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Messages - shofixti

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1
Bugs, Feature Requests, and Feedback / Re: In-Game Mic Vote
« on: November 16, 2006, 05:35:11 PM »
This sounds good... but i doubt it would help tactical play at all.
However maybe only if you join a "channel" in game.

2
Bugs, Feature Requests, and Feedback / Re: We have speedball.....
« on: November 16, 2006, 05:33:21 PM »
Thats what I've always wished was part of paintball... a larger variety of guns. I don't really understand that statement about some full autos shooting under 250 FPS, i currently have a PCS US5 and it fires the same speed on semi as full, it really makes no difference.

There ARE a few specialty guns out there (aka RAP4) but they are few and far between.

as far as sniping goes, in real paintball it can be defined as those who hide and wait for an opportunity, technically you could have paintball "snipers" using full auto guns firing at 30BPS.
but as far as the traditional definition of snipers goes, in real paintball they do exist, but it really does not work very well. as the paint only fires so far without losing accuracy.

However this IS a game, and you have already lost all semblance of realism (average speed of 50 kmh!) so high powered sniper guns. however unrealistic, could exist given you can increase the speed of the balls drastically.
I'm still against it all the same, in DP2 sniping would just not work

3
Other Stuff / Re: Other Games Like DP2
« on: November 16, 2006, 05:21:31 PM »
Ya, at this point we have only done allot of the tactical markers, so the "normal" or speedball markers are lacking. We actually have our first on-line test today, if anybody is interested I'll post how it went.

Anyway, i don't want to compete with this game, i know its nearly impossible to get the fun factor that this game has...

4
Other Stuff / Re: Other Games Like DP2
« on: November 16, 2006, 04:54:22 PM »
Ya, the website is only temporary we will have a new one when the game is at least in beta.

and for those interested, you can view screens here:
http://pb3d.net/coppermine/index.php

5
Other Stuff / Re: Other Games Like DP2
« on: November 16, 2006, 02:29:12 PM »
PB3D
http://www.pb3d.net
(sorry to bring up an old account)

This is the reason for my long inactivity, I'm one of the developers on the team making this.

Paintball 3D is a MMOFPS that hopefully will play out much like DP2 but with MMO features like upgradeable guns, character stats, and the like.
I would never try to replace DP2, but hopefully we can make a game thats at least equally fun.

6
Clans, Matches, and Tournaments / Re: Still looking for clan...
« on: July 08, 2006, 05:26:18 PM »
ok, now let me try, to get something thru, I DONT WANT TO JOIN A CLAN.
i used to think that maybe i could get away with only matching, and not worry about the social part, but i see i cant anymore.

anyway i enjoy pub, and a game is made to be enjoyed, so why not pub?

7
Clans, Matches, and Tournaments / Re: Still looking for clan...
« on: July 08, 2006, 04:36:58 PM »
kk, i see, clans arnt what i thought they were... almost makes me want to start my own clan, maybe just for matches.
then again, who would join that?

oh well, i'll just pub, own noobs, and enjoy, what more could you ask of a game?

8
Clans, Matches, and Tournaments / Re: Still looking for clan...
« on: July 08, 2006, 03:41:13 PM »
if a clan is just a social thing, then count me out, i only want in a clan for the matches.


BTW i know, i know, but what better way to impress noobs?

wait... i take that back, i dont want to impress a noob clan.

9
Clans, Matches, and Tournaments / Still looking for clan...
« on: July 08, 2006, 03:21:40 PM »
ok, i now have 5 months EXP (including two on LAN only) and humbly consider myself an OK player.
i use java IRC when i need to
can offer Maps, graphics, and other digital stuff, to clans.
have elimed JITS 3 times, and have had a better KD ratio ( i know big woop, just needed to say that)
i can play everyday except sundays.

TY for getting back to me with something other then a 2 week clan.

10
Map Graveyard / Re: Shofixti Map pack
« on: July 08, 2006, 08:12:44 AM »
TY, i'll look into that.

11
Map Graveyard / Re: Shofixti Map pack
« on: July 07, 2006, 03:36:28 PM »
i never planned on not having windows...

12
Map Graveyard / Re: Shofixti Map pack
« on: July 07, 2006, 02:44:46 PM »
ty for the input, yes due to deleted brushes i dont hink it worked out, all the same i was surprised it worked at all.

as for the textures, i could use a tut on how to use them properly, without setting all textures on every brush (believe me, after an export there are ALOT of brushes)

hopefully my next map will turn out better, i decided the airport idea wouldent work due to brush problems (small brushes tend to get deleted) so i'm going to do something simpler, but at the same time diffrent.

13
Mapping / Re: Pimp's MapRating
« on: July 07, 2006, 09:28:15 AM »
I just stumbled opon this topic... great idea! you have my activity.

could use a new color scheme, something a little less drab, but its your choice i guese.

14
Mapping / Re: Post your editor layout!
« on: July 06, 2006, 04:26:32 PM »
is this for BSP only?

15
Map Graveyard / Re: Shofixti Map pack
« on: July 06, 2006, 01:55:10 PM »
ok, im addicted to mapping... soooo im scraping all my plans and just letting my inner mapper flow... or, in other words, im working on another map:

Splatport: (ok, horrible name, im open to suggestions)

the map is based in an airport, with planes such as pictured below, all fully open, and playable in.

i dont have that much done, but for now post your thoughts/ideas.

EDIT:
no textures yet.

16
Map Graveyard / Re: Shofixti Map pack
« on: July 03, 2006, 05:27:56 PM »
Ok, now back on topic, I wont be working on this map pack due to other computer work related to paintball.

17
Mapping / Re: Traps and Rewards!
« on: July 03, 2006, 05:10:56 PM »
thats the buety of it, its soo diffrent.

18
Mapping / Re: Need a map makers help
« on: June 30, 2006, 01:14:01 PM »
who said i was working for free?

JK, i want to do this for the practice. and, unfortunatly, it will be condensed.

19
Mapping / Re: Traps and Rewards!
« on: June 30, 2006, 12:51:25 PM »
great map medley... how about rising lava, is that doable?

20
Mapping / Re: Traps and Rewards!
« on: June 30, 2006, 11:52:23 AM »
what about a teleport that leads into a walled in area and has spikes on the roof, and every so often, the floor goes slowly upwards carrying the player/s with it to there doom from the spikes.

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