Author Topic: Trees and plant life for your maps  (Read 26809 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Trees and plant life for your maps
« Reply #60 on: April 16, 2009, 08:42:28 AM »
Also, on a different topic, when you use these, you should use .md2 as the extension in your entity, otherwise the file downloading system won't handle it properly and clients won't be able to load the map if they don't have the models.

T4iFuN

  • PGP
  • Posts: 3
Re: Trees and plant life for your maps
« Reply #61 on: June 12, 2009, 02:21:59 PM »
where i need to put the files ?  ???

T4iFuN

  • PGP
  • Posts: 3
Re: Trees and plant life for your maps
« Reply #62 on: August 05, 2009, 08:11:08 PM »
omg pls anyone answer me =[

_burnt

  • Autococker
  • Posts: 698
Re: Trees and plant life for your maps
« Reply #63 on: August 06, 2009, 01:35:21 AM »
Models folder.......

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: Trees and plant life for your maps
« Reply #64 on: November 03, 2009, 09:56:58 PM »
Can someone post a new link to these models?

_burnt

  • Autococker
  • Posts: 698
Re: Trees and plant life for your maps
« Reply #65 on: November 04, 2009, 08:14:31 AM »

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: Trees and plant life for your maps
« Reply #66 on: November 04, 2009, 11:23:48 AM »
Thanks

WarWulf

  • Autococker
  • Posts: 539
Re: Trees and plant life for your maps
« Reply #67 on: December 26, 2015, 11:47:49 AM »
having issues with my script not working maybe someone here can help? lol


models/ub_cliff/org/grass1
{
   {
      map models/ub_cliff/org/grass1.tga
 alphamask

   }
}

shockk

  • 68 Carbine
  • Posts: 283
Re: Trees and plant life for your maps
« Reply #68 on: December 26, 2015, 09:42:55 PM »
I had trouble with the grass and mushroom models as well