Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: DrRickDaglessMD on September 10, 2007, 03:52:11 PM

Title: Proof of Concept: Fairground Ferris Wheel
Post by: DrRickDaglessMD on September 10, 2007, 03:52:11 PM
Hey all,

After reading this thread (http://dplogin.com/forums/index.php?topic=8653.0), I was curious about how it might work so I've knocked up this rough proof of concept of a ferris wheel in action.

(http://zilla-clan.net/upload/images/87708_sshot063.jpg)

(http://zilla-clan.net/upload/images/24170_sshot058.jpg)

This map shows why such a thing is a nice idea but doesnt really work very well (actual gameplay aside!). It looks good and I think its worth taking a look at the map so you can experience it yourself.

The results show your man can spasm a bit due to the motion of the carriages, the motion of the wheel isn't 100% smooth because of the slow speed the entity must have just so the carriages don't whizz round at 100mph and the entity is very difficult to light (so apologies for the darkness in the screenshots!).

I've packaged up the BSP and .MAP file for people to play with, anyone can feel free to mess about with it or even use it in their map if they think they are skilled enough to make it into something worthwhile.

download: HERE (http://zilla-clan.net/upload/727686).

Hope you like it, especially Gir who started the thread that inspired me to waste a few hours of my life entertaining this crazyness.

- Dr Rick Dagless MD

p.s don't fret, Zen_b2 is on its way.

edit: sorry, broke the bsp! fixed now.
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: Magical-Tree on September 10, 2007, 03:57:17 PM
Wowzers, nice work. I'll have a look later, after i get this meddling A level maths work done. -.-



~MT
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: Eiii on September 10, 2007, 04:07:17 PM
You can build most anything- the really tough part is getting it to play well.


That aside, nice work.
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: Garrett on September 10, 2007, 04:19:39 PM
Nice man.  I call the roller coaster. lol
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: Apocalypse on September 13, 2007, 07:28:20 PM
You could make a roller coaster would take a while though. Nicely done Dag.
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: sk89q on September 14, 2007, 02:44:19 AM
You could make a roller coaster would take a while though. Nicely done Dag.

I once made a ride, though not on tracks, that is like E.T. You start on ground... and then you fly into the skies...

>_>

Video:
http://www.keiichianimeforever.com/web/jwplayer.swf?file=http://sk89q.therisenrealm.com/hosted/kaf/kafmallride.flv&autostart=true

*secret part of one of my inside-joke maps*
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: DrRickDaglessMD on September 14, 2007, 07:30:34 AM
haha that was quite funny, and it shows the problem that strikes me when making a roller coaster - I dont know whether you can change the orientation of your carriage. For the ferris wheel that was great as the 'cars' never would be upside down, they'd always hang down, whereas a rollecoaster would need to change its orientation when going round corners, etc..

- Dagless
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: XtremeBain on September 14, 2007, 07:46:47 AM
For the ferris wheel that was great as the 'cars' never would be upside down

At first I thought you were apply reverse rotation on the ferris wheel cars (to counter-act the rotation on the wheel itself), but then I thought about the much easier approach.
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: Sonny on September 14, 2007, 08:55:54 AM
nicely done. But I hoe it was only a experiment  :o
Looks good
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: XtremeBain on September 14, 2007, 09:10:25 AM
nicely done. But I hoe it was only a experiment  :o
Looks good

Coming soon to a 32 player pub server near you...
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: magalhaes on September 14, 2007, 09:13:52 AM
Coming soon to a 32 player pub server near you...
heh.
But theres only one 32 player server near him, your the one who has a lot near you ;)
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: XtremeBain on September 14, 2007, 09:15:03 AM
heh.
But theres only one 32 player server near him, your the one who has a lot near you ;)

Not by choice...
/me refrains from making horrible innappropriate racial joke towards Brazilians.
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: Sonny on September 14, 2007, 10:56:59 AM
rofl. Ya Fairground on otb speed pub. :(

oh nice Dagless. u use the hud tweaks from vici :D I too
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: tehLulz on September 15, 2007, 05:18:31 PM
Hey, Dr Rick! I made a small expansion of your park, but I need some help. If anyone can tell me how to fix this, please do! Screens of problem areas:
(http://img249.imageshack.us/img249/8486/sshot000uo1.th.jpg) (http://img249.imageshack.us/my.php?image=sshot000uo1.jpg)
WTF!? trees keep falling from the sky!

(http://img253.imageshack.us/img253/2919/sshot002cu3.th.jpg) (http://img253.imageshack.us/my.php?image=sshot002cu3.jpg)
weird unchangeable polygon

(oh noes spoilers) The yellow buiding is a dunk tank game. I lure players up there w/ an autococker, a hopper, a barrell, and some co2. onto a trapdoor. hehehe...
/spoilers

just some help on fixing this would be appreciated.
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: blaa on September 15, 2007, 06:30:10 PM
 Drag the trees down to the ground then :D
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: DrRickDaglessMD on September 15, 2007, 06:54:47 PM
Hmm unchangeable polygon? looks like you've slightly altered one of the brushes that make up the func_rotate that makes up that half of the wheel.

can you select the dodgy brush in BSP? if so try and reform it back to its original shape, but from you saying its 'unchangable' i guess you might be having problems with that.

If you are still having problems with it, post the .map and ill give it a once over for you.

- Dagless
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: tehLulz on September 15, 2007, 06:59:00 PM
Thank you Dr. Dag!

and blaa, they fall *through* the ground. over and over again.

Download FairgroundExperiment2.map (http://www.filecrunch.com/file/~cmkxog)
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: DrRickDaglessMD on September 16, 2007, 07:03:56 AM
Are you sure this is the right mapfile? It seems like the one you posted is the same as the one i originally uploaded!

- Dr Rick
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: tehLulz on September 16, 2007, 12:39:45 PM
0.o oops! HERE is the right file.

Download FairgroundExperiment.map (http://www.filecrunch.com/file/~3qxxg5)
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: DrRickDaglessMD on September 16, 2007, 01:33:57 PM
ok,

Ive fixed the ferris wheel, should be fine now.

As for the trees, im not sure why you've turned them into func_objects but thats the reason they are falling (though i didnt see that in my compile, they just weren't there!). leave them as normal brushes and you should be alright.

http://zilla-clan.net/upload/844088

good luck with the rest of the map!

- Dagless

Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: tehLulz on September 17, 2007, 08:47:51 PM
so, um... (WARNING N00B QUESTION APPROACHING) how do I erase the func-object tag?
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: DrRickDaglessMD on September 18, 2007, 02:53:03 AM
Yo,

Im not sure you can de-entity-fy a brush, at least I don't know how. There's probably some really easy way, but I don't know it! So having said that, your best bet is to just copy and paste the trees from the old version, or make some of your own (mine were a 2-second job, rather sloppy really).

- Dagless
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: ViciouZ on September 18, 2007, 12:37:47 PM
"Revert to world", Don't know where it is, but jitspoe suggested it to helkp with chambord once.
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: tehLulz on September 19, 2007, 10:00:14 AM
It's in the Edit menu, and now there is a new problem. When I try to compile it, it shows a "ERROR: Brush model loaded after world" message. How do I fix this, and what is the problem? I changed almost nothing, except changing the func_objects back to normal. Can anyone help?
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: tehLulz on September 20, 2007, 04:28:38 PM
Does anyone know what this error means, and how to fix it?
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: DrRickDaglessMD on September 20, 2007, 05:02:42 PM
Im afraid I've never seen that error before, I wouldn't really know how to fix it. Does it go away when you delete the trees entirely?

- Dagless
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: tehLulz on September 21, 2007, 08:03:51 AM
No. WHY DO I FAIL SO HARD?!?
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: Magical-Tree on September 21, 2007, 11:33:59 AM
Maybe cause you suck?

Nah kidding, Keep trying, you'll get it.



~MT
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: tehLulz on September 21, 2007, 01:14:08 PM
Meh. I guess I'll just start over.
Maybe I'll PM Jits and ask what I did wrong for future reference.
Title: Re: Proof of Concept: Fairground Ferris Wheel
Post by: jitspoe on September 27, 2007, 12:32:43 AM
To be honest, you should probably just delete those trees.  Lolipop trees are ugly.

Btw, nice work, dag.  Pretty elaborate for a test. :)