New York Beta 13 is here! I personally believe it's ready for its final release, so just say the word and this goes final. https://drive.google.com/file/d/0ByutPv2Z36izUjZLWVNleVNQeG8/edit?usp=sharing
What's New:
-fixed floating light issue that Superman pointed out
-added ladders from mid building to brick building jump to catch players who couldn't jump that high
-aligned graffiti signs
-aligned credits wall
-start players with low ammo and place much ammo in mid areas
-fixed up the texture situation (all tgas converted into pngs, env into non-hr4 folder, missing textures added, updated graffiti sign w/Superman's sig, changed the credits sign again)
-made brick building wood ramp to high platform jump very slightly easier (adjusted the slope up fractionally)
I don't have the problem from the 2nd screenshot, Superman. Make sure you cross-check against the BASEBALLDUDE texture pack included in the .zip file that your credits signs are both correct. It's especially important for you because you're running popular servers. As the ancient saying goes, "servers with bad textures are bulls hit!"
The updated version of that credit banner fixed the problem.
Here is the old one I had if you are interested. It isn't the same size.
http://imgur.com/0McY7OuDoesn't matter now though since it works.
One annoying thing.... Textures that have been updated won't be downloaded if there is a texture with the same name in the textures folder. People have to manually delete the current textures to get the updated ones.
Map looks good though, I will remove b12 from the rotation on Speed #2 and add 13.
There are a few spots where people can still get stuck, and it would be nice if you removed the window in the top middle. You would be able to make it up there from the oil/ice jump on the roof. I will add some pics of what I'm talking about later.
Edit: After playing the map a few more times I've noticed that spawn-camping is a bit of a problem. It isn't horrible, but it still happens a bit more than it should. Adding more spawn points in different locations around the base would help.