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Messages - Chef-Killer

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1281
General Development / Re: Build 017 Pretest3 Tweaks
« on: March 16, 2007, 10:57:02 AM »
Why isn't nitefactor dark? If i set another sky, the map is also very dark.
I think the colorful team menu (1. pic) could be useful. Nice idea.

1282
Completed Maps / Re: New Map: Anubis
« on: March 16, 2007, 10:22:47 AM »
Thx for the script. Someone (kongo :)) searched some flametextures for me.

http://www.noctua-graphics.de/deutsch/Tex/feuer.htm

Are this textures ok? Could i use one of them?
If yes, how could i use them (import in bsp?) and wich one looks best?

1283
Completed Maps / Re: New Map: Anubis
« on: March 15, 2007, 12:56:16 PM »
The flambeaus are to fast and i'm god. I don't die, although I burn :P

I can't set it slower after delete "warp".

Maybe you have godmode, haha. I deleted also the "paint"/"slime".

I could do these settings again, but jitspoe told that this wouldn't be useful for framerates, i think.

1284
Completed Maps / Re: New Map: Anubis
« on: March 15, 2007, 11:29:41 AM »
It would be nice to have a real flame texture on there, though, and with r_scripts it could be animated to look like the ones in Quake3.  We need something like this: http://www.turbosquid.com/FullPreview/Index.cfm/ID/269076/SID/269101/blFP/1 -- wonder if there's a GPL compatible one anywhere.

Maybe i don't understand you right, but can i realy do it with the latest bsp?


I have fixed a few things and added new gamemodes and create a mapinfo file. Now this gamemodes work: ctf (normal), 1flag, dm, elim, pong, koth

Beta 9: ftp://85.214.56.218/pub/Maps/beta/anubis_b9.bsp

Is this map now ready for final or have i to change something else?

1285
Mapping / Re: Problem with the latest BSP (b16c)
« on: March 12, 2007, 06:07:55 AM »
Thanks.

1286
Completed Maps / Re: New Map: Anubis
« on: March 11, 2007, 02:08:55 PM »
Here is a new beta:
ftp://85.214.56.218/pub/Maps/beta/anubis_b8.bsp


I think for the final version left just 2 things:

1. I know now, where the r_speeds (i love the colours in b17) are rough, if reflectivewater is on, but what i have to do for lower wpoly?

2. After i deleted the "warp"-setting and the "slime"-setting of the flames of the torches, the flowing is very fast. How could i change it back, that the flowing is slower again?

1287
Mapping / Re: Problem with the latest BSP (b16c)
« on: March 11, 2007, 02:00:25 PM »
That's what i have, i loaded it as build16c, but it is the same as .95e., because there is file with all new things in this one and in this file i saw that this one is .95e.

1288
Mapping / Problem with the latest BSP (b16c)
« on: March 11, 2007, 06:23:52 AM »
I saw today, that there is an other menu at "Make" in the new BSP. There i can select just 9 things. The other 5 things i just can do about "Brush>Make>...". Are there any settings i have to change, that i have all possibilities again?

My old BSP (I think b15):


My new BSP (b16c):

1289
Completed Maps / Re: New Map: Anubis
« on: March 10, 2007, 07:40:31 AM »
You will also need to put "gamemode" "4" on the colored flags and "gamemode" "2" on the white flag.  Then "gamemode" "6" in the worldspawn.
The white flag doesn't work with this settings :(

Is it usefull for the r_speeds to compile the map with "final compile (high quality)" instead of "final compile"?

1290
Completed Maps / Re: New Map: Anubis
« on: March 04, 2007, 03:29:53 PM »
First of all, thanks for the sshots and the demos. I hope that i haven't forgot something ;)

Here is a new beta:
ftp://85.214.56.218/pub/Maps/beta/anubis_b7.bsp

XtremeBain, i know what u mean with ur demo, but there are no clip-brushes or something else.
Also i let the mid open, because i think the mid-flag shouldn't be camped and the mid should be as open as possible. I couldn't see there a problem with the playability, just because u could look across the hole map.
The ladder i also let it how it was, because i don't want a real ladder there. I think it is ok so that u can climb this "rope". That's what i want.
I don't know, what could be wrong with the barrels in the mid. In the demo u said, there were to short, i also thought it, but i compared them with the other barrels and they have the same form.

I don't have many experience with r_speeds and i don't know what they are for. That's why i asked u, if the r_speeds are better now, after i deleted lots of "warp"-settings? If not, what could i do now for low r_speeds.

There left 2 questions:
- How could i fix the "backwords logo"? I don't know how to mirror the textures and i think, i couldn't do it with any things of "S".
- I tried to do all gamemodes "0". But than the mid-flag doesn't work. What for settings i have to add to the mid-flag, that it will work. Maybe i have to add some settings at the other flags?

1291
Completed Maps / Re: New Map: Anubis
« on: March 04, 2007, 05:56:47 AM »
Yeah, it's right, the idea of the map is based on this UT map, but i just had a look one time before i began, while mapping never. I think it is more usefull to have a map wich basicidea is from an other game, than have a 5. or 6. shazam or what ever. In paintball there is no map looking nearly this one, should i build a map, where almost the same is there in the game?
For me is important, that i learned a lot of mapping. Also it was for me more usefull to build this one, than 10 small testmaps, because i learned to handle with errors and problems.

1292
Completed Maps / New Map: Dome
« on: February 25, 2007, 07:03:13 AM »
This small dm-map i build, because i was frustrated, that the compiles of anubis didn't work ;D Some days i needed a change :o

Here is the link for the beta1:
ftp://85.214.56.218/pub/Maps/beta/dome_b1.bsp

Here is a screenshot:

1293
Completed Maps / New Map: Anubis
« on: February 25, 2007, 07:02:05 AM »
This is my first map i ever build, that's why i need more than 3 month for this beta :D I want to build a map with easy structures, but with many possibilities.

Here is the link for the beta6:
ftp://85.214.56.218/pub/Maps/beta/anubis_b6.bsp

Here are some screenshots:







1294
Mapping / Re: Max patches error
« on: February 25, 2007, 06:02:09 AM »
Here is a text with this error, but it say's the same eiii did:

http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Map+Compiling+Errors

1295
Mapping / Re: Map editor
« on: February 24, 2007, 11:46:01 AM »

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