Author Topic: SUPER HAPPY MEGA POLL TIME  (Read 7255 times)

Michael_Fornal

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #20 on: February 10, 2003, 09:47:44 PM »
Yeah.  I really don't care either way about the grens, doesn't really make a difference to me.

But things like wanting to make guns less accurate while running is rediculous.  Thats something RB wants to do.  I would make another topic about this, but I already hit reply and I'm too lazy to go back now.

By making people less acurate by running, that will not add balance.  It will make it extremely unbalanced and promote camping in one spot... and shooting a wall, just as you also hate.  

Word.

Anrkist

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #21 on: February 11, 2003, 05:41:22 AM »
Jit makes a good point.. I thought allowing people to coustomize thier servers was a really good idea.. and it would be if we had more then 1 server used regularly.. but when that server takes something out of the game that should be there is stupid.. because of the simple fact that , that server will be the one new players play thier first game with alot of people.. and will get a diffrent impression of how the game is played then the rest of us did when we first started.. this isnt limited to grens of course.. just add them back im sure jit and sad will code the grens er33t wants when they have the time to..
« Last Edit: February 11, 2003, 05:42:33 AM by Anrkist »

RoyalBlood

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #22 on: February 13, 2003, 01:25:31 PM »
The whole losing accuracy when running thing was actually not my idea.  I believe it was Anrkists.  However I think its a great idea.  And I dont think you comprehend the concept.  Being able to have perfect accuracy AND run at insane speeds is unbalanced.  If you are running faster than everyone else, everyone else should have better accuracy so as to be able to counter your speed, right?  THAT is what is called balanced gameplay.  That's the challenge.  To balance the game so that it neither promotes speed rushing/random spraying or camping/streaming all the time.  You want it to be so that you can do either of them and have the same legitmate chance, assuming equal skill levels, to compete.  Right now its teetered towards the speed rushing/random spraying side.

And getting back on topic, I said the same thing before.  Its nice to be able to customize so much, but then again, it probably only leads to people being able to find more ways to cheat or exploit something.  Its nice to have, but in a way, due to the size of the community and how few servers there are, its probably better to not have so many customizable options.

XtremeBain

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #23 on: February 13, 2003, 07:06:41 PM »
You don't have perfect accuracy, jitspoe added the player direction and speed to paintball in 1.72.  Basically this means that if you are moving 50units/second towards 90° and fire a shot at 180° at the speed of the gun(I believe the cocker is approx 1320units/s) which you are using, the 50units/s at 90° get added onto that ball and it will curve accordingly.  It's hard to notice that anymore since it's been in play for a while, but when it first came out it was really noticeable.

As for on-impact grenades, they are way too deadly.  "Default" settings are set at 1 grenade per team, which seems reasonable, but when you take into account that a new one spawns 30s after a previous was picked up then you end up with too many in play.  Since grenades don't automatically "return home" like guns and ammo, then perhaps you should make grenades only spawn after they've been used, to ensure that there are only 1*Teams maximum in play at one time.  I also wouldn't mind to see them respawn after 60s like the guns, but if the other team managed to pickup a grenade that came from other team's spawn, don't spawn a grenade in the other team's spawn until their opponents use it.

Unfortunately the way that the grenades are now offer very little depth to any decent gameplay what so ever.  If I hear a grenade being tossed from the other team, I usually hold off on my rush, unless I can see the smoke, then I continue.  If I see a grenade land near me then my first instinct is to move out of it's blast radius, which either: removes my cover or gives away the position of my teammates and I.  With knowledge of angles, speed and practice you can make some nice bounce-tosses on unexpected opponents to get them to move out into open(sandtrap is a favorite of mine for this).  Impact grenades simply clear out entire teams in one shot and there is no chance to avoid them.

Power vs. Luck
Luck in terms of the autococker if pretty small compared to the grenades.  Typically with guns you shoot when you are capable of seeing an opponent or you are spraying an entrance or area in which you know an opponent will be passing through.  With that said, spray isn't luck.  Spray isn't completely unavoidable, with experience you know where spray occurs and you can identify it from far away.  The only luck surrounding spray is when an opponent runs through it once, or numerous times.  It may be bad luck for the opponent that "falls into" as result of him mis-jumping but that doesn't really apply to the gun being considered lucky.
Non-Impact grenades typically have a mind of their own, the newer style ones(post-1.72?) no longer have fixed speed, as the speed of the players are also added to the grenades.  This causes variations in path and bounces of the grenades and from time to time you will get a ban bounce that will be enough to eliminate you.  These grenades however serve more purpose for strategic tools and are only deadly when then luckily strike a near-by teammate.
Impact grenades however offer no warning for arrival.  Before you can react to one, it has already landed 3 feet from you and has killed two of your teammates.  The only chance you have with an incoming one is that it hopefully lands behind you so the payload -hopefully- doesn't effect you.  These grenades are more effective on the smaller maps because it doesn't take a genius to determine where the other team is going to be.  On arctic if you launch one into the ice during the round chances are you will hit at least 1-2 unless the other team is camping the flag or in their tower.

Just my perspective and some ideas, feel free to contact me by email or on IRC about anything.

-XtremeBain

jitspoe

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #24 on: February 13, 2003, 07:29:54 PM »
Well, duh, if you're playing arctic then you deserve to be killed with a grenade. :)

Anrkist

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #25 on: February 13, 2003, 08:24:05 PM »
Everyone knows your the only one that would come up with that kinda crazy idea RB =p

Blitz

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #26 on: February 14, 2003, 07:18:36 PM »
"If you are running faster than everyone else, everyone else should have better accuracy so as to be able to counter your speed, right?" <-- If you're better than everyone else, give them an advantage so that you're no longer better.. ugh...?  ::)
« Last Edit: February 14, 2003, 07:19:13 PM by Blitz »

MeRL

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #27 on: February 17, 2003, 06:28:14 AM »
bain, i'll agree with you on most of your stuff said but the only thing that gets me is: pretend this isn't paintball...but more like live fire..your creeping up on an enemy base, he thinks he knows where you are so he tosses a grenade which lands 3 feet from you..do you believe that your going to have enough time to realize that there's a little roundish object about to blow another hole in your ass and move away? yes ok DP isn't real life, but having the grenades sit there and give you a chance to move before they explode is just sad. If you do happen to have time to move, more often then none, it'll force you to move somewhere where it leaves you open and gives the other guy an advantage.
-MeRL

oddjob

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #28 on: February 19, 2003, 12:16:21 PM »
Polls suck

jitspoe

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Re: SUPER HAPPY MEGA POLL TIME
« Reply #29 on: February 19, 2003, 07:09:30 PM »
Quote
Polls suck


I think we should vote on that... I vote yes.