Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: James on September 23, 2007, 07:19:42 PM

Title: Uh oh, a new map.
Post by: James on September 23, 2007, 07:19:42 PM
I was bored for a few hours and thought I'd test out this new version of BSP.

Everything done in this map was done by me. All free hand, no outside programs.

(http://i12.photobucket.com/albums/a242/zillomaniac/sshot043.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sshot044.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sshot045.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sshot046.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sshot047.jpg)

(http://i12.photobucket.com/albums/a242/zillomaniac/sshot048.jpg)
Title: Re: Uh oh, a new map.
Post by: y00tz on September 23, 2007, 07:23:11 PM
Looks pretty cool, could you post a file so we could try it?  Your gamma is verrrry high :P
Title: Re: Uh oh, a new map.
Post by: James on September 23, 2007, 07:28:50 PM
I don't even know if I'm going to release this.
Title: Re: Uh oh, a new map.
Post by: y00tz on September 23, 2007, 07:29:38 PM
Well, I think it looks very nice... But it's up to you.
Title: Re: Uh oh, a new map.
Post by: James on September 23, 2007, 07:46:55 PM
Actually here, I'll give you just a non-vis non-rad compile.

http://www.sendspace.com/file/nuxnpg
Title: Re: Uh oh, a new map.
Post by: Garrett on September 24, 2007, 08:26:01 PM
Its awful bright, either turn on your gamma or use a slightly darker textures.  Over all the concept is beautiful.  Nice work man
Title: Re: Uh oh, a new map.
Post by: QueeNiE on September 24, 2007, 08:33:53 PM
Looks sick.


Release it. ;)
Title: Re: Uh oh, a new map.
Post by: Termin8oR on September 24, 2007, 09:52:02 PM
Yeah the map looks great.
Can i have the .BSP to test it out?
Please.
Title: Re: Uh oh, a new map.
Post by: James on September 24, 2007, 09:57:59 PM
http://www.sendspace.com/file/mqnocp

There's a final compile.

I've already got some changes I need to make so don't list them.
Title: Re: Uh oh, a new map.
Post by: KiLo on September 25, 2007, 12:14:41 AM
You might want to change the file name to pfields_b1.
Title: Re: Uh oh, a new map.
Post by: DaRkNeSS on September 25, 2007, 01:19:02 AM
Looks pretty sick.
Title: Re: Uh oh, a new map.
Post by: James on September 25, 2007, 10:03:45 PM
Map is done, somewhat.

Map is almost done. You can thank XtremeBain for being  a picky jerk. Probably some changes to be made.

Here's the idea though.

http://www.sendspace.com/file/dtebbs

Title: Re: Uh oh, a new map.
Post by: DrRickDaglessMD on September 26, 2007, 08:14:45 AM
nice work, I really like it.

the textures on the wooden roof at the back of the bases are misaligned, and how come the bridges near the mid are a bit wonky?

Otherwise, this is totally spot on, I hope to see it on servers soon.

- Dagless
Title: Re: Uh oh, a new map.
Post by: XtremeBain on September 26, 2007, 09:44:16 AM
nice work, I really like it.
Otherwise, this is totally spot on, I hope to see it on servers soon.
- Dagless
I'm un-impressed that you really like it.  I've already told BoB when we were play testing it that I think he can do much much better with this idea.  Seeing everyone else's feedback here and on IRC, I'm starting to think that maybe it's just me.

Edit: typo
Title: Re: Uh oh, a new map.
Post by: DrRickDaglessMD on September 26, 2007, 10:17:20 AM
well I like it for a few reasons, not that I think its perfect, but just that it occupies a segment of the mapping market that hasn't really been exploited much, in my opinion; It's open with a nice flow, while not having entirely discreet paths, it has highs and lows running through between bases, It's well made and I really like the uneven terrain as its different and surprisingly not awkward to play which can be a real challenge when making unconventional terrain i think. It has a sense of openness and clear fields of fire, but doesn't suffer from crippling r_speeds and diluted gameplay (from what I've seen) that can be really difficult to get a handle on when making open-plan maps.

What additions/omissions would you make to improve it, Xbain?

- Dagless M.D
Title: Re: Uh oh, a new map.
Post by: XtremeBain on September 26, 2007, 11:03:56 AM
Well, first I need to pick up and play the full compile, because I've only seen the fast-vis (or non-rad whatever) builds that he was posting on IRC.  I'm sure the lighting will look much better on the finished product.  Layout and gameplay wise I think that the map is really well done, but I believe it needs a major re-texturing.  The barrels, crates, wooden towers and silly bridge make the map seem really dated.  After seeing those couple things I was surprised he didn't throw any lollipop trees in there.  I think that barrels and crates have been way over used in this game and I would like to see mappers get a little more creative with their bunkers and obstacles.  The bunkers that were placed in the base here look bad, but the flag area itself is a good idea but could use some detail to spruce it up, much like the high towers.  He's showing that he has some mapping skills and his terrain is really well made, but I'm really wanting him to push the envelope with this release.

I think also, I'm just being overly critical because it's BoB, and he still owes me for recruiting his sorry ass into eR33t off a random public server years ago.
Title: Re: Uh oh, a new map.
Post by: James on September 26, 2007, 01:09:59 PM
It's been 4 years since the last time you made me shed a tear until this time. YOURE A JERK.

The actual point of this map was to show that there's something different than just flat maps and that one way maps could actually be decent if done right. I have several maps finished that were never released because there is something already like it out there, although mine are probably better. I released this one because it was unique and you don't see anything like this when you play, except when Fourthx releases his new excrement to show me. Can someone say jealous?

Give me a list of what you think needs changed Jesse, and I'll see what I can do.
Title: _
Post by: Dirty_Taco on September 26, 2007, 01:48:23 PM
Post removed
Title: Re: Uh oh, a new map.
Post by: James on September 26, 2007, 02:14:16 PM
That's the selling point of the map. IF I DO NOT HAVE A SEX ROOM, I DO NOT HAVE A MAP.
Title: Re: Uh oh, a new map.
Post by: sk89q on September 26, 2007, 06:54:28 PM
You should submit the finished version to DPR's map database:
http://dplogin.com/forums/index.php?topic=9374.0

=)
Title: Re: Uh oh, a new map.
Post by: jitspoe on October 01, 2007, 01:58:27 AM
I have to agree with bain here.  The map doesn't look bad, but it doesn't look great, either.  It's just average - looks about like maps that were made 10 years ago.  The rock brushwork is good (though the rock texture itself doesn't tile that well and may not be the best choice), but the bunkers aren't very believable at all.  The roof over the flag has shingles on the sides and bottom, and the shingles are facing sideways.  The platforms are metal posts with rivets in them topped with a wad of planks.  What are the planks nailed into?  What stops them from falling off the posts?  Some of the bunkers have the zig-zag brick texture leaning up against metal posts.  Those are like patio bricks... not feasible at all.  The large bunkers are framed with a tread metal texture, which is usually a thin sheet of metal plating placed on top of or wrapped around a sturdier frame to provide traction.

The lighting looks good, but one base is really dark.  If you're standing in the shadow there, you'll notice you can look up and see the sun in the sky, so you need to tweak your _sun_angle, not only to make the lighting a little more balanced, but to help make it more accurate with the sky you're using.  One part of the tunnel is pretty dark, too (perhaps you don't notice this seeing how much you have the brightness turned up in your screenshots).  The  lighting on the lit portion is fine, but the lights themselves are pretty bland "box lights".

The map is really smooth to jump around in, even with all the rocky ground detail, so good work there.  Looks like it'll probably have decent game play for 2-8 players.  I'm putting the map up on the beta server as beta/pfields.  It would be helpful if you used some kind of beta extension (see the new map release guide here: http://dplogin.com/forums/index.php?topic=5149.0).
Title: Re: Uh oh, a new map.
Post by: James on October 01, 2007, 03:02:01 AM
I was actually going to do all the changes on this. Thought about it for a second, then realized I don't care.

I wasn't even going to release this map, I was just doing random excrement because I was bored. I've personally never seen a map like that and figured since I've played a lot longer than 99/100 of the people who actually post here, that I'd show them. The people wanted to try it out so I gave them a taste, then when I was done I decided to give them the entire thing. The version I released is the completed version. Whoever wants to run it on their server, feel free to do so. The map isn't up for anyone else to edit or change which hardly matters, because of the maps I've seen produced here no one would begin to know what to change.
Title: _
Post by: Dirty_Taco on October 01, 2007, 03:28:14 PM
Post removed
Title: Re: Uh oh, a new map.
Post by: jitspoe on October 04, 2007, 01:54:44 AM
Yet again I waste time giving you feedback on a map.  I wasn't even going to bother and now I wish I hadn't.