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Messages - [cP]CRASH

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Map Graveyard / Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« on: November 16, 2006, 05:44:35 PM »
The idea of the spawnroom is so that both teams get the exact same start, not to mention its cool :P The textures im using are very basic, like solid gray and solid black to go with the whole warsow theme. If anytime i need to use a 128x128 texture on a wall i adjust accordingly =]

Ill make sure to fix the water reflective stuff this time around. The screenshots i put on here are just beta, to give people a taste, not the real thing :P

And of course im gonna mirror the map =] Wouldnt be balanced otherwise. I love u.

Looks interesting, but the spawn rooms were one thing I didn't really care for in propaint.  Why have a room packed with equipment when you can just spawn with it directly in the map?  It also makes it difficult to identify and kill idlers.

I'm not sure if you're using any warp surfaces in that area, but be sure to test your map with r_reflectivewater 1.  Propaint2 had some serious issues because of all the warp/water surfaces in one area.

I do textures/lighting/detail last. Dont worry about how the textures look :P
It's actually a lot easier if you texture as you go along.  It's easier to align the brushes with the textures than the other way around.  That also helps a lot if you mirror the bases.  You don't have to realign every texture for the other side.  You also probably want to make the texture theme as complete as possible and make sure everything is aligned before posting a screenshot so you can get better feedback.

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Map Graveyard / Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« on: November 12, 2006, 12:36:14 PM »
I do textures/lighting/detail last. Dont worry about how the textures look :P

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Map Graveyard / New Map: Propaint 3 - Warpaint (Beta Stage)
« on: November 11, 2006, 10:55:00 PM »
Just started on the next propaint, going with a warsow type theme since that game rocks :P Instead of Automags and autocockers its carbines and autocockers. I might put an automag somewhere in the map not sure. Keeping the same spawn room idea except you start out with ammo/co2 already. Heres the first sneak peak!


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Mapping / Video Tutorial Requests!
« on: May 24, 2006, 04:29:22 PM »
Post what you would like to see MOST in a video tutorial, I always find actually seeing how something is done helps! Ill take the top ideas and make some video tutorials out of it.

If you need mapping help checkout enterthegame.com #pbmappers in irc!

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Cheater Reports and Bans / Re: [VID] Propainters - jump/skill movie
« on: March 10, 2006, 02:21:13 PM »
lol ok cheating and hacking are different, lets call me a \\\"cheater\\\" instead because the models originally created for DP suked ass and the game was fine like uhh 2 years ago but you retardificated it. excrement man i dont blame anybody for replacing the models and excrement because the models SUK, but yea since you put your time into i understand you dont want anyone figuring out that you can change them.

go cry yourself to sleep over this lol

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Cheater Reports and Bans / Re: [VID] Propainters - jump/skill movie
« on: March 10, 2006, 02:19:29 PM »
lol ok cheating and hacking are different, lets call me a \"cheater\" instead because the models originally created for DP suked ass and the game was fine like uhh 2 years ago but you retardificated it

go cry yourself to sleep over this lol

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Cheater Reports and Bans / Re: [VID] Propainters - jump/skill movie
« on: March 10, 2006, 01:55:00 PM »
wait you sayin i hack cause i changed the models back to the original quake 2 model and changed the paintball colors?

or you think i wallhack or aimbot, cause that would be a serious compliment LOL. ban me or whatever u wanan do but i dont hack ( like the real hack not just changing models which half the dp community does)

Filefront Mirror

Watch it again, we have a thing called \\\"Voice Recon\\\" commonly used in counter-strike or any other professionaly played game.

jit lol everything is \"licensed\" and \"copyrighted\" for you haha

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