Recent Posts

Pages: 1 ... 6 7 [8] 9 10
71
Paintball 2 Discussion / Re: Hows this game doing nowadays?
« Last post by P!nk on April 10, 2022, 02:13:37 PM »
o_0
72
Beta / In-Progress Maps / Re: New Map : abrock (Beta3)
« Last post by DrNilex on April 06, 2022, 06:42:25 AM »
Updated to beta 3
Fixed spawns facing the wrong direction
added 2 more spawns
73
Beta / In-Progress Maps / Re: New Map : 1abriko (Beta6)
« Last post by DrNilex on April 06, 2022, 05:26:37 AM »
Map has been updated to beta6.
A new skill jump has been added to the secondary flag.
mostly some minor changes and fixes
74
Beta / In-Progress Maps / NEWMAP: Templer (Beta 1)
« Last post by Clipz on April 02, 2022, 09:42:43 AM »
Templer is a remake of a classic map Temple.

The goal of this map was to give it a better look and not make it one chokey path.

The map has 8 spawns on each side, all with carbines.

There is a hidden room, with upgraded equipment and a shrine inside. This contains 1 automag and 1 autococker, and 2 steel barrels. (Each side has this room)

There are also a few other steel barrels hidden in the map.

Please see screenshots below. Enjoy!

75
Beta / In-Progress Maps / Re: New Map : abrock (Beta2)
« Last post by DrNilex on March 29, 2022, 05:41:37 PM »
Updated to beta 2
Spawns have been moved so you can get to the action faster on round start
all of the barrel textures have been fixed so they are not upside down anymore
and some other minor changes
76
Beta / In-Progress Maps / Re: New Map : 1abriko
« Last post by DrNilex on March 27, 2022, 07:25:27 AM »
Map has been updated to beta5.
The concrete texture has been replaced with a more accurate texture.
Some mayor layout changes one of which is that the ice path no longer exist and instead has been replaced with a new underground path that is only available if there are at least 10 players(which is kind of unlikely to happen anyway).
77
Beta / In-Progress Maps / Re: NEWMAP: 4T20 (Beta 2)
« Last post by Clipz on March 26, 2022, 07:22:48 PM »
Beta 2:

-Removed crate lights from the map.

-Changed grass to dirt in the mid on the small hills out of the water

-Added a ton of new lights

-Changed the barrels from large ones to smaller 32 unit ones. I’m not sure how much I like them, they just seem way too tiny and look out of place.

-Fixed the problem with physics going nuts on the mid pillars. For some reason they were not on the grid... I have no idea why two were not and the other 5 were fine, I copied and pasted the same pillars and moved them.

Beta 2 is attached, no new screen shots.

Enjoy!
78
Beta / In-Progress Maps / Re: Rally Remake Beta 5
« Last post by Clipz on March 26, 2022, 06:08:43 PM »
Beta 5

- Added trims for transition between the sand and brick textures

- Added lights over the crates in the corners (Steel barrel crates & Automag crates w/ steel barrel

- Added a _sun_color of 256 165 100. This gives it a more "sunset orangish look" similar to the Beta 1 lighting issues but this ones on purpose.

- Made the wall flush to the trim in between the metal trim on the entrances of the flag room.

79
Beta / In-Progress Maps / Re: NEWMAP: Outdune (Beta 3)
« Last post by Clipz on March 26, 2022, 11:48:33 AM »
Here is beta 3.

- Changed sun_ambient to sun_surface

80
Beta / In-Progress Maps / Re: Rally Remake Beta 4
« Last post by Clipz on March 26, 2022, 11:24:29 AM »
I don't mean to disappoint but beta 4 didn't take me 10 years between betas this time lol....

-Made Clipz brushes around ladders haver the ladder texture flag. Hoping this fixes the climbing issue.

-Changed sun_ambient to sun_surface (also learned to use the value 1 and not 28) For ambient i always used 28 (idk why just did must have copied it from someone else map)

-Raised the sky box above the grates so we dont get the weird visual look.

-Added more grates in the mid/mid high areas.

Pages: 1 ... 6 7 [8] 9 10