Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: loial21 on September 18, 2007, 02:25:14 AM

Title: Random maps and mods equating to fun.
Post by: loial21 on September 18, 2007, 02:25:14 AM
We all have our area of expertise. Put that aside and journey to the land of different facets of .....FPS DP compeition.

1. Anthills (Pong) has now become an undeniable classic no matter the player count.

2. Routes (KOTH) Is another great example of the game flexed.

3. YOY (KOTH) was owned 50-1 against a larger more experinced force.

All demoed 5 times or more with the same results.....less complaints, less boasting....just more fun.

Something to think about..

 
Title: Re: Random maps and mods equating to fun.
Post by: KnacK on September 18, 2007, 07:52:26 AM
Gm sir,

I would like to add *GASP* Blitz to the list.

But wait!!!

Not just ANY Blitz, but Blitz with PGP's!

Full map, PGP's, lots of fun.

Happened a few months ago ( thank you sharon)
Title: Re: Random maps and mods equating to fun.
Post by: XtremeBain on September 18, 2007, 08:55:51 AM
I really hate how this game has always catered to the pub newbies.  There is more emphasis placed on gimmick modes and settings rather than defining what is needed for a good competitive gametype.  I think this is largely based on the fact that everyone that plays at a high level hates when there are any changes that effect the legacy match settings.  It's easy to see that jitspoe gave up on us whiners a while ago and it's sad to see the feature request thread largely underrepresented by competitive players.

I'm thinking about creating a 'pro-mode' mod that would add some of the essential match play functionality that has always been missing (basic examples could be callvote and ready/not-ready).
Title: Re: Random maps and mods equating to fun.
Post by: KnacK on September 18, 2007, 09:21:29 AM
I totally agree with you Bain,

It's more often than not I see a new player (I really dislike the term n00bie or n00b) whine about the 60 second respawn times then leaves the server to go to a speed server.

 I also hate the proliferation of maps that require jumps to cap or that jumps make up the majority of the game play.

Call me old ( which I am of course) but those 2 items, plus many others detract from the core value of DP
Title: Re: Random maps and mods equating to fun.
Post by: Zorchenhimer on September 18, 2007, 10:15:13 AM
It's more often than not I see a new player (I really dislike the term n00bie or n00b) whine about the 60 second respawn times then leaves the server to go to a speed server.

 I also hate the proliferation of maps that require jumps to cap or that jumps make up the majority of the game play.

Ok, so it isn't just me. Thats one of the things that would keep us from 'competing' with other games.
Title: Re: Random maps and mods equating to fun.
Post by: KnacK on September 18, 2007, 12:17:14 PM
<3 Z-man
Title: Re: Random maps and mods equating to fun.
Post by: Eiii on September 18, 2007, 06:26:52 PM
Free hearts from knack just for agreeing with him? That makes me even more eager to state my opinion! :D

Unfortunately, a lot of the maps that reign over pub (and match) servers are more twitch-based than something like routez is.
Title: Re: Random maps and mods equating to fun.
Post by: KnacK on September 18, 2007, 10:14:54 PM
twitch based?

Could you expand on that sir E?
Title: Re: Random maps and mods equating to fun.
Post by: Zorchenhimer on September 18, 2007, 10:28:33 PM
twitch based?

Could you expand on that sir E?

"The who ever gets to the other base and back the fastest wins. GO!"

As apposed to a more strategy based gameplay:

"You go BD while I distract them."
Title: Re: Random maps and mods equating to fun.
Post by: nightryder on September 18, 2007, 10:51:41 PM
loial i was there when we played yoy Koth mode. i gotta say it was a little fun because i was on the winning team, but the other team just sat and got spawned the hole time
Title: Re: Random maps and mods equating to fun.
Post by: Apocalypse on September 20, 2007, 07:30:42 PM
Ok, so it isn't just me. Thats one of the things that would keep us from 'competing' with other games.
Definitely.
Title: Re: Random maps and mods equating to fun.
Post by: James on September 25, 2007, 02:07:45 PM
I've yet to play a match in my entire digital paintball lifetime where speed alone has won a match.
Title: Re: Random maps and mods equating to fun.
Post by: loial21 on September 26, 2007, 12:20:21 AM
Bain forgot to mention the locking of player console for his pro-league and the rule of if you dont have anything nice to say....lol

So you hate new public players and different ways to compete. :)

Good clans should spring forth if this was a healthy matching community. But they are not. I akin this to inbreeding. The same people on small island 'raping' each other over and overd. Every once in a great while a new player or new clan does flourish. But usually there is some troll there to call it a newb and eat it. Perhaps it is the community and not the match style that is to blame. I think its a combination of the two.
 
Anyways enough of the hate....lets talk about random maps and mods equating to fun.
Title: Re: Random maps and mods equating to fun.
Post by: nopyo on September 26, 2007, 12:37:45 AM
"theice", sliding around in the map is pretty fun itself.
Title: Re: Random maps and mods equating to fun.
Post by: y00tz on September 26, 2007, 01:20:17 AM
dfort = greatness
Title: Re: Random maps and mods equating to fun.
Post by: Zorchenhimer on September 26, 2007, 01:51:32 AM
dfort = greatness

I don't have that one. :(
Title: Re: Random maps and mods equating to fun.
Post by: loial21 on September 26, 2007, 02:09:19 AM
dfort (duel forts)

It was fun with the right people.

Only takes one rotten apple to spoil the DP strudel.









Title: Re: Random maps and mods equating to fun.
Post by: KiLo on September 26, 2007, 03:37:06 AM
It was fun with the right people.

Only takes one rotten apple to spoil the DP strudel.

Definitely true. Tonight I was playing with you and a bunch of other well known competitive players and then a "newbie" came in and their gameplay ruined the entire map.

On a side note dforts.bsp is attached.

ATTN: jitspoe: please allow .bsp files to be attached to posts
Title: Re: Random maps and mods equating to fun.
Post by: XtremeBain on September 26, 2007, 08:01:06 AM
Bain forgot to mention the locking of player console for his pro-league and the rule of if you dont have anything nice to say....lol

We've been over this before.  I think the game has grown leaps and bounds in this regard in the past few years.  It wasn't very long ago that players could effortlessly fullbright maps and models, make brightskins and play on servers with spiked models, modified paintballs and all white textures.  There used to be very little options available via the setup menu, but jitspoe redid the menu system and added all the little settings so that players can tweak their settings through a GUI.  In most competitive LAN tournaments, the rule is that players can only modify settings found within the GUI configuration.  There are quite a few settings in the GUI which do appear to give players a clear advantage though.  This potential pro-mod could include checking and/or a lock on these settings.  I'd be more concerned with aliases though (double jump scripts, hand scripts, zoom scripts, etc.), but there isn't too much I can do to prevent this (without requiring a client download which is not in the scope of this idea) and I would hate to lose things like my netgraph/drawfps/drawpps toggles.  I guess I could convert all those aliases to "cvar_toggle netgraph" binds instead, though ;)
Title: Re: Random maps and mods equating to fun.
Post by: loial21 on September 26, 2007, 08:36:43 AM
Do what what is logical and fair.

Nothing else.

No one else decides this but the public.

Or are you a conservative republican!!!! (xtremebaitor,you or me?)

I am more concerned about the ethics involved in allow the player's console to be open for... anything...for ...example ....player actions  that  GUI can not represent!.


Ladies and gentlemen,

Quote
I think the game has grown leaps and bounds in this regard in the past few years. 
Bain, sir if I may point back to the fact (unless altered) that, you said your self in most legitimate competitions binding out side the GUI was not allowed. If that is so then why legitimatize this rule?

This might just be  a huge loial misunderstanding....i hope so.

*now back to the fun!
Title: Re: Random maps and mods equating to fun.
Post by: XtremeBain on September 26, 2007, 09:34:50 AM
What I was trying to say is that there is really no point to locking down the console because most remaining "unfair advantages" were added as an option to the settings menu in the GUI anyway.  It is possible and not very difficult to create some locks and limits to certain cvars, and enforce them if I were to create such a "pro-mod".  It would work much the same as the FPS cap that jitspoe introduced briefly before detaching the framerate and network code, or the gl_modulate protection (remember when gl_modulate abusers would glow bright yellow?).

This was not something that I thought of originally, since jitspoe has removed the ability to exploit most areas of the game.  My intentions were to enhance certain areas of the gameplay and incorporate some missing competitive features that almost every other game or pro-mod has.  jitspoe has been pushing the fairness side of this game in the last couple years and I believe it has had a really positive impact on the game.  I think that it's just a matter of stepping up to plate and filling in some of the gaps that there are in the match scene.

I think that jitspoe's agenda for the time being is to retain newer players by adding faster download speeds to game content.  From there I believe he will focus on the management of this project by creating a universal feature vote site that integrates with Global Login, forums, wiki (and maybe even subversion? ;)) so that he prioritize and track the progress of new features to the game.  From there he'll get back to work on whatever the public wants to see next.

I've come to realize that I don't mind jitspoe's agenda because he's implementing things that will continue the popularity and success of the PB2 brand.  Instead of sitting around here disagreeing with the short-term direction of this game I would rather start getting my hands dirty and start working on some of the things that many competitive teams and server admins would really enjoy seeing.  jitspoe has incorporated a few snippets of my code in past releases from things I have implemented on my own, so I'm expecting that he'd likely be doing the same in the future.
Title: Re: Random maps and mods equating to fun.
Post by: loial21 on September 27, 2007, 07:21:26 AM
Quote
What I was trying to say is that there is really no point to locking down the console because most remaining "unfair advantages" were added as an option to the settings menu in the GUI anyway.
And you seem to think in this games circumstance, its ok. I get that. I disagree and can point to scope, changing hand scripting...and unknown others. That is not the issue. The issue is the principal of game ethics and why those are hard coded or locked for legitmate competition.

Yes there are gaps in the clan scene that needs to be filled:

Showing respect is a good one, right Jesse?
 
Quote
I've come to realize that I don't mind jitspoe's agenda
Hmmm.....Thats why I invested in EV1. Why didn't CHill or Doid? Now you agree with Jitspoe, can you be exactly sure of the point in which you came to this decision? It is a matter of trust, so I ask politely your responce.

Quote
(remember when gl_modulate abusers would glow bright yellow?)
Remember when players and clans used to show respect? That was actually an insulting question. Yours not mine. :)


Quote
Instead of sitting around here disagreeing with the short-term direction of this game I would rather start getting my hands dirty and start working on some of the things that many competitive teams and server admins would really enjoy seeing.
Can i hold you to this commitment? By simply pointing at it?  :-\