paths. thanx again. ;D
-Cusoman
Title: Re: NEW MAP: Mad Dash
Post by: FlaMe on August 19, 2007, 10:56:16 PM
im sure its cool but i dont have the textures =\
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on August 19, 2007, 11:10:44 PM
flame i added a file for download with the 3 ctp1 textures u need. just unzip that file into your pball folder and you should be able to play! ;D
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on August 20, 2007, 08:34:55 PM
no one seems to like my map since it only has 5 replies, 3 of which r mine!!!! :o :o :( well beta2 is coming along. maybe when i release beta 2 this map will be more popular. ???
Title: Re: NEW MAP: Mad Dash
Post by: Apocalypse on August 21, 2007, 10:04:14 AM
Probably because people don't notice it I didn't till just now I'll to try it out in a while.
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on August 21, 2007, 12:41:29 PM
Cool. please tell me what you think about the map and what could be revised.BETA 2 is done. I just want to make sure i dont miss anything before releasing.
Title: Re: NEW MAP: Mad Dash
Post by: DrRickDaglessMD on August 21, 2007, 02:03:58 PM
Hi, I just had a quick look at your map and these things struck me:

(http://zilla-clan.net/upload/images/62717_sshot022.jpg)

These angled brushes on the outer paths are a little raw, it looks untidy and unnatural to leave the edges exposed.

(http://zilla-clan.net/upload/images/57244_sshot023.jpg)

This rampy thing is misaligned with the rest of the cliff face when it turns the corner, which is bad practice.

(http://zilla-clan.net/upload/images/25954_sshot024.jpg)

These barrels are hexagonal, and so its a reasonable assumption that these brushes overlap. Overlapping brushes is very bad practice, try and avoid it at all costs!

Also, the passageways are pretty narrow, it wouldnt take much to spray down it and cut the whole route off. I know its early days, but try and keep in mind varied texturing to give your map some definition.

- Dag
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on August 21, 2007, 02:10:34 PM
thx for the feed back dag. i fixed the minihill gap on beta 2, but the edge in your pic 1 is giving me problems, so i dont think that will be fixed till beta3. in beta 2 maybe i will make the barrels octagonal with less overlappage, because they do infact overlap. btw i love the kung fu map u and reed made!!!!
Title: Re: NEW MAP: Mad Dash
Post by: Apocalypse on August 22, 2007, 11:45:56 AM
Octagon barrels would be good I know I've seen a few maps with hexagon barrels and they look bad I think the octagon barrels look much better.
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on August 22, 2007, 01:06:18 PM
BETA 2 is finished all but one little detail. HOW DO I CUT A FRIGGIN HOLE IN THE GROUND?? ??? ??? AHHHHH!!!!?!?! How am i supposes to cut a relistic hole in the middle of the ground. Re-brushing the whole thing would be such a pain!! any help would be appreciated. Then i can release beta 2. w00t w00t!! ;D
Title: Re: NEW MAP: Mad Dash
Post by: Eiii on August 22, 2007, 09:18:13 PM
Split and clip.
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on August 22, 2007, 10:46:23 PM
Split and clip.
???
I get split but what do u mean by clip. Do u mean make a clip brush and how would that help. ???
Title: Re: NEW MAP: Mad Dash
Post by: jitspoe on August 24, 2007, 12:13:07 AM
Select the ground brush.  Hold down shift and right click twice to add 2 points (you can also do 3).  This then you can click the split icon to slice the brush along the line or plane those points make.  Repeat this as many times as necessary to cut out the area you want.
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on August 24, 2007, 02:46:32 PM
Alright well i finished beta 2. ;D
Things i changed:
-wider side routes.
-balcony extends into side routes
-more/better obstacles in middle route with ladders
-more/better lighting
-more/better barrels. now they are octagonal with varying textures.
-mini hill and misaligned sides are fixed
-added small secret area on the balconies that will eventually be useful in beta 3.

Things to do for beta 3.
-make secret area on both sides and have it be a tunnel to middle.
-make underground passage using cliping (ty jitspoe and eiii)

and here is the beta 2 map. screenies will be added later.
the textures one has the ctp1 textures for our friends without them! Have fun and pls leave comments and advise.

EDIT: Beta 3 Now Released, check first post for download.
Title: Re: NEW MAP: Mad Dash
Post by: jitspoe on August 24, 2007, 07:40:37 PM
I've recorded a demo of things that need revising.  I also put the map up on the beta server for play testing.
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on August 28, 2007, 01:21:47 PM
Beta 3 is coming along. Dont know when it will be out tho. Still deciding between a couple of things as well.
Title: Re: NEW MAP: Mad Dash
Post by: y00tz on September 27, 2007, 01:58:01 AM
In this community, maps don't get finished unless someone bugs them, (or in some cases they don't get finished at all cough Chambord2, Terminal)

Anyway, have you made any progress?
Title: Re: NEW MAP: Mad Dash
Post by: Termin8oR on September 27, 2007, 02:28:35 PM
Not to be rude or anything, but in this early stage of the map I am currently not a fan.
But if you but more detail and extra work into im sure it could turn into a great map.
Keep up your hard work.
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on September 29, 2007, 02:46:55 PM
wow, sorry i have been away for awhile because i had some important things to do over the last month. Actually i had done some things to the map, but i lost that map file. My last month has been rather hecktic. Anyway, its ok if you dont like the map at this point, hopefully i will finish this and make it so everyone can enjoy it.
-Cusoman
Title: Re: NEW MAP: Mad Dash
Post by: QueeNiE on September 29, 2007, 04:49:08 PM
I spy with my little eye, floating climbable blocks?
Title: Re: NEW MAP: Mad Dash
Post by: FourthX on October 09, 2007, 11:14:16 AM
In this community, maps don't get finished unless someone bugs them, (or in some cases they don't get finished at all cough Chambord2, Terminal)

Anyway, have you made any progress?

Most of the maps I've seen people 'show off' shouldn't be finished anyway. It's like showing off your childhood crayon drawings, they only look good to your mom. Real mappers don't need anyone's approval, they may like feedback but the impetuous to create drives you rather than the need for applause or adulation.

If I showed every single map I worked on here there wouldn't be room for anyone elses threads...

FtX
Title: Re: NEW MAP: Mad Dash
Post by: cusoman on December 02, 2007, 05:22:47 PM
Well after many long weeks I finally found (on accident) the .map file of this map!!! w00t!  I have re-started the development for beta 3 and i must say, when i am done it will look much better than the beta 2.  This map has many problems that i now know how to fix, being a more experienced mapper and having my map folder now filled with over 100 "practice maps".  I can safely say development on this map has continued and a beta 3 will be released shortly.
-Cusoman
Title: Re: NEW MAP: Mad Dash ~BETA 3 Now Released
Post by: cusoman on December 04, 2007, 05:36:16 PM
Beta 3 has now been released.  This map has been updated a good deal.  See first post for details and download.
Title: Re: NEW MAP: Mad Dash ~BETA 3 Now Released
Post by: jitspoe on December 05, 2007, 08:40:14 PM
Uploaded to the beta server.  New demo of things to tweak.
Title: Re: NEW MAP: Mad Dash ~BETA 3 Now Released
Post by: sk89q on December 09, 2007, 02:24:48 AM
http://maps.digitalpaint.therisenrealm.com/map/mdash/

To have the map's "ownership" transferred to you, register an account at DP Resource and PM me.

NOTE: I had to rename the b3 part of your filename to _b3 for guideline reasons.