Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: DrRickDaglessMD on September 10, 2007, 03:52:11 PM
-
Hey all,
After reading this thread (http://dplogin.com/forums/index.php?topic=8653.0), I was curious about how it might work so I've knocked up this rough proof of concept of a ferris wheel in action.
(http://zilla-clan.net/upload/images/87708_sshot063.jpg)
(http://zilla-clan.net/upload/images/24170_sshot058.jpg)
This map shows why such a thing is a nice idea but doesnt really work very well (actual gameplay aside!). It looks good and I think its worth taking a look at the map so you can experience it yourself.
The results show your man can spasm a bit due to the motion of the carriages, the motion of the wheel isn't 100% smooth because of the slow speed the entity must have just so the carriages don't whizz round at 100mph and the entity is very difficult to light (so apologies for the darkness in the screenshots!).
I've packaged up the BSP and .MAP file for people to play with, anyone can feel free to mess about with it or even use it in their map if they think they are skilled enough to make it into something worthwhile.
download: HERE (http://zilla-clan.net/upload/727686).
Hope you like it, especially Gir who started the thread that inspired me to waste a few hours of my life entertaining this crazyness.
- Dr Rick Dagless MD
p.s don't fret, Zen_b2 is on its way.
edit: sorry, broke the bsp! fixed now.
-
Wowzers, nice work. I'll have a look later, after i get this meddling A level maths work done. -.-
~MT
-
You can build most anything- the really tough part is getting it to play well.
That aside, nice work.
-
Nice man. I call the roller coaster. lol
-
You could make a roller coaster would take a while though. Nicely done Dag.
-
You could make a roller coaster would take a while though. Nicely done Dag.
I once made a ride, though not on tracks, that is like E.T. You start on ground... and then you fly into the skies...
>_>
Video:
http://www.keiichianimeforever.com/web/jwplayer.swf?file=http://sk89q.therisenrealm.com/hosted/kaf/kafmallride.flv&autostart=true
*secret part of one of my inside-joke maps*
-
haha that was quite funny, and it shows the problem that strikes me when making a roller coaster - I dont know whether you can change the orientation of your carriage. For the ferris wheel that was great as the 'cars' never would be upside down, they'd always hang down, whereas a rollecoaster would need to change its orientation when going round corners, etc..
- Dagless
-
For the ferris wheel that was great as the 'cars' never would be upside down
At first I thought you were apply reverse rotation on the ferris wheel cars (to counter-act the rotation on the wheel itself), but then I thought about the much easier approach.
-
nicely done. But I hoe it was only a experiment :o
Looks good
-
nicely done. But I hoe it was only a experiment :o
Looks good
Coming soon to a 32 player pub server near you...
-
Coming soon to a 32 player pub server near you...
heh.
But theres only one 32 player server near him, your the one who has a lot near you ;)
-
heh.
But theres only one 32 player server near him, your the one who has a lot near you ;)
Not by choice...
/me refrains from making horrible innappropriate racial joke towards Brazilians.
-
rofl. Ya Fairground on otb speed pub. :(
oh nice Dagless. u use the hud tweaks from vici :D I too
-
Hey, Dr Rick! I made a small expansion of your park, but I need some help. If anyone can tell me how to fix this, please do! Screens of problem areas:
(http://img249.imageshack.us/img249/8486/sshot000uo1.th.jpg) (http://img249.imageshack.us/my.php?image=sshot000uo1.jpg)
WTF!? trees keep falling from the sky!
(http://img253.imageshack.us/img253/2919/sshot002cu3.th.jpg) (http://img253.imageshack.us/my.php?image=sshot002cu3.jpg)
weird unchangeable polygon
(oh noes spoilers) The yellow buiding is a dunk tank game. I lure players up there w/ an autococker, a hopper, a barrell, and some co2. onto a trapdoor. hehehe...
/spoilers
just some help on fixing this would be appreciated.
-
Drag the trees down to the ground then :D
-
Hmm unchangeable polygon? looks like you've slightly altered one of the brushes that make up the func_rotate that makes up that half of the wheel.
can you select the dodgy brush in BSP? if so try and reform it back to its original shape, but from you saying its 'unchangable' i guess you might be having problems with that.
If you are still having problems with it, post the .map and ill give it a once over for you.
- Dagless
-
Thank you Dr. Dag!
and blaa, they fall *through* the ground. over and over again.
Download FairgroundExperiment2.map (http://www.filecrunch.com/file/~cmkxog)
-
Are you sure this is the right mapfile? It seems like the one you posted is the same as the one i originally uploaded!
- Dr Rick
-
0.o oops! HERE is the right file.
Download FairgroundExperiment.map (http://www.filecrunch.com/file/~3qxxg5)
-
ok,
Ive fixed the ferris wheel, should be fine now.
As for the trees, im not sure why you've turned them into func_objects but thats the reason they are falling (though i didnt see that in my compile, they just weren't there!). leave them as normal brushes and you should be alright.
http://zilla-clan.net/upload/844088
good luck with the rest of the map!
- Dagless
-
so, um... (WARNING N00B QUESTION APPROACHING) how do I erase the func-object tag?
-
Yo,
Im not sure you can de-entity-fy a brush, at least I don't know how. There's probably some really easy way, but I don't know it! So having said that, your best bet is to just copy and paste the trees from the old version, or make some of your own (mine were a 2-second job, rather sloppy really).
- Dagless
-
"Revert to world", Don't know where it is, but jitspoe suggested it to helkp with chambord once.
-
It's in the Edit menu, and now there is a new problem. When I try to compile it, it shows a "ERROR: Brush model loaded after world" message. How do I fix this, and what is the problem? I changed almost nothing, except changing the func_objects back to normal. Can anyone help?
-
Does anyone know what this error means, and how to fix it?
-
Im afraid I've never seen that error before, I wouldn't really know how to fix it. Does it go away when you delete the trees entirely?
- Dagless
-
No. WHY DO I FAIL SO HARD?!?
-
Maybe cause you suck?
Nah kidding, Keep trying, you'll get it.
~MT
-
Meh. I guess I'll just start over.
Maybe I'll PM Jits and ask what I did wrong for future reference.
-
To be honest, you should probably just delete those trees. Lolipop trees are ugly.
Btw, nice work, dag. Pretty elaborate for a test. :)