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Messages - Michael_Fornal

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21
Server Discussion / Re: the er33t server, pgrens
« on: February 03, 2003, 10:51:38 AM »
I hate to say it, but I truly wish from the bottom of my heart, you and your entire family die in a very painful accident, RB.  

I mean it, truthfully.  Die. Please.


Jit.. apparently you haven't seen bain play.  If anything, bain needs the grens to try and stop every newbie and their mother from capping on him.  He's perhaps the worst player ever.  It's insane.  I worked the numbers, and he allows upwards of 24 caps a month in er33t matches alone.  I won't even attempt to add all the pub-caps he's allowed.  My calculator starts doing that crazy e+24 crap.  


22
Paintball 2 Discussion / Re: just for anyone who might care
« on: February 03, 2003, 10:18:24 AM »
I just went in there to say hello and possibly touch your groin area, but you weren't there. Booo!  

I shall idle in there and touch all of your groins! YAY!

23
Don't try to fix something like that.  Deathmatch in DP is merry and always has been.  Maybe it's a godsend that it crashes now.

24
Server Discussion / Re: the er33t server, pgrens
« on: January 27, 2003, 03:58:26 PM »
lol.

Picturing DP physics with real life situations is a laugh a second.

25
Paintball 2 Discussion / Re: Official bug list
« on: January 26, 2003, 10:37:58 PM »
Quote


In case you didnt get it working yet, just change your sound mode in Quake from "Performance Mode" to "Compatibility Mode."

Look, Mike, period before the quote.



Thanks baby, luvu.   ;D

26
Paintball 2 Discussion / Re: Semi-auto firing...
« on: January 26, 2003, 10:26:26 PM »
Hey, I rape ass with the PGP, I can deal with a pgp-type gun with less delay.

27
Paintball 2 Discussion / Re: standalone version on the way!! woohoo!
« on: January 25, 2003, 04:14:47 AM »
Proud of ya, lova.  :D

28
Paintball 2 Discussion / Re: Big HUD
« on: January 21, 2003, 11:18:58 AM »
That doesn't mean my real one should be ignored!

29
Paintball 2 Discussion / Re: Big HUD
« on: January 21, 2003, 12:33:47 AM »
IDEA!  Wow, this just popped in my head randomly when you asked.


Maybe a little tiny graphic that shows how many are alive on your team, either by number or by little bars or something.  So when you're playing and in a weird situation, you don't have to hit F1 to find out?  *shrug*

And maybe a little tiny time for the next revival on your team.  So you know in a situation whether to wait it out for a respawn or hurry up and die so someone doesn't cap on a respawn, etc.  That would actually help ALOT probably.  

30
Paintball 2 Discussion / Re: Big HUD
« on: January 20, 2003, 01:40:32 AM »
Dear Jitspoe,

The above two pictures are identical.  I pick "D."

Thank you,
Mike

31
Paintball 2 Discussion / Re: Holla back? :D
« on: January 20, 2003, 01:38:31 AM »
Hey.

Just got out of bed with y2j, and he said he hates you.  Alot.  

And OJ said he never liked you to begin with.

Bain said he has your underwear or something, I dunno.  He's hung upside down from me and J's ceiling with an apple in his mouth right now - so naturally, he's pretty hard to understand.

Peace out Yo,
Keep It Reel!  (like in fishing.. HAHAH)

32
Paintball 2 Discussion / Re: Just me, or..?
« on: January 19, 2003, 06:40:58 AM »
Yes.  Very much so..

I'm not trying to be a douche about all this, but it really is hard to tell the current colors. =)

33
Paintball 2 Discussion / Re: Big HUD
« on: January 19, 2003, 06:38:31 AM »
Eek.. is that fov 90? Freak.

The one reason i don't go above 640x480 is because i can't read the text, so I think this is awesome.. big text = better!  Very nice.


Of course, I naturally have something little to gripe about.  The little splats indicating team color on the bottom as they are right now kinda suck.  It's that whole color thing.. already hard to tell apart, and now it's just a splatter instead of a solid color.   But I can fix that myself in photoshop, so hey - no harm, no foul.


34
Paintball 2 Discussion / Re: DP League
« on: January 17, 2003, 03:56:59 AM »
Jitspoe,

Your idea of teamwork in that way would be all fine and dandy if this were CS -  but it's not.

In CS, the maps are large and you start out with weapons.  It's easy to setup a position and stick with it, etc.  

In DP, you don't start out with weapons and depending on where you spawn, you have to go to different spots each time to get different weapons.  Which means it'll take longer to get to a certain spot - and with the size of maps in DP, that probably means someone or multiple people from the other team have already rushed to the point or beyond where you were going to station yourself.  

Also, with strafe jumping, it's not nearly as realistic to think when someone dies, you can run over and cover the spot they just died at, because the opponent moves so darn fast.  It's not that easy.  Maybe if there were no jumping and everyone moved a slow steady speed that could work.

And to setup positions and stick to them in DP means you have to stay still - which means you're probably dead.  If I am playing a clan that has set spots, I could easily rush in and take them out.  They are sitting still.   So they have two options - camp quietly and hope you don't know where they are or spray a spot so you can't get by.

If they are spraying.. you know where they are generally.. go under or over the spray and bam.. hit the still target.  If they are camping, they're still and not even shooting- even easier.

I think to even compare strategy for CS with DP is rediculous.

35
Paintball 2 Discussion / Re: Just me, or..?
« on: January 17, 2003, 03:47:32 AM »
I was lookin in the pb2 folder and didn't see a file to edit it?  Lemme know exactly how and I will.. there will be a bright white team and an orange team.  Can't go wrong there.

And it's not just me who has the problem, yo.

36
Paintball 2 Discussion / Re: DP League
« on: January 15, 2003, 07:32:27 PM »
Quote
MFornal, I know he said it; I disagreed with him. No need to point out that he is "my buddy"? I don't think there is a need to make sides here. We're just brainstorming ideas for a league.


Question marks inside the quotes, sir.


37
Paintball 2 Discussion / Re: You should inject some inteligence??
« on: January 15, 2003, 05:00:06 AM »
I've been pushing for a pistol to use in friendly-fire mode for like two years to no avail.  I wouldn't get your hopes up on your own suggestions, either.

I mean, come on - stupid teamates that just get in the way  -you pull out the pistol and actually kill them.  And they are out for the span of the map.  

38
Paintball 2 Discussion / Re: DP League
« on: January 15, 2003, 04:57:38 AM »
I sure as hell remember playing alot of matches on ksplat1,ksplat3, and strap back in the "old days" of DP when blizzard were the only LPBs.  

Tell me those were strategy-like.  You're just remember the side you liked, not everything.

But I degress.. you're both wrong, so we can just end this little discussion and move on.  ;D

39
Paintball 2 Discussion / Re: Just me, or..?
« on: January 14, 2003, 12:42:54 PM »
And because you probably aren't color blind.  I am, OJ is, and I'm sure quite a few others are.  Alot of males are.. sucks for us.  

But it's really tough to tell the difference when you are color blind.  Wasn't with the old models, though.

40
Paintball 2 Discussion / Re: DP League
« on: January 14, 2003, 12:41:21 PM »
Bleh, maps are a matter of personal preference, there should be no group that rules over who can play what.  I can understand if someone makes a map that is totally lopsided and has all kinds of secret holes in the walls and the next day sends it to clan and says they're matching with it that night or something like that.

But these maps have been around, and are very popular.  You are in the vast minority not liking arctic and strap.  

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