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Map Graveyard / Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« on: November 16, 2006, 05:44:35 PM »
The idea of the spawnroom is so that both teams get the exact same start, not to mention its cool The textures im using are very basic, like solid gray and solid black to go with the whole warsow theme. If anytime i need to use a 128x128 texture on a wall i adjust accordingly =]
Ill make sure to fix the water reflective stuff this time around. The screenshots i put on here are just beta, to give people a taste, not the real thing
And of course im gonna mirror the map =] Wouldnt be balanced otherwise. I love u.
Ill make sure to fix the water reflective stuff this time around. The screenshots i put on here are just beta, to give people a taste, not the real thing
And of course im gonna mirror the map =] Wouldnt be balanced otherwise. I love u.
Looks interesting, but the spawn rooms were one thing I didn't really care for in propaint. Why have a room packed with equipment when you can just spawn with it directly in the map? It also makes it difficult to identify and kill idlers.
I'm not sure if you're using any warp surfaces in that area, but be sure to test your map with r_reflectivewater 1. Propaint2 had some serious issues because of all the warp/water surfaces in one area.I do textures/lighting/detail last. Dont worry about how the textures lookIt's actually a lot easier if you texture as you go along. It's easier to align the brushes with the textures than the other way around. That also helps a lot if you mirror the bases. You don't have to realign every texture for the other side. You also probably want to make the texture theme as complete as possible and make sure everything is aligned before posting a screenshot so you can get better feedback.