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Messages - FlyingFinn

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1
ok, went on it yesterday, and it amazingly worked. i didn't try anything different, we just tried to use it and it worked...
if it happens again, i'll reply again but i just don't know why it decided to work now.
thanks to everyone who replied and helped, really appreciate it :D

2
so it might not have the LAN server right on the top anymore.
it does on my one for instance, but seemingly does not exist for my mate. then vice versa.
i think it was just after build 32, or it was 32.....

3
currently it is the weekend, so i have no access to the school network for at least another 24 hours
i'll attempt the direct ip connection as well, but i do feel that it is a bit much for those who aren't savvy with the technical stuff

4
But okay some questions:
1.What are you connecting by? router? wat.
2.Have you firewall?
3.Describe computers, their configuration, installed paintball version and so on.
4.Are you starting dedicated server or ingame. Try setting up a dedicated one.
I'll answer these anyway:
1. We are using the network of the school, all computers are linked up.
2. Some computers do have a firewall, as a student, i can't turn it off. but my computer was the same as the one that worked.
3. Computers, please forgive my ignorance, but they are fairly new and pretty basic. as for the paintball, all 3 of us had it on USB sticks, and like i said, two of us had build 35, one had build 32.
4. Yes, we did start in game.

I just would like to notify jitspoe so hopefully next build this is rectified, or at least give us a way around it.

5
Resolved Help & Support / Problems with LAN servers Build 35
« on: June 22, 2012, 12:37:13 AM »
I found a problem with the Build 35 update, being that i could make a LAN server at school with previous builds, and my friends could join easily. With Build 35, my friends are unable to find the server, likewise i cannot find those of my friends who have B35 as well. One guy had Build 32, and it worked properly, we found the server easily.

So I assume it is a bug if it isn't working for a later build, but if it is not a bug, can someone tell me how to rectifiy this?

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