Digital Paint Discussion Board
Development => Mapping => Topic started by: Cobo on July 28, 2005, 12:37:35 PM
-
;D i made a new map!!!!
the only problem is that i think it still needs a lot more detail :-\ .
if you have any idea of what else to put in the map to make it better please tell me the idea ;) .
and i still dont know what weapons to give the players so any ideas?
-
screenshots!!
-
gj. i have to play it first to see it
-
well what are you waiting for!!! :)
-
whoa -- he looks like an ant -- that bunker must be 20 feet tall. :) I'll take a look at it when I get back home. You might consider doing something with the outdoor lighting -- it looks kind of bland. Try experimenting with aghrad's sun lighting: http://www.planetquake.com/arghrad/
-
no i think its just the angle of the screenshot
-
ok i made a few changes to the map:
you now have guns and you can play 1 flag and 2 flags, also i made some ammo boxes.
now the question is should i release it now or wait until i have more changes?
-
Don't release it as non-beta until it's been tested.
-
Post removed
-
Jitspoe: i was talking about somethig like a beta2 but i think ill wait some more time to see if i get any more ideas to put in.
Dirty Taco: i really wanted to put more hiding spots the only problem is that i have nothing thats why i posted the map, so the people could give me some ideas and how do i put the new water in!
-
ok i made some changes and i think im ready to release beta 2.
so here it is
-
is there any way to make a wall that dissapears after a team is eliminated?
Not that I can think of. You can make a func_teamwall which will appear when there are no players on a team, though. What are you trying to do?
-
i was just asking because i had an idea of a map that it was separeted in half in one half there where two teams and in the other one too.
after one team of each half was eliminated the walls dissapeared and the winning teams go against each other.
i even made the map because i thought that func_teamwall worked the other way.
i can always make a ladder that appears after a team gets eliminated right?
-
Post removed
-
that was the idea
-
Its way too open. Water in places is a good idea too since the new water is so cool.
Water ? Taco ment the kind you can get out of. ;)
Way to open?. What do you have to hide from, but he is right about have some cover its funner to crouch under enemy fire and pop up and kill zem all
TACO!!!... COME OUT AND PLAY!!!- "The Warriors" I just defaced this forum with a "Warriors" referrance MUHAHAHA. Nice map kid keep it up and when Jitspoe says I will gladly load it.
-
well i hope it gets loaded ty :)
-
Ok beta needs either spawned weapons spyders with steel barrells or a mixture of weapons, and a waterfall with creek no larger than a single jump and deep enough to avoid shooting fish in a barrell, like the ones in cannibus canyon.
-
ok i was testing it with spydie and he told me that i should put a thing on the mid like the one on 2k3cliffs
but im not sure because i want it to be a fast map and if i put a structure in the middle that would just slow u down.
can anyone tell me if i should put it?
:-\
-
Post removed
-
There is a map out there that has a wall disapear, or appear depending on how many people are on a team. I don't remember the name off hand but it has a raised spawn/cap room and the rooms sit accross the map from each other. On the outside of the rooms are arrows which show that the 2nd door it open. If it'll help I'd get the name of the map and maker (I think it may be s8n) so you could ask him about it. I know it's not exactly what you were looking for but it may help.
-
vernice_cf.bsp is the one, I think.
-
i made the waterfall and a little river across the middle the only thing is that i dont know if this is ok.
i dont want to release more betas until i have the final one so here is a screenshot.
-
Little river? That looks huge -- where's the land? :)
-
i dont know why everything looks bigger that is just a small part of the river i tried to put 2 screenshots but i couldnt.
lets see if i can post them now :)
-
NICE COBO!
-
Does the water flow out of the other side? You need to add some more brushes and cut off those "sharp" corners -- make it look more natural.
-
This is exactly what im talking about!!! GJ and sorry for not believing that jitspoe was using a name that was not his.
-
lol its ok and ty
;)
-
Ill come out and play when my moonlit2 revision is finished.
SMOUCH Let me know so I can beg the almight poe to load.
-
ok everyone can just erase all the betas because the final version is here :D
i hope everyone likes it.
-
ok here are 2 screenshots.
-
Ooh. Looks pretty good.
EDIT: Oops, pressed send too fast.
LIGHT! LIGHT! LIGHT!
-
Post removed
-
Yes, but unfortunately most of the maps we get are abnormal. ;)
-
Jitspoe I gave my word to COBO I would ask you to load this on my server. please do. I have some complaints but not many but one that dp addresses and will be ironed out COBO seems willing to work at making good maps and doing what is asked besides he seems to be a player with class alas I ask you to load his first map for testing on Evl Loial's. this will be duplicated on loial map request. ty :)
-
OK cobo i know this is to late but . Color the entrance to bases :)