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Mapping / Re: can't export in bsp
« on: March 25, 2015, 02:48:18 PM »Yes.haha fixed it thank you all just had to reinstall and let Norton allow it now i have the .bsp file
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Yes.haha fixed it thank you all just had to reinstall and let Norton allow it now i have the .bsp file
Assuming you have it here:I have norton as my computer security and it's given me notices that qbsp3, and qvis3 werent safe so it deleted it...so sounds like thats the root of my problems?
C:\bsp\pball2\quake2\pball\mapfiles
First, only use lowercase in map names and directories for bsp, it solves other issues.
But it also says it can't find your qvis3, which makes me think the file path isn't right, or you deleted the compilers. They should be here:
"C:\bsp\pball2\quake2\util"
"C:\bsp\pball2\quake2\util\arghrad.exe"
"C:\bsp\pball2\quake2\util\ArghRad200.exe"
"C:\bsp\pball2\quake2\util\arghrad300t9.exe"
"C:\bsp\pball2\quake2\util\qbsp3.exe"
"C:\bsp\pball2\quake2\util\qbsp3_original.exe"
"C:\bsp\pball2\quake2\util\qvis3.exe"
"C:\bsp\pball2\quake2\util\WINQBSP3.EXE
If it can't compile the .map into .bsp with qbsp3 then it obviously won't be able to load it later in vis.
Where is bsp installed, full path. It may be different than what you wrote.open my c drive and its sitting right there with the program files, games, users, etc.
Wow, this map is full of bugs. I fixed all leaks, errors and warnings. Now, there shouldn't be any problems to test the map ingame.
You should definitely do smaller and more easy maps first. You need to learn the basics about mapping and you need to learn how BSP works. This map is to complicated for a beginner (don't use teleporters or target_spawners, if you can't set the keys for the base, the info_player_deathmatches and the worldspawn correct).
It's easier to avoid leaks if you use only the 8 or 16 unit grid.
Btw, I detailed all barrels for lower numportals.