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BUG:smoke nade draw order
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Topic: BUG:smoke nade draw order (Read 1199 times)
Stryker
PGP
Posts: 18
BUG:smoke nade draw order
«
on:
January 10, 2005, 07:55:25 PM »
it does not draw the smoke on the other side of glass...
*HINT* to fix it set sprits to have a model property
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Eiii
Autococker
Posts: 4595
Re: BUG:smoke nade draw order
«
Reply #1 on:
January 10, 2005, 09:28:29 PM »
I complained about this too. The only problem is, to fix it, it would take extensive re-writing of the...code. That portion of which, jits didn't write.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: BUG:smoke nade draw order
«
Reply #2 on:
January 10, 2005, 10:19:01 PM »
Stop playing blitz.bsp!
I never bothered sorting particles because I didn't think it was worth the CPU overhead. Most of the time you can't tell. Maybe I'll fix it with the new map format.
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Eiii
Autococker
Posts: 4595
Re: BUG:smoke nade draw order
«
Reply #3 on:
January 10, 2005, 10:43:22 PM »
I though the particles were Q2's thing. :\
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Stryker
PGP
Posts: 18
Re: BUG:smoke nade draw order
«
Reply #4 on:
January 11, 2005, 10:36:13 AM »
i will not stop playing blitz... well not until a new map kinnda like it comes out(j/p) i was the one the server put up....
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BUG:smoke nade draw order