Author Topic: Hr4 Texture question for Jitspoe  (Read 3105 times)

Riddick

  • 68 Carbine
  • Posts: 251
Hr4 Texture question for Jitspoe
« on: June 03, 2011, 12:21:36 PM »
was fooling around with hr4 textures and came upon this for sand, wanted to know if it was ok to use because of its color variation from the normal sand texture. SS and texture were in home server.

luckmore

  • 68 Carbine
  • Posts: 391
Re: Hr4 Texture question for Jitspoe
« Reply #1 on: June 03, 2011, 12:56:15 PM »
nice crosshair. OffTopic.

Chucki

  • Stingray
  • Posts: 64
Re: Hr4 Texture question for Jitspoe
« Reply #2 on: June 03, 2011, 02:07:01 PM »
wanted to know if it was ok to use

Why it shouldn't be okay? :) It's not transparent.

btw, looks nice. :D

Riddick

  • 68 Carbine
  • Posts: 251
Re: Hr4 Texture question for Jitspoe
« Reply #3 on: June 03, 2011, 02:22:37 PM »
i also came up with this.

idias

  • Autococker
  • Posts: 605
Re: Hr4 Texture question for Jitspoe
« Reply #4 on: June 03, 2011, 02:23:33 PM »
Why it shouldn't be okay? :) It's not transparent.

btw, looks nice. :D
Some textures give a MUCH bigger advantage of others, so sometimes they are considered illegal and players may get banned for it.
Reminds me of Morocco :D Don't like the way it looks with those walls TBH.

idias

  • Autococker
  • Posts: 605
Re: Hr4 Texture question for Jitspoe
« Reply #5 on: June 03, 2011, 02:24:05 PM »
The 2nd one looks bannable in my opinion. Pretty sweet tho.

Riddick

  • 68 Carbine
  • Posts: 251
Re: Hr4 Texture question for Jitspoe
« Reply #6 on: June 03, 2011, 02:26:53 PM »
well thats why i want an OK from jitspoe. the sand is almost the same texture as the normal hr4 i think it just looks brighter on this map because its less rough if you know what i mean

This is what it looks like on pbcupsassault

Tini

  • VM-68
  • Posts: 112
Re: Hr4 Texture question for Jitspoe
« Reply #7 on: June 03, 2011, 02:30:33 PM »
The first one is pree legit looking.  It would most likely cause a disadvantage to you due to the darkness of the texture but it looks nice :)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Hr4 Texture question for Jitspoe
« Reply #8 on: June 03, 2011, 03:24:00 PM »
I think the standard hr4 sand texture looks better.  That one looks too flat.

RoBiNandL!nk

  • Autococker
  • Posts: 571
Re: Hr4 Texture question for Jitspoe
« Reply #9 on: June 03, 2011, 03:53:22 PM »
I always think the default textures (hr4) are the best looking. This is because the map maker (in bsp) chooses what the textures look like compared to the original textures (not hr4). So most of the time the original texutre (hr4) looks the best as its designated name and use.

Riddick

  • 68 Carbine
  • Posts: 251
Re: Hr4 Texture question for Jitspoe
« Reply #10 on: June 03, 2011, 04:19:31 PM »
true but alot of the time the mapper chooses crap textures for his map. an example would be using treebark as a floor for airtime

Chucki

  • Stingray
  • Posts: 64
Re: Hr4 Texture question for Jitspoe
« Reply #11 on: June 03, 2011, 04:24:27 PM »
But you could tell that the mapper when he releases a new map, so he can change it if he likes your idea of other textures. ;)

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: Hr4 Texture question for Jitspoe
« Reply #12 on: June 03, 2011, 06:47:00 PM »
The first one will be a crazy disadvantage, unless you changed player models... Hackz0r

PGPSandman

  • Stingray
  • Posts: 70
Re: Hr4 Texture question for Jitspoe
« Reply #13 on: June 03, 2011, 08:02:31 PM »
The first screenshot looks more like red clay than sand. Kind of like a South Georgia paintball field ive played on before. ;D